Templar and Warden are in the same spot. Both underneath a DK.Well if we use this type of ridiculous logic then in trials everything pans out like this:stewhead2ub17_ESO wrote: »You realize that the Warden was meant to be a support class? A jack of all trades master of none type.
• DK is currently #1 Stam DPS (and overall DPS) and historically the #1 Tank.
• Sorcerer is currently very close to Magicka NB, but essentially #2 Ranged DPS (still need at least one in raids for class buffs/nice AoE)
• NB is #1 Magicka Ranged DPS and gives offheals at the same time
• Templar has historically been the #1 Healer, and it's necessary to have one Stamplar to maintain PotL
• Warden is dead last DPS, meh for tanking, and significantly less potent at the Healer role than a Templar. They are ONLY used for the sake of using them by players who love the class. You will seldom see one on leaderboards and only for "fun" runs where anything is allowed.
DKs are absolute Masters of 2/3 roles right now. Templars are better Healers (no class really comes close tbh), better DPS, and slightly better tanks than Wardens while providing MORE Support to their group than a Warden would in all roles. Why does Warden have to be a "Master of None", when there are classes that are "Masters" at certain roles but still beat out Warden at the roles where Warden is supposed to surpass them?
The Warden is very buggy and a class that wasn't fully thought out. Like just take a look at the Winter's Embrace skill line.... it's a mess. The only roles a Warden can do well atm are Healer/Tank Hybrid or Healer/DPS Hybrid thanks to their Tree ult. No other reason. It will take a lot to fix this class assuming it's ever fixed. I haven't played since ESO launch, but I doubt a class was ever more unwanted than Warden is right now in endgame PvE.
How is a templar better than a Warden tank? Warden has health based and statir number based heals rather than scaling off max magica, so group off healing is a lot better. Can buff entire group resist and give them extra health which can help A LOT. Plus emergency trees. Trials is always going to be DK, but dungeons and stuff, outside of chains, warden is way more useful than a dk I'm.
Clunky animation, cast time, delayed abilities, lack of good smart targeted healing and lack of any utility makes wardens garbage in pve. Templar with warhorn will be more efficient.
If fungal growth had wider cone, healing seed was an aoe heal over time spell and if nature's gift restored 250 mag/stam to the target each time it's healed, then it could be a different story.
Yes, question is, when will we know if warden get a major buff, has zenimax adressed the issues?
Templar and Warden are in the same spot. Both underneath a DK.Well if we use this type of ridiculous logic then in trials everything pans out like this:stewhead2ub17_ESO wrote: »You realize that the Warden was meant to be a support class? A jack of all trades master of none type.
• DK is currently #1 Stam DPS (and overall DPS) and historically the #1 Tank.
• Sorcerer is currently very close to Magicka NB, but essentially #2 Ranged DPS (still need at least one in raids for class buffs/nice AoE)
• NB is #1 Magicka Ranged DPS and gives offheals at the same time
• Templar has historically been the #1 Healer, and it's necessary to have one Stamplar to maintain PotL
• Warden is dead last DPS, meh for tanking, and significantly less potent at the Healer role than a Templar. They are ONLY used for the sake of using them by players who love the class. You will seldom see one on leaderboards and only for "fun" runs where anything is allowed.
DKs are absolute Masters of 2/3 roles right now. Templars are better Healers (no class really comes close tbh), better DPS, and slightly better tanks than Wardens while providing MORE Support to their group than a Warden would in all roles. Why does Warden have to be a "Master of None", when there are classes that are "Masters" at certain roles but still beat out Warden at the roles where Warden is supposed to surpass them?
The Warden is very buggy and a class that wasn't fully thought out. Like just take a look at the Winter's Embrace skill line.... it's a mess. The only roles a Warden can do well atm are Healer/Tank Hybrid or Healer/DPS Hybrid thanks to their Tree ult. No other reason. It will take a lot to fix this class assuming it's ever fixed. I haven't played since ESO launch, but I doubt a class was ever more unwanted than Warden is right now in endgame PvE.
How is a templar better than a Warden tank? Warden has health based and statir number based heals rather than scaling off max magica, so group off healing is a lot better. Can buff entire group resist and give them extra health which can help A LOT. Plus emergency trees. Trials is always going to be DK, but dungeons and stuff, outside of chains, warden is way more useful than a dk I'm.
In 4-man content anything goes. Doesn't matter if you're a Mag Warden DPS.
I'm talking about the part of the game where you actually optimize the group composition which is Vet trials (endgame PvE), since you actually want to succeed. Sure, a very good group can do a fun run where they allow whatever you want. If talking about what is actually used though there is an obvious issue when one class is left out of all roles.
Also Ice Cloak only hits 6 people. They don't even give the group extra health since the buff that passive provides is covered by Warhorn.... and the passive is bugged rn
Dakmor_Kavu wrote: »Gotta say as someone who mains warden healer, I really really like them be it in 4man or vet trials.
