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5 Changes to help mDK open world PvP

  • Malthorne
    Malthorne
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    Zvorgin wrote: »
    Kilandros wrote: »
    sly007 wrote: »
    Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.

    Why doesn't it need any buffs?
    Whip does so much damage and procs a heal stronger than both rally or vigor.

    Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
    Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
    Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.

    Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.

    A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.

    I had to LOL at your magna shield suggestion.
    150% damage increase for 15 seconds. In your wettest dreams.

    Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.


    Bottom line is magicka DK does NOT need a buff.

    This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.

    They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.

    You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.

    So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.

    That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.
    I mainly run dual swords and destro and don't block, we get on demand major mending + an instant burst heal that is on demand in coagulating blood. We also have flappers to reflect projectiles. I also don't run mist at all, I think you need to take a look and branch out on how you think about playing.

    Also, Crowd control is a form of defense and we have talons and the best stun in the game with fossilize.

    I'm very interested in seeing your gear/ability setup or even watching some gameplay footage if you have any.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?
  • Zvorgin
    Zvorgin
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    @Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?

    I like having a 5/5/2 set up on the front bar and dropping BSW proc on the back bar which is mainly for EotS and range attacking.
  • Zvorgin
    Zvorgin
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    @Malthorne Grabbed the wrong quote initially but here is my response.
    @Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?

    I'm on console and don't really record any footage, but front bar (DW) is Fossilize, Inner Light, Flame Lash, Engulfing Flames, Burning Embers. Ferocious Leap as the Ult.

    Back bar (Inferno staff or S&B) is Structured Entropy (the health boost buffs Coagulating Blood which heals on missing health), Volatile Armor, Dragon Fire Scale, Flames of Oblivion (absolute power house skill when you consider the crit buff to Coagulating Blood) and Coagulating Blood. EotS or Spell Ward as the ult.

    Slotting Inner Light and Flames of Oblivion puts me at about 49% on both bars wile running Atronach mundus. 2,157 magicka regen so dragon fire scale can be cast every 4 seconds which leads to a massive survivability boost.
    Edited by Zvorgin on July 6, 2017 4:34PM
  • sly007
    sly007
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    Kilandros wrote: »
    sly007 wrote: »
    Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.

    Why doesn't it need any buffs?
    Whip does so much damage and procs a heal stronger than both rally or vigor.

    Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
    Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
    Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.

    Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.

    A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.

    I had to LOL at your magna shield suggestion.
    150% damage increase for 15 seconds. In your wettest dreams.

    Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.


    Bottom line is magicka DK does NOT need a buff.

    This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.

    They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.

    You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.

    So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.

    That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.

    Reliance on block? Magicka dk does not have a Reliance on block. You may it but I certainly did not when I played my dk. I ran light, dual wield sword back bar resto and wrecked so much after the buffs to dk i became bored. The only time I block is when necessary, like blocking a stun or an ultimate.

    I do not know why you think magicka dk relies on block or where it came from. Mist form is nice but definitely not be necessary. I alternate between shuffle and mist form for my dk because both a really good defensive skills and remove snares. They are plenty of non vamp dks using chains for gapclosing and getting a the expedition buff afterwards.

    https://youtu.be/f0kw4yfQuvk
    Here is a proof me using both shuffle, mist, dual wield, and not permablocking in light armor and killed players with ease.

  • Joy_Division
    Joy_Division
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    DKs take a lot of skill to play and even the best ones are more adept at not dying rather than killing. I suppose the DK is "fine" if holding block in an opponents face and being a nuisance with CC effects and DoTs (as opposed to an actual lethal threat) is what people aspire to in Cyrodiil. In my estimation, that already is a rather limited scope of effectiveness and I do not think a DK excels that much more in melee above the other classes to be completely inept at ranged combat and lethality.

    But if DKs want to insist their class is fine and kicking ass, although I see do not see much evidence of that on the consistently population locked serer that I play on, that's OK by me and I'll just wish them the best of luck.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Drachenfier
    Drachenfier
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    sly007 wrote: »
    Kilandros wrote: »
    sly007 wrote: »
    Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.

    Why doesn't it need any buffs?
    Whip does so much damage and procs a heal stronger than both rally or vigor.

    Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
    Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
    Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.

    Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.

    A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.

    I had to LOL at your magna shield suggestion.
    150% damage increase for 15 seconds. In your wettest dreams.

    Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.


    Bottom line is magicka DK does NOT need a buff.

    This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.

    They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.

    You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.

    So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.

    That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.

    Reliance on block? Magicka dk does not have a Reliance on block. You may it but I certainly did not when I played my dk. I ran light, dual wield sword back bar resto and wrecked so much after the buffs to dk i became bored. The only time I block is when necessary, like blocking a stun or an ultimate.

