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Guild Improvements Master List

ElfFromSpace
ElfFromSpace
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Which of these improvements would you rate as the #1 highest priority?
Edited by ElfFromSpace on April 9, 2015 4:48AM
Former GM Elder Scrolls Exchange

Guild Improvements Master List 480 votes

Bidding closing time changed to Sunday evenings
13%
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More kiosks for guilds to hire
22%
MalaVrazicasilvereyesvailjohn_ESOEsquire1980g_ESOstevenbennett_ESODarastixEivarkpick31b14_ESOlifefrombelowb14_ESOmazikkpurplederpyAsataxaraanodenthalb16_ESOGigasaxIruil_ESOLissiexxfailkiwib16_ESOEdhelliellOlympios 109 votes
Guild Calendar
25%
SoonerMagicEEbbritton8883525_ESOGidorickThymosDeadlyRecluseWolfaenmichaelb14a_ESO2AstienParadoxJandoJahoelSeliqueReilechDestruentpWn3d_1337xMovingTargettehsawesly.backersb16_ESOkitsunariaFastBandiet 123 votes
Recruitment Options
11%
coldreactive_ESObloodenragedb14_ESOScheneighnayTheLawjsdykhoffb14_ESOkendellking_chaosb14_ESOLeijonaDominoidlolo_01b16_ESOgranty2008cyb16_ESOkwisatzAverya_TeiraSerasethguulGrimJaw29ElhananLaerothKeykalynstojekarcub18_ESOZorrashijircris11 57 votes
Multiple tabs in guild bank
15%
NobleNerdPsychobunniDiviniusGeekgirlSteveCampsOutSer LoboBramblewenchmore420b14_ESOIxtyrbrindemavieb16_ESOstevvvob16_ESONazon_KattsTurelushighrisedrifterRebC4rt3r_H4llDaraughheledironleandro.800ub17_ESOIlmarthethief 76 votes
Guild Mail tool
10%
ZazaajiAuldjohnSiliconhobbit_ESORook_MasterMessy1PendrillionThe_SpAwNDHBMAnath_QidkGregjeanbulinckxub17_ESOLarsSBasksMagister_AenaBlobskybottleofsyrupTwilix01snowsongOrdainedFaun 50 votes
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    Council of Nirn Guildleaders Suggestions
    This is a master list of suggestions and feedback put together by a group of Guildmasters brainstorming over how to improve the guild and bid systems. We represent many guilds, and do accept applications from any guild leader interested in joining our discussions.

    Bidding System Problems
    We appreciate that the developers listened to our previous pleas and made the pending bid amounts viewable to only those able to bid. But the system is still far from ideal.
    Bidding system puts a huge strain on players, especially guild leadership and serious traders. Trade guilds depend on their kiosk to attract and retain membership. Without a kiosk they lose the sales they need to add to the guild bank. Trying to guess how much gold is needed to secure the kiosk is daunting, and when a bid is lost members get upset. Every week trade guilds fold from failure to maintain a good kiosk, and the leadership often leaves the game rather than rebuilding. Currently new guilds trying to get established have it the hardest since it's very difficult to predict which spot is safe to bid on and how much to bid. Often new guilds target a weak looking spot only to find that other new guilds targetted the same spot and only one of them succeeds.
    Bidding currently closes right before a LONG maintenance making it nearly impossible to get backup stalls.

    Bid Times
    Move bid closing time to Sunday evenings 8 pm or 10 pm est, and avoid having it right before maintenance. Waiting 8 hours to see if you can get a backup stall is.. horrible.

    Cancel Bids
    Allow admins to cancel a bid entered by mistake. Accidental bids often lock guilds into undesired locations. Guildmasters who accidentally bid against a friendly guild find themselves forced to have one or the other go without a kiosk. Officers accidentally bidding too high can bankrupt a guild. Support tickets to retract bids are denied. Please allow us one retraction per week either by ticket or in game option.

