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Pax, pax! I give up...how do i play my magplar?

  • alexthomp92
    alexthomp92
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    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die
  • DeHei
    DeHei
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    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Minno
    Minno
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    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    After diminishing returns, minor protection is like 2-3% of a buff. The resists give you more mitigation and the healing received puts you on equal playing field with HA heading passive.

    That's why I push for LA as the templar meta; there are things HA gives other classes that you already have in your toolkit. @Lexxypwns is correct on why you use LA for offensive stats.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    DeHei wrote: »
    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)
    DeHei wrote: »
    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)

    Also use enthrophy from mage tree when using elemental drain. It will continue to give you mag for 1k cost lol. And if you want, use frost staff backbar; minor maim proc chance+ mag block+ 30% block mitigation+ minor mag steal returning resources through block = BiS support weapon for LA templars.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeHei
    DeHei
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    Minno wrote: »
    DeHei wrote: »
    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)
    DeHei wrote: »
    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)

    Also use enthrophy from mage tree when using elemental drain. It will continue to give you mag for 1k cost lol. And if you want, use frost staff backbar; minor maim proc chance+ mag block+ 30% block mitigation+ minor mag steal returning resources through block = BiS support weapon for LA templars.

    I play a nearly no block build, cause of *** much healingpower. I use degeneration ;)
    In reason of my playstyle with overwhelming and skoria this penetration is the only thing, which increase the damage of these sets. So i got double benefit from elemental drain :)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Minno
    Minno
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    DeHei wrote: »
    Minno wrote: »
    DeHei wrote: »
    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)
    DeHei wrote: »
    DeHei wrote: »
    I love my magplar I run

    Alteration mastery neck and rings with spell damage glyph on all three

    Alteration mastery feet and waist impenetrable max mag enchant

    julianos chest heavy infused max mag legs medium max mag and gloves light Impen

    Shoulder light kena max mag
    Head ice heart light max mag

    Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant

    Back bar deaths wind sword defending return mag enchant and shield impen max health enchant

    Front bar skills I run
    Toppling charge
    Radiant oppression
    Repentance/inner light
    Puncturing sweep
    Entropy
    Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)

    Back bar
    Channeled focus
    Extended ritual
    Most form
    Honour the dead
    Efficient purge of in group or vampires bane if solo
    Spell wall


    Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
    I'm a Breton so spell resist is high anyway

    This probabaly isn't BiS but it works for me

    Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.

    No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
    Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys

    No magicka no heals no cleanse you die

    Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target ;)

    Also use enthrophy from mage tree when using elemental drain. It will continue to give you mag for 1k cost lol. And if you want, use frost staff backbar; minor maim proc chance+ mag block+ 30% block mitigation+ minor mag steal returning resources through block = BiS support weapon for LA templars.

    I play a nearly no block build, cause of *** much healingpower. I use degeneration ;)
    In reason of my playstyle with overwhelming and skoria this penetration is the only thing, which increase the damage of these sets. So i got double benefit from elemental drain :)

    I actually meant degeneration. I just forgot the name of it lol.

    Degeneration is great; 110% healing based on light attacks+heavy attacks plus activating it gives you a slight heal. And it procs transmutation giving all classes access to that set.

    Templars do have melee block passive. It may not be a DK block build, but it helps on those pesky Stam crit rushers.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Darkestnght
    Darkestnght
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    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • Lexxypwns
    Lexxypwns
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    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
    Edited by Lexxypwns on September 6, 2017 3:44PM
  • geonsocal
    geonsocal
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    great thread @generalmyrick - "I'll show you mine, if, you show me yours" :p

    my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...

    front bar (destro - lightning):
    dark flare
    breath of life
    aurora javelin (best pvp "taunt" in the game :))
    harness magicka
    radiant oppression
    eye of the storm

    back bar (resto):
    blessing of restoration or total dark
    breath of life or ritual of retribution
    puncturing sweep
    restoring focus
    ward ally
    life giver

    using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...

    surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...
    Edited by geonsocal on September 6, 2017 5:46PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Xsorus
    Xsorus
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    I'm running 5 overwhelming/5wizards/2skoria and vma restro staff back bar.

    The amount of damage you put out with this setup is bloody silly sometimes.

    I've been thinking about trying swapping out wizards for transmutation and running shadow rend, what you other Templars think about that?
  • Darkestnght
    Darkestnght
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    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • DeHei
    DeHei
    ✭✭✭✭✭
    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.

