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Theory Crafting - MagDK - Raw Spell Damage Build

  • Asardes
    Asardes
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    Check this thread for a list of buffs and debuffs and the way to get them. Note that minor does stack with major.
    https://forums.elderscrollsonline.com/en/discussion/284053/buffs-and-debuffs-a-full-list-updated-for-horns-of-the-reach/p1
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Duragon_Darko
    Duragon_Darko
    ✭✭✭
    Ok, my PvE mDk runs 5 BSW, 5 Julianos and Skoria Monster set.

    I run Sword and Shield on my main dps bar, and with self-buffs and the BSW proc, my Spell Power hits 3.2k, all purple gear. My back bar is a Shock Staff, and I lose 298 Spell power because I lose the Juliano's proc once I lose the shield, but this bar has the Ele Drain, Igneous Weapons, and such so I really don't lose any dps minus Elemental Blockade, but a 2.9k SP blockade vs a 3.2k SP blockade is very negligible, lol.

    You will definitely get a little more Spell Power with Rattlecage, but what you lose is far more valuable. Light Armor gives you such an advantage in PvE play. If you go heavy, you will notice a HUGE difference, as your dps will actually drop.

    Good luck on the build though, and don't let the forums fool you... try it for yourself. The fun in an MMO is learning as you go and sharing the cool stuff... good or bad, cool is still cool, lol.

    Later.
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Ok, my PvE mDk runs 5 BSW, 5 Julianos and Skoria Monster set.

    I run Sword and Shield on my main dps bar, and with self-buffs and the BSW proc, my Spell Power hits 3.2k, all purple gear. My back bar is a Shock Staff, and I lose 298 Spell power because I lose the Juliano's proc once I lose the shield, but this bar has the Ele Drain, Igneous Weapons, and such so I really don't lose any dps minus Elemental Blockade, but a 2.9k SP blockade vs a 3.2k SP blockade is very negligible, lol.

    You will definitely get a little more Spell Power with Rattlecage, but what you lose is far more valuable. Light Armor gives you such an advantage in PvE play. If you go heavy, you will notice a HUGE difference, as your dps will actually drop.

    Good luck on the build though, and don't let the forums fool you... try it for yourself. The fun in an MMO is learning as you go and sharing the cool stuff... good or bad, cool is still cool, lol.

    Later.

    1H+S on DPS bar is a really bad idea since first you are losing the offhand weapon spell damage and forego the "twin blade and blunt" passive that boosts your damage by 5% compared to 2W - not that is valid for any class except maybe Templar. Additionally weaving heavy attacks with a melee weapon doesn't restore any magicka unlike a staff and LA damage will be based on your weapon damage. Also destro staff has the "ancient knowledge" passive that either boosts single target damage (inferno) or AOE damage (lightning) by 8%. In short you are missing out on a lot of damage and sustain if you are not using staff on both bars. For PvE only tanks should be running 1H+S. Your current build will probably work nicely for veteran dungeons, since a full tank is not needed there, but for serious content destro/destro is the way to go. Preferably lightning on back bar for the concussion and offbalance that gives you free damage from whip procs. http://elderscrollsonline.wiki.fextralife.com/Destruction+Staff+Skills
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Ok, my PvE mDk runs 5 BSW, 5 Julianos and Skoria Monster set.

    I run Sword and Shield on my main dps bar, and with self-buffs and the BSW proc, my Spell Power hits 3.2k, all purple gear. My back bar is a Shock Staff, and I lose 298 Spell power because I lose the Juliano's proc once I lose the shield, but this bar has the Ele Drain, Igneous Weapons, and such so I really don't lose any dps minus Elemental Blockade, but a 2.9k SP blockade vs a 3.2k SP blockade is very negligible, lol.

    You will definitely get a little more Spell Power with Rattlecage, but what you lose is far more valuable. Light Armor gives you such an advantage in PvE play. If you go heavy, you will notice a HUGE difference, as your dps will actually drop.

    Good luck on the build though, and don't let the forums fool you... try it for yourself. The fun in an MMO is learning as you go and sharing the cool stuff... good or bad, cool is still cool, lol.

    Later.

    Does seem like a good build for a mix of Tank / DPS I did try to find a viable DPS Tank but most builds i found were outdated so i gave up on that and went back to full DPS instead.

