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Suggested ideas for Additional Guild Tools

wolfie1.0.
wolfie1.0.
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I have played this game for several years and I believe that it is time to take a serious look at getting some additional Quality of Life tools for our Guild Leaders. I have talked to a few and made a few observations. Here are some of my ideas:

1. Account Name Tracking: now that its relatively easy to change your @account names it has become harder for guild leaders and officers to keep track of membership. It would be nice if there was a way for guild leaders to be notified of these changes so that they can track donations, activity, and participation better.
2. Guild Leader Incoming Mail: Guild leaders get a LOT of mail, whether its donations, guild events, or just questions there is a lot of mail traffic going on. What would be ideal for me and some other guild leaders would be to simply have a inbox directly for the guild. Like other access this would be permission based. This way Leaders and offices could separate guild mails from their own inboxes. If for some reason this is not an option, then increasing mail storage capacity can be done as well.
3. Guild Leader Mailings: The ability of the guild leader/officer to mass mail their members should be included in the base game and not have to rely on add-ons. I also think that mails sent this way should override the inbox full message. Similar to how guild store purchases/sales/cancelled item work. A Guild Leader should be able to reach out to you no matter if your inbox is full.
4. Guild Ignore/Blacklisting: Let’s face it sometimes people just don’t get along, and people get booted from guilds. There needs to be a way for a guild leader to block people who are unwelcome from coming back. The premise is quite simple. People on the Guild unwelcome list are booted from the guild (if they are currently in said guild) and can’t be invited back unless they are removed from the list. @name changes would reflect any name change they make the same way that the current ignore/friends list works.
5. Sales Tax Adjustments: Guild Leaders should be able to adjust this to better suit their needs. The current sales tax system (to the best of my knowledge) works like this, a portion gets removed from the game and the rest goes to the guild. My idea is to leave the ZOS portion as a fixed tax, but allow Guild Leaders to assign a variable tax to guild sales. This could have a fixed range from say 0% to 25%. I would prefer this tax to be adjustable by the type of item for sale (e.g. mats, weapons, consumables, etc) but that may be expecting too much. A simple ability to change the taxing on all transactions would be preferable.
6. Guild Tracking: I think that Guild Leaders would benefit from some simple data reports that summarizes guild history. Simple reports that give top sellers/buyers. Top guild bank depositors. Top items that sell in their guild store. Who was invited to the guild and by whom. How long a person has been in the guild, or even at a certain rank.
7. Guild Chat: I think that guild leaders (and officers) should have a way to distinguish themselves in guild chat if they want to. The purpose would be to distinguish who they are for things like announcements, events, or even just to let people know who they are. Most guild offices currently use typing in all caps to do this. However, in online culture typing in caps is perceived as rude and aggressive. It is also technically against ZOS’s terms of service, though I doubt a guild leader has been banned for it. But it has led to misunderstandings and some confrontations. Giving leaders another option would be good idea and will help prevent unneeded drama.
8. Message of the Day: simply put in the more active guilds gets full fast. Can we please increase the limit on what can be put there?
9. Guild Housing: Simply put I would like to see a rank added to guilds that allows them to purchase a guild house. The house would work like private housing but would be enabled upon having a set amount of members. The house should be tied to the guild the same way the guild bank is and not the Guild Leader.
10. Guild Stores: This one might be a bit controversial, but I believe that when a guild hires a guild store that the Guild Leader of that guild should be displayed when the Store UI is opened. This would help with both recruitment and in helping to resolve any disputes that come up. It also would, in the case of guilds that buy traders with empty stores allow the community to know who is exactly doing these actions.
11. Guild Bank Sales: Guild Leaders and officers (permission based) should be able to sell items directly from the guild bank on the guild store. Instead of an @name the guilds name would be displayed instead. 30 limit can still be in effect, but being able to do this with the items going directly to the guild bank would help out some guilds a lot.
12. Limited Guild Bank Access: Some guild leaders like to reward people buy allowing them to take items from the guild bank. Being able to Lock/unlock items for withdrawal would go a long way in preventing people from taking items that they are not supposed to.
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These are just some ideas that I have had over the last few months. What are your thoughts on these? Are there any that I missed? Did I miss the mark on any? I would prefer that comments be constructive. If you don’t like any of my points please state why. Thank you for taking the time to read all of this.
  • jlboozer
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    Good idea on everything but the 25% tax on sales, that's way to high. But I do agree it should be a little higher, somewhere around 5-7% maybe...
  • wolfie1.0.
    wolfie1.0.
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    jlboozer wrote: »
    Good idea on everything but the 25% tax on sales, that's way to high. But I do agree it should be a little higher, somewhere around 5-7% maybe...


    Thank you. TBH i listed 25% as more of an example of a range, and ya 25% its high. i would probably settle it a max of 10% which would be fine as a max. with 0% as a min. that way things in a lot of guild would probably fall in the 5-7 % ranges.
  • Snowfaeriewings
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    All fantastic points especially number 11. So many times guild leaders are selling items to make money for the guild that leaves them unable to use selling slots for themselves without purchasing multiple accounts to do so.

    Another thing with guild auctions.. if there was a way for people to have a section of their bag where they could separate out items for the auctions and easily access those items from a tab at the top (some addons have better tab for bag organization but nothing where you can choose what items go into said tab - that i know about) this would include items from their craft bag and any items in this section of your bag will NOT go back into the craft bag upon zoning or logging.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Awesome post!
    This has been a issue for a LONG time that has been brought up a lot!!
    Here are 2 other threads that I found to have some really good points....( Thanks to @MissBizz and @ElfFromSpace for them).
    NOTE* In the oldest one, things were asked for like changing bid times and hiding bids in history. ZoS listened and they were changed! So let';s keep bugging them! @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert
    https://forums.elderscrollsonline.com/en/discussion/329865/guilds-problems-solutions-and-what-we-need/p1
    https://forums.elderscrollsonline.com/en/discussion/163928/guild-improvements-master-list/p1
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • ComboBreaker88
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    jlboozer wrote: »
    Good idea on everything but the 25% tax on sales, that's way to high. But I do agree it should be a little higher, somewhere around 5-7% maybe...

    Too high? Lmao. No. Just no. Presently guilds get 3% of all sales. 7% goes to the game. Sales tax should be able to be adjusted up to 100% and if players believe that their guild is charging too much in taxes, leave it. It is that simple. I also think being able to charge different taxes on different items is BRILLIANT. And would really have a huge impact on gold farmers and greatly reduce the buying and selling of gold.
  • acsquared
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    I would love these, and honestly, I would turn off the guild dues completely for mine if I had the option.

    Another thing that would be nice would be an added area in the guild info for the rules.

    I mean, we have raffle info, website info, trivia info, discord info, ts info, fb info. It would be nice for a section, maybe along the top that we could add

    Guild founder: name of whomever
    Found date: date here
    Inactivity policy: 7 days

    something like that
    I run The Auction House, The Silk Road, Insert Guild Name Here and RawlMart. Because why not.
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