    For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal ;)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    DeHei wrote: »
    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.

    For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal ;)

    Yea, but some classes can get higher crit DMG. In CP, making them easier to get 80% crit DMG. Even with 4k resists, you'll still have a 22% DMG increase.

    Though in nCP it's probably better to get raw SD. Apprentice gives so much lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    geonsocal wrote: »
    great thread @generalmyrick - "I'll show you mine, if, you show me yours" :p

    my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...

    front bar (destro - lightning):
    dark flare
    breath of life
    aurora javelin (best pvp "taunt" in the game :))
    harness magicka
    radiant oppression
    eye of the storm

    back bar (resto):
    blessing of restoration or total dark
    breath of life or ritual of retribution
    puncturing sweep
    restoring focus
    ward ally
    life giver

    using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...

    surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...

    I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like this
    DeHei wrote: »
    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.

    For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal ;)

    i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.

    Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.
    Edited by Lexxypwns on September 7, 2017 9:15PM
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Consider percentage-based damage increase buffs. A lot of the heavy magplars I run with are in Heartland/Reactive, wizard's riposte, and are vampires. All of that means they're stacking percentage-based damage reductions that, while they have diminishing returns, still add up to a lot of mitigation, and make them hard to execute.

    Try also to double cc them with fear or knockback. You need to drain their resources and prevent them from casting. I actually find DoTs to be more effective against these builds than burst, as they constantly drain the magplar's resources and debuff them prior to finishing what will not be a quick fight.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    geonsocal wrote: »
    great thread @generalmyrick - "I'll show you mine, if, you show me yours" :p

    my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...

    front bar (destro - lightning):
    dark flare
    breath of life
    aurora javelin (best pvp "taunt" in the game :))
    harness magicka
    radiant oppression
    eye of the storm

    back bar (resto):
    blessing of restoration or total dark
    breath of life or ritual of retribution
    puncturing sweep
    restoring focus
    ward ally
    life giver

    using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...

    surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...

    I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like this
    DeHei wrote: »
    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.

    For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal ;)

    i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.

    Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.

    hmm what ya think about shadowrend?
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    Running impregnable (sturdy / light) and amberplasm on my magplar. 1h/s and resto with bloodspawn for group healer, or 1h/s and Destro with skoria for solo DPS.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Xsorus wrote: »
    Lexxypwns wrote: »
    geonsocal wrote: »
    great thread @generalmyrick - "I'll show you mine, if, you show me yours" :p

    my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...

    front bar (destro - lightning):
    dark flare
    breath of life
    aurora javelin (best pvp "taunt" in the game :))
    harness magicka
    radiant oppression
    eye of the storm

    back bar (resto):
    blessing of restoration or total dark
    breath of life or ritual of retribution
    puncturing sweep
    restoring focus
    ward ally
    life giver

    using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...

    surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...

    I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like this
    DeHei wrote: »
    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.

    For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal ;)

    i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.

    Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.

    hmm what ya think about shadowrend?

    I haven't tested it. On paper it sounds great but I've got gold bloodspawn and skoria in perfect traits and weights with Tri-glyphs so I just run those since I don't care to farm ideal shadowrend pieces and losing good traits and tri-glyphs would cost a lot of the value I gain over other sets.
  • generalmyrick
    generalmyrick
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    im trying trying rattlecage/transmute set up where on one bar im offensive and charging and killing and the other bar im healing.


    eh?
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    im trying trying rattlecage/transmute set up where on one bar im offensive and charging and killing and the other bar im healing.


    eh?

    You want major sorcery on both bars since it also improves healing. You could easily got rattlecage arcane jewels + chest and legs then trans waist gloves boots SnB back bar. You can then DW willpower swords or go VMA destro front bar and still fit a 2pc undaunted.

    Setups like these are the meta imo. Allowing you to have 5/5/2 on destro/resto - 2h/bow builds or allowing 5/5/2+VMA or dw gives you extra set bonuses when youre able to proc a long effect like transmutation back bar.
  • Xsorus
    Xsorus
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    Lexxypwns wrote: »
    Xsorus wrote: »
    Lexxypwns wrote: »
    geonsocal wrote: »
    great thread @generalmyrick - "I'll show you mine, if, you show me yours" :p

    my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...

    front bar (destro - lightning):
    dark flare
    breath of life
    aurora javelin (best pvp "taunt" in the game :))
    harness magicka
    radiant oppression
    eye of the storm

    back bar (resto):
    blessing of restoration or total dark
    breath of life or ritual of retribution
    puncturing sweep
    restoring focus
    ward ally
    life giver

    using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...

    surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...

