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Pax, pax! I give up...how do i play my magplar?

  • Toast_STS
    Toast_STS
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    I've been playing a ranged magplar lately. Full glass cannon spec so you might not like it.

    5 alchemist (resto bar)
    2 skoria
    5 spinners (inferno bar)

    Witches' brew drank.

    Just pop a pot, combat prayer, bar swap, light attack, reflective light, light attack, destructive reach, light attack and soul assault or radiant oppression.

    Weaving with reflective light is pretty good since the first dot ticks immediately. I don't slot sweeps, I use blazing spear for the nice passives and it's not all that bad with the AoE increase they gave it. I wouldn't take this build into BGs or no CP though.

    Here is some action if you're curios http://xboxdvr.com/gamer/Toast STS/video/35959356

    Edited by Toast_STS on September 9, 2017 1:16AM
    VR14 DK Leaps-in-keeps
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Baconlad wrote: »
    Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.

    Yes, Invigorating Drain is unblockable and undodgeable; it completely ignores Shuffle (which I love), and once its locked on will continue to damage an opponent that goes into stealth...

    And yes, you get the 5 Ult Regen as soon as the ability starts to do damage (the stun actually lands a fraction of a sec ahead of the damage); its 5 Ult Regen per sec for 3 seconds...


    This ability is phenomenal; with my build of Mighty Chudan x2, Combat Physician x5, Vampire Lord x5 this what a single use Invigorating Drain gives me:

    6k tool tip damage...
    15 Ult Regen...
    3 ticks of healing...
    3 sec hard stun that goes through block and is undodgeable...
    Procs the Combat Physician Damage Shield...
    Spell Cost 1539 Magicka...


    Once again, this ability is phenomenal...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Surprised no one mentioned BSW instead of julianos gives more burst.

    Use reflective light and if 3 or more ppl on you BSW will proc very often.

    Still procs often even if only 1 or 2 ppl.
    Edited by Wrecking_Blow_Spam on September 9, 2017 3:00AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Lexxypwns
    Lexxypwns
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    Minno wrote: »
    Lexxypwns wrote: »
    Minno wrote: »
    Baconlad wrote: »
    Hah...lightshow...funneh.

    thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.

    I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.

    Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.

    Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.

    Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.


    Inferno would be better than lightning, except shock reach +8% aoe >>> 8% single target damage and heavy attacks for burst.

    That is true. I'm looking at what scales with what, and it turns out allot of the Templar toolkit gets buffed by Master at Arms/fire. (See edit below)

    Either way you can't go wrong boosting master of arms as a magplar.

    Edit:
    Based on the uesp editor, turns out only jabs, pulsar, unstable wall, destro ukti, blazing spear, sun shield, empowering sweeps, solar barrage are buffed by lighting staff. Rest are buffed by fire/sword.

    Furthermore, the base jabs bonus is amplified by 8% with lightning vs the single target bonus damage getting 8% with inferno. Still shock reach is the best possible CC magplar has access to and it's worth far more than 8% single target damage to have that imo. Also, DBoS is buffed by lightning staff.

    @Wrecking_Blow_Spam is right, the best damage build is bsw, but it's a high skill floor and skill cap setup.
    Edited by Lexxypwns on September 9, 2017 5:21AM
  • Baconlad
    Baconlad
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    Spinner/ warmaiden and skoria makes for uber damage...accually BSW might pull ahead of spinner now...hmmm...

    I think it mostly depends on if you want to be up close and personal or at a distance and what main spam is going to be. For me mots of the skills i use are dots and Aoe. Jabs, DBoS...my heavy hitters. If i went fire staff i would go with vamps bane as spammable with single target dots and of course fore destro.

    I will be trying out the close range invig drain, but not being ranged and having to cancel it to take advantage of the stun seems clunky. I even tried putting it on my backbar for easy barswap cancels. But the game trips out and makes jabs go into a mini fritz trying to cast it. By that time my enemy has broken free and all the time spent casting the stun were wasted compared to just having shock reach means i have a stun on my mainbar that doesnt take three globals to use another skill with.
  • Baconlad
    Baconlad
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    Ive also learned by now when dealing with broken OP cloak spamming nightblades is not to duel them and just ignore them. They cant kill me with out a group behind them...and i dont care tp play the game of hide and seek. So i ignore them
  • Rhaegar75
    Rhaegar75
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    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!
  • SugaComa
    SugaComa
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    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!
    To answer your last question I have more survive ability in cyro since curing vampirism, fire damage is too great and to be honest 9 out of 10 times when my health gets so low as to take advantage of the damage mitigation vamp passive I'm dead either way ...

    As none vamp I don't drop my health as quickly so it's a winner for me not to be ... And I'm *** at pvp
  • Joy_Division
    Joy_Division
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    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. Skoria: not for damage. If you want defense, Malubeth, Pirate Skeleton, Bloodspawn are all decent. Yes, I would take Rattlecage over Soulshine as Soulshine does not amp your Breath of Life (or your ritual or Vampire's Bane) and Rattlecage frees up a slot you'd normally run for Entropy.

