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Theory Crafting - MagDK - Raw Spell Damage Build

Cybercore_Death
Cybercore_Death
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TL:DR - I started as a MagDK (Dunmer), changed to a StamDK (Khajiit) and then to a Tank (Argonian) and now i wanna go back to a MagDK.

My aim with this is to try and create a build that doesnt follow the same BSW / Julianos / Silks of Sun / Willpower / vMA weapons etc as that seems to be the general build style when you look online.

I want to have enough health and magicka to stay alive and not worry about running low so i did a little reading on sets and what benefits they have for comparison and would like to get some feedback / advice from the community on if i'm going in the right direction or if i'm completely off the mark and need to go back to the drawing board again.

As always there will be a grind involved for the sets in question but i'm looking at a Rattlecage and Treasure Hunter combo with a 1 piece monster set to fill the void until i can get hold of some vMA staves.

My math may be a little off but between the two sets i've worked out you'll get the following stats:

Health - 1206

Magicka - 1096

Spell Critical - 4690 (833 Slimecraw, 3857 Rattlecage)

Spell Damage - 529 (358 Rattlecage plus the 20% making 429 increase and 100 Treasure Hunter)

Gear setup i was thinking along the following:

Front bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph

Back Bar - Rattle Cage Inferno Staff - Precise / Sharpened / Infused - Fire Damage Glyph

Head - Slimecraw - Divine - Max Magicka Glyph - Heavy (Could also swap for medium to take advantage of 5-1-1)

Chest - Rattlecage - Divine - Max Magicka Glyph - Heavy

Shoulders - Treasure Hunter - Divine - Max Magicka Glyph - Light

Waist - Treasure Hunter - Divine - Max Magicka Glyph - Light

Hands - Treasure Hunter - Divine - Max Magicka Glyph - Light

Legs - Treasure Hunter - Divine - Max Magicka Glyph - Light

Feet - Treasure Hunter - Divine - Max Magicka Glyph - Light

Neck - Rattlecage - Arcane - Spell Damage Glyph

Ring 1 - Rattlecage - Arcane - Spell Damage Glyph

Ring 2 - Rattlecage - Arcane - Spell Damage Glyph


Race i would be going with Dunmer to further add to the fire damage and possible run Vamp Stage 4 for the regen passives.

I've yet to work out what skills i would use and what CP i would allocate. Once i actually get the gear and change back to a Dunmer i can start and test this properly and see what works the best.

If anyone has already tried this build or a similar one or just has any feedback on where i'm going right / wrong please let me know.

I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Subversus
    Subversus
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    Rattlecage is garbage and a waste of a 5p set. Why do you want to gimp yourself by not running bsw/sun? They're literally made for dks...
  • Cybercore_Death
    Cybercore_Death
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Subversus
    Subversus
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    Simply because 1 bar slot is not worth wasting on a 5p that can give you more sustain or more damage than rattle does.
  • engramz
    engramz
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    I run rattlecage on my templar because it allows me to use trash pots and still have major sorcery. I wouldn't run it on a dk tho, and it doesn't provide any spell crit.
    Edited by engramz on September 1, 2017 2:51PM
  • Cybercore_Death
    Cybercore_Death
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    I havent dont the math for Sun properly but for BSW i worked based on the 12 second rule it uses.

    BSW
    129 + 525 per second for 8 seconds

    129 x 12 = 1548
    525 x 8 = 4200
    1558 + 4200 = 5748
    5748 / 12 = 479 average spell damage boost over the 12 second period.

    Where as the Rattlecage is a perm 529 (poss higher as i'm not sure if the 20% goes off just the Rattlecage bonus or your spell damage over all).
    Edited by Cybercore_Death on September 1, 2017 3:34PM
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
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    engramz wrote: »
    I run rattlecage on my templar because it allows me to use trash pots and still have major sorcery. I wouldn't run it on a dk tho, and it doesn't provide any spell crit.

    Thats why i would run Treasure Hunter to cover spell crit.

    Running divines on all the gear but not sure whether to go for Theif of not. Again, would need to test and see what i can get as base damage.

    If either of you guys have any setup advise for DK it would be appreciated.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • engramz
    engramz
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    ^ Only mentioned the lack of spell crit because your in the OP it says "Spell Critical - 4690 (833 Slimecraw, 3857 Rattlecage)".

    Rattlecage gets no love because there are alternative sources for major sorcery and apart from that the 5-piece only provides an additional 100 spell damage.
  • Cybercore_Death
    Cybercore_Death
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    engramz wrote: »
    ^ Only mentioned the lack of spell crit because your in the OP it says "Spell Critical - 4690 (833 Slimecraw, 3857 Rattlecage)".