    I ended up settling for the Alcast MagDK build as recommended by @Asardes but with a couple things changed around to suite my play style.

    I'm not fully golden for gear and enchants yet but my spell power works out at 6.7K and as long as i dont get lazy and remember to keep spell shield up i seem to survive pretty well while keeping the damage up.

    The things i did different:

    Infused Lightening Staff restore magicka enchant
    Dampen Magic instead of Harness as i get a bigger shield (though i'm considering swapping back to Harness for sustain purposes).

    Also @Asardes whats your stance on Vamp? I tried running with and without and the increase to regen seems to be minimal, or at least not big enough to warrant the extra fire damage taken anyway.
    Edited by Cybercore_Death on September 6, 2017 10:06AM
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Ok, my PvE mDk runs 5 BSW, 5 Julianos and Skoria Monster set.

    I run Sword and Shield on my main dps bar, and with self-buffs and the BSW proc, my Spell Power hits 3.2k, all purple gear. My back bar is a Shock Staff, and I lose 298 Spell power because I lose the Juliano's proc once I lose the shield, but this bar has the Ele Drain, Igneous Weapons, and such so I really don't lose any dps minus Elemental Blockade, but a 2.9k SP blockade vs a 3.2k SP blockade is very negligible, lol.

    You will definitely get a little more Spell Power with Rattlecage, but what you lose is far more valuable. Light Armor gives you such an advantage in PvE play. If you go heavy, you will notice a HUGE difference, as your dps will actually drop.

    Good luck on the build though, and don't let the forums fool you... try it for yourself. The fun in an MMO is learning as you go and sharing the cool stuff... good or bad, cool is still cool, lol.

    Later.

    Does seem like a good build for a mix of Tank / DPS I did try to find a viable DPS Tank but most builds i found were outdated so i gave up on that and went back to full DPS instead.

    I ended up settling for the Alcast MagDK build as recommended by @Asardes but with a couple things changed around to suite my play style.

    I'm not fully golden for gear and enchants yet but my spell power works out at 6.7K and as long as i dont get lazy and remember to keep spell shield up i seem to survive pretty well while keeping the damage up.

    The things i did different:

    Infused Lightening Staff restore magicka enchant
    Dampen Magic instead of Harness as i get a bigger shield (though i'm considering swapping back to Harness for sustain purposes).

    Also @Asardes whats your stance on Vamp? I tried running with and without and the increase to regen seems to be minimal, or at least not big enough to warrant the extra fire damage taken anyway.

    Vampire provides a percentage of recovery. If you are running with low base recovery then it won't help you much - Supernatural Recovery provides 10% stamina and magicka recovery. Under 1K you won't really notice it, and heavy attacking and group support are more effective at getting magika back. One advantage of high stages is that you are harder to "execute" - Undeath passive. But if you are hit by something that's nearly one shot it won't help you much. The vampire fire vulnerability are somewhat smaller if you are a Dark Elf DK because the former gives you fire resistance specifically and the latter spell resistance.

    Dampen magicka has a slightly higher tool tip, but that's deceptive. Harness refunds much of it's cost if you are getting hit by magic/elemental damage, which is dominant in PvE; most physical attacks can be blocked but ground AoE/DoTs in trials and dungeons are mostly fire or other magical type. People usually pick dampen only for PvP since the shields are halved by battle spirit and the damage is physical in 50% or more fights and it won't refund anything - many PvP players are stamina. Also in PvP vampire really comes in handy due to resistance bonuses and especially mist for and bat swarm. Also people tend to play with higher base recovery, between 1.6-2K+ so the recovery bonus really becomes important.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • aagobbo
    aagobbo
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    I play PvP almost exclusively but I'll put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.

    I'm very curious about it. Can you tell us more info about it?
  • CGPsaint
    CGPsaint
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    Front bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph

    Back Bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph


    The grind for these staves alone, makes this a futile endeavor. I've run VoM hundreds of times (easily one of my favorite dungeons) and have never had an inferno staff drop. I could put together dozens of armor sets, but alas, no inferno staves.