    I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like this
    DeHei wrote: »
    Lexxypwns wrote: »
    gepe87 wrote: »
    @ generalmyrick
    Both, I have a magplar and I keep getting wrecked by my own class...

    LoL. Do what your opponents are doing to you :smiley:

    that's why i have come to this noble community for help!
    I am no expert or theory crafter but my personal preference for my magplar is as follows;

    Rattelcage jewellery - 2 weapon dmg/ 1 recovery
    Rattlecage chest - infused tristat enchant

    Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant

    Front bar - Rattlecage sword, seducer sword, both sharpened
    Back bar - Rattlecage sword defending , seducer shield sturdy

    Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.

    Skills;
    Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star

    Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest

    I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.

    one set for punch and one set for resources?

    Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage

    5 heavy?

    Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.

    I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)

    I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.

    War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!

    My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.

    I run resto+destro on my magplar, but I don't play it as often anymore.

    5 Trans - Jewelry + 1 body + resto
    5 Surge - Infused Inferno + 4 body
    2 Skoria/Bloodspawn

    Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.

    There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.

    Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.

    Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.

    For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal ;)

    i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.

    Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.

    hmm what ya think about shadowrend?

    I haven't tested it. On paper it sounds great but I've got gold bloodspawn and skoria in perfect traits and weights with Tri-glyphs so I just run those since I don't care to farm ideal shadowrend pieces and losing good traits and tri-glyphs would cost a lot of the value I gain over other sets.

    I may try it, I have enough materials i think to gold everything out (Currently sitting on over a 100 or so crafting survey maps for each thing, cause i'm bloody lazy and never do them)
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    im trying trying rattlecage/transmute set up where on one bar im offensive and charging and killing and the other bar im healing.


    eh?

    I don't use the set up you are experimenting with (I like Combat Physician/Vampire Lord), but basically having a Heal Bar and a DPS Bar is (IMHO) the way to go for a Magicka Templar in PvP...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    k, here ya go fellow magplars:

    Open world: Race-Breton/high elf/Argonian
    5 shacklebreaker/5 lich (SnB backbar)/2 pirate skeleton.
    5/1/1 Heavy or Light. I run both depending on the situation.
    Great dmg, superior sustain with witchmothers brew
    Mundus: thief for 49% crit with sharpened swords(other variations will work, but sharpened still wins imo)
    All dmg enchants, You can always sub Skoria for Pirate skeleton for more burst

    BGs No CP: Race- Argonian/breton/high elf
    5 Storm Knights Plate/5 overwhelming Surge/ 2 Skoria
    5/2 Heavy/light
    Tristat food, Atro mundus, 1 dmg 1 cost reduction & 1 recov on jewelry
    Build is just tanky as hell and puts out a silly amount of AOE dmg with Dots. Argonian potion passive really makes this build humm....

    As stated before there is no set in stone meta for PvP magplar, but there are a few things to keep in mind. First, all our class cc suck or miss alot...For this reason and for perma-blockers, go vampire and slot invigorating drain. It will always connect if in range/line of sight. Also, you will recieve a decent heal and generate 5 ulti for every second of the channel. This ability also goes right through block and will deal decent dmg. Second, now that you are a vamp slot elusive mist...THIS IS LIFE FOR MAGPLARS!!! It will give you mobility, cc immunity, dmg reduction, and will give you time to regen stamina during longer fights. I also generally use devouring swarm as my backbar ultimate for the times that you are being focused by multiple enemies from close range. Last, learn to time your jbeam so there is little to no time for reaction from the enemy you are focusing. If you come across a good NB or other templar they will just cloak it or purify it.

    Hope this helps, and my Stendarr be with you...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    I've played around with a bunch of different setups and I think they all work as far as giving templars players a competitive PvP setup. Dual wield, destro/resto, light or heavy, Overwhelming, Wizard's, Shacklbreaker, Valkyn, Pirate skeleton, Bloodspawn, I couldn't put my finger on one and say for sure one was better than the others in the most situations.