    I do not know why you think magicka dk relies on block or where it came from. Mist form is nice but definitely not be necessary. I alternate between shuffle and mist form for my dk because both a really good defensive skills and remove snares. They are plenty of non vamp dks using chains for gapclosing and getting a the expedition buff afterwards.

    https://youtu.be/f0kw4yfQuvk
    Here is a proof me using both shuffle, mist, dual wield, and not permablocking in light armor and killed players with ease.

    I see a lot of staff blocking !

    Edited by Drachenfier on July 6, 2017 5:26PM
  • Malthorne
    Malthorne
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    If I had to chose 3 potential changes thst other DKs have touched on in this thread:

    1) Magicka version of invasion. Just copy and paste it into a magicka ability is all I'm asking for.

    2) A way to get major evasion using a magic ability. Cinderstorm is the obvious choice as many have pointed out, but I'll take what I can get.

    3) Fragmented Shield. I would like the shield to scale off max magicka(not as huge as a sorc shield) and the damage portion to scale off of spell damage/penetration(which it may already?)

    Zvorgin wrote: »
    @Malthorne Grabbed the wrong quote initially but here is my response.
    @Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?

    I'm on console and don't really record any footage, but front bar (DW) is Fossilize, Inner Light, Flame Lash, Engulfing Flames, Burning Embers. Ferocious Leap as the Ult.

    Back bar (Inferno staff or S&B) is Structured Entropy (the health boost buffs Coagulating Blood which heals on missing health), Volatile Armor, Dragon Fire Scale, Flames of Oblivion (absolute power house skill when you consider the crit buff to Coagulating Blood) and Coagulating Blood. EotS or Spell Ward as the ult.

    Slotting Inner Light and Flames of Oblivion puts me at about 49% on both bars wile running Atronach mundus. 2,157 magicka regen so dragon fire scale can be cast every 4 seconds which leads to a massive survivability boost.

    Thank you for sharing
  • ak_pvp
    ak_pvp
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    Tectonics: Stonefist's spot. A pull with similar animations to fossilize. Have it able to break out from, but remove the instant ccimmunity.

    Chains: Make chains a solid gap closer, its silly how it has so many issues.

    Cremation: I for one 100% agree with implosion being for DKs. It incentives running many dots to wear the opponent down, then finally cremating/poisoning them. Increase cremate chance to 25% for enemies under 15% health, so if an enemy is low with dots on them, they have to deal with it instead of dots being a laughing stock. No *** reason sorcs, the most mobile, bursty (Without procs) and tanky (with shields) should have another execute.

    Harmonic tremors, Cinderstorms/fragment shields spot. A mobile but weaker fire AoE on you that sends mini tremors out every x seconds, setting enemies that are too close offbalance.

    Make one morph of inferno a PBAoE heal that has some general buff because DK healers suck, make the other target sear the last enemy that you hit that burns their armour. affecting them with major breach

    The last 2 are a little bit of a stretch, and are just ideas that can be edited/balanced and integrated elsewhere.
    Edited by ak_pvp on July 6, 2017 6:11PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Xvorg
    Xvorg
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    Zvorgin wrote: »
    Kilandros wrote: »
    Zvorgin wrote: »
    Kilandros wrote: »
    Zvorgin wrote: »
    Kilandros wrote: »
    Zvorgin wrote: »
    Kilandros wrote: »
    sly007 wrote: »
    Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.

    Why doesn't it need any buffs?
    Whip does so much damage and procs a heal stronger than both rally or vigor.

    Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
    Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
    Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.

    Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.

    A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.

    I had to LOL at your magna shield suggestion.
    150% damage increase for 15 seconds. In your wettest dreams.

    Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.


    Bottom line is magicka DK does NOT need a buff.

    This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.

    They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.

    You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.

    So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.

    That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.
    I mainly run dual swords and destro and don't block, we get on demand major mending + an instant burst heal that is on demand in coagulating blood. We also have flappers to reflect projectiles. I also don't run mist at all, I think you need to take a look and branch out on how you think about playing.

    Also, Crowd control is a form of defense and we have talons and the best stun in the game with fossilize.

    No offense, but I don't see how you sustain / survive against experienced players with that set up and no mist. Are you talking about playing in groups? I run DW high damage bomb DK in groups too--but that's the Destro meta. Or are you saying you run around solo open world with DW swords and no mist form?

    Obviously I'm not trying to get mDK buffed in 14-man groups. That should be pretty clear by the thread title.

