In an online game, would you rather be known as: "Someone who can run from any two points in the world, and really knows their way around" or "The person with the best, most unique equipment in the game?"
Are you more comfortable, as a player in an online game: Talking with friends in a tavern or Out hunting orcs by yourself for experience?
The math works fine when you realize that each is rated on an individual scale. They sum to 200% instead of 400% due to every question having two possible answers.I'm also not really impressed with the math. It says I am 80% Explorer, 60% Socialiser, 60% achiever and 0% Killer. That's 200%.
You are 80% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
60% Socialiser
40% Achiever
20% Killer
This result may be abbreviated as ESAK
The Bartle Test of Gamer Psychology
You are 80% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Socialiser
47% Achiever
27% Killer
This result may be abbreviated as ESAK