Where do Elder Scrolls players fall on the Bartle Test?

PurpleDrank
PurpleDrank
✭✭✭
Not sure how many people remember the Bartle Test of Gamer Psychology, but I always found it really interesting. For those who aren't familiar with it, it states that there are four general archetypes of players; Achievers, Explorers, Socialisers and Killers, each of which is based on your motivations in game. Achievers are motivated by completing things, for example gaining a specific item or completing an in game achievement. Explorers are motivated by discovery, for example finding Easter eggs or figuring out a new combination of skills. Socialisers are motivated by their interactions with other players, for example roleplay and trade. And killers are motivated by competition with other players, for example leaderboards and pvp. I thought it might be interesting to see where everyone falls on the scale.

Here is a link to the Bartle Test;

http://matthewbarr.co.uk/bartle/
Edited by PurpleDrank on September 18, 2017 12:41AM

Where do Elder Scrolls players fall on the Bartle Test? 363 votes

Achiever
18%
MojmirHanokihsQueoSvenjaAzuryaDatolites7732425ub17_ESOSheezabeastThestephenmcraeub17_ESOczarCyberwolffeDarkheartNyghthowlerAdernathtplink3r1Tommy83MordackLingbirch44Sarevocc 66 votes
Explorer
56%
NestorSirAndyMorbashSoriananexxus_ESOFat_Cat45vailjohn_ESOk9mouseOakmontowls_ESOashenehb14_ESOBigBraggAlMcFlydvstansb14_ESOLightspeedflashb14_ESODarcyMardinsekou_trayvondPlagueSDssewallb14_ESOTryxusSprotch_16_ESO 204 votes
Killer
20%
SolarikenGilvothColoursYouHavedeepseamk20b14_ESOOmnisoullolo_01b16_ESOYakidafiDredlordedopeyShareeHatchetHaroSanTii.92vyndral13preub18_ESODenniMyuuIdinuseRickterShadzillaandryuhavHuyenJamieAubrey 74 votes
Socialiser
5%
freespiritDolgubonanitajoneb17_ESOWifeaggro13bottleofsyrupMornaBainephermitgbJade1986HvzedanewtinmplsimrednecksonLarianaDocFrost72WhiteNoiseMakerIrfindcanderwoodMalacthulhuNeyaneGlennofsteele 19 votes
  • PurpleDrank
    PurpleDrank
    ✭✭✭
    Explorer
    My full results:

    You are 100% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Achiever

    20% Killer

    20% Socialiser
  • mikecrci
    mikecrci
    ✭✭✭
    Explorer
    I got EASK
  • FoolishHuman
    FoolishHuman
    ✭✭✭✭✭
    Explorer
    You are 87% Explorer

    You are also:
    60% Socialiser

    47% Achiever

    7% Killer
  • Chronicburn
    Chronicburn
    ✭✭✭✭
    Explorer
    I think the true killers like full-loot open world pvp like darkfall
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Killer
    I haven't taken the test, but based on what I know, which is that I like to pvp the most, I would say I was a killer. But I also enjoy exploration and achievement too. And I'm playing an mmo so it's reasonable to assume I'm not averse to some socialisation. So a mixture of everything really, just like real life ;)

    Edit: I took the test and had these results:

    You are 67% Achiever

    You are also:

    60% Killer

    47% Socialiser

    27% Explorer

    I'm no maths whizz but I think those percentages all add up to more than 100.
    Edited by FriedEggSandwich on September 18, 2017 1:12AM
    PC | EU
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Explorer
    You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Killer

    53% Achiever

    20% Socialiser

    This result may be abbreviated as EKAS
  • SilentRaven1972
    SilentRaven1972
    ✭✭✭✭
    Explorer
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Socialiser

    47% Achiever

    20% Killer
    "Such is the nature of evil. Out there in the vast ignorance of the world, it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was, so will it always be. In time all foul things come forth." -Thranduil
  • Hippie4927
    Hippie4927
    ✭✭✭✭✭
    ✭✭✭✭
    Explorer
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Killer

    40% Achiever

    27% Socialiser
    PC/NA/EP ✌️
  • Froil
    Froil
    ✭✭✭✭✭
    Explorer
    I think even I could've guessed I was more of an explorer, but I'm not a very social person...