    Rattlecage gets no love because there are alternative sources for major sorcery and apart from that the 5-piece only provides an additional 100 spell damage.

    What would you advise instead? I'm open to suggestion
    Edited by Cybercore_Death on September 1, 2017 3:24PM
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • engramz
    engramz
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    I'm not sure how to advise you since you've said you want to try something different from the regular BSW, Sun, Julianos etc. I'm also not sure what content/playstyle you are aiming for. PVE, PVP, group or solo? There's probably not much I can suggest that you haven't already seen online anyway.

    It's good that you're looking to come up with your own build. Provided you already have the gear just try stuff out. If you need to buy it or farm it then yeah, it becomes a bit more problematic I grant you.
  • aagobbo
    aagobbo
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    As a DK, molten armaments and inner light covers major prophecy and sorcery. I'm using 5 mother sorrow + 5 julianos + monster set that gives me Magicka, I think I'll try molag that gives me spell damage. This build gives me 40k Magicka, something like 2700 or 2900 spell damage (I can't remember now the right number) self buffed and around 65%crit. And, very important, spell penetration. Using 5 heavy you lose the concentration bonus from 5 light. Rattlecage is more useful to PvP where you will look for defensive numbers.
  • Cybercore_Death
    Cybercore_Death
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    engramz wrote: »
    I'm not sure how to advise you since you've said you want to try something different from the regular BSW, Sun, Julianos etc. I'm also not sure what content/playstyle you are aiming for. PVE, PVP, group or solo? There's probably not much I can suggest that you haven't already seen online anyway.

    It's good that you're looking to come up with your own build. Provided you already have the gear just try stuff out. If you need to buy it or farm it then yeah, it becomes a bit more problematic I grant you.

    I should have specified that, it will be for PvP content specifically.

    I don't have the gear yet, and RNGesus is generally not on my side (i spent 6 months solid grinding for BSW before i changed previously and it just wouldn't drop what i needed).

    I imagine my play style will be mainly long range dots with a few close range attacks (Burning Embers as an example).

    Do you happen to know how Rattlecage is calculated? I assumed it would be calculated on its own spell damage rating but i'm unsure. I also realised that Rattlecage will only drop healthy neck and rings but hopefully that would work in my favour.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • engramz
    engramz
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    The major sorcery from rattlecage will provide a 20% buff to all your spell damage (not just it's own). You can get rattlecage jewelry in arcane but only from the first boss in Vaults of Madness (the ghost boss).

    I am not up to date with PVP unfortunately but I like the look of Blob's new build as shown in this video. It might give you a few more ideas:

    https://www.youtube.com/watch?v=mU1VtxzV3ag
  • Cybercore_Death
    Cybercore_Death
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    engramz wrote: »
    The major sorcery from rattlecage will provide a 20% buff to all your spell damage (not just it's own). You can get rattlecage jewelry in arcane but only from the first boss in Vaults of Madness (the ghost boss).

    Thats good to know for Rattlecage both on the jewelry front and the way the 20% works. Appreciate that, thankyou.

    I am not up to date with PVP unfortunately but I like the look of Blob's new build as shown in this video. It might give you a few more ideas:

    https://www.youtube.com/watch?v=mU1VtxzV3ag

    I actually meant to put PvE instead of PvP. My bad on that one, but i have bookmarked this video as it gives me some good ideas for when i do roll into that territory. I've tried a could times never had a build sufficient enough to carry me on my own (all in good time as they say though).
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    Rattlecage is a waste for PvE in general, especially on classes that get major sorcery from their own skills. On DK you will be running molten armaments anyway not only for that but also for the bonus to heavy attacks. Same story with treasure hunter as you will be running inner light or flames of oblivion anyway since the former gives you 7% max magicka and the latter a DoT. I deconned both sets as soon as I got any piece for those reasons.

    Any combo of 5p Julianos, Infallible Aether, Burning Spellweave even Elegant with Maelstrom shock backbar for the off balance to proc whip and inferno from one of those sets front, capped with 1p Iceheart or Kena would work well. If you run Whichmother's Brew you can run sun to offset the lower health. Stacking only spell damage without any crit would work well in PvP where people wear impenetrable but makes little sense in PvE where mobs have none.

    For PvP running a sustain set instead of a damage one and 1H+S on one bar is recommended. And all impenetrable of course. Desert Rose is quite good on DK, but Seducer, Alteration Mastery and even Lich can work well too.
    Edited by Asardes on September 1, 2017 4:37PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
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    Asardes wrote: »
    Rattlecage is a waste for PvE in general, especially on classes that get major sorcery from their own skills. On DK you will be running molten armaments anyway not only for that but also for the bonus to heavy attacks. Same story with treasure hunter as you will be running inner light or flames of oblivion anyway since the former gives you 7% max magicka and the latter a DoT. I deconned both sets as soon as I got any piece for those reasons.

