Karminathevamp wrote: »Lots of explorers and achievers in this thread, but just a few socialisers. That tells you a lot about these types of game.
It is interesting, but as you say, it needs updating.
I mean questions like this made me stop taking the test.
You're a player in an online game, and about to go into an unknown dungeon. You have your choice of one more person for your party. Do you bring:
1.A Bard, who's a good friend of yours,and who's great for entertaining you and your friends
2. A Wizard, to identify the items you find there.
PurpleDrank wrote: »IzakiBrotherSs wrote: »Well... Just from seeing the questions asked in the test, its not really adapted to ESO at all, in the sense that most of the questions are irrelevant to what you do in ESO and trying to adapt them to ESO by yourself most likely leads to more or less the same answers for most people. That most likely explains the overwhelming majority of "Explorers".
For example: being the first to get some equipement from some area is totally irrelevant in ESO. There's no such thing as being uniquely geared, since most effective sets and combos are well known to everyone. There is no such thing as competition for gear, no one cares about whether they are the first to get a Divines Velidreth helmet, it doesn't inspire respect or anything else, since its literally only RNG based. It doesn't have the significance it has in other MMOs.
The questions themselves are deliberately designed not to be game specific (I should add that I did not develop the test or the theory, I just find it interesting), so its not about the specific behaviours within a specific game. The scenarios are designed to offer a choice between two things in order to determine player priorities and mindsets. So you shouldn't be answering it as "This is what I would do in ESO", but more as "Given the option of these two things, this is what I would prefer".
You couldn't click the check box?I couldn't verify I was human.
100% Robot
PurpleDrank wrote: »Karminathevamp wrote: »Lots of explorers and achievers in this thread, but just a few socialisers. That tells you a lot about these types of game.
This is actually the weirdest part for me. I've seen this test on the forums of other games I've played over the years and Socialiser is usually pretty high up there. In fact the first time I saw this was on the Ultima Online forums and Socialiser was number one by a clear margin. I'm wondering if its a reflection on the Elder Scrolls franchise that explorer is so high.
You are
87% Explorer
67% Socialiser
47% Achiever
00% Killer
You are 60% Killer
What Bartle says:
♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:
60% Socialiser
47% Explorer
33% Achiever
This result may