    Potential New Bid Systems
    1. City bidding- Each guild bids on a city and the top 5 guilds are placed in that city. This would greatly reduce the direct guild on guild competition, with the drama it causes. Guilds could not target another guild just to be spiteful, and would not be able to hold the same resentment towards a guild that outbid them since the bids aren't targeted at one guild. Guilds that wish to pay less can take a risk and try to get a city for cheap. Guilds that chose to pay more are more secure and can select their preferred spot. Allow each guild to rank the traders 1-X with their top choice, second choice, etc. The top bidder gets their first pick. Second bidder gets their top choice of what is left. This would allow guilds to settle into a favorite spot most times, but a guild that made a good bit but got bumped from their preferred spot would end up elsewhere in the city rather than with no trader. This system would be more balanced overall allowing smaller guilds to get into cities with any reasonable bid for that city while still allowing guilds to put in a preference for their favorite stall location.

    2. Allow guilds to place a backup bid on a secondary kiosk if the first is lost. Con: The backup bid would be hard to select, having to either compete with another good guild, or chose a backup in a much less desirable location. A single backup bid seems insufficient to really solve the issues.

    Kiosk Location
    More Kiosks. Although there are currently more kiosks due to the DLCs, there are still older areas with single traders that seem insufficient. Refuges could easily hold 3 kiosks each encouraging buyers to go there. Add a few more kiosks to starter cities and islands like Vulkhel Guard and Bleakrock. Add kiosks to Cyrodil home camp areas and or Imperial City home bases.
    Relocate city kiosks in certain cities to more central areas such as banks, wayshrines, and crafting stations. There is a huge disparity between a well located city like Rawlkha and Mournhold, and a poorly located hub like Shornhelm and Evemore.
    Better branding of kiosks in claimed resources (tabards).

    Guild Halls
    We want these. a LOT. There is talk of player housing and guild halls.

    It would be even cooler to have player housing that would be located in instanced guild neighborhoods. Guilds could earn a neighborhood by gold. crowns, members. Once the guild gets a neighborhood, the members could purchase the homes. Each neighborhood could be an instanced zone in or next to an existing city.

    Guild Recruitment Tools
    Create guild recruitment posting boards that allow guild leaders to purchase weekly advertising posts. Allow players to request guild invites from these posting boards.

    Allow players to view guild info and request invites to guilds from hired kiosk locations.

    Add a separate chat channel for guild recruitment.

    Implement a Guild Finder or Guild Search function that allows players to contact guild leaders and or recruitment officers. This would allow players to request invites to specific guilds and for guild leaders to seek collaboration with others for events, trade, PvP, trials, etc.

    Leave Guild Hotkey
    Guild members and even leaders have accidentally left their guilds because the “Leave Guild” and “Add Member” buttons are in the same location on different tabs. The “X” key is often mispressed instead of the “Alt” key and the confirmation prompt is easily confirmed by muscle memory.
    Misclicking could be prevented if the “Leave Guild” button were moved to the guild roster tab and anchored to the lower left corner.
    Require users to type “LEAVE” on the confirmation dialog box similar to character deletion.

    Mail
    Guild Mail function. Currently guildmasters often get blocked as spammers for sending guild mails. Having a built in guild mail system would reduce strain on the server by reducing requests sent back and forth. Having guild mail as a permission that can be set allowing who can send guild mails. This would prevent a spammer from joining the guild and sending out mail. Mails should be able to be sent to only certain ranks or to the entire guild

    Retrieve mail from the server when the mail window is opened or implement a retrieve mail button. Currently, players must log out of the game and log back in or travel to a different zone in order to request mail from the server.

    Implement a “sent mail” outbox, forward and reply button. Sent mail can be very important for people mailing orders and could be used to resolve disputes.

    Allow for more characters if linking items. A few item links can then presently force you to write a very short mail that may not be able to convey your ideas.

    Add different mailboxes or filters for different types of mails such as sales, hirelings, guild mails and player mails. Make the mail limit unique for each type of mail so that 40 sales emails don't stop people from getting real mails from players.