When it comes to raw healing and keeping folks on their feet, warden honestly has zero issue. Yes BOL is nice, but it's not necessary for successful healing (and warden budding seeds can arguably be better many times), so this isn't something that I think limits their ability to be an "end game" healer. The arguments suggesting warden healers have a hard time keeping people alive and are thus sub par compared to templars is a poor one I imo.
The single biggest thing that does put a warden behind a Templar? Their ability to offer offensive buffs. For a true support specialist they are surprisingly lacking in this. My number one suggestion would simply be to revamp passives, and give fungal bloom a unique offensive buff to augment/compliment combat prayer.
A good second option be to reexamine both leeching vines, and lotus. Both are ok, but fall short for me in that they only provide now raw healing, which is NOT what a warden lacks. If vines had a magika or stamina steal morph instead that could be huge, or if lotus didn't heal a single target (really...1 Target?) But instead procd a debuff on any target hit while active, that would also allow the warden to provide more interesting and meaningful support.
Fix the few bugs warden has (passives not working, netch purge etc), give it a unique offensive buff with fungal bloom, and I think it would be highly desirable in a group. Looking at vines and lotus would be icing on the cake.
I like were this is going. And you are right about the raw healing numbers, however in a non coordinated group people will die more, simply because warden depends on stacking your team.
They should make the spread on enchanted growth much bigger, if not a little like BoL but with pollen or something.
https://www.youtube.com/watch?v=ZZBIeyFA9Hw Every time I see a "Wardens need to be buffed" thread, I have to post this video (not my warden). Wardens don't suck. It's just since it's a new class, people haven't learned how to best play them.https://www.youtube.com/watch?v=ZZBIeyFA9Hw
Dakmor_Kavu wrote: »Every time I see a "Wardens need to be buffed" thread, I have to post this video (not my warden). Wardens don't suck. It's just since it's a new class, people haven't learned how to best play them.https://www.youtube.com/watch?v=ZZBIeyFA9Hw
At work so I can't watch, but if that's the video of the "super tank warden pvp build that can't really threaten anyone" that made the rounds a while back, it's ok, but really not relevant to any pve warden buff discussion, especially when they perform very differently in PvP vs pve (just look at DPS for example, or trial healing where you don't just heal by throwing around the tree ultimate).
PvP nobody is asking for big changes. Group utility in pve though is in drastic need of help, as is pve dps.
Edit:
PvP video only shows they can soak up damage, too bad there's more to pve tanking than that. It shows they can put out raw healing, nobody is saying they can't. There's more to healing pve than that. And in PvP yes they can do good DPS... But to bad it's very clear they don't in pve.
Nah, this is just straight up ridiculous. We just didn't have a class balance patch yet since pre morrowind.MLGProPlayer wrote: »Clunky animation, cast time, delayed abilities, lack of good smart targeted healing and lack of any utility makes wardens garbage in pve. Templar with warhorn will be more efficient.
If fungal growth had wider cone, healing seed was an aoe heal over time spell and if nature's gift restored 250 mag/stam to the target each time it's healed, then it could be a different story.
Yes, question is, when will we know if warden get a major buff, has zenimax adressed the issues?
ZOS doesn't care about the warden. It was just a cash grab. They sold Morrowind to a bunch of suckers (like myself) who bought the expansion because of the new class. No reason to work on it anymore now that the money has been made.
Video means nothing mate, same can be achieved with any other class when fighting pugs. And this thread concerns are more about pve than pvp.Every time I see a "Wardens need to be buffed" thread, I have to post this video (not my warden). Wardens don't suck. It's just since it's a new class, people haven't learned how to best play them.https://www.youtube.com/watch?v=ZZBIeyFA9Hw
Dakmor_Kavu wrote: »Every time I see a "Wardens need to be buffed" thread, I have to post this video (not my warden). Wardens don't suck. It's just since it's a new class, people haven't learned how to best play them.
At work so I can't watch, but if that's the video of the "super tank warden pvp build that can't really threaten anyone" that made the rounds a while back, it's ok, but really not relevant to any pve warden buff discussion, especially when they perform very differently in PvP vs pve (just look at DPS for example, or trial healing where you don't just heal by throwing around the tree ultimate).
PvP nobody is asking for big changes. Group utility in pve though is in drastic need of help, as is pve dps.
Edit:
PvP video only shows they can soak up damage, too bad there's more to pve tanking than that. It shows they can put out raw healing, nobody is saying they can't. There's more to healing pve than that. And in PvP yes they can do good DPS... But to bad it's very clear they don't in pve.
Agree

Waffennacht wrote: »But my problem comes with - it's all AoE and Skoria, why aren't enemies just kiting?
I dropped my MagBlade and remade him into a MagDen when Morrowind dropped with the intent of turning him into a healer. And after healing both Vet Trial (including HM) and PvP Groups, I'm not disappointed at all. I'm happy with the way the class turned out, even though it's still buggy
A Warden's Healing Output is really good, having access to 4 burst heals with the 2 most used ones in PvE being Enchanted Growth and Budding Seeds. Combined with Resto Staff skills, Warhorn, Purge and Orbs, you can put together a very nice healer that I believe is only slighty inferior to the Templar.