    Any combo of 5p Julianos, Infallible Aether, Burning Spellweave even Elegant with Maelstrom shock backbar for the off balance to proc whip and inferno from one of those sets front, capped with 1p Iceheart or Kena would work well. If you run Whichmother's Brew you can run sun to offset the lower health. Stacking only spell damage without any crit would work well in PvP where people wear impenetrable but makes little sense in PvE where mobs have none.

    For PvP running a sustain set instead of a damage one and 1H+S on one bar is recommended. And all impenetrable of course. Desert Rose is quite good on DK, but Seducer, Alteration Mastery and even Lich can work well too.

    I really appreciate your input on this man. This is the kinda info I'm looking for. Ideally I wanna make a build that can dish the damage hence looking to max out spell Damage and crit as much as possible.


    Couple things I'm unsure on if you could help. I'm lead to believe that Max Magicka also impacts spell Damage, but I've read conflicting articles saying it does and doesn't. The other things is with caps. If I were to get the max possible spell and crit and then add skills that also increased both would they stack on top or is there a cap you got that would negate the extra increase? Again I've read conflicting info
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • WillhelmBlack
    WillhelmBlack
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    I play PvP almost exclusively but I'll put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.
    Edited by WillhelmBlack on September 1, 2017 5:46PM
    PC EU
  • Cybercore_Death
    Cybercore_Death
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.

    Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • WillhelmBlack
    WillhelmBlack
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.

    Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?

    Dunmer ofc ;)
    PC EU
  • Cybercore_Death
    Cybercore_Death
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.

    Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?

    Dunmer ofc ;)

    I had a feeling you were gonna say that. Would you mind updating us on the results once tested? If it works out I may be coming to you for a little more info haha
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
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    This is why i've put it to the forums.

    I did the math and the raw spell damage and crit adds up.

    Any reason that Rattlecage is a waste, from your own experience?

    Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.

    Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?

    Dunmer ofc ;)

    Forgot to ask, is this a PvE or PvP build?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    The way this game works is that skills scale by a variable you can call "effective spell or weapon power". It's roughly equal to spell or weapon damage + maximum magicka or stamina / 10.5. It's either one or the other based on the resource that skill consumes. A magicka skill will be based off effective spell power, a stamina one will be based off effective weapon power. For light and heavy attacks the weight of the max resource pool is roughly 1/4 what it is for actual skills. That means staff heavy and light attacks will mostly scale off spell damage and for bow and melee weapons off weapon damage.

    For example if you have 3.3k spell damage and 42K magicka you can say you have 7.3K effective spell power. So sets that also give you max magicka are not useless. Even if you do a lot of heavy attacks they won't be more than 15, maybe 20% of your DPS. Also having a bigger magicka pool means you can manage it better. Critical chance affects all your skill including heavy and light attacks. By default you will do 1.5x the damage but that can be increased with CP in Elfborn, running trap or getting synergies from a healer running twilight (minor force) and the tank/healer running horn (major force). With those buffs up you can do 1.7x damage. That's why you should stack crit if you do trials.

    You can also not stack buffs of the same type. For example major sorcery from Rattlecage will not stack with that from molten armaments, neither major prophecy from inner light or flames of oblivion with that from Treasure Hunter. But minor stacks with major. For example a sorc in your group will give you minor prophecy if he throws frags, and a templar minor sorcery when he casts reflective light.
    Edited by Asardes on September 1, 2017 6:56PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Rattlecage is considered a "noob" set at endgame. You really can't take anyone seriously if they are running that. If you aren't max CP and aren't trying to do Vet Trials, there's no problem running that set.
  • Cybercore_Death
    Cybercore_Death
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    Asardes wrote: »
    The way this game works is that skills scale by a variable you can call "effective spell or weapon power". It's roughly equal to spell or weapon damage + maximum magicka or stamina / 10.5. It's either one or the other based on the resource that skill consumes. A magicka skill will be based off effective spell power, a stamina one will be based off effective weapon power. For light and heavy attacks the weight of the max resource pool is roughly 1/4 what it is for actual skills. That means staff heavy and light attacks will mostly scale off spell damage and for bow and melee weapons off weapon damage.

    For example if you have 3.3k spell damage and 42K magicka you can say you have 7.3K effective spell power. So sets that also give you max magicka are not useless. Even if you do a lot of heavy attacks they won't be more than 15, maybe 20% of your DPS. Also having a bigger magicka pool means you can manage it better. Critical chance affects all your skill including heavy and light attacks. By default you will do 1.5x the damage but that can be increased with CP in Elfborn, running trap or getting synergies from a healer running twilight (minor force) and the tank/healer running horn (major force). With those buffs up you can do 1.7x damage. That's why you should stack crit if you do trials.

