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Where do Elder Scrolls players fall on the Bartle Test?

  • PurpleDrank
    PurpleDrank
    ✭✭✭
    Explorer
    Lots of explorers and achievers in this thread, but just a few socialisers. That tells you a lot about these types of game. :|

    This is actually the weirdest part for me. I've seen this test on the forums of other games I've played over the years and Socialiser is usually pretty high up there. In fact the first time I saw this was on the Ultima Online forums and Socialiser was number one by a clear margin. I'm wondering if its a reflection on the Elder Scrolls franchise that explorer is so high.

  • Sleep
    Sleep
    ✭✭✭✭
    please go back and verify that you are human
  • Vulsahdaal
    Vulsahdaal
    ✭✭✭✭✭
    Explorer
    You are 87% Explorer

    You are also:

    60% Killer

    40% Achiever

    13% Socialiser

    This result may be abbreviated as EKAS
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Socialiser
    thedude33 wrote: »
    It is interesting, but as you say, it needs updating.

    I mean questions like this made me stop taking the test.

    You're a player in an online game, and about to go into an unknown dungeon. You have your choice of one more person for your party. Do you bring:

    1.A Bard, who's a good friend of yours,and who's great for entertaining you and your friends
    2. A Wizard, to identify the items you find there.

    I liked that question; it kind of spoke to what kind of personality would I want to bring into an undaunted - am I looking for "maximize the lootness" (option 2) or "have the most fun on the journey" (option 1).

    I liked that the questions weren't based on any specific game, but to try to establish principles/motivation of how I do things.

    Apparently I'm a SEAK
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    I couldn't verify I was human.


    100% Robot
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Riejael
    Riejael
    ✭✭✭✭✭
    60% Killer
    60% Achiever
    47% Explorer
    33% Socialiser

    Interesting as I normally play healers.\

    Bartle system doesn't how how successful one can be in an online environment. For that you need the Three Aspects:

    What you Know.
    What you Have.
    Who you Know.

    What you Know is your player skill and knowledge of the game and ability to obtain new knowledge via playing the game or research. This is what most players attribute as being skilled in the game, 'got gud', and whether you're a newbie, noob, or not. As one of the three aspects, its important to your success, but only counts for a third.

    What you Have is your character's attributes, skills, equipment, and anything that encompasses what you are currently playing. If the game has vertical progression in levels, gear, or advancement, obviously being at the top of the progression means you have an advantage. In horizontal progression it is having the right class/tool/weapon/ability for the chosen role.

    Who you Know is your personal network of allies you can call upon. This is your personal friends, guildmates, groupmates, faction, ect. Everyone that can help you achieve your goal. Its also heavily based on charisma, leadership, and teamwork. this is also the most overlooked. You can have the best gear and skill in the world, but get stomped by a group of 'mediocre' players working in concert in a competitive environment.

    All three aspects are equal to one another lacking in one will put a player in a disadvantage compared to one who isn't.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    73% Explorer
    67% Killer
    33% Socialiser
    27% Achiever
  • EvilAutoTech
    EvilAutoTech
    ✭✭✭✭✭
    Explorer
    Bartle says don't play online games. EAKS
    87 Explorer
    67 Achiever
    40 Kuller6
    7 Socializer
  • SFDB
    SFDB
    ✭✭✭✭✭
    Explorer
    Well... Just from seeing the questions asked in the test, its not really adapted to ESO at all, in the sense that most of the questions are irrelevant to what you do in ESO and trying to adapt them to ESO by yourself most likely leads to more or less the same answers for most people. That most likely explains the overwhelming majority of "Explorers".

    For example: being the first to get some equipement from some area is totally irrelevant in ESO. There's no such thing as being uniquely geared, since most effective sets and combos are well known to everyone. There is no such thing as competition for gear, no one cares about whether they are the first to get a Divines Velidreth helmet, it doesn't inspire respect or anything else, since its literally only RNG based. It doesn't have the significance it has in other MMOs.