    Guild Roster History
    Reintroduce a column on roster for the date that a member joined. This would allow leaders to recognize the dedicated/long term members.

    Implement a function to show which members/officers recruited a new player to the guild. This would allow members/officers to be recognized and acknowledged for contributing to guild recruitment.

    Add a textbox to filter by member name to review bank, sales, and roster history per individual member.

    Add filters to roster history for joined, left, kicked, demoted, and promoted.

    Add a banned list to the guilds that GMs can prevent members from being allowed back in.

    Ranks
    Additional permission for “Edit Own Note”. Allow members to edit their own notes while preventing them from tampering with the notes of others. Also addition of a second “Officer notes” that can be used to document warnings, etc

    Additional permissions for “Limited Remove Members”. A daily kick limit set by the guildmaster would act as a failsafe to prevent rogue officers/hacked accounts from deleting entire guild rosters.

    Allow guildmasters to give "Edit Guild Ranks" permissions to some of their top officers. It can be very difficult if a GM is away for a time and minor adjustments to the rank permissions (such as turning open inviting on or off) is needed.

    Ownership/Membership
    Allow players to become the guildmaster of multiple guilds. This would allow for affiliated guilds to be controlled on one account and offer the ability for dedicated leaders to inherit ownership of guilds that would otherwise be abandoned.

    Implement a feature to merge guilds in order to quickly and effectively transfer members from one guild to another. Each member would have an option to accept the merge upon logging in, preventing tedious mass mailings and tracking members down. Essentially an invite all button that allows the GM or admin of a dying guild to invite all of the members to another, active guild with open slots.

    Heraldry
    Additional permission for “Edit Tabard Design” allowing other members/officers to design guild tabards.

    Add the heraldry tab to guild interface for all members so that they can preview a guild tabard design before spending 2k gold.

    Award guilds a gold percentage from tabard purchases as an incentive for members to purchase them in support of the guild.

    Make tabards to be tradable so that they may be awarded as prizes or donated to another member.

    Offer a small buff to players wearing their guild tabards together in a group to encourage guild pride.

    Store
    Allow players to purchase or earn more slots via guild ranks. This would lower the number of players who join 3 or more trade guilds in order to acquire more than 30 slots.

    Include the name of the item and guild an item was sold in with Item Sold mail.

    Allow the guild itself to have 30 store slots in which officers can post items from the guild bank and have the entire sale go into the guild. This would allow guild leaders to sell off excess items in bank.

    Store Interface
    Save current search filters upon exit from guild store. This would prevent players from the need to re-apply the same filters on each individual store when shopping around for specific items.

    Add a textbox to filter by item name.

    Add a right-click “Search for Similar” option that automatically applies that item’s filters making it easier to check for a good listing price.

    Bank
    Add a tabbed or tiered system to the guild bank each with separate rank permissions including a daily withdrawal limit. Given the ability to assign only full or no access, guild banks are often closed to members due to risk of thievery.

    Guild banks frequently timeout while attempting to retrieve item data requiring players to manually reload the bank window often 2-5 times before the inventory will display. As a short term solution, automatically refresh guild banks when retrieving items to prevent frequent timeouts.
    Add an option to autostack categories in the guild bank.

    Allow guilds to purchase more bank slots. With 500 members, 500 slots is very limited.

    Stop bankers from wandering and breaking connection to bank.

    Guild Notes/Message
    The Guild Notes section has short a character limit making it less useful, please expand.

    Allow guildmasters to chose if the message of the day gets broadcast or not, so we can test it, and save minor changes without spamming the guild.

    Offline Status
    Add a status icon or color indicator to the chat window when in offline mode so that recruiters do not accidentally go recruiting while unable to receive whispers.

    Notify players if they are set to offline on initial logon and when a tell is sent. This would prevent players from forgetting to set their status to online to receive replies.