    You can also not stack buffs of the same type. For example major sorcery from Rattlecage will not stack with that from molten armaments, neither major prophecy from inner light or flames of oblivion with that from Treasure Hunter. But minor stacks with major. For example a sorc in your group will give you minor prophecy if he throws frags, and a templar minor sorcery when he casts reflective light.

    I really appreciate you taking the time to go into detail with this for me. I can't thank you enough.


    Its nice to see the real world example of how it works and it'll definitely help me going forward for set building.


    Do you run / have you run a MagDK and if so what (in your opinion) did you find gave you the most damage overall gear wise?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Cybercore_Death
    Cybercore_Death
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    Rattlecage is considered a "noob" set at endgame. You really can't take anyone seriously if they are running that. If you aren't max CP and aren't trying to do Vet Trials, there's no problem running that set.

    I wasn't actually aware of this tbf, and I appreciate your honestly without ridicule of what I'm trying to achieve.


    Do you or have you run a MagDK and what in your opinion worked best if you did?


    I'm definitely aiming for endgame content now. I've done bits round Craglorn and also some Cadwells gold and most dungeon on Vet (though I actually faired better in a few as a StamDK than I did a MagDK but the majority votes MagDK as best for survivability overall).


    I'm also hearing myself up for vMA as well at some point. Only done norm so far and that was a chore in itself so I'll definitely need some practice
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
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    I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/

    I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.

    I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).

    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/

    I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.

    I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).

    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?

    Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.
    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.
    Edited by Asardes on September 5, 2017 3:03PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/

    I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.

    I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).

    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?

    Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.
    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.

    My apologies. You did mention that earlier up the thread.

    Based on what i have at the moment i'm coming out about 3.8K spell damage. I reckon once i gold the gear and enchants i'll be close the numbers you've quoted (here's hoping).

    Also, do you run any spell power pots at all? Not sure if its me or not or whether they dont stack but if i use a spell pot then molten weapons i get no extra stats from molten weapons (or vice versa). I'm assuming they dont stack in this instance, which i guess would make sense.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/

    I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.

    I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).

    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?

    Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.
    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.

    My apologies. You did mention that earlier up the thread.

    Based on what i have at the moment i'm coming out about 3.8K spell damage. I reckon once i gold the gear and enchants i'll be close the numbers you've quoted (here's hoping).

    Also, do you run any spell power pots at all? Not sure if its me or not or whether they dont stack but if i use a spell pot then molten weapons i get no extra stats from molten weapons (or vice versa). I'm assuming they dont stack in this instance, which i guess would make sense.

    Spell power pots give major sorcery, major prophecy and 7.5K magicka back. As I mentioned earlier in this tread identical bonuses don't stack so if you are already running molten armaments, inner light front bar and flames of oblivion back bar you will get no further benefit from that potion compared to a dropped one except 1.5K magicka every 45s and about 170 gold less in your pocket or 150 gold worth of ingredients in your craft bag. Dropped pots are plentiful and if you run out you can replenish them at 1/10 of the price. So a big no-no IMO.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cybercore_Death
    Cybercore_Death
    ✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    Asardes wrote: »
    I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/

    I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.

    I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).

    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?

    Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.
    Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.

    That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.

    My apologies. You did mention that earlier up the thread.

    Based on what i have at the moment i'm coming out about 3.8K spell damage. I reckon once i gold the gear and enchants i'll be close the numbers you've quoted (here's hoping).

    Also, do you run any spell power pots at all? Not sure if its me or not or whether they dont stack but if i use a spell pot then molten weapons i get no extra stats from molten weapons (or vice versa). I'm assuming they dont stack in this instance, which i guess would make sense.

    Spell power pots give major sorcery, major prophecy and 7.5K magicka back. As I mentioned earlier in this tread identical bonuses don't stack so if you are already running molten armaments, inner light front bar and flames of oblivion back bar you will get no further benefit from that potion compared to a dropped one except 1.5K magicka every 45s and about 170 gold less in your pocket or 150 gold worth of ingredients in your craft bag. Dropped pots are plentiful and if you run out you can replenish them at 1/10 of the price. So a big no-no IMO.

    I thought that might have been the case but thought best to double check rather than assume. So good advice on the drop pots, that should hopefully save me a small fortune going forward.

    Sorry for the mass of questions, it's just nice to have someone who understands the base game mechanics and doesn't mind going through them. It's truly appreciated.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
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