I mainly run dual swords and destro and don't block, we get on demand major mending + an instant burst heal that is on demand in coagulating blood. We also have flappers to reflect projectiles. I also don't run mist at all, I think you need to take a look and branch out on how you think about playing.cpuScientist wrote: »Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.
Why doesn't it need any buffs?
Whip does so much damage and procs a heal stronger than both rally or vigor.
Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.
Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.
A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.
I had to LOL at your magna shield suggestion.
150% damage increase for 15 seconds. In your wettest dreams.
Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.
Bottom line is magicka DK does NOT need a buff.
This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.
They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.
You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.
So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.
That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.
Also, Crowd control is a form of defense and we have talons and the best stun in the game with fossilize.
AverageJo3Gam3r wrote: »@Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?
AverageJo3Gam3r wrote: »@Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?
cpuScientist wrote: »Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.
Why doesn't it need any buffs?
Whip does so much damage and procs a heal stronger than both rally or vigor.
Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.
Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.
A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.
I had to LOL at your magna shield suggestion.
150% damage increase for 15 seconds. In your wettest dreams.
Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.
Bottom line is magicka DK does NOT need a buff.
This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.
They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.
You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.
So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.
That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.
https://youtu.be/f0kw4yfQuvkcpuScientist wrote: »Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.
Why doesn't it need any buffs?
Whip does so much damage and procs a heal stronger than both rally or vigor.
Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.
Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.
A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.
I had to LOL at your magna shield suggestion.
150% damage increase for 15 seconds. In your wettest dreams.
Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.
Bottom line is magicka DK does NOT need a buff.
This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.
They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.
You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.
So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.
That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.
Reliance on block? Magicka dk does not have a Reliance on block. You may it but I certainly did not when I played my dk. I ran light, dual wield sword back bar resto and wrecked so much after the buffs to dk i became bored. The only time I block is when necessary, like blocking a stun or an ultimate.
I do not know why you think magicka dk relies on block or where it came from. Mist form is nice but definitely not be necessary. I alternate between shuffle and mist form for my dk because both a really good defensive skills and remove snares. They are plenty of non vamp dks using chains for gapclosing and getting a the expedition buff afterwards.https://youtu.be/f0kw4yfQuvk
Here is a proof me using both shuffle, mist, dual wield, and not permablocking in light armor and killed players with ease.
@Malthorne Grabbed the wrong quote initially but here is my response.AverageJo3Gam3r wrote: »@Zvorgin wouldn't an inferno staff be better than 5% twin blade and blunt passive?
I'm on console and don't really record any footage, but front bar (DW) is Fossilize, Inner Light, Flame Lash, Engulfing Flames, Burning Embers. Ferocious Leap as the Ult.
Back bar (Inferno staff or S&B) is Structured Entropy (the health boost buffs Coagulating Blood which heals on missing health), Volatile Armor, Dragon Fire Scale, Flames of Oblivion (absolute power house skill when you consider the crit buff to Coagulating Blood) and Coagulating Blood. EotS or Spell Ward as the ult.
Slotting Inner Light and Flames of Oblivion puts me at about 49% on both bars wile running Atronach mundus. 2,157 magicka regen so dragon fire scale can be cast every 4 seconds which leads to a massive survivability boost.
I mainly run dual swords and destro and don't block, we get on demand major mending + an instant burst heal that is on demand in coagulating blood. We also have flappers to reflect projectiles. I also don't run mist at all, I think you need to take a look and branch out on how you think about playing.cpuScientist wrote: »Magicka dk does not need any buffs whatsoever. It's at a great place in duels, battle ground, and cyrodiil. It's at such a good place that I had to take a break from the class. The challenge that free me to the class is no longer there. The buffs you suggested are over the top and will make the class over powered.
Why doesn't it need any buffs?
Whip does so much damage and procs a heal stronger than both rally or vigor.
Dot pressure is there if needed. It's not necessary to secure a kill but they are an added bonus.
Ember can to spammed defensively or left to tick for high damage and a burst heal. You can place it on multiple targets and be healed throughout the fight.
Engulfing has always been a good dot and the best damage buff. A flat 10% damage on flame abilities. That's better than penetration since it works on shields. It's not even necessary because whip already does high damage.
Volatile armor dot is amazing. It's a buff that also placed a dot on the target. It also has the damage return on melee hits. The dot may not be had strong at embers but it's a free dot and another negative effect that templars have cleanse.
A free off balance on cinder is way too strong considering cinder has a 18 second duratuon and ticks every second. That means power lash on demand. Free 12 to 14k damage with a free 15 to 18k 2 second hot. That will be way too op. You want to increase your off balance procs? Use shattering rocks. It had a 50% chance to proc off balance on nearby enemies or use a lightning staff. Because your suggestion is not a balanced one.
I had to LOL at your magna shield suggestion.
150% damage increase for 15 seconds. In your wettest dreams.
Flames of oblivion is too cheap and too strong to be another aoe ability in the dk arsenal. As of now, dks can spam talons and deep breath to do 15k to 18k aoe damage every 2.5 seconds at the cost of around 6k magicka while healing too at that. Add grothdarr and standard or bats to the mix and things begin to melt. Better yet you can time breath with leap and most players not blocking are dead. Still alive? Leap knocks back player so whip then lash. Come out with a damage shield with a nice hot for the next target.