  • Cybercore_Death
    Cybercore_Death
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    CGPsaint wrote: »
    Front bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph

    Back Bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph


    The grind for these staves alone, makes this a futile endeavor. I've run VoM hundreds of times (easily one of my favorite dungeons) and have never had an inferno staff drop. I could put together dozens of armor sets, but alas, no inferno staves.

    In all honestly i'm expecting as much. I spent over 6 months grinding CoA1 for the lats piece of BSW i needed and never got it so raged, changed to a StamDK and destroyed all the gear i had..... second time i've done that lol but i've learnt my lesson now at least.

    If i do ever manage to get the theorycraft together i'll share some results, however i anticipate a long wait ahead...
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    ✭✭✭✭
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason

    Have you gotten the passive Metal Extraction / Unraveling / Wood Extraction? That improves not only the chance of getting tempers trough refining, but also getting tempers, trait and style stones when deconstructing gear. Ex.
    Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.

    I get the temper back ~60% of the time. And that's not just RNG since it seems to be pretty constant.
    Edited by Asardes on September 7, 2017 3:19PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • WatchYourSixx
    WatchYourSixx
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason

    Have you gotten the passive Metal Extraction / Unraveling / Wood Extraction? That improves not only the chance of getting tempers trough refining, but also getting tempers, trait and style stones when deconstructing gear. Ex.
    Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.

    I get the temper back ~60% of the time. And that's not just RNG since it seems to be pretty constant.

    Damn 60% of the time? I've had the Max passives for over a two years and never seen that high of a return in any given sitting.

    Wtb your luck

    Edit: just realized you didn't mean tempering alloy, just tempers in general.

    Id say it's higher than 60% then if you are counting any quality.
    Edited by WatchYourSixx on September 7, 2017 7:13PM
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason

    Have you gotten the passive Metal Extraction / Unraveling / Wood Extraction? That improves not only the chance of getting tempers trough refining, but also getting tempers, trait and style stones when deconstructing gear. Ex.
    Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.

    I get the temper back ~60% of the time. And that's not just RNG since it seems to be pretty constant.

    Damn 60% of the time? I've had the Max passives for over a two years and never seen that high of a return in any given sitting.

    Wtb your luck

    Edit: just realized you didn't mean tempering alloy, just tempers in general.

    Id say it's higher than 60% then if you are counting any quality.

    I think it's the same for all tempers for deconstructing. Only when refining does it decreases with the quality of the temper. On average a stack of raw material produces about one gold temper when refined. Actually I think most of those I have come from daily crafting writs, not refining.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason

    Have you gotten the passive Metal Extraction / Unraveling / Wood Extraction? That improves not only the chance of getting tempers trough refining, but also getting tempers, trait and style stones when deconstructing gear. Ex.
    Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.

    I get the temper back ~60% of the time. And that's not just RNG since it seems to be pretty constant.

    Damn 60% of the time? I've had the Max passives for over a two years and never seen that high of a return in any given sitting.

    Wtb your luck

    Edit: just realized you didn't mean tempering alloy, just tempers in general.

    Id say it's higher than 60% then if you are counting any quality.

    I think it's the same for all tempers for deconstructing. Only when refining does it decreases with the quality of the temper. On average a stack of raw material produces about one gold temper when refined. Actually I think most of those I have come from daily crafting writs, not refining.

    I've had those passives for over a year and I can hand on heart say my return is way less than 60% for them. I would love it to be higher. Wouldn't cost me as much for upgrading gear then lol

    Same with making gold. I struggle on that front because the stuff I sell that's "desirable" or "high value" doesn't seem to shift when I list em on guild stores. I make enough but wouldn't mind a little more lol
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • CGPsaint
    CGPsaint
    ✭✭✭✭✭
    ✭✭
    CGPsaint wrote: »
    Front bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph

    Back Bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph


    The grind for these staves alone, makes this a futile endeavor. I've run VoM hundreds of times (easily one of my favorite dungeons) and have never had an inferno staff drop. I could put together dozens of armor sets, but alas, no inferno staves.

    In all honestly i'm expecting as much. I spent over 6 months grinding CoA1 for the lats piece of BSW i needed and never got it so raged, changed to a StamDK and destroyed all the gear i had..... second time i've done that lol but i've learnt my lesson now at least.

    If i do ever manage to get the theorycraft together i'll share some results, however i anticipate a long wait ahead...