    2. Honor the Dead if solo. Especially in heavy, you'll need the resources.

    3. I prefer an efficient setup spread out over many useful stars than spending so many points into a few. The stars I deem most important are Shadow ward, Warlord, tumbling, Arcanist, Elemental expert, Elfborn, Spell Erosion, Master of Arms, Thaumaturge, Ironclad, Resistant, thick skinned, Hardy, elemental defender, Expert defender.

    4. It's tough even as one. Mistform is a very useful skill, but it's not going to save you Vs. a posse full of bloodlust. You can do just fine without being a vampire if that sort of thing matters.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
    Minno
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    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Toast_STS wrote: »
    I've been playing a ranged magplar lately. Full glass cannon spec so you might not like it.

    5 alchemist (resto bar)
    2 skoria
    5 spinners (inferno bar)

    Witches' brew drank.

    Just pop a pot, combat prayer, bar swap, light attack, reflective light, light attack, destructive reach, light attack and soul assault or radiant oppression.

    Weaving with reflective light is pretty good since the first dot ticks immediately. I don't slot sweeps, I use blazing spear for the nice passives and it's not all that bad with the AoE increase they gave it. I wouldn't take this build into BGs or no CP though.

    Here is some action if you're curios http://xboxdvr.com/gamer/Toast STS/video/35959356

    Why would you not use dark flare on a ranged build? I've hit over 27k damage with a dark flare javalin burning light proc in amber and soulshine. Any reason you like crushing shock over it?
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    Minno wrote: »
    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!

    On point no 4,
    I've been debating wether to stay vamp or not.
    I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
    Plus as you mentioned the dawnbreakers hit very hard.

    Only problem is if out open world, tower/resource, mist form is incredible.
    It would be certain death without it in so many situations,
    So many snares and roots, my stamina good for blocking/cc break,

    Difficult decision, but without vamp much tankier all round.
    Edited by Wrecking_Blow_Spam on September 11, 2017 4:02AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    If only mist form was an undaunted skill :(
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Toast_STS
    Toast_STS
    ✭✭✭✭
    Toast_STS wrote: »
    I've been playing a ranged magplar lately. Full glass cannon spec so you might not like it.

    5 alchemist (resto bar)
    2 skoria
    5 spinners (inferno bar)

    Witches' brew drank.

    Just pop a pot, combat prayer, bar swap, light attack, reflective light, light attack, destructive reach, light attack and soul assault or radiant oppression.

    Weaving with reflective light is pretty good since the first dot ticks immediately. I don't slot sweeps, I use blazing spear for the nice passives and it's not all that bad with the AoE increase they gave it. I wouldn't take this build into BGs or no CP though.

    Here is some action if you're curios http://xboxdvr.com/gamer/Toast STS/video/35959356

    Why would you not use dark flare on a ranged build? I've hit over 27k damage with a dark flare javalin burning light proc in amber and soulshine. Any reason you like crushing shock over it?

    I just don't like the cast time on dark flare. That and it's really easy to counter because experienced players will hear it coming a mile away. Also, my character name is Dunmer Flamer so I was kinda going for a fire mage build.
    VR14 DK Leaps-in-keeps
  • Minno
    Minno
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    ✭✭✭✭✭
    Minno wrote: »
    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!

    On point no 4,
    I've been debating wether to stay vamp or not.
    I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
    Plus as you mentioned the dawnbreakers hit very hard.

    Only problem is if out open world, tower/resource, mist form is incredible.
    It would be certain death without it in so many situations,
    So many snares and roots, my stamina good for blocking/cc break,

    Difficult decision, but without vamp much tankier all round.

    I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.

    But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xsorus
    Xsorus
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    I wanna try Skoria/Wizards/Trans with 2 hander/Restro on Mag Templar.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!

    On point no 4,
    I've been debating wether to stay vamp or not.
    I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
    Plus as you mentioned the dawnbreakers hit very hard.

    Only problem is if out open world, tower/resource, mist form is incredible.
    It would be certain death without it in so many situations,
    So many snares and roots, my stamina good for blocking/cc break,

    Difficult decision, but without vamp much tankier all round.

    I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.

    But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.

    That's an option but I really like using destro on front bar
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!

    On point no 4,
    I've been debating wether to stay vamp or not.
    I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
    Plus as you mentioned the dawnbreakers hit very hard.

    Only problem is if out open world, tower/resource, mist form is incredible.
    It would be certain death without it in so many situations,
    So many snares and roots, my stamina good for blocking/cc break,

    Difficult decision, but without vamp much tankier all round.

    I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.

    But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.

    That's an option but I really like using destro on front bar

    Then you don't get that juicy 2h ulti
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Minno wrote: »
    Minno wrote: »
    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!

    On point no 4,
    I've been debating wether to stay vamp or not.
    I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
    Plus as you mentioned the dawnbreakers hit very hard.