Bottom line is magicka DK does NOT need a buff.
This is the thing. While I'd entertain buffs for any class. And like the discussion. I do not feel my magDK lacking at all. I just cannot think of what's "wrong" with him. Sure buffs are nice, and heck id take em. But as you say they are plenty strong. And in a very good spot IMO. I play my mDK light and the damage is superb. And I'm still plenty survivable. I feel like people are just stuck in the heavy armor meta and want to force it to work still. mDK are amazing.
They're lacking in terms of build variety. Other than some niche and generally ineffective heavy attack Inferno staff builds, mDKs all run the same 1H/S + 1H/S or Destro combo. Compare to Magsorcs or Magplars who can and do have effective 1H/S builds, DW builds, and Destro builds.
You guys are losing focus on the goal of this thread and that is to reduce mDK's reliance on block. I know it's easy to post knee-jerk reactions like "DK too stronk" and "L2P you suck" to what you perceive are just mindless "plz buff x class" posts but that isn't the intention of this thread at all. As I made quite clear, I want to make block less of a thing for mDK.
So while I'm glad that you guys are enjoying you mDK and are happy with your builds, those builds are all pretty reliant upon block. Believe it or not, other forms of defense exist (and, in the case of mDK and Magplar, used to exist) in this game. Sorcs have streak and Ward. Nightblades have cloak. DKs rely entirely on block and Mist. I find that pretty boring.
That's why I'm asking for buffs to our defensive mechanics so that we aren't so pigeonholed into block builds. After all, we used to have a pretty insane defensive toolkit back when Cinder Storm granted Miss Chance, when Reflect Scales actually worked. If even a portion of that toolkit was restored, then we'd see more build variety.
Also, Crowd control is a form of defense and we have talons and the best stun in the game with fossilize.
No offense, but I don't see how you sustain / survive against experienced players with that set up and no mist. Are you talking about playing in groups? I run DW high damage bomb DK in groups too--but that's the Destro meta. Or are you saying you run around solo open world with DW swords and no mist form?
Obviously I'm not trying to get mDK buffed in 14-man groups. That should be pretty clear by the thread title.
I do run it open world solo or in 2 man groups and it's fine. Flappers + crowd control dictates fights and Coagulating blood can heal for 10k on a crit. 37k magicka, 28k health, 14k stamina and 1.8k magicka regen with 2.1k spell power unbuffed. I have found mist is a waste of a skill spot.
I guess if you're farming solo pugs in BWB it'll work yeah. But that build won't work solo against experienced players.
Way to be open minded. Start a thread about why mDK has to rely on block based on an already biased and decided opinion, get counterpoints from people who successfully play without relying on block and then tell them their builds don't work. Classic ESO forum thread.
What? You came into this thread and effectively tried telling me I'm wrong and used your build as an example. I'm disagreeing with you. But this isn't a 1-way street where only you are allowed to disagree and critique what I have to say while I have to take what you say as gospel.
Anyone who plays the mDK without perma blocking does disagree with you. Talons, Fossilize, Reflective Scales, Burning Embers, Coagulating Blood all provide defensive utility outside of blocking. Were you looking for everyone to just come into the thread and say, "Yeah perma block is required on the mDK!" or looking to have an actual discussion?
Drachenfier wrote: »
@Xvorg
How does I'm not sure what the the reply was meant for. What does it have to do with mag dks apparently needing buff or being pigeonholed into permablocking?
@Xvorg
Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC
@Xvorg
Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC
PC Master Race!!!
Technically, if PC is faster it's faster for everyone and if console is slower, it's slower for everyone so it's equal footing across the board. It is true we lowly console players don't have macros and add-ons to auto cast our skills on cooldown and fire our macros, but I find it enjoyable none the less.
Seriously though, a build on one system will be just as viable on the other system.
@Xvorg
Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC
PC Master Race!!!
Technically, if PC is faster it's faster for everyone and if console is slower, it's slower for everyone so it's equal footing across the board. It is true we lowly console players don't have macros and add-ons to auto cast our skills on cooldown and fire our macros, but I find it enjoyable none the less.
Seriously though, a build on one system will be just as viable on the other system.
Honestly, I'm planning to go XB1 (my brother just bought one and he's the best partner I could ever get). I do like the free CE environment.
Though I believe it will be a different game for me.
@Xvorg
How does I'm not sure what the the reply was meant for. What does it have to do with mag dks apparently needing buff or being pigeonholed into permablocking?
Having passives that increase blocking, I think it is the best option. Consider that S/B skills are quite useful for mDK playing style(Pierce armor/shield charge).
DW brings nothing to the DK's table. You can do it better with s/b and or 2H
I do agree with a magicka version of stampede and invasion because both skills help with a side solution on the mDKs playing style.
Regarding the video, I've seen a lot of PS4 videos and the the only thing I can say is that console playing style is several steps down PC playing style. Slow paced, a lot of forgiveness, and yes, no CE (as it seems). I don't doubt your DW set up is viable in PS4, but is far from viable in PC
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.