    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Achiever

    47% Socialiser

    7% Killer
    "Best" healer PC/NA
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Achiever
    The Bartle Test of Gamer Psychology

    You are 87% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    47% Explorer

    40% Killer

    27% Socialiser

  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Achiever
    The Bartle Test of Gamer Psychology

    You are 73% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    60% Killer

    40% Explorer

    27% Socialiser
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    87% Explorer
    40% Socialiser
    40% Killer
    33% achiever
    Beta tester November 2013
  • AkromaAngelOfWrath
    AkromaAngelOfWrath
    ✭✭✭
    Achiever
    You are 73% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    60% Explorer

    33% Killer

    33% Socialiser

    This result may be abbreviated as AEKS
    I'm laughing at your epeen
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    Killer
    The Bartle Test of Gamer Psychology

    You are 67% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Explorer

    47% Achiever

    27% Socialiser
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Explorer
    Well... Just from seeing the questions asked in the test, its not really adapted to ESO at all, in the sense that most of the questions are irrelevant to what you do in ESO and trying to adapt them to ESO by yourself most likely leads to more or less the same answers for most people. That most likely explains the overwhelming majority of "Explorers".

    For example: being the first to get some equipement from some area is totally irrelevant in ESO. There's no such thing as being uniquely geared, since most effective sets and combos are well known to everyone. There is no such thing as competition for gear, no one cares about whether they are the first to get a Divines Velidreth helmet, it doesn't inspire respect or anything else, since its literally only RNG based. It doesn't have the significance it has in other MMOs.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Socialiser
    60 explorer,

    60 socialize,

    53 achiever

    27 killer.

    That test is accurate o.o
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Killer
    Well... Just from seeing the questions asked in the test, its not really adapted to ESO at all, in the sense that most of the questions are irrelevant to what you do in ESO and trying to adapt them to ESO by yourself most likely leads to more or less the same answers for most people. That most likely explains the overwhelming majority of "Explorers".

    For example: being the first to get some equipement from some area is totally irrelevant in ESO. There's no such thing as being uniquely geared, since most effective sets and combos are well known to everyone. There is no such thing as competition for gear, no one cares about whether they are the first to get a Divines Velidreth helmet, it doesn't inspire respect or anything else, since its literally only RNG based. It doesn't have the significance it has in other MMOs.

    Yeah I thought the same when I took the test. I didn't want to answer half of them because I didn't have an answer lol.
    PC | EU
  • Keldheir
    Keldheir
    ✭✭✭✭
    Explorer
    You are 80% Explorer

    60% Socialiser
    40% Achiever
    20% Killer

    I don't completely agree with Bartle's explanation of the Explorer type, but I definitely see myself as an Explorer. I want to see everything there is, do everything, talk to all the NPCs and sometimes I jump on my mount and ride through three or four zones and see what I discover along the way.
    Edited by Keldheir on September 18, 2017 1:29AM
    PC EU
  • PurpleDrank
    PurpleDrank
    ✭✭✭
    Explorer
    Well... Just from seeing the questions asked in the test, its not really adapted to ESO at all, in the sense that most of the questions are irrelevant to what you do in ESO and trying to adapt them to ESO by yourself most likely leads to more or less the same answers for most people. That most likely explains the overwhelming majority of "Explorers".

    For example: being the first to get some equipement from some area is totally irrelevant in ESO. There's no such thing as being uniquely geared, since most effective sets and combos are well known to everyone. There is no such thing as competition for gear, no one cares about whether they are the first to get a Divines Velidreth helmet, it doesn't inspire respect or anything else, since its literally only RNG based. It doesn't have the significance it has in other MMOs.

    The questions themselves are deliberately designed not to be game specific (I should add that I did not develop the test or the theory, I just find it interesting), so its not about the specific behaviours within a specific game. The scenarios are designed to offer a choice between two things in order to determine player priorities and mindsets. So you shouldn't be answering it as "This is what I would do in ESO", but more as "Given the option of these two things, this is what I would prefer".
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Explorer
    Well... Just from seeing the questions asked in the test, its not really adapted to ESO at all, in the sense that most of the questions are irrelevant to what you do in ESO and trying to adapt them to ESO by yourself most likely leads to more or less the same answers for most people. That most likely explains the overwhelming majority of "Explorers".