    I did find that if you can find someway to use Witchmother's Brew and have more than 13K stamina (usually in conjunction with shacklebreaker + tri-glyphs), that setup was strongest for prolonged fights. I don't know people run with 11K stam and 570 regen in Open World without hitting Rez at Wayshrine button when they run into good or multiple opponents, but IMHO that's going to be the most important part of your build to take care of before figuring out what damage set you should wear.

    Shackle + Amber + Valkyn (needs two swords) I thought was a very strong 1v1 setup. Not perfect though for Cyrodiil though, since not having a destro means getting ultimate can be inconvenient, missing out on light attack weaves matters more now that it did before ZoS buffed staffs, and, of course, destro ultimate is miles better than anything in templar skill line.

    Another setup that works well is destro staff + sword and shield off bar. Consider a 5 piece armor buff on back bar that stays active after switching off like Wizard's Riposte or Lich or Transmutation. This allows temps to have 3 full armor set bonus plus the destro staff. I think this is the most versatile of the templar setups as a build like can actually be a decent ranged opponent (which templars are not associated as) and still strong defense.

    I think maglars can be good specs, but there are a few things I find very frustrating that all builds have to deal with and I wish ZoS would reform the next patch.
    • Sub-par ultimates. Templar ultimates are way too niche (and not very good besides). It bothers me that I have to go outside my class for a decent DPS option and it bothers me more the only two magicka DPS options are deeply flawed (meteor has an obvious telegraph and Soul Assault has dubious mechanics that make it too strong Vs. medium specs and too weak Vs. everything else).
    • The Focus skill. It's strong, but super frustrating (not to mention boring) to use. Even ZoS has admitted that even PvE has moved away from stationary fights, it's long overdue to end the obsolete "have to stay here" condition of the skill. Every other class major armor/resolve skill lasts more than twice as long as ours.
    • Slowly but ever so surely templars are being pigeonholed once again as "heal bots" because our DPS isn't very good, Jesus beam still has the bugged scaling, and our DPS forces us to be melee, where we have to compete with stam who are miles ahead of us.
    • Non templars won't believe me, but for reasons that are many and various, a magplar who relies on Sweeps for heals + suriviability is far weaker now than this time last year, to say nothing of 2015 or 2014. No Major mending, nerfs to healing CPs, nerfs to templar healing passives, percentage nerf to healing on sweeps skill itself, easier and strong access to enemy defile debuffs, sweep heals no longer can crit, sweep heals no longer can "double dip" in CP tree (meanwhile, enemy damage skill can "triple dip"!), are just some of the reasons heals are pathetic from sweeps. Let's not forget that Sweeps use to stun, which, of course, added a lot to a melee templars' survivability.
    • This is the CC I run: Dawnbreaker. Yep, that's it.
    Edited by Joy_Division on September 8, 2017 3:53PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    I've played around with a bunch of different setups and I think they all work as far as giving templars players a competitive PvP setup. Dual wield, destro/resto, light or heavy, Overwhelming, Wizard's, Shacklbreaker, Valkyn, Pirate skeleton, Bloodspawn, I couldn't put my finger on one and say for sure one was better than the others in the most situations.

    I did find that if you can find someway to use Witchmother's Brew and have more than 13K stamina (usually in conjunction with shacklebreaker + tri-glyphs), that setup was strongest for prolonged fights. I don't know people run with 11K stam and 570 regen in Open World without hitting Rez at Wayshrine button when they run into good or multiple opponents, but IMHO that's going to be the most important part of your build to take care of before figuring out what damage set you should wear.

    Shackle + Amber + Valkyn (needs two swords) I thought was a very strong 1v1 setup. Not perfect though for Cyrodiil though, since not having a destro means getting ultimate can be inconvenient, missing out on light attack weaves matters more now that it did before ZoS buffed staffs, and, of course, destro ultimate is miles better than anything in templar skill line.

    Another setup that works well is destro staff + sword and shield off bar. Consider a 5 piece armor buff on back bar that stays active after switching off like Wizard's Riposte or Lich. This allows temps to have 3 full armor set bonus plus the destro staff. I think this is the most versatile of the templar setups as a build like can actually be a decent ranged opponent (which templars are not associated as) and still strong defense.

