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Where do Elder Scrolls players fall on the Bartle Test?

  • Hanokihs
    Hanokihs
    ✭✭✭✭✭
    Achiever
    You are 73% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    47% Explorer

    47% Socialiser

    33% Killer
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    Explorer
    You are 100% Explorer

    60% Achiever

    20% Killer

    20% Socialiser

    Not surprised, mud said the same
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Killer
    Have played a healer / support class as main in every game so far and it still get KESA.
    Sure, I sometimes decide that a person doesn't deserve to get healed, but does that really make me a killer?
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    67% Explorer
    67% Killer
    33% Achiever
    33% Socialiser

    Most of the questions seemed more appropriate for pen and paper roleplaying game or single player games, and were not quite applicable to MMOs. At least not any MMO that I'm aware of has those kinds of mechanics for team roleplaying etc.

    Quite a few of the choices were also described in a way where I didn't care for either option.
    In an online game, would you rather be known as: "Someone who can run from any two points in the world, and really knows their way around" or "The person with the best, most unique equipment in the game?"

    Neither of these seem appealing to me, don't much care to be well known for anything in this sort of game I suppose.
    Are you more comfortable, as a player in an online game: Talking with friends in a tavern or Out hunting orcs by yourself for experience?

    No interest in grinding experience, nor in sitting around in a tavern. Maybe if it were a sandbox / pen and paper game, something interesting could happen in a tavern.

    Edited by IcyDeadPeople on September 18, 2017 11:41AM
  • k9mouse
    k9mouse
    ✭✭✭✭✭
    Explorer
    The Bartle Test of Gamer Psychology

    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    67% Achiever

    47% Socialiser

    13% Killer
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    Achiever
    87% achiever
    60% killer
    40% explorer
    13% socialiser
  • Kahina
    Kahina
    ✭✭✭
    80% Explorer
    47% Killer
    47% Achiever
    27% Socialiser
    Minyassa wrote: »
    I'm also not really impressed with the math. It says I am 80% Explorer, 60% Socialiser, 60% achiever and 0% Killer. That's 200%.
    The math works fine when you realize that each is rated on an individual scale. They sum to 200% instead of 400% due to every question having two possible answers.
    Edited by Kahina on September 18, 2017 1:13PM
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    You are 93% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    40% Achiever

    33% Killer

    33% Socialiser
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Rickter
    Rickter
    ✭✭✭✭✭
    ✭✭✭✭✭
    Killer
    You are 60% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Explorer

    53% Socialiser

    27% Achiever


    I agree with the results but not the description. A "Killer" doesnt necessarily have to be a bad person that gets their rocks by blowing innocent bystanders away just for the hell of it. Its simply a preference in handling a situation. so like, if there was a psychopath on a rampage to slaughter a village, I feel like id be one of the first ones in to FIGHT.

    does that make me a "killer" by bartle standards? probably, but does that make me a bad person that just wants to kil everyone in sight? no. not at all.

    And at this point in my ESO "career" i favor pvp much more than any other aspect so of course i would take the amulet that does more dmg to other players etc. and in that sense, the test is bias.
    Edited by Rickter on September 18, 2017 1:08PM
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • RoyalPink06
    RoyalPink06
    ✭✭✭✭✭
    Explorer
    Neat. I got 67% explorer, 53% achiever, 47% socializer, and 33% killer.
    NA PS4
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    Explorer
    EASK for me. (93%, 60%, 33%, 13%). Makes sense. I love to explore and find new things; achievements are pretty important to me; I'm mildly social (friendly, but I'm happy playing alone); and PVP is not interesting to me.
    Edited by DarcyMardin on September 18, 2017 1:19PM
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Explorer
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    73% Achiever

    27% Killer

    13% Socialiser

    Fits for me.

    I love to explore and get my maps "white".I love to get achievements done (and not on just one char). I need to be very bored in PvE to do a step into PvP for a (mostly short) while. Groups/raids are instruments to get certain things done, otherwise I can do very well alone.