    The questions themselves are deliberately designed not to be game specific (I should add that I did not develop the test or the theory, I just find it interesting), so its not about the specific behaviours within a specific game. The scenarios are designed to offer a choice between two things in order to determine player priorities and mindsets. So you shouldn't be answering it as "This is what I would do in ESO", but more as "Given the option of these two things, this is what I would prefer".

    Problem is that for some of them, the answer I would give is "neither is interesting" and in some "I would log off and do something else for a while." So I didn't really like the test as much of it was choices that were both unappealing, but I would compliment it's creator on making a perfect simulation of what it's like to vote in an election.
  • WhiteNoiseMaker
    WhiteNoiseMaker
    ✭✭✭✭
    Socialiser
    Hrmm... Apparently SEAK for me.

    You are 80% Socialiser

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:
    67% Explorer
    33% Achiever
    20% Killer

    I agree the binary nature of some of the questions is a bit limiting, but I was able to see that they're trying to measure our behavioral preferences across a number of axis's, hence the various % results that potentially add up to over 100%. :-)
  • zassasaurus
    zassasaurus
    ✭✭✭
    Explorer
    80% Explorer
    47% Killer
    40% Socialiser
    33% Achiever

    but honestly I feel like for at least half of the questions I wouldn't actually do either of the options given
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Killer

    My result.

    80% killer
    15% Explorer
    5% socializer
    Edited by Anti_Virus on September 19, 2017 3:12AM
    Power Wealth And Influence.
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Achiever
    Cadbury wrote: »
    I couldn't verify I was human.

    100% Robot
    You couldn't click the check box?
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Bartdude
    Bartdude
    ✭✭✭
    Explorer
    You are 87% Achiever
    What Bartle says:
    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:
    60% Explorer

    33% Socialiser

    20% Killer

    This result may be abbreviated as AESK
    "No *** lady! does it sound like I'm ordering pizza?"
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Explorer
    You are 67% Explorer

    53% Socialiser

    47% Killer

    33% Achiever
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    Socialiser
    60% Socializer
    53% Explorer
    53% Killer
    33% Achiever

    That was a very close match xD.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • Wabu
    Wabu
    ✭✭✭
    Test confirms I am a lousy healer.

    You are 67% Killer
    ...
    67% Achiever
    33% Explorer
    33% Socialiser
    Edited by Wabu on September 19, 2017 7:13AM
    EU PC | CP 1,000+
    NA PC | Level 10
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    Killer
    Wabu wrote: »
    Test confirms I am a lousy healer.

    You are 67% Killer
    ...
    67% Achiever
    33% Explorer
    33% Socialiser

    Ur BoL killed me
  • Saturnana
    Saturnana
    ✭✭✭✭✭
    Explorer
    You are;

    67% Explorer

    53% Socialiser

    53% Achiever

    27% Killer
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    Lots of explorers and achievers in this thread, but just a few socialisers. That tells you a lot about these types of game. :|

    This is actually the weirdest part for me. I've seen this test on the forums of other games I've played over the years and Socialiser is usually pretty high up there. In fact the first time I saw this was on the Ultima Online forums and Socialiser was number one by a clear margin. I'm wondering if its a reflection on the Elder Scrolls franchise that explorer is so high.

    Perhaps that says more about the test than about audience?
    It seems that whoever created this test assumed that "socializers" = "rpers" and not even all rpers, only those who dont care about exploration or progression. This is a false dichotomy.
    Also some answers dont make sense. In one question you need to choose between a house and a private channel for friends... But almost everyone has TS or Discord these days. And not every player has millions of gold to buy a castle.
    There's a similar problem with "achiever" category. The majority of ESO players who fall into this category are already at cp cap and dont need to grind exp anymore.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • TankinatorFR
    TankinatorFR
    ✭✭✭
    Explorer
    You are
    87% Explorer
    67% Socialiser
    47% Achiever
    00% Killer


    I have some trouble with the question available...
    In some way, if the result look approximately good from time to time (I've done the test 10 time in a row and get 10 pretty different results). If I wanted to get the "best result", I would need to chose answer according to what the author of the question think, and not what I think. Thus, cheating is the only way I can imagin to get the real answer.