    I do run it open world solo or in 2 man groups and it's fine. Flappers + crowd control dictates fights and Coagulating blood can heal for 10k on a crit. 37k magicka, 28k health, 14k stamina and 1.8k magicka regen with 2.1k spell power unbuffed. I have found mist is a waste of a skill spot.

    I guess if you're farming solo pugs in BWB it'll work yeah. But that build won't work solo against experienced players.

    Way to be open minded. Start a thread about why mDK has to rely on block based on an already biased and decided opinion, get counterpoints from people who successfully play without relying on block and then tell them their builds don't work. Classic ESO forum thread.

    What? You came into this thread and effectively tried telling me I'm wrong and used your build as an example. I'm disagreeing with you. But this isn't a 1-way street where only you are allowed to disagree and critique what I have to say while I have to take what you say as gospel.

    Anyone who plays the mDK without perma blocking does disagree with you. Talons, Fossilize, Reflective Scales, Burning Embers, Coagulating Blood all provide defensive utility outside of blocking. Were you looking for everyone to just come into the thread and say, "Yeah perma block is required on the mDK!" or looking to have an actual discussion?

    I do agree with him and I run 2H mDK. Though you can play an mDK without permablocking (blessed oblivion glyph), I have to admit that permablocking is the easiest style for the class.

    Talking about the skills you mention the only wolrth on mentioning is Cblood. Talons is expensive (double click and you lose a lot of magicka), Foss has the problem that doesn't work on CCed players, Flappy wings is broken and embers, though useful, needs certain specific conditions to work, which in simple words, are premablocking.

    To play without permablocking you need defensive monster sets (ideally troll king) and Spiked armor up 80% of the time. And radiant magelight
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • sly007
    sly007
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    I see a lot of staff blocking !

    [/quote]

    I'm not sure if you are trolling or not but like I said, only when necessary. Claiming to see a lot of staff blocking when my main bar is duel wield and the staff is my back bar for healing ward would make sense. I would not want to be cc'ed before I use healing ward, therefore, only when necessary, NOT permablocking. I was cc'ed as often as it was applied. No immovable pots on my dk either because stamina sustain is not an issue.

    Regardless of the video, I think the magicka dk is in a great position in open cyrodiil, duels, and battle grounds. And in all instances, the dk is not required to permablock whatsoever. It is a build option which I accept because I cannot tell anyone how to play the game nor will I attempt to. But I will disagree with OP because the dk has maybe effective build options that do not require permablocking.
  • Xvorg
    Xvorg
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    sly007 wrote: »

    I see a lot of staff blocking !

    I'm not sure if you are trolling or not but like I said, only when necessary. Claiming to see a lot of staff blocking when my main bar is duel wield and the staff is my back bar for healing ward would make sense. I would not want to be cc'ed before I use healing ward, therefore, only when necessary, NOT permablocking. I was cc'ed as often as it was applied. No immovable pots on my dk either because stamina sustain is not an issue.

    Regardless of the video, I think the magicka dk is in a great position in open cyrodiil, duels, and battle grounds. And in all instances, the dk is not required to permablock whatsoever. It is a build option which I accept because I cannot tell anyone how to play the game nor will I attempt to. But I will disagree with OP because the dk has maybe effective build options that do not require permablocking.
    [/quote]

    I said it a couple of times: DW in a mDK is just bad. 2H is way better if you want the warrior archetype mDK. You lose one slot in sets, but every single passive in 2H helps you moar than twin blade and blunt because they work on weapon equiped and not in skill used.

    Regarding skills, I only use Crit rush which is moar than enought to gap close AND CC (after gap closing). Even moar, you can use Stampede combnd with ardent flame skills to get a better snare.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • sly007
    sly007
    ✭✭✭✭
    @Xvorg
    How does I'm not sure what the the reply was meant for. What does it have to do with mag dks apparently needing buff or being pigeonholed into permablocking?
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    sly007 wrote: »
    @Xvorg
    How does I'm not sure what the the reply was meant for. What does it have to do with mag dks apparently needing buff or being pigeonholed into permablocking?

    Having passives that increase blocking, I think it is the best option. Consider that S/B skills are quite useful for mDK playing style(Pierce armor/shield charge).

    DW brings nothing to the DK's table. You can do it better with s/b and or 2H

    I do agree with a magicka version of stampede and invasion because both skills help with a side solution on the mDKs playing style.

    Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Zvorgin
    Zvorgin
    ✭✭✭✭✭
    Xvorg wrote: »
    sly007 wrote: »
    @Xvorg
    Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC


    PC Master Race!!!