However, there's always room for improvement. And I think in the Warden's case, 2 things come to mind:
- Minor Toughness: either Warhorn needs to give its own HP buff which would stack with Minor Toughness, or the Warden needs a different buff. Preferably an offensive one, which might help with the class' DPS a bit
- Budding Seeds/Corrupting Pollen: the Warden already provides strong heals. Changing the synergy of this skill to provide a buff (to those inside the skill area) instead would be better
I dropped my MagBlade and remade him into a MagDen when Morrowind dropped with the intent of turning him into a healer. And after healing both Vet Trial (including HM) and PvP Groups, I'm not disappointed at all. I'm happy with the way the class turned out, even though it's still buggy
A Warden's Healing Output is really good, having access to 4 burst heals with the 2 most used ones in PvE being Enchanted Growth and Budding Seeds. Combined with Resto Staff skills, Warhorn, Purge and Orbs, you can put together a very nice healer that I believe is only slighty inferior to the Templar.
However, there's always room for improvement. And I think in the Warden's case, 2 things come to mind:
- Minor Toughness: either Warhorn needs to give its own HP buff which would stack with Minor Toughness, or the Warden needs a different buff. Preferably an offensive one, which might help with the class' DPS a bit
- Budding Seeds/Corrupting Pollen: the Warden already provides strong heals. Changing the synergy of this skill to provide a buff (to those inside the skill area) instead would be better
You guys aren't doing it right. My two buddies and me (all wardens) can tank, heal, and DPS just fine. In fact, my buddy that plays healer warden has ended up tanking, dps, AND healing in bad PUG groups.
Well if we use this type of ridiculous logic then in trials everything pans out like this:stewhead2ub17_ESO wrote: »You realize that the Warden was meant to be a support class? A jack of all trades master of none type.
• DK is currently #1 Stam DPS (and overall DPS) and historically the #1 Tank.
• Sorcerer is currently very close to Magicka NB, but essentially #2 Ranged DPS (still need at least one in raids for class buffs/nice AoE)
• NB is #1 Magicka Ranged DPS and gives offheals at the same time
• Templar has historically been the #1 Healer, and it's necessary to have one Stamplar to maintain PotL
• Warden is dead last DPS, meh for tanking, and significantly less potent at the Healer role than a Templar. They are ONLY used for the sake of using them by players who love the class. You will seldom see one on leaderboards and only for "fun" runs where anything is allowed.
DKs are absolute Masters of 2/3 roles right now. Templars are better Healers (no class really comes close tbh), better DPS, and slightly better tanks than Wardens while providing MORE Support to their group than a Warden would in all roles. Why does Warden have to be a "Master of None", when there are classes that are "Masters" at certain roles but still beat out Warden at the roles where Warden is supposed to surpass them?
The Warden is very buggy and a class that wasn't fully thought out. Like just take a look at the Winter's Embrace skill line.... it's a mess. The only roles a Warden can do well atm are Healer/Tank Hybrid or Healer/DPS Hybrid thanks to their Tree ult. No other reason. It will take a lot to fix this class assuming it's ever fixed. I haven't played since ESO launch, but I doubt a class was ever more unwanted than Warden is right now in endgame PvE.
An overhaul to Winter's Embrace will majorly help their DPS. Giving them AoE HoTs (besides an Ult which is spent on Warhorn), cutting the Class skill-only restrictions from their passives, and allowing them to support their *group* with buffs/debuffs that are unique to Warden would help Support roles. Also fix all of the bugs.
I bet it'll take at least 1 year before a Warden is taken for their DPS...At least in PvP a few skills can carry the class.
Dakmor_Kavu wrote: »Every time I see a "Wardens need to be buffed" thread, I have to post this video (not my warden). Wardens don't suck. It's just since it's a new class, people haven't learned how to best play them.https://www.youtube.com/watch?v=ZZBIeyFA9Hw
At work so I can't watch, but if that's the video of the "super tank warden pvp build that can't really threaten anyone" that made the rounds a while back, it's ok, but really not relevant to any pve warden buff discussion, especially when they perform very differently in PvP vs pve (just look at DPS for example, or trial healing where you don't just heal by throwing around the tree ultimate).
PvP nobody is asking for big changes. Group utility in pve though is in drastic need of help, as is pve dps.
Edit:
PvP video only shows they can soak up damage, too bad there's more to pve tanking than that. It shows they can put out raw healing, nobody is saying they can't. There's more to healing pve than that. And in PvP yes they can do good DPS... But to bad it's very clear they don't in pve.
Video means nothing mate, same can be achieved with any other class when fighting pugs. And this thread concerns are more about pve than pvp.Every time I see a "Wardens need to be buffed" thread, I have to post this video (not my warden). Wardens don't suck. It's just since it's a new class, people haven't learned how to best play them.https://www.youtube.com/watch?v=ZZBIeyFA9Hw