    I think maglars can be good specs, but there are a few things I find very frustrating that all builds have to deal with and I wish ZoS would reform the next patch.
    • Sub-par ultimates. Templar ultimates are way too niche (and not very good besides). It bothers me that I have to go outside my class for a decent DPS option and it bothers me more the only two magicka DPS options are deeply flawed (meteor has an obvious telegraph and Soul Assault has dubious mechanics that make it too strong Vs. medium specs and too weak Vs. everything else).
    • The Focus skill. It's strong, but super frustrating (not to mention boring) to use. Even ZoS has admitted that even PvE has moved away from stationary fights, it's long overdue to end the obsolete "have to stay here" condition of the skill. Every other class major armor/resolve skill lasts more than twice as long as ours.
    • Slowly but ever so surely templars are being pigeonholed once again as "heal bots" because our DPS isn't very good, Jesus beam still has the bugged scaling, and our DPS forces us to be melee, where we have to compete with stam who are miles ahead of us.
    • Non templars won't believe me, but for reasons that are many and various, a magplar who relies on Sweeps for heals + suriviability is far weaker now than this time last year, to say nothing of 2015 or 2014. No Major mending, nerfs to healing CPs, nerfs to templar healing passives, percentage nerf to healing on sweeps skill itself, easier and strong access to enemy defile debuffs, sweep heals no longer can crit, sweep heals no longer can "double dip" in CP tree (meanwhile, enemy damage skill can "triple dip"!), are just some of the reasons heals are pathetic from sweeps. Let's not forget that Sweeps use to stun, which, of course, added a lot to a melee templars' survivability.
    • This is the CC I run: Dawnbreaker. Yep, that's it.

    running destro on magplar solves most of the problems with the class imo. Shock reach is literally the perfect CC for magplars, good range and it stuns instead of knocking back. I also like frost reach+toppling charge but then you have to drop ele drain. The weaving really helps apply hard to avoid pressure and fills your PL damage counter that much easier. Burst is much easier with destro than DW imo even with the lost damage and set bonus.

    Obviously all melee magika builds suffer from the fact that they're in direct competition with melee stam builds which typically have far more damage than them. For me, the only answers to this are pop a resto ulti and laugh as their damage is rendered irrelevant or have SnB back bar and block there to mitigate damage/use SnB ulti. Too many things go through block and SnB ulti doesn't provide healing so you can't pop it and instantly go full offense ignoring all pressure like you can with resto.

    Personally, that's why I run destro/resto on my magplar with 5/5/2 setups where my bonuses are only on 1 bar. Trans+surge+bloodspawn is my favorite but I also run trans+Alch+skoria a lot, all the health you get from alch and skoria gives you enough health to eat most dangerous burst without a second defensive set and the damage possible here is insane.
  • Minno
    Minno
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    ✭✭✭✭✭
    Lexxypwns wrote: »
    I've played around with a bunch of different setups and I think they all work as far as giving templars players a competitive PvP setup. Dual wield, destro/resto, light or heavy, Overwhelming, Wizard's, Shacklbreaker, Valkyn, Pirate skeleton, Bloodspawn, I couldn't put my finger on one and say for sure one was better than the others in the most situations.

    I did find that if you can find someway to use Witchmother's Brew and have more than 13K stamina (usually in conjunction with shacklebreaker + tri-glyphs), that setup was strongest for prolonged fights. I don't know people run with 11K stam and 570 regen in Open World without hitting Rez at Wayshrine button when they run into good or multiple opponents, but IMHO that's going to be the most important part of your build to take care of before figuring out what damage set you should wear.

    Shackle + Amber + Valkyn (needs two swords) I thought was a very strong 1v1 setup. Not perfect though for Cyrodiil though, since not having a destro means getting ultimate can be inconvenient, missing out on light attack weaves matters more now that it did before ZoS buffed staffs, and, of course, destro ultimate is miles better than anything in templar skill line.

    Another setup that works well is destro staff + sword and shield off bar. Consider a 5 piece armor buff on back bar that stays active after switching off like Wizard's Riposte or Lich. This allows temps to have 3 full armor set bonus plus the destro staff. I think this is the most versatile of the templar setups as a build like can actually be a decent ranged opponent (which templars are not associated as) and still strong defense.