    On the bright side, with the ability to re-trait on the horizon, maybe this will be more doable. Guess it's time to start grinding again to see about getting a couple of inferno/lightning staves.
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    CGPsaint wrote: »
    CGPsaint wrote: »
    Front bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph

    Back Bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph


    The grind for these staves alone, makes this a futile endeavor. I've run VoM hundreds of times (easily one of my favorite dungeons) and have never had an inferno staff drop. I could put together dozens of armor sets, but alas, no inferno staves.

    In all honestly i'm expecting as much. I spent over 6 months grinding CoA1 for the lats piece of BSW i needed and never got it so raged, changed to a StamDK and destroyed all the gear i had..... second time i've done that lol but i've learnt my lesson now at least.

    If i do ever manage to get the theorycraft together i'll share some results, however i anticipate a long wait ahead...

    On the bright side, with the ability to re-trait on the horizon, maybe this will be more doable. Guess it's time to start grinding again to see about getting a couple of inferno/lightning staves.

    Good point actually. I'd put that to the back of my mind. I'm hoping ZoS does s good job with this year and doesn't make it like the £50 motif or £80 house...
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason

    Have you gotten the passive Metal Extraction / Unraveling / Wood Extraction? That improves not only the chance of getting tempers trough refining, but also getting tempers, trait and style stones when deconstructing gear. Ex.
    Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.

    I get the temper back ~60% of the time. And that's not just RNG since it seems to be pretty constant.

    Damn 60% of the time? I've had the Max passives for over a two years and never seen that high of a return in any given sitting.

    Wtb your luck

    Edit: just realized you didn't mean tempering alloy, just tempers in general.

    Id say it's higher than 60% then if you are counting any quality.

    I think it's the same for all tempers for deconstructing. Only when refining does it decreases with the quality of the temper. On average a stack of raw material produces about one gold temper when refined. Actually I think most of those I have come from daily crafting writs, not refining.

    I've had those passives for over a year and I can hand on heart say my return is way less than 60% for them. I would love it to be higher. Wouldn't cost me as much for upgrading gear then lol

    Same with making gold. I struggle on that front because the stuff I sell that's "desirable" or "high value" doesn't seem to shift when I list em on guild stores. I make enough but wouldn't mind a little more lol

    To be honest, with a single notable exception, I've never farmed gold or stuff to sell ever in this game; I almost exclusively sell the surplus. The only financial pressure I've felt was in the first 5-6 months of playing because I needed to fully upgrade the bank and the inventory of my 4 oldest characters but after that it just kept piling; I've upgraded another 10 characters backpack & riding skills - still training the latest 5 but the money have been set aside already. I hardly need to buy anything and I just end up selling all those surplus green/blue/purple tempers I get from trash gear. The only major purchases I've made were the missing motifs before Homestead so I can max out the chance of getting master writs. Those were around ~2.8M, but I've recouped the sum right after the patch when I farmed Mazzatun and Silken Ring pages until I completed them; I've also ended up selling a lot of already learned ones too, and that was the exception I was talking about. With up to 9 vet HM vRoM/vCoS runs a day I was selling close to 1M a week but I got bored and stopped doing it shortly after I completed my books. By that time I had probably made 4-5M and the prices were tapering off. It's not really profitable to spend ~20-25m in the same dungeon for a motif that sells for 30K instead of 60K+. Now it's probably way less since they put it in Crown Store.