    Technically, if PC is faster it's faster for everyone and if console is slower, it's slower for everyone so it's equal footing across the board. It is true we lowly console players don't have macros and add-ons to auto cast our skills on cooldown and fire our macros, but I find it enjoyable none the less.

    Seriously though, a build on one system will be just as viable on the other system.
    Edited by Zvorgin on July 6, 2017 8:06PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Zvorgin wrote: »
    Xvorg wrote: »
    sly007 wrote: »
    @Xvorg
    Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC


    PC Master Race!!!

    Technically, if PC is faster it's faster for everyone and if console is slower, it's slower for everyone so it's equal footing across the board. It is true we lowly console players don't have macros and add-ons to auto cast our skills on cooldown and fire our macros, but I find it enjoyable none the less.

    Seriously though, a build on one system will be just as viable on the other system.

    Honestly, I'm planning to go XB1 (my brother just bought one and he's the best partner I could ever get). I do like the free CE environment.

    Though I believe it will be a different game for me.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Zvorgin
    Zvorgin
    ✭✭✭✭✭
    Xvorg wrote: »
    Zvorgin wrote: »
    Xvorg wrote: »
    sly007 wrote: »
    @Xvorg
    Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC


    PC Master Race!!!

    Technically, if PC is faster it's faster for everyone and if console is slower, it's slower for everyone so it's equal footing across the board. It is true we lowly console players don't have macros and add-ons to auto cast our skills on cooldown and fire our macros, but I find it enjoyable none the less.

    Seriously though, a build on one system will be just as viable on the other system.

    Honestly, I'm planning to go XB1 (my brother just bought one and he's the best partner I could ever get). I do like the free CE environment.

    Though I believe it will be a different game for me.

    I think consoles are a more equal playing field just from the consistency of equipment and machines and lack of addons / hacks.
  • sly007
    sly007
    ✭✭✭✭
    Xvorg wrote: »
    sly007 wrote: »
    @Xvorg
    How does I'm not sure what the the reply was meant for. What does it have to do with mag dks apparently needing buff or being pigeonholed into permablocking?

    Having passives that increase blocking, I think it is the best option. Consider that S/B skills are quite useful for mDK playing style(Pierce armor/shield charge).

    DW brings nothing to the DK's table. You can do it better with s/b and or 2H

    I do agree with a magicka version of stampede and invasion because both skills help with a side solution on the mDKs playing style.

    Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC

    One, Of course using sword and board makes blocking easier. O.P is stating that magicka dk relies on blockwith is false. It does NOT. Two, 2h and dw provide the same damage bonus when equiped except dual wield gives an extra set bonus with the added bonus of a second weapon enchantment. It's one of the frequent balance topics in the forums. Thus, 2h is not more beneficial on a magicka build than dual wield.

    I have to LOL at your comment that console gameplay is several step below pc. That is false. I can also say that I have seen a lot of pc videos and boy are the players there terrible and mistakes are extremely forgiven. Everyone has add ons telling then when to dodge, block, cleanse, and use abilities. We can all spew out opinions as fact. It doesn't make then so. So please do not parade around with that nonsense.

    I used to play on pc and i remember the exoerience quite well. I also remember my first few days on console. I felt slower because they was an adjustment period. But after that, my reaction time and pace came to par with my pc experience. Now that I am exclusively console, whenever I try to play on the pts, I am definitely slower on pc. Of course that only because I have to readjust to pc.

    The bottom line is that I have fought permablocking dks on my dk as well as those that do not and I have had very good result against them. Yes, permablocking is an effective playsyle but it is no way the viable one. The magicka dragon knight does not need any buff whatsoever and it definitely does not need any of the buff O.P stated.
  • Kilandros
    Kilandros
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    ✭✭✭
    Bump
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Nemeliom
    Nemeliom
    ✭✭✭✭
    I'm playing mDK at the moment in pvp and having tons of fun.
    I have tons of burst dmg using 5 light armor, and lots of defense using 2 heavy armor (bloodspawn).
    Movility isn't really an issue. I can't escape a lot if that is what you mean, but I can certainly keep up when chasing. Fossilize allow me to stop them and dragon leap to charge them.
    I feel great using my mDK.
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • Jawasa
    Jawasa
    ✭✭✭
    Imo the dk problem is that They are useless in both large and small groups. You would allways do better if you paired up with other classes. Example would be the PC EU 2v2 tournament. You had some great mag dk players but They could not support there fellow players.

    I felt the same today playing a few bg's with 2 guildis. Dueling i can take on most but it's slow kills. But in bg's i just wish i played another class. Same in cyro i would Never bring My mag dk into ic during this event in a 3-6 man group.
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