    Change the statuses so that offline mode allows whispering in and out without being visible to allow players some quiet while still having the ability to take care of issues. Players who really don't want to see these whispers can create custom chat channels that don't display them. Change the Do Not Disturb setting to block whispers for players who simply don't want to be bothered

    Alliance Chat channels across guilds
    Create chat channels that can be made across guilds, public (anyone can join) or private (invite only). These would serve to unite communities better with a common purpose outside of having only guild chat. An example would be our GM community who doesn't want to give up a guild slot to only have the ability to talk to each other in game. I'm sure many other uses would be found. PVP channels, crafting channels, etc. for specialized discussion would benefit everyone in the game and provide a greater sense of overall community.

    Guild Events
    Guild events or rankings such as PVP rankings, PVE contests and or sales recognition would really help boost guild pride and participation. Guild events could be scored based on AP earned, or players completing group dungeons and bosses, and trials. Scoring high in these guild events should reward some sort of small buff or prestige to the guilds.
    Edited by ElfFromSpace on May 8, 2016 3:51PM
    Former GM Elder Scrolls Exchange
  • Divad Zarn
    Divad Zarn
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    Great suggestions, all of them except more kiosks i think, there are enough already and will be even more with new zones i think :)
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    As this is labeled as a "Master List" I will be editing it on occasion to add other stand out ideas, or to refine current suggestions. The poll is meant to be tough. The items on the poll are the ones that the team of guildmasters felt were the top 6 most important. I desperately want all 6, but a poll will help us see which other people care most about too.

    I am GM of Elder Scrolls Exchange which is partnered with Dead Nirn Dealers and Red Nirn Reserve, 3 top trade guilds. I also assist my PVE/PVP guilds with their trade department.

    I voted for the bidding time to move because the pain of having to wait 8 hours one week after losing a kiosk bid is nearly indescribable. With a top trade guild, getting that backup stall is critical, people kind of freak out if we lose our kiosk. I lost my bid the week 1.6 landed and 3 of my officers sat in teamspeak for more than 8 hours straight waiting to get in and grab a stall we saw to be available right before the server went down. Watching a launcher to see it flip from "Offline" to "Online" is about as interesting as the proverbial paint drying, and you can't really get anything done in that time. Even taking a pee break could make you miss the chance to be first to the kiosk :(

    My second top priority is the Guild Mail tool. I have been blocked as a spammer 5 times, and the first time was in the middle of an auction! Imagine auctioning off items for your guild and wondering why nobody is bidding! When someone else starts talking for me, I found myself unable to trade, or send out promised items. It was a nightmare! Having an official guild mail tool could also put an end to people joining a guild tosend out a spam or troll mail. These people often exclude the officers from the mail making it slower to track down.

    More kiosks.. there has been a lot more turnover, new guilds popping up, solid guilds going without a kiosk, all with the influx of players without subscription. I think it would help. Especially the towns and refuges with only 1, incresing it to 3 would make it more worthwhile walking to those spots.

    Auction Houses vs Kiosks
    The current system of guild Kiosks has a lot of advantages over universal auction houses in other games, and I support ESO’s decision to use them. An auction house economy tends to be dominated by a small number of super rich players who buy and resell to control prices. Kiosks allow sellers to list in multiple guilds, and to chose smaller guilds if they prefer less competition, or larger guilds for faster sales. Kiosks also encourage community since sellers have to band together to afford the kiosks. Even if they’re competing with each other, good guilds find ways for sellers to be respectful and supportive of each other. The kiosks also give a sense of realism to the market since buyers must shop around if they want to find rare items, or check for the best prices. The diverse market allows any player to go out and play with the market whether they’re a new player trying to increase their gold, or a market specialist that enjoys seeking out deals.