    some examples:
    1) would you rather be
    - popular => nope. I just want some good friends, no need for hundreds of fakes one. The quality of the relation is the most important than the quantity of relations.
    - wealthy => yes. It allow me to share with my friend. I came on TESO slightly before my friends and use my spare money to help them starting, buying horse, inventory space... Recently I also give a friend enough money for the medium house he wanted but couldn't afford. What's the use of money in video-game, if it is not sharing with friends, making sure everyone is happy ?
    => strangely, the answer will not be interpreted as a social argument, while it is, for me. Should I say the truth, or pick an answer that mean what I want to mean even if it is not what I think it should mean ?

    2) What's more important to you?
    - the quality of role-playing in an online game
    - the uniqueness of feature, and game mechanics
    => both. I love immersion, so I am always in for some RP, but I can't keep concentrating on something that don't give me an "intellectual challenge", I need complex and new mechanics to analyse, think about. So answer is both. If the game is lacking on either side, it don't interest me. Only solution : pick random solution, that would be at least 50% of the truth.

    3) Someone has PK'ed you (killed you in player vs. player combat). Do you want to:
    => my answer is : "I DON'T GIVE A [CENSORED]. I'll just continue playing."
    I don't want to try to convince him (answer 1) (that's the best way to die anew if you want my opinion) nor do I want to get in the circle of revenge (answer 2).

    4) You learn that another player is planning your demise. Do you:
    - go to an arena your opponent is unfamiliar with and prepare there
    - attack them before he attacks you
    => answer 3 : ask my PvP-loving/pathologic PK of friend (who owes me since I helped him in farming the actual "state of art of PvP equipment") to go "convince" him that it is a bad idea. Respectable explorers shouldn't get their hands dirty when someone else would be pleased to dye their sword with that guy's virtual blood.

    5) Would you rather receive as a quest reward:
    - experience points
    - a wand with 3 charges of a spell that let you control other players against their will
    => it depend, Can I kill the character I am controlling ? Making him jump in Lava ? Or letting him be killed by a friend ? How many XP do I get from the quest reward and how many XP can I get from controlling avatar ? Can I sell the wand ? Or exchange it ?
    You need to know all the implication to take a wise decision. Anyway, XP is often easy to obtain in video-game so it will typically be the bad choice.

    6) When playing a video game, is it more fun to:
    - have the highest score on the list
    - beat your best friend one-on-one
    =>I would say answer one, because it is my last-but-one thing on my to-do-list, right before answer 2. Probably mean that the answer is irrelevant, even if I picked it.
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    Explorer
    The Bartle Test of Gamer Psychology

    You are 73% Explorer
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • McI
    McI
    ✭✭✭
    Explorer
    EASK
  • JamieAubrey
    JamieAubrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Killer
    I guess I'll be killer since I only PvP

    Will edit once I take the test

    Told you
    You are 60% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Socialiser

    47% Explorer

    33% Achiever

    This result may
    Edited by JamieAubrey on September 19, 2017 4:03PM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    The results are incredibly surprising considering the vocal majority who praise PvP up and down like it's the only reason ESO exists in the first place.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • BadLuckCharm
    BadLuckCharm
    ✭✭✭
    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    67% Achiever

    53% Socialiser

    7% Killer



    I hate PvP. Socializer is a bit high, but that's because the choices presented themselves that way. I have a bit of a hard time socializing for real, and in games too. Lots of social anxiety. :(
  • Cendrillion21
    Cendrillion21
    ✭✭✭✭✭
    Explorer
    Doesn't surprise me that so many of us are explorers.
    Campos de oro
  • Raraaku
    Raraaku
    ✭✭✭✭
    Explorer
    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Socialiser

    40% Killer

    27% Achiever


    Sounds about right.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Jusey1
    Jusey1
    ✭✭✭✭✭
    Explorer
    Explorer. I am not surprised. I play ESO mostly for the game's world and lore itself, than for the more MMO type of things.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Explorer
    EAKS


    73% Explorer

    60% Achiever

    47% Killer

    20% Socialiser
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
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