Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.
Hah...lightshow...funneh.
thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.
I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.
Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.
Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.
Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.
Inferno would be better than lightning, except shock reach +8% aoe >>> 8% single target damage and heavy attacks for burst.
That is true. I'm looking at what scales with what, and it turns out allot of the Templar toolkit gets buffed by Master at Arms/fire. (See edit below)
Either way you can't go wrong boosting master of arms as a magplar.
Edit:
Based on the uesp editor, turns out only jabs, pulsar, unstable wall, destro ukti, blazing spear, sun shield, empowering sweeps, solar barrage are buffed by lighting staff. Rest are buffed by fire/sword.
To answer your last question I have more survive ability in cyro since curing vampirism, fire damage is too great and to be honest 9 out of 10 times when my health gets so low as to take advantage of the damage mitigation vamp passive I'm dead either way ...Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
I've been playing a ranged magplar lately. Full glass cannon spec so you might not like it.
5 alchemist (resto bar)
2 skoria
5 spinners (inferno bar)
Witches' brew drank.
Just pop a pot, combat prayer, bar swap, light attack, reflective light, light attack, destructive reach, light attack and soul assault or radiant oppression.
Weaving with reflective light is pretty good since the first dot ticks immediately. I don't slot sweeps, I use blazing spear for the nice passives and it's not all that bad with the AoE increase they gave it. I wouldn't take this build into BGs or no CP though.
Here is some action if you're curios http://xboxdvr.com/gamer/Toast STS/video/35959356
Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.
Hope this helps!
Brutusmax1mus wrote: »I've been playing a ranged magplar lately. Full glass cannon spec so you might not like it.
5 alchemist (resto bar)
2 skoria
5 spinners (inferno bar)
Witches' brew drank.
Just pop a pot, combat prayer, bar swap, light attack, reflective light, light attack, destructive reach, light attack and soul assault or radiant oppression.
Weaving with reflective light is pretty good since the first dot ticks immediately. I don't slot sweeps, I use blazing spear for the nice passives and it's not all that bad with the AoE increase they gave it. I wouldn't take this build into BGs or no CP though.
Here is some action if you're curios http://xboxdvr.com/gamer/Toast STS/video/35959356
Why would you not use dark flare on a ranged build? I've hit over 27k damage with a dark flare javalin burning light proc in amber and soulshine. Any reason you like crushing shock over it?
Wrecking_Blow_Spam wrote: »Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.
Hope this helps!
On point no 4,
I've been debating wether to stay vamp or not.
I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
Plus as you mentioned the dawnbreakers hit very hard.
Only problem is if out open world, tower/resource, mist form is incredible.
It would be certain death without it in so many situations,
So many snares and roots, my stamina good for blocking/cc break,
Difficult decision, but without vamp much tankier all round.
Wrecking_Blow_Spam wrote: »Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.
Hope this helps!
On point no 4,
I've been debating wether to stay vamp or not.
I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
Plus as you mentioned the dawnbreakers hit very hard.
Only problem is if out open world, tower/resource, mist form is incredible.
It would be certain death without it in so many situations,
So many snares and roots, my stamina good for blocking/cc break,
Difficult decision, but without vamp much tankier all round.
I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.
But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.
Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.
Hope this helps!
On point no 4,
I've been debating wether to stay vamp or not.
I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
Plus as you mentioned the dawnbreakers hit very hard.
Only problem is if out open world, tower/resource, mist form is incredible.
It would be certain death without it in so many situations,
So many snares and roots, my stamina good for blocking/cc break,
Difficult decision, but without vamp much tankier all round.
I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.
But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.
That's an option but I really like using destro on front bar
Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.
Hope this helps!
On point no 4,
I've been debating wether to stay vamp or not.
I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
Plus as you mentioned the dawnbreakers hit very hard.
Only problem is if out open world, tower/resource, mist form is incredible.
It would be certain death without it in so many situations,
So many snares and roots, my stamina good for blocking/cc break,
Difficult decision, but without vamp much tankier all round.
I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.
But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.
That's an option but I really like using destro on front bar
Then you don't get that juicy 2h ulti
Wrecking_Blow_Spam wrote: »Wrecking_Blow_Spam wrote: »Really nice discussion guys...I tag along for e bit!!!