    Also refer to this thread, posted with a lot of the same ideas, some time ago: http://forums.elderscrollsonline.com/en/discussion/145742/help-we-need-more-guild-management-tools/p1

    New thread was made not to take away from the old, but simply to refresh and reorganize and update.
    Edited by ElfFromSpace on April 27, 2015 2:05PM
    Former GM Elder Scrolls Exchange
  • Grao
    Grao
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    Guild Calendar
    Those are all very important improvements for the game. I will vote for a calendar as I need it to schedule guild events.
  • MissBizz
    MissBizz
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    Guild Calendar
    This was a tough one, I went for calendar.. although recruitment options and guild bank tabs are REALLY close.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Anslay
    Anslay
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    Guild Mail tool
    All very important features to add.

    1) More guild kiosks is important to reduce the stress on trading guilds overall and will benefit everyone in the game with more locations to shop with the increased game population after B2P
    2) Guild communications are painful - a guild mail tool has been strongly desired for some time
    3) I'd like to see the bid time change from Monday morning to Saturday or Sunday night. Having no time to hunt for a kiosk if you lose yours before the <unpredictable amount of time before the servers come back> puts ridiculous stress on those responsible for securing the kiosk

    Thank you for posting, Elf. =)
    GM Ethereal Traders Union | Ethereal Traders Union II
  • silvereyes
    silvereyes
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    More kiosks for guilds to hire
    As just a guildie and not a GM, I'd have to agree with Anslay that more kiosks and changing the bid time are my favorites. Anything to reduce the chance of top guilds loosing bids and remove stress/unnecessary drama from the GM role. Everybody looses if our fantastic leaders get burnt out.
  • coldreactive_ESO
    coldreactive_ESO
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    Recruitment Options
    Shouting in zone chat just to recruit for my guild is a bit annoying, so I choose more recruitment options.
    NA PC Megaserver
    Lucradia Valeri (D.Summoner) / Saeko Meina (T.Healer)
    GMT -0600 (Central Time, Wisconsin) - PvE Only
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    Can anyone think of anything that should be added to the list?
    Former GM Elder Scrolls Exchange
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Multiple tabs in guild bank
    Can anyone think of anything that should be added to the list?

    Yes. We need to be able to cancel bids that are made by mistake, made by some else by mistake, or "ghost bids". (See my thread : "Ghost Bids"). ps..sorry did not see this was already mentioned but will leave it as this is a sore subject with me.
    An Assist. Guild Leader Position, with all privileges of Guild Leader so if a Leader stops playing or has a real life emergancy arise and cant play, the guild is not "thrown into limbo" because no one can do anything to maintain guild.
    Fix guild sales history where everyone in guild can see your bids on kiosks.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • SirCritical
    SirCritical
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    Guild Calendar
    The members from the same guild should be auto-protected from the attacks of other guildies in Cyrodiil (and later from got robbed by a guild-mate) while wearing the guild-tabard, except they shut down this option ("friendly fire").

    I have more suggestions, but those need the whole "alliance-system" to be overhauled: guildmates from another factions should be allowed to group up (e.g. for clearing already instanced group dungeons); exchange items; being visible for each other in non-PvP areas like cities (for this, non-PvP areas should be created); guild-houses ("headquarters") etc.
    Edited by SirCritical on April 10, 2015 12:45PM
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    Fix guild sales history where everyone in guild can see your bids on kiosks.

    Look at the beginning of my post, they actually made progress on this! The bids aren't visible til the bidding is completed which is what people in this forum debated and the majority wanted the bids visible after the fact. This change was made thanks to the feeback in a previous thread here.

    And I totally feel your pain on the ghost bid. I can't count the number of times it has caused issues.

    And I love your name! My other name is ElfWench
    Former GM Elder Scrolls Exchange
  • calia1120
    calia1120
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    Bidding closing time changed to Sunday evenings
    The bid time change is high on my priority list - I actually changed my Monday work schedule to allow me to be on at bid close time.

