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vMA Should Come With A Health Warning

  • Merlin13KAGL
    Merlin13KAGL
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    Qbiken wrote: »
    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
    I'm not saying it requires no skill. I equally doubt you can argue that memorizing is a small part of it. That aspect becomes more about recall than reaction.

    Yes, you still have to deal with things. You still have to survive and damage and follow mechanics. I'm questioning none of those things. And yes, there is still a certain level of ability required to even do that.

    I am saying it would be a greater testament to skill if there were dynamic factors. Scripted spawns and locations and the ability to damage or be damaged by such before being fully materialized has irritated me since it was a thing in vDSA.

    Predictable spawns, predictable AI. A dynamic aspect to one or both of those would no doubt make the top tier players shine even more.

    That's what I'm saying.





    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Araxyte
    Araxyte
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    Qbiken wrote: »
    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
    I'm not saying it requires no skill. I equally doubt you can argue that memorizing is a small part of it. That aspect becomes more about recall than reaction.

    Yes, you still have to deal with things. You still have to survive and damage and follow mechanics. I'm questioning none of those things. And yes, there is still a certain level of ability required to even do that.

    I am saying it would be a greater testament to skill if there were dynamic factors. Scripted spawns and locations and the ability to damage or be damaged by such before being fully materialized has irritated me since it was a thing in vDSA.

    Predictable spawns, predictable AI. A dynamic aspect to one or both of those would no doubt make the top tier players shine even more.

    That's what I'm saying.





    So first you're defending the players who say it's too hard, now you want it to be even more difficult? Make up your mind mate. I think the real reason you're here is to start a fire. How about we actually help the guy by suggesting how he can make it easier for himself instead of turning the thread into a debate, especially when you seem have little knowledge of vma yourself.
    | All classes | PC EU |
  • Sweetpea704
    Sweetpea704
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    I can tell you how to "fix vMA". Instead of dropping items, drop tokens that you can take to a daedric vendor. Let folks buy their item that they want. The RNG model for this trial is ridiculous. It is soul sucking. I know more than one person who literally disappeared from group play into vMA, played for a couple of months, and then finally quit the game because of futility of getting the sharpened weapon they were looking for. Also, I'm sure folks are thrilled that sharpened isn't best in slot anymore. Another month of grinding?
  • Septimus_Magna
    Septimus_Magna
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    I can tell you how to "fix vMA". Instead of dropping items, drop tokens that you can take to a daedric vendor. Let folks buy their item that they want. The RNG model for this trial is ridiculous. It is soul sucking. I know more than one person who literally disappeared from group play into vMA, played for a couple of months, and then finally quit the game because of futility of getting the sharpened weapon they were looking for. Also, I'm sure folks are thrilled that sharpened isn't best in slot anymore. Another month of grinding?

    Couldnt agree more, this is exactly the reason why I did vMA once and didnt enter again.

    PC - EU (AD)
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  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
    I'm not saying it requires no skill. I equally doubt you can argue that memorizing is a small part of it. That aspect becomes more about recall than reaction.

    Yes, you still have to deal with things. You still have to survive and damage and follow mechanics. I'm questioning none of those things. And yes, there is still a certain level of ability required to even do that.

    I am saying it would be a greater testament to skill if there were dynamic factors. Scripted spawns and locations and the ability to damage or be damaged by such before being fully materialized has irritated me since it was a thing in vDSA.

    Predictable spawns, predictable AI. A dynamic aspect to one or both of those would no doubt make the top tier players shine even more.

    That's what I'm saying.





    A dynamic vMA, that would indeed be a challange. BTW, realise I kinda missread the post I replied to, my bad :).
  • DDemon
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    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    VMA is NOT hard content, well, once you figured out the mechanics it does have, and you can simply skip most of them anyway. Only reason it is considered hard is the incoming damage. I can do flawless runs on multiple characters even while heavily intoxicated with booze.

    It became easier the more CP we got and the more we got boosted. Despite what some said about the resource changing patch, for me it felt like it got easier (yeah I know, weird.)

    I can still say I hate the arena though, and it's not because it's hard or easy, it's because it is time consuming and the RNG at the end chest completely ruins any good experience I've had in the arena.

    Anyway, they did the exact thing as I feared, I've ran maelstrom of and on since it came out, and never got the weapons I wanted, and a few weeks ago I finally did, and look what happened, it's no longer BIS so I don't need it...
  • Merlin13KAGL
    Merlin13KAGL
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    I missed this part, and my apologies OP, first and foremost.

    Gratz on your clear. This should have been the first thing in my reply, and it wasn't.

    I got caught up in the arguments about what a cakewalk some seem to think it is and all their justifications for it.

    It's not easy, and it is frustrating, at least initially without insight and practice. I think all the conquerors on here sometimes forget that.

    Regarding the poison spawns, far as I know that's simply bad RNG, and there is nothing you can do about it.

    Regarding further runs, best advice I can offer is to stop before you get to the point where you feel overstressed. Learn to recognize it, and remember that no content is worth getting that worked up over.

    Take it a bite at a time (a few rounds at a time) and take a break, or flat out walk away when you start getting worked up.

    I've called it on more than one occasion on the last round of the last stage for that very reason.

    The short version: If it ceases to be fun for you, if the personal enjoyment of running/clearing the content becomes less than the stress you endure in the process, simply don't.
    Edited by Merlin13KAGL on August 21, 2017 1:12PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • kojou
    kojou
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    It should also come with the warning... "May cause your hand to spontaneously put your mouse through your monitor."

    I did it a couple times, got my "Stormproof" and never went back. The last time was less than 2 hours, but going back and practicing enough to get "Flawless Conqueror" or grind for weapons makes me sick to my stomach.

    Playing since beta...
  • Araxyte
    Araxyte
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    DDemon wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    VMA is NOT hard content, well, once you figured out