Cybercore_Death wrote: »This is why i've put it to the forums.
I did the math and the raw spell damage and crit adds up.
Any reason that Rattlecage is a waste, from your own experience?
I run rattlecage on my templar because it allows me to use trash pots and still have major sorcery. I wouldn't run it on a dk tho, and it doesn't provide any spell crit.
^ Only mentioned the lack of spell crit because your in the OP it says "Spell Critical - 4690 (833 Slimecraw, 3857 Rattlecage)".
Rattlecage gets no love because there are alternative sources for major sorcery and apart from that the 5-piece only provides an additional 100 spell damage.
I'm not sure how to advise you since you've said you want to try something different from the regular BSW, Sun, Julianos etc. I'm also not sure what content/playstyle you are aiming for. PVE, PVP, group or solo? There's probably not much I can suggest that you haven't already seen online anyway.
It's good that you're looking to come up with your own build. Provided you already have the gear just try stuff out. If you need to buy it or farm it then yeah, it becomes a bit more problematic I grant you.
https://www.youtube.com/watch?v=mU1VtxzV3ag The major sorcery from rattlecage will provide a 20% buff to all your spell damage (not just it's own). You can get rattlecage jewelry in arcane but only from the first boss in Vaults of Madness (the ghost boss).
Thats good to know for Rattlecage both on the jewelry front and the way the 20% works. Appreciate that, thankyou.
I am not up to date with PVP unfortunately but I like the look of Blob's new build as shown in this video. It might give you a few more ideas:https://www.youtube.com/watch?v=mU1VtxzV3ag
Rattlecage is a waste for PvE in general, especially on classes that get major sorcery from their own skills. On DK you will be running molten armaments anyway not only for that but also for the bonus to heavy attacks. Same story with treasure hunter as you will be running inner light or flames of oblivion anyway since the former gives you 7% max magicka and the latter a DoT. I deconned both sets as soon as I got any piece for those reasons.
Any combo of 5p Julianos, Infallible Aether, Burning Spellweave even Elegant with Maelstrom shock backbar for the off balance to proc whip and inferno from one of those sets front, capped with 1p Iceheart or Kena would work well. If you run Whichmother's Brew you can run sun to offset the lower health. Stacking only spell damage without any crit would work well in PvP where people wear impenetrable but makes little sense in PvE where mobs have none.
For PvP running a sustain set instead of a damage one and 1H+S on one bar is recommended. And all impenetrable of course. Desert Rose is quite good on DK, but Seducer, Alteration Mastery and even Lich can work well too.
Cybercore_Death wrote: »This is why i've put it to the forums.
I did the math and the raw spell damage and crit adds up.
Any reason that Rattlecage is a waste, from your own experience?
WillhelmBlack wrote: »Cybercore_Death wrote: »This is why i've put it to the forums.
I did the math and the raw spell damage and crit adds up.
Any reason that Rattlecage is a waste, from your own experience?
Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.
Cybercore_Death wrote: »WillhelmBlack wrote: »Cybercore_Death wrote: »This is why i've put it to the forums.
I did the math and the raw spell damage and crit adds up.
Any reason that Rattlecage is a waste, from your own experience?
Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.
Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?
WillhelmBlack wrote: »Cybercore_Death wrote: »WillhelmBlack wrote: »Cybercore_Death wrote: »This is why i've put it to the forums.
I did the math and the raw spell damage and crit adds up.
Any reason that Rattlecage is a waste, from your own experience?
Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.
Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?
Dunmer ofc
WillhelmBlack wrote: »Cybercore_Death wrote: »WillhelmBlack wrote: »Cybercore_Death wrote: »This is why i've put it to the forums.
I did the math and the raw spell damage and crit adds up.
Any reason that Rattlecage is a waste, from your own experience?
Put it this way, I'm moving from Rattlecage and Desert Rose to Shacklebreaker and Lich AND Willpower because in the end I'll have more of EVERYTHING. 3000 regen, 3000 spell damage, 40k Magicka, 25k Health and 15k Stamina. Seems unbelievable but the gold mats are all bought and the build will be ready by tomorrow.
Is that in a DK build? And would you mind posting some screenshots / results when you're up and running? Sounds like a dream of a build. Also what race are you?
Dunmer ofc
The way this game works is that skills scale by a variable you can call "effective spell or weapon power". It's roughly equal to spell or weapon damage + maximum magicka or stamina / 10.5. It's either one or the other based on the resource that skill consumes. A magicka skill will be based off effective spell power, a stamina one will be based off effective weapon power. For light and heavy attacks the weight of the max resource pool is roughly 1/4 what it is for actual skills. That means staff heavy and light attacks will mostly scale off spell damage and for bow and melee weapons off weapon damage.
For example if you have 3.3k spell damage and 42K magicka you can say you have 7.3K effective spell power. So sets that also give you max magicka are not useless. Even if you do a lot of heavy attacks they won't be more than 15, maybe 20% of your DPS. Also having a bigger magicka pool means you can manage it better. Critical chance affects all your skill including heavy and light attacks. By default you will do 1.5x the damage but that can be increased with CP in Elfborn, running trap or getting synergies from a healer running twilight (minor force) and the tank/healer running horn (major force). With those buffs up you can do 1.7x damage. That's why you should stack crit if you do trials.