    Guild management tools are another HUGE priority for me.
    GM, Iron Bank of Bravos | The Psijic Order | Mara's Tester/Mara's Moxie | Dominion Imperial Guard
    Council of Nirn | elderscrollsalliance.com | Addon Dev - part of the Wykkyd code team
  • olemanwinter
    olemanwinter
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    More kiosks for guilds to hire
    PLEASE give guild leaders a way to have notes on players visible to only us.

    As it stands now, if an officer/leader makes a note on a player it precludes or overwrites the note the player left themself and is also viewable to the entire guild.

    I NEED some way to make notes FOR MYSELF ONLY on individuals members, so I can keep track of who has been warned about behavior, who is on vacation, who was really helpful, who expressed interest in being an officer, that one guy who said he would start leading trials next month, etc. etc.

    GM and/or Officer visible note system Please
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    PLEASE give guild leaders a way to have notes on players visible to only us.

    As it stands now, if an officer/leader makes a note on a player it precludes or overwrites the note the player left themself and is also viewable to the entire guild.

    I NEED some way to make notes FOR MYSELF ONLY on individuals members, so I can keep track of who has been warned about behavior, who is on vacation, who was really helpful, who expressed interest in being an officer, that one guy who said he would start leading trials next month, etc. etc.

    GM and/or Officer visible note system Please

    We have been forced to create an elaborate Speadsheet roster for this purpose. It allows us to keep track of donations and sales history as well as the Joined dates. It's annoying that we have to do this.

    THe notes on individual members is key. If you warn someone about behavior it should not be followed by the public humiliation of having that warning visible for everyone in the guild. People who are warned deserve a real second chance and being "That guy who cussed others out in guild chat" according to guild notes isn't the right way.
    Former GM Elder Scrolls Exchange
  • OrdainedFaun
    OrdainedFaun
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    Guild Mail tool
    I wholeheartedly agree with all of these suggestions, particularly allowing us to bid on city VS individual guild kiosk, and being able to send guild mail. My mailer addon keeps mailing horribly, and every time I send mail to my guild, I worry I may be banned. Of course if you allowed us more room in the guild info sections, I would not need to send mail as much. Guild info does not give me enough room to post raffle contest details meaning I have to mail it out (and risk social ban) every week.
  • calia1120
    calia1120
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    Bidding closing time changed to Sunday evenings
    Our hope with this thread is that we get enough of the guild leadership community to speak up and help us further bring attention to the types of things we'd like to see.
    GM, Iron Bank of Bravos | The Psijic Order | Mara's Tester/Mara's Moxie | Dominion Imperial Guard
    Council of Nirn | elderscrollsalliance.com | Addon Dev - part of the Wykkyd code team
  • NCML
    NCML
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    Bidding closing time changed to Sunday evenings
    I believe having bids end on different days would make it much easier for large guilds to recover from losing their choice spot.
    Edited by NCML on April 13, 2015 12:45PM
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    Just for future reference if anyone wants to share this thread with your guilds you may use

    tiny.cc/esoguild
    tiny.cc/esobetterguilds
    Former GM Elder Scrolls Exchange
  • Rottley
    Rottley
    I would love some Guild houses .. this is not neccesary be a "In real time house" more tan a instanced one. We need a place where do some guild non sense things like take a ale, crafting and more stuffs and maybe this help to stop the congestion in mayor citys.
  • OrdainedFaun
    OrdainedFaun
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    Guild Mail tool
    Can we add an extra chat channel in game that players can join called guild recruitment? That way players seeking guilds can join and wait for the messages from us to roll in, and at the same time we don't end up filling zone chat with our long recruitment messages.
  • GrooverGabe
    GrooverGabe
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    More kiosks for guilds to hire
    With all the Fledgling Guilds I really think we need more traders,
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    Can we add an extra chat channel in game that players can join called guild recruitment? That way players seeking guilds can join and wait for the messages from us to roll in, and at the same time we don't end up filling zone chat with our long recruitment messages.

    I added the channel for guild recruitment to the top. But I still prefer the idea of the boards and kiosks being a recruitment avenue
    Former GM Elder Scrolls Exchange
  • snowsong
    snowsong
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    Guild Mail tool
    PLEASE give guild leaders a way to have notes on players visible to only us.