    For example: being the first to get some equipement from some area is totally irrelevant in ESO. There's no such thing as being uniquely geared, since most effective sets and combos are well known to everyone. There is no such thing as competition for gear, no one cares about whether they are the first to get a Divines Velidreth helmet, it doesn't inspire respect or anything else, since its literally only RNG based. It doesn't have the significance it has in other MMOs.

    Yeah I thought the same when I took the test. I didn't want to answer half of them because I didn't have an answer lol.

    Yeah its basically either you don't answer half the questions or you end up chosing the only option that applies to ES, which is basically Explorer in 90% of the cases, since its what the game is kinda based on. Even the PvP questions were quite a stretch to apply to ESO.
    Edited by Izaki on September 18, 2017 1:32AM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Killer
    These results are surprising . This one thought he was an adventure explorer with the good social etiquette .

    Results

    are 93% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Achiever

    33% Explorer

    20% Socialiser
  • PurpleDrank
    PurpleDrank
    ✭✭✭
    Explorer
    Keldheir wrote: »
    You are 80% Explorer

    60% Socialiser
    40% Achiever
    20% Killer

    I don't completely agree with Bartle's explanation of the Explorer type, but I definitely see myself as an Explorer. I want to see everything there is, do everything, talk to all the NPCs and sometimes I jump on my mount and ride through three or four zones and see what I discover along the way.

    Agreed. Bartle's original definitions have been expanded on and elaborated on since he developed it - killers are now considered more competitors and not just pks/griefers for example. I believe he developed it in the mid 90s, so the original is about 20 years old by now. He later developed an eight way expanded version as well (Planner/Opportunist/Scientist/Hacker/Networker/Friend/Politician/Griefer) but I have yet to find a test for that one.
    I still find it interesting though.
  • thedude33
    thedude33
    ✭✭✭✭✭
    It is interesting, but as you say, it needs updating.

    I mean questions like this made me stop taking the test.

    You're a player in an online game, and about to go into an unknown dungeon. You have your choice of one more person for your party. Do you bring:

    1.A Bard, who's a good friend of yours,and who's great for entertaining you and your friends
    2. A Wizard, to identify the items you find there.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Socialiser
    thedude33 wrote: »
    It is interesting, but as you say, it needs updating.

    I mean questions like this made me stop taking the test.

    You're a player in an online game, and about to go into an unknown dungeon. You have your choice of one more person for your party. Do you bring:

    1.A Bard, who's a good friend of yours,and who's great for entertaining you and your friends
    2. A Wizard, to identify the items you find there.

    Do you bring a buddy or someone who knows their stuff?
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    Killer
    I don't need to take the test to know which one I am. I'm not particularly fond of the decidedly carebear description of killers some of these tests provide. It's not like I get off on your suffering. I just enjoy roflstomping players, idc at all either way how they feel about it.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Chronicburn
    Chronicburn
    ✭✭✭✭
    Explorer
    I don't like to leave a dungeon until I've checked every part of it ... but I also love the thrill of pvp ... 70% explorer 30% killer
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Killer
    Guess Im kinda balanced.

    You are 53% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Achiever

    47% Explorer

    47% Socialiser
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Achiever
    Pretty accurate - I just want to do well in PvE. Don't care about too much else, PvP especially I hate.

    You are 93% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:
    47% Socialiser

    40% Explorer

    20% Killer
    Edited by Runefang on September 18, 2017 2:23AM
  • Lylith
    Lylith
    ✭✭✭✭✭
    ✭✭
    Explorer
    bartle didn't believe i was human. <shrug>
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    Explorer
    This test assumed that the taker is okay with some PvP or would play games with open-world PvP, so really not at all accurate for me. I'm also not really impressed with the math. It says I am 80% Explorer, 60% Socialiser, 60% achiever and 0% Killer. That's 200%. It also doesn't take motivation for exploring into account. The entire reason I do anything in ESO at this point in time is to unlock dyes. All my exploring new areas, getting new gear, achievement chasing and socializing revolves around dyes and showing people my dyes. I think that I should be classified as 100% Dye-Fixated.
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