    Edited by Flameheart on September 18, 2017 2:12PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Inarre
    Inarre
    ✭✭✭✭✭
    Explorer
    You are 67% Explorer

    You are also:
    60% Socialiser
    60% Achiever
    13% Killer

    This result may be abbreviated as ESAK

    So when you get roasted by my templar healer in pvp know you got recked by an Explorer newb :#
  • Ilithyania
    Ilithyania
    ✭✭✭✭✭
    Killer
    60 % Killer

    yee right :|
    PC
  • Queo
    Queo
    ✭✭✭
    Achiever
    The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    53% Explorer

    53% Killer

    27% Socialiser

    This result may be abbreviated as AEKS
    ************

    The only thing i didnt like were a lot of questions were situational not an always this always that. TBH i assumed achiever would be closer to bottom and Explorer would be on the bottom.
  • Sprotch_16_ESO
    Sprotch_16_ESO
    ✭✭✭
    Explorer
    You are 100% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Achiever

    27% Killer

    27% Socialiser
  • Zerok
    Zerok
    ✭✭✭✭
    Explorer
    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Socialiser

    40% Achiever

    20% Killer

    This result may be abbreviated as ESAK
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • TyroneShoelaces
    Killer
    You are 93% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Explorer

    40% Achiever

    13% Socialiser

    This result may be abbreviated as KEAS
  • Rouven
    Rouven
    ✭✭✭✭✭
    Explorer
    ESAK

    Sounds like a smaller wookie.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    Full result:
    The Bartle Test of Gamer Psychology
    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    47% Socialiser

    47% Achiever

    27% Killer

    This result may be abbreviated as ESAK

    What surprises me is that I would have thought I'd get lower socializer scores... as sociophobic as I usually am. Oh, well, maybe I have gotten a bit better as I was...
  • Eirella
    Eirella
    ✭✭✭✭✭
    Killer
    You are 93% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    47% Achiever

    47% Explorer

    13% Socialiser

    Should I be concerned? :/:D
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Karminathevamp
    Karminathevamp
    ✭✭✭
    Explorer
    You are 73% Explorer

    60% Achiever

    40% Socialiser

    27% Killer

    Lots of explorers and achievers in this thread, but just a few socialisers. That tells you a lot about these types of game. :|
    Master Angler
  • rhapsodious
    rhapsodious
    ✭✭✭✭✭

    You are 93% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Achiever

    40% Socialiser

    20% Killer

    This result may be abbreviated as EASK

    Idk though, I have 26k achievement points and I spent 5 hours yesterday chasing scamps in the sewers. I just don't like going after equipment to brag about.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Killer
    No wonder I never get anything done. Im stuck in the middle!

    60% Killer
    53% Achiever
    47% Socialiser
    40% Explorer

    Making me KASE, but all of them are pretty close together. I didn't even know I was into rp. Feel free to whisper me with a/s/l and we can see if we can get some rp going...

    I know I know, im kidding. Does anyone even say A/s/l anymore? Shows you how old I am. :(
    Edited by vyndral13preub18_ESO on September 18, 2017 5:07PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Achiever
    You are 73% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:
    60% Explorer

    53% Killer

    13% Socialiser

    This result may be abbreviated as AEKS
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    The Bartle Test of Gamer Psychology
    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    60% Achiever

    53% Socialiser

    7% Killer

    This result may be abbreviated as EASK
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • FluffyReachWitch
    FluffyReachWitch
    ✭✭✭✭✭
    Explorer
    80% Explorer
    73% Socialiser
    33% Achiever
    13% Killer

    I'm mostly here for the lores and some experiments with character building so this is pretty accurate for me.
  • Darkhorse1975
    Darkhorse1975
    ✭✭✭✭✭
    Screenshot_2017_09_18_13_08_57_1.png
    Master Craftsman!
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    Explorer
    You are 87% Explorer

    67% Achiever

    27% Socialiser

    20% Killer
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    I came out ESKA, which slightly surprised me. I would have expected EASK or ESAK. (I mean, I just finished Master Angler, which you don't get if achievements don't matter to you.)
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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