    As it stands now, if an officer/leader makes a note on a player it precludes or overwrites the note the player left themself and is also viewable to the entire guild.

    I NEED some way to make notes FOR MYSELF ONLY on individuals members, so I can keep track of who has been warned about behavior, who is on vacation, who was really helpful, who expressed interest in being an officer, that one guy who said he would start leading trials next month, etc. etc.

    GM and/or Officer visible note system Please

    @olemanwinter, i totally agree with you on the view-ability of notes/private messages Excellent points! I can totally see how in some instances a member may be embarrassed if their private discussion with a Guild Leader or Officer were broadcasted to the whole guild! Yikes! Also, i agree with the idea of rewarding members who are enthusiastic or contributing to the well-being of the guild.

    @OrdainedFaun, i totally agree we need more room in the guild info sections! For sure! YES!! :)

    @ElfFromSpace, you have lots of great ideas, and some very crucial ones. It was hard to vote because we need them all. I also have thought about how i noticed fixing the Mail Reply Button issue, and fixing the 'Leave Guild Hotkey' issue, and the 'Implement a Guild Finder or Guild Search function...' issue' are very important fixes that could be most easily implemented, as well as at least having Guild Banks auto-stack like items.To be able to cancel a mistaken bid and the bidding close times are important things i had not thought of yet, but agree with you.These are bare minimum things that are really needed for all players.I know ZOS has been busy implementing some great stuff for us, but these bare minimum things would be very helpful to have soon. The new players coming in, may not want to have to deal with lots of apps right away that fix these simple things that should already be there.

    Also the Guild Heraldry ideas on the list at this time are great player incentives, such as members being able to preview your tabard at purchase and for proceeds to go to the guild!I would add that it would be nice to have an extra costume slot for tabards (and btw for the Ring of Mara, for those that use it).

    It would also be nice to have Heraldry Capes, and to be able to stamp your shield with your guild logo somehow, but those are just some fun extras players may enjoy in the future, perhaps.For example, players that go to allot of trouble to make and dye their armors and show them off, would probably buy a cape before a tabard, and some people just love capes anyway. I think many people have been hoping for those since the start of Heraldry.

    @Rottley, yes, that would be so cool. As far as Guild Halls go, although implementing Guild Halls may not be as easy as fixing these other mentioned must-have to get by things right away, even so, it would be so awesome if we got Guild Halls in the future.
    TBH personally i would be happy if we could even just have something like one of those Wood-elf Tree Huts compound for a Guild Hall (or even a tree-hut for little individual home), but i like those anyway! I guess the look of the Guild Halls would also likely depend on one's alliance. :) I think it would be fun hatching out how Guild Halls could be feasible. @Rottley, You make good points on how these could be beneficial to the game, besides the obvious pleasure of having Guild Halls. I know lots of players are hoping for these! :)

    @ElfFromSpace, Great thread, and thanks everybody who posted! :)



    Edited by snowsong on April 15, 2015 10:35PM
    STORM-CATS =^..^=GUILD
    http://storm-cats.weebly.com/
    [Snowsong is using ROG G752VS on NA server.]
  • ElfFromSpace
    ElfFromSpace
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    Bidding closing time changed to Sunday evenings
    snowsong wrote: »
    @Rottley, yes, that would be so cool. As far as Guild Halls go, although implementing Guild Halls may not be as easy as fixing these other mentioned must-have to get by things right away, even so, it would be so awesome if we got Guild Halls in the future.
    TBH personally i would be happy if we could even just have something like one of those Wood-elf Tree Huts compound for a Guild Hall (or even a tree-hut for little individual home), but i like those anyway! I guess the look of the Guild Halls would also likely depend on one's alliance. :) I think it would be fun hatching out how Guild Halls could be feasible. @Rottley, You make good points on how these could be beneficial to the game, besides the obvious pleasure of having Guild Halls. I know lots of players are hoping for these! :)