    Since I have the craft bag I don't even bother selling mats until the 2nd stack forms and I've dropped 2/4 trade guilds since I don't need that many slots anymore - I was selling in smaller stacks, usually 50 to keep the bank from choking. I've never sold any gold ones, due to the fact you need 8 for a 100% upgrade chance, but not bought any. I rarely upgrade gear to gold, only when I'm convinced it's the ideal trait and it's a good set. One of the things that keeps me in a positive trend in the long run is simply not wasting stuff; tempers and other mats just pile up faster than I use them up from hirelings, daily crafting writs and refining, especially when I make the time to collect the surveys. I really don't understand how people struggle with making money. In almost every game I play I end up with more gold and other stuff than I can ever use by simply doing similar things. As for making money on guild stores you don't really need to sell expensive stuff. Just list them at MM price -5% and they will sell quite fast. In fact on some guild stores I ended up selling hundreds of items a week just by listing low value but desirable stuff like intricate woodworking/blacksmithing/clothier items and white/green glyphs from overland/dungeon drops and daily craft writs. With fewer guilds and new chars I don't sell the glyphs anymore, but decon them to level enchanting on the lowbies. I now mostly sell crafted stuff: gold glyphs, potions, foods, consumables in general have a pretty high added value and sell fast on guild stores. For example I've sold a stack Essence of Spell Power pots for 17K and 4 legendary Truly Superb Glyph of Stamina on a guild store for 4.5K gold each on a guild store yesterday. The margin those vs. selling the mats separately is 10-15%. People will just buy them fast, rather than craft themselves.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    Farming armor is easy. I've never had problems procuring enough divines pieces for a build, even just running the pledges. And I've shared or deconned many pieces with ideal traits in the process. Most people I've heard of farming dungeons for months were after weapons which have a much smaller chance of dropping since they are mixed in with jewelry and only drop reliably from the end boss. For CoA specifically I have not one but two complete BSW armor sets (7p), one in divines the other in impenetrable, a generic jewelry set and two inferno staves, one precise the other charged. I also kept a full Sunderflame set from the same dungeon, less chest, but including a sharp dagger, sharp axe and precise axe. I will probably retrait them next patch. I have 4 characters that just keep gear, all of it in ideal traits, obtained mostly by running the pledges so, with a few exceptions, I'm prepared to do pretty much any META build. The only gear that I'm missing is TFS from VO since people ran that trial rarely and oddly I've only gotten VO/IA/Yokeda from there when I ran it, as well as the vMoL and vHoF sets because I've never completed those trials. Also missing Master bow since I didn't run vDSA that much. I'm currently just doing vMA since I left that one wait for a long time. When I come back to group play I will join guilds to complete the remaining ones. As a general rule I only run veteran content finding normal to be boring; I sometimes run normal dungeons solo with chars to get used to chars before I bring them to vMA.

    I find the RNG in this game quite curious. I myself have never had much luck with it in general. My BSW woes being a good example. Seems to happen when trying to farm other sets as well including overland ones. I struggle to get the drops i need and either have to resort to buying them or just looking for an alternate set to bridge the gap. Hence going for Silks of The Sun for my MagDK instead of BSW this time around.

    Yet, like yourself, i've read and spoke to people who have no issues with the drop rates. Spoke to a guy not so long back about his StamSorc build as he melted bosses in Vet Dungeons with it and he was saying he did a run on a trial and got all 5 VO pieces in 1 run, including 2 sharp daggers. Yet i cant seem to get a break lol

    Well I pretty much ran all pledges daily from about November 2015 to March 2017. Dungeon sets only came about in October 2016 with One Tamriel. So still about 4-5 months of daily pledges, sometimes on multiple characters. They didn't like fall out of the sky in my bank. I've made lots of money from the tempers recovered by deconning the trash traits :)

    Some people have all the luck haha

    I dont even get that many tempers from deconstructing.... RNGesus is not my friend for some reason

    Have you gotten the passive Metal Extraction / Unraveling / Wood Extraction? That improves not only the chance of getting tempers trough refining, but also getting tempers, trait and style stones when deconstructing gear. Ex.
    Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.

    I get the temper back ~60% of the time. And that's not just RNG since it seems to be pretty constant.

    Damn 60% of the time? I've had the Max passives for over a two years and never seen that high of a return in any given sitting.

    Wtb your luck

    Edit: just realized you didn't mean tempering alloy, just tempers in general.

    Id say it's higher than 60% then if you are counting any quality.

    I think it's the same for all tempers for deconstructing. Only when refining does it decreases with the quality of the temper. On average a stack of raw material produces about one gold temper when refined. Actually I think most of those I have come from daily crafting writs, not refining.