    Only problem is if out open world, tower/resource, mist form is incredible.
    It would be certain death without it in so many situations,
    So many snares and roots, my stamina good for blocking/cc break,

    Difficult decision, but without vamp much tankier all round.

    I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.

    But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.

    That's an option but I really like using destro on front bar

    Then you don't get that juicy 2h ulti

    He can still use Dawnbreaker though lol.

    Too many juicy Ultimates in this game not in the class toolkits lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Minno wrote: »
    Minno wrote: »
    Rhaegar75 wrote: »
    Really nice discussion guys...I tag along for e bit!!!
    I have a few questions:

    I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .

    1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?

    2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?

    3. what are your 'Musts' in terms of CP?

    4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down :# ): is it really tough in Cyro for non vamp magplars?

    thanks for your help!!!

    1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
    2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
    3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
    4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.

    Hope this helps!

    On point no 4,
    I've been debating wether to stay vamp or not.
    I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
    Plus as you mentioned the dawnbreakers hit very hard.

    Only problem is if out open world, tower/resource, mist form is incredible.
    It would be certain death without it in so many situations,
    So many snares and roots, my stamina good for blocking/cc break,

    Difficult decision, but without vamp much tankier all round.

    I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.

    But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.

    That's an option but I really like using destro on front bar

    Then you don't get that juicy 2h ulti

    I fail to see how the 2H ulti is useful on magplar especially in open world?
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Rhaegar75
    Rhaegar75
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    I do apologise for reanimating this thread but I didn't really think I wanted to start another ad hoc magplar discussion.

    I've run for a while rotating Soulshine/Rattlecage and Julianos with Skoria. 5 heavy and 2 light.

    Are you guys using different/new builds or combinations? What are the new trends?
    Thanks
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    im probably going to play with rattlecage+mental acuity...i love that 5 seconds of pure crits
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Rhaegar75 wrote: »
    I do apologise for reanimating this thread but I didn't really think I wanted to start another ad hoc magplar discussion.

    I've run for a while rotating Soulshine/Rattlecage and Julianos with Skoria. 5 heavy and 2 light.

    Are you guys using different/new builds or combinations? What are the new trends?
    Thanks

    I’d worry about your sustain with a setup like that, honestly the best sets right now in my opinion is sustain sets/utility which actually allows you to stack damage. Although you can still go sustain/utility set plus damage and monster set of your choosing.

  • ak_pvp
    ak_pvp
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    ✭✭✭
    Not minmaxed cause crafter and don't have enough points.

    However I run mine shackle, alteration and skoria though I'm tempted to try lich back, dw willpower front.

    Solid spread of stats, good regeneration, good damage. Bread and butter combo of Mist to treevP spot. Drop ritual and focus, they are in your turf. Potl, get behind, jabs. Repeat. Hard to fail against a solo target.

    The issue comes in with the fact that mtemp doesn't have the reliability of defense/lockdown of other classes. Healing and purging are great, but reactive, not proactive. So whenever I'm casting, I end up a little weak.
    Edited by ak_pvp on November 27, 2017 3:00AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Kartalin
    Kartalin
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    ✭✭
    Rhaegar75 wrote: »
    I do apologise for reanimating this thread but I didn't really think I wanted to start another ad hoc magplar discussion.

    I've run for a while rotating Soulshine/Rattlecage and Julianos with Skoria. 5 heavy and 2 light.

    Are you guys using different/new builds or combinations? What are the new trends?
    Thanks
    If you want a balanced build that will let you alternate between offense and support in a group then Rattlecage/Lich/Skoria is nice. Destro/sword and shield with 5th Lich piece back bar, I like to run 5-1-1 heavy in no cp and 5-1-1 light in cp with the right pieces.
  • Vapirko
    Vapirko
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    Use up their stamina then cc and execute.
  • SugaComa
    SugaComa
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    Fortified brass and wizard riposte slimecraw or skoria

    All light ...hahaha
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    SugaComa wrote: »
    Fortified brass and wizard riposte slimecraw or skoria

    All light ...hahaha

    Tried this, tanky but not enough dmg imo...shacklebreaker/wizards(SnB) skoria 2pc and duel willpower blades is probably is probably my fave open world load out atm...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Baconlad
    Baconlad
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    I dont understand the amount of non staff users out there for magplar lol. I always have to put on a resto staff backbar or a lightning staff frontbar. The sustain not having a staff sucks balls to me, and i dont run lich.

    To each his own, i dont like running dry on magic, its nice for me to be able to heavy attack resto once or twice and keep going.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Baconlad wrote: »
    I dont understand the amount of non staff users out there for magplar lol. I always have to put on a resto staff backbar or a lightning staff frontbar. The sustain not having a staff sucks balls to me, and i dont run lich.

    To each his own, i dont like running dry on magic, its nice for me to be able to heavy attack resto once or twice and keep going.

    Whenever I use a staff, I wonder how it was I got by with duel wield, not being able to weave in (strong)attacks and heavy attack for resources.

    Whenever I use duel wield, I wonder how I got by with lower damage and losing an extra armor piece bonus (and a potential 5 piece set).

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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