to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
luen79rwb17_ESO wrote: »At least you can slot it and not feel it's a complete waste while a better trait drops.
Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
kendellking_chaosb14_ESO wrote: »Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Even buffed up on a Nightblade passive 15% boost to all three stats it's still low. Less then 100 only 89. So if you have a stamina build the health and magic regeneration boost will not be noticed. With a 89 point regeneration it will not feel any different. Even with your main stat that's like 130 less then one weak enchantment.
Lightspeedflashb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Even buffed up on a Nightblade passive 15% boost to all three stats it's still low. Less then 100 only 89. So if you have a stamina build the health and magic regeneration boost will not be noticed. With a 89 point regeneration it will not feel any different. Even with your main stat that's like 130 less then one weak enchantment.
Then you are must hate Divines with a regen mundas.
kendellking_chaosb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Even buffed up on a Nightblade passive 15% boost to all three stats it's still low. Less then 100 only 89. So if you have a stamina build the health and magic regeneration boost will not be noticed. With a 89 point regeneration it will not feel any different. Even with your main stat that's like 130 less then one weak enchantment.
Then you are must hate Divines with a regen mundas.
That's 126 added by divines plus 238 a 364 boost to the stat you need bad enough that you take regen over damaging mundus stones. 364 added to the pool you need the most is way better then 130 to two pools you don't need as much.
Chances are you only buffing one of the three stats with the standard 5-1-1 so it's not like the lower two will get a boost elsewhere. 65 extra points magic or health is not turning the tides.
I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?