    I've had those passives for over a year and I can hand on heart say my return is way less than 60% for them. I would love it to be higher. Wouldn't cost me as much for upgrading gear then lol

    Same with making gold. I struggle on that front because the stuff I sell that's "desirable" or "high value" doesn't seem to shift when I list em on guild stores. I make enough but wouldn't mind a little more lol

    To be honest, with a single notable exception, I've never farmed gold or stuff to sell ever in this game; I almost exclusively sell the surplus. The only financial pressure I've felt was in the first 5-6 months of playing because I needed to fully upgrade the bank and the inventory of my 4 oldest characters but after that it just kept piling; I've upgraded another 10 characters backpack & riding skills - still training the latest 5 but the money have been set aside already. I hardly need to buy anything and I just end up selling all those surplus green/blue/purple tempers I get from trash gear. The only major purchases I've made were the missing motifs before Homestead so I can max out the chance of getting master writs. Those were around ~2.8M, but I've recouped the sum right after the patch when I farmed Mazzatun and Silken Ring pages until I completed them; I've also ended up selling a lot of already learned ones too, and that was the exception I was talking about. With up to 9 vet HM vRoM/vCoS runs a day I was selling close to 1M a week but I got bored and stopped doing it shortly after I completed my books. By that time I had probably made 4-5M and the prices were tapering off. It's not really profitable to spend ~20-25m in the same dungeon for a motif that sells for 30K instead of 60K+. Now it's probably way less since they put it in Crown Store.

    Since I have the craft bag I don't even bother selling mats until the 2nd stack forms and I've dropped 2/4 trade guilds since I don't need that many slots anymore - I was selling in smaller stacks, usually 50 to keep the bank from choking. I've never sold any gold ones, due to the fact you need 8 for a 100% upgrade chance, but not bought any. I rarely upgrade gear to gold, only when I'm convinced it's the ideal trait and it's a good set. One of the things that keeps me in a positive trend in the long run is simply not wasting stuff; tempers and other mats just pile up faster than I use them up from hirelings, daily crafting writs and refining, especially when I make the time to collect the surveys. I really don't understand how people struggle with making money. In almost every game I play I end up with more gold and other stuff than I can ever use by simply doing similar things. As for making money on guild stores you don't really need to sell expensive stuff. Just list them at MM price -5% and they will sell quite fast. In fact on some guild stores I ended up selling hundreds of items a week just by listing low value but desirable stuff like intricate woodworking/blacksmithing/clothier items and white/green glyphs from overland/dungeon drops and daily craft writs. With fewer guilds and new chars I don't sell the glyphs anymore, but decon them to level enchanting on the lowbies. I now mostly sell crafted stuff: gold glyphs, potions, foods, consumables in general have a pretty high added value and sell fast on guild stores. For example I've sold a stack Essence of Spell Power pots for 17K and 4 legendary Truly Superb Glyph of Stamina on a guild store for 4.5K gold each on a guild store yesterday. The margin those vs. selling the mats separately is 10-15%. People will just buy them fast, rather than craft themselves.

    Realised i never replied to you on this.

    Thanks for the details on how you do it. Its helped me to get a little capital behind me to gold the gear i intended on keeping.

    Also a massive thankyou to for the help with gear and explanations on mechanics for the game. I'm now in a positions where i have a full gold build (minus neck and rings) and my damage is in a good place right now. Decided to sack off the theory build i was looking at as after crunching the numbers vs what i have now it wouldn't work out well at all.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    @Asardes I hope you’re well. If you wouldn’t mind could you go through your StamDK 2H setup, gear, skills, CP and rotation? Given the news of the potential demise of the MagDK I’m going to respec to Stam but fancied a 2H build as opposed to DW.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    ✭✭✭✭
    2H is bad for sustained DPS. The only thing it's good at is survivability and burst damage, but that build works almost on any class with few changes.

    I run 5/4 VO w Maelstrom backbar 5 Hunding 1 Velidreth. Ideally it would be 5 VO 5 Hunding Asylum 2H / Maelstrom bow but I didn't have time to farm that yet.

    Skills:
    Reverse Slice | Venom Claw | Brawler | Rally | Camouflaged Hunter || Flawless Dawnbreaker
    Poison Injection | Endless Hail | Rearming Trap | Resolving Vigor | Molten Armaments || Corrosive Armor

    Rotation is basically all 3 DPS backbar skills with LA in between and HA into venom claw HA into Brawler 2x then repeat. In execute replace brawler with reverse slice.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    2H is bad for sustained DPS. The only thing it's good at is survivability and burst damage, but that build works almost on any class with few changes.

    I run 5/4 VO w Maelstrom backbar 5 Hunding 1 Velidreth. Ideally it would be 5 VO 5 Hunding Asylum 2H / Maelstrom bow but I didn't have time to farm that yet.