    The way I envision it is a little like the Refuge. Currently the Refuges are instanced locations that are sort of inside the city, but they load separately. In each major (or minor) city they could add a gate that you pass through that would take players to another mini zone. This zone would be technically inside of the city, but they could make dozens of different copies of it to give potential housing for all players. The cities are too small currently. Realistically there should be a lot more population. If I go on a bandit killing spree I tend to kill at least 10 times the NPC population of any given zone in a single day. Cities should be at least 2-3 times their current size for realism but we don't want all that sprawl since it's not fun to walk through. Having a neighborhood in a zone would add realism without forcing player to walk through it for daily activities.
    Linking those neighborhoods to a particular guild would be one way to control the access to these zones. If a player just walked up to the gate they could land in a random zone and see random player's houses. But when players go to buy a house their guild would chose a city and purchase a neighborhood. Each neighborhood could be located around a Guild Hall that could also be upgraded for gold or crowns. Neighborhoods would have different styles depending on the city they're in and larger cities might have larger neighborhoods. Guilds should be able to purchase additional neighborhoods later, so that as members expand the guild can get more space. There could be some neighborhoods that could be moved into without a guild, but most players enjoy having their housing next to their friends, and guilds would make this possible.
    Houses should start small, but have space to expand into larger mansions in the same spot. I would want to be able to pass ownership of my house. Then guilds could even have contests with a mansion as a prize! Players booted from a guild retain retain their house, with an option to sell it to another player or perhaps have an option to pay a fee to move it to another neighborhood. All basic structures should be available for gold and crowns, but some custom colors, addons and features could be crowns only.
    Edited by ElfFromSpace on April 16, 2015 6:47PM
    Former GM Elder Scrolls Exchange
  • GaldorP
    GaldorP
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    Bidding closing time changed to Sunday evenings
    I'm not a guild leader of a large trading guild, myself, but I feel sorry for those who are and have to get up at 3 am every week for the guild trader bidding.

    Also, it might be easier to get donations for the guild trader bid if the auction takes place Sunday evening when a lot of people are online.

    An ingame guild database with optional recruitment text fields where the guilds can present themselves (and public info about guild's activity level/rank in PvE/PvP/trading) would be really nice and stop the necessity of recruitment text spams in zonechat.
  • MAD_ZOMBI
    Multiple tabs in guild bank
    Thank you for this thread,,
    I agree with all of the suggestions above and suggest to make it easier for guild members to invite other players to join the guild by just clicking their names in chat and invite to guild ( like invite to group ) instead of today very long way of inviting by clicking
    ''G'' then '' Roster'' then ''E'' then ''type'' player name which is impossible sometimes if u don't have the letters.. there is already an add-on that can do that so i imagine its easy to implement by the developers,,
    Then i wish that one day every guild can buy a kiosk instead of hiring traders..

    Cheers
  • OrdainedFaun
    OrdainedFaun
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    Guild Mail tool
    I am going to add another comment. Due to the lack of fixes of the guild bids showing up in guild history > bank > withdrawals, we are starting to have serious issues with spies joining guilds in order to find out how much we are bidding on traders. Either completely remove guild bids from all history, or turn it from a blind bidding system into a system where bids are visible to all so we at least know when there is no point in even bidding on a vendor. I could go on and on about this but I know I am beating a dead horse here.
  • phairdon
    phairdon
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    Shouting in zone chat just to recruit for my guild is a bit annoying, so I choose more recruitment options.

    While not part of a guild. How about notice boards in all zones, like we see with crafting writs. Walk up, look at all the posters on the board advertising different guilds & make a choice.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • SoonerMagicEE
    SoonerMagicEE
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    Guild Calendar
    MissBizz wrote: »
    This was a tough one, I went for calendar.. although recruitment options and guild bank tabs are REALLY close.

    This was exactly my thought process.
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