I have a few questions:
I'm 5 heavy: soulshine + Julianos + scoria; destro + Sword and Shield; I'm not anchored to a specific role really!! .
1. is there are a valid alternative to Skoria? Should I swap Soulshine for Rattlecage?
2. should I use honour the dead or BoL? I'm not sure about the reliability of HtD?!?!?
3. what are your 'Musts' in terms of CP?
4. last but not least: I really dislike the idea of becoming a Vampire (i'm a role-player deep down): is it really tough in Cyro for non vamp magplars?
thanks for your help!!!
1. If you convert skoria into spell DMG, it's around 450-500sd worth of burst (but someone correct me on that number because I couldn't find the thread that mentioned that and I had to try to come up with it from memory). If you are using soulshine armor pieces, swapping to rattlecage won't be terrible to try out but you only gain major SD buff, meaning you'll need to find the spell DMG from other sets/sources to boost your dmg up.
2. HtD and BoL are really last second healing spells to help you get out of execute range quickly. Both are effective if you hit them when you are low health due to our passive. If you are around players, HtD is terrible to spam; but at the same time you shouldn't be spamming it! It's last minute and you need other defenses/hots to help keep you up.
3. CP is really how you want to boost your playing style. I like boosting elfborn for 80% crit DMG, since I already have my other DMG stars maxed at around 20-22% mark. You definitely want more spell erosion if you have less than 10k penetration and are using other traits than sharpened.
4. Having no vamp can kill you if you want to avoid snares/immobilze skills but have no way to do that. The only other alternate is running two hander with forward momentum and using speed pots. I removed vamp because I was in LA and the extra 25% DMG/20% Dawnbreaker DMG was impacting my shield strength/survivability. Your spell resistance goes further as non-vamp allowing you to stack physical resists as a way to Mitigate all DMG, which is what I'm doing.
Hope this helps!
On point no 4,
I've been debating wether to stay vamp or not.
I'm a LA Templar and fire 25% dmg is very annoying - all destros magic ppl, meteor, destro ulti, mag dk, reflective light, flame reach, very annoying.
Plus as you mentioned the dawnbreakers hit very hard.
Only problem is if out open world, tower/resource, mist form is incredible.
It would be certain death without it in so many situations,
So many snares and roots, my stamina good for blocking/cc break,
Difficult decision, but without vamp much tankier all round.
I like forward momentum better. Once you hit it, it gives you 8 seconds of immunity and removed all snares for 2300 Stam. That's 1376 stamina less Stam dodge roll, but also gives a hot to proc trans/troll king and also removed immobilizes. Probably the most important skill for mag based toons looking for becoming non-vamp.
But in my opinion, Templars/nightblade can use two hander more effectively than say Sorc/DK because we have both easily accessible spamable/burst ranged skills. Yes sure sorcs have ranged burst that's equal to nightblade, but they get stuck with destro staff for the spamable; they get a complete 180 in playstyle without destro staff equipped.
That's an option but I really like using destro on front bar
Then you don't get that juicy 2h ulti
I do apologise for reanimating this thread but I didn't really think I wanted to start another ad hoc magplar discussion.
I've run for a while rotating Soulshine/Rattlecage and Julianos with Skoria. 5 heavy and 2 light.
Are you guys using different/new builds or combinations? What are the new trends?
Thanks
If you want a balanced build that will let you alternate between offense and support in a group then Rattlecage/Lich/Skoria is nice. Destro/sword and shield with 5th Lich piece back bar, I like to run 5-1-1 heavy in no cp and 5-1-1 light in cp with the right pieces.I do apologise for reanimating this thread but I didn't really think I wanted to start another ad hoc magplar discussion.
I've run for a while rotating Soulshine/Rattlecage and Julianos with Skoria. 5 heavy and 2 light.
Are you guys using different/new builds or combinations? What are the new trends?
Thanks
Fortified brass and wizard riposte slimecraw or skoria
All light ...hahaha
I dont understand the amount of non staff users out there for magplar lol. I always have to put on a resto staff backbar or a lightning staff frontbar. The sustain not having a staff sucks balls to me, and i dont run lich.
To each his own, i dont like running dry on magic, its nice for me to be able to heavy attack resto once or twice and keep going.