    Skills:
    Reverse Slice | Venom Claw | Brawler | Rally | Camouflaged Hunter || Flawless Dawnbreaker
    Poison Injection | Endless Hail | Rearming Trap | Resolving Vigor | Molten Armaments || Corrosive Armor

    Rotation is basically all 3 DPS backbar skills with LA in between and HA into venom claw HA into Brawler 2x then repeat. In execute replace brawler with reverse slice.

    Awesome man thankyou. I remember you saying about running vMA on your 2H DK so figured i would give it a go and see how I got on. I was thinking of running either 5 Hundings and Spriggans with 1 piece Selenes / Vel / Kena or swapping Spriggans our for Sunderflame instead as I don’t have any VO / TFS gear yet. Haven’t really seen any specific builds running Sunder but I’ve read a few positive things for it. What would be your recommendation if you don’t mind me asking?
    Edited by Cybercore_Death on February 2, 2018 12:04PM
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    ✭✭✭✭
    Sunderflame is good for group play but it doesn't really fit with 2H. Ideally you should run 2 daggers on front bar, and 3 jewels or armor pieces from another set such as Hunding, VO etc. with a monster set. VO is ideal for solo because it helps you sustain.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Sunderflame is good for group play but it doesn't really fit with 2H. Ideally you should run 2 daggers on front bar, and 3 jewels or armor pieces from another set such as Hunding, VO etc. with a monster set. VO is ideal for solo because it helps you sustain.

    Managed to farm enough sunder to have 5 Sunder plus the 5 Hundings I had and 2 piece Selenes (head is in infused sadly). Also have 5 Spriggans as an alt.

    The daggers are in Hundings so I lose the bonus when I bar swap which is a problem unless I run the Sunder 2H and Bow (but then I drop 1 piece monster set
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    ✭✭✭✭
    Better run 5 Spriggans on body and 5 Hunding's (front bar daggers) w Velidreth or Spawn of Mephala. Selene isn't that good on DK.
    Edited by Asardes on February 3, 2018 12:54PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Better run 5 Spriggans on body and 5 Hunding's (front bar daggers) w Velidreth or Spawn of Mephala. Selene isn't that good on DK.

    Didn’t realise that. I like fact it hits like a truck and procs fairly often but I’ll work on sorting the others. Out of the two does one perform better then the other? Or is it more a situational thing?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Selene is pure single target and does physical damage whilst DK has more synergies with poison damage. Also the 1p bonus doesn't favor a heavy attack build, because those scale mostly on weapon damage, which Velidreth has. Also Mephala has 1p maximum stamina but at least you can have it constantly proc, it snares, and deals damage to multiple enemies. So Selene would be better on Stam Sorc (can proc Implosion), Stam Templar (PotL scales purely on maximum stamina). Not that there's much difference between those 3, 0.5% DPS. Just do vMA with whatever class suits you and get that bow, because that will add 2x what any monster set adds to your DPS.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Selene is pure single target and does physical damage whilst DK has more synergies with poison damage. Also the 1p bonus doesn't favor a heavy attack build, because those scale mostly on weapon damage, which Velidreth has. Also Mephala has 1p maximum stamina but at least you can have it constantly proc, it snares, and deals damage to multiple enemies. So Selene would be better on Stam Sorc (can proc Implosion), Stam Templar (PotL scales purely on maximum stamina). Not that there's much difference between those 3, 0.5% DPS. Just do vMA with whatever class suits you and get that bow, because that will add 2x what any monster set adds to your DPS.

    Awesome. Thankyou for the info as always. Taking some adjusting to Stam after playing Mag for so long. Wanted to make sure I was going in the right direction with it all.

    vMA is my next step now I know what sets I need to be utilising, thankyou :-)

    Still gutted about the potential final nail in the MagDK next patch. Hoping someone can put something viable together but not holding out.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Still, Mag DK is probably easier in vMA than stam DK since it has 2 readily available self heals and shield. Don't rush to swap on stamina because someone said so. Unless you plan on running trials for score Mag DK will be fine after the patch too. For solo and casual trial runs doesn't really make any difference. You'll just have to do an extra HA in your rotation and that's about it.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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