You can also not stack buffs of the same type. For example major sorcery from Rattlecage will not stack with that from molten armaments, neither major prophecy from inner light or flames of oblivion with that from Treasure Hunter. But minor stacks with major. For example a sorc in your group will give you minor prophecy if he throws frags, and a templar minor sorcery when he casts reflective light.
s7732425ub17_ESO wrote: »Rattlecage is considered a "noob" set at endgame. You really can't take anyone seriously if they are running that. If you aren't max CP and aren't trying to do Vet Trials, there's no problem running that set.
I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.
https://alcasthq.com/eso-magicka-dragonknight-build-pve/
Cybercore_Death wrote: »I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.
https://alcasthq.com/eso-magicka-dragonknight-build-pve/
I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.
I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).
Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?
Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
Cybercore_Death wrote: »I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.
https://alcasthq.com/eso-magicka-dragonknight-build-pve/
I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.
I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).
Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?
Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.
Cybercore_Death wrote: »Cybercore_Death wrote: »I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.
https://alcasthq.com/eso-magicka-dragonknight-build-pve/
I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.
I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).
Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?
Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.
My apologies. You did mention that earlier up the thread.
Based on what i have at the moment i'm coming out about 3.8K spell damage. I reckon once i gold the gear and enchants i'll be close the numbers you've quoted (here's hoping).
Also, do you run any spell power pots at all? Not sure if its me or not or whether they dont stack but if i use a spell pot then molten weapons i get no extra stats from molten weapons (or vice versa). I'm assuming they dont stack in this instance, which i guess would make sense.
Cybercore_Death wrote: »Cybercore_Death wrote: »I don't have a fully leveled magicka DK but any sets that give you buffs to maximum magicka, spell damage, spell critical and more special bonuses like burning status (Burning Spellweave) or special bonuses like minor slayer (various trial sets) are worth considering. You should aim for at least 50% critical rating and about 7K spell power. In any case all sets are pretty close, so it's not really important which one you pick as long as it gets good DPS. This is a good example, using 5 Julianos + 5 BSW + 1 Iceheart. The advantage of using a 5p crafting set is that you can easily craft the weapons in different traits.
https://alcasthq.com/eso-magicka-dragonknight-build-pve/
I've followed his builds for a while and they're generally quite solid. Guess i was just thinking outside the box a little more.
I ended up using that build but subbing BSW for Silks of Sun instead as i already had most pieces for it (and having previously done 6+ months solid grinding for BSW and never getting the drop i needed i didn't wanna go through that again, though i know you gotta grind to be the best).
Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
Also is the 7K in dungeons (assuming with a set that increases damage in dungeons) or out in the open? And do you have a gear combo that you could recommend to get close to the 7K mark?
Well, people have farmed BSW that much since they wanted the weapons, and farming weapons from any dungeon or trial set is simply a huge pain in the hind quarters unless they are named weapons. Overland is much easier since you can just keep farming the bosses in the public dungeon from that zone, or the world bosses since both can drop those weapons. But the easier option has always been going 1 crafted and 1 dropped set, and have the weapons from the former. Using a crafted set also gives you the option to craft armor in different weights, ideally heavy chest and medium legs, boots or shoulders to max out your resistance and get the full undaunted bonuses from it. 5 Julianos + 5 BSW + 1 Kena/Iceheart is therefore a pretty viable build and also easy to put together - if you farmed CoA you probably have the jewelry in purple and probably all body pieces in divines already. Calculating a build is actually the least complicated part, and also the least important. Having the muscle memory to do the proper rotation, especially when under pressure is far more important.Most spell power i seem to get is about 3.5K (give or take). I imagine i'd get closer to 4K with BSW in play.
That's actually your spell damage, but I said most skills scale both on spell damage and maximum magicka divided by about 10.5. That's the spell power I was talking about. As for spell damage, it's easier to stack that now since they buffed the Apprentice mundus. They also buffed the maximum magicka 1-4p bonuses so you can stack more magicka too. Running with about 3.3K spell damage and 42K magicka is typical for a magicka DD running Apprentice even without any set procs, buffed only by major sorcery.
My apologies. You did mention that earlier up the thread.
Based on what i have at the moment i'm coming out about 3.8K spell damage. I reckon once i gold the gear and enchants i'll be close the numbers you've quoted (here's hoping).
Also, do you run any spell power pots at all? Not sure if its me or not or whether they dont stack but if i use a spell pot then molten weapons i get no extra stats from molten weapons (or vice versa). I'm assuming they dont stack in this instance, which i guess would make sense.
Spell power pots give major sorcery, major prophecy and 7.5K magicka back. As I mentioned earlier in this tread identical bonuses don't stack so if you are already running molten armaments, inner light front bar and flames of oblivion back bar you will get no further benefit from that potion compared to a dropped one except 1.5K magicka every 45s and about 170 gold less in your pocket or 150 gold worth of ingredients in your craft bag. Dropped pots are plentiful and if you run out you can replenish them at 1/10 of the price. So a big no-no IMO.