    I think maglars can be good specs, but there are a few things I find very frustrating that all builds have to deal with and I wish ZoS would reform the next patch.
    • Sub-par ultimates. Templar ultimates are way too niche (and not very good besides). It bothers me that I have to go outside my class for a decent DPS option and it bothers me more the only two magicka DPS options are deeply flawed (meteor has an obvious telegraph and Soul Assault has dubious mechanics that make it too strong Vs. medium specs and too weak Vs. everything else).
    • The Focus skill. It's strong, but super frustrating (not to mention boring) to use. Even ZoS has admitted that even PvE has moved away from stationary fights, it's long overdue to end the obsolete "have to stay here" condition of the skill. Every other class major armor/resolve skill lasts more than twice as long as ours.
    • Slowly but ever so surely templars are being pigeonholed once again as "heal bots" because our DPS isn't very good, Jesus beam still has the bugged scaling, and our DPS forces us to be melee, where we have to compete with stam who are miles ahead of us.
    • Non templars won't believe me, but for reasons that are many and various, a magplar who relies on Sweeps for heals + suriviability is far weaker now than this time last year, to say nothing of 2015 or 2014. No Major mending, nerfs to healing CPs, nerfs to templar healing passives, percentage nerf to healing on sweeps skill itself, easier and strong access to enemy defile debuffs, sweep heals no longer can crit, sweep heals no longer can "double dip" in CP tree (meanwhile, enemy damage skill can "triple dip"!), are just some of the reasons heals are pathetic from sweeps. Let's not forget that Sweeps use to stun, which, of course, added a lot to a melee templars' survivability.
    • This is the CC I run: Dawnbreaker. Yep, that's it.

    running destro on magplar solves most of the problems with the class imo. Shock reach is literally the perfect CC for magplars, good range and it stuns instead of knocking back. I also like frost reach+toppling charge but then you have to drop ele drain. The weaving really helps apply hard to avoid pressure and fills your PL damage counter that much easier. Burst is much easier with destro than DW imo even with the lost damage and set bonus.

    Obviously all melee magika builds suffer from the fact that they're in direct competition with melee stam builds which typically have far more damage than them. For me, the only answers to this are pop a resto ulti and laugh as their damage is rendered irrelevant or have SnB back bar and block there to mitigate damage/use SnB ulti. Too many things go through block and SnB ulti doesn't provide healing so you can't pop it and instantly go full offense ignoring all pressure like you can with resto.

    Personally, that's why I run destro/resto on my magplar with 5/5/2 setups where my bonuses are only on 1 bar. Trans+surge+bloodspawn is my favorite but I also run trans+Alch+skoria a lot, all the health you get from alch and skoria gives you enough health to eat most dangerous burst without a second defensive set and the damage possible here is insane.

    I run frost destro backbar with two hand front bar. For Templars, destro lacks the SD you need from the missing SD passives for it to be a great offensive weapon. It is still a good slot, but you are stuck having to pick between offensive or defensive skills making bar management a nightmare.

    Trans was made for Templars though; I agree it's so good to have for both Regen and defense.

    I liked burning light procs better than skoria. They don't cause enemies to block. Plus unstable core, in CP, can give you the burst you need to deslot valkyn. Only issue is it's block able/purgeable, but I can turn it on and distract with a Dawnbreaker cc + jabs spam+ purfyinglight light show.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Baconlad
    Baconlad
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    Hah...lightshow...funneh.

    thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.

    I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.

    Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.
  • Minno
    Minno
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    Baconlad wrote: »
    Hah...lightshow...funneh.

    thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.

    I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.

    Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.

    Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.

    Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.


    Edited by Minno on September 8, 2017 8:47PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
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    Minno wrote: »
    Baconlad wrote: »
    Hah...lightshow...funneh.

    thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.

    I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.

    Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.

    Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.

    Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.


    Inferno would be better than lightning, except shock reach +8% aoe >>> 8% single target damage and heavy attacks for burst.
  • Minno
    Minno
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    Lexxypwns wrote: »
    Minno wrote: »
    Baconlad wrote: »
    Hah...lightshow...funneh.

    thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.

    I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.

    Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.

    Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.

    Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.


    Inferno would be better than lightning, except shock reach +8% aoe >>> 8% single target damage and heavy attacks for burst.

    That is true. I'm looking at what scales with what, and it turns out allot of the Templar toolkit gets buffed by Master at Arms/fire. (See edit below)

    Either way you can't go wrong boosting master of arms as a magplar.

    Edit:
    Based on the uesp editor, turns out only jabs, pulsar, unstable wall, destro ukti, blazing spear, sun shield, empowering sweeps, solar barrage are buffed by lighting staff. Rest are buffed by fire/sword.
    Edited by Minno on September 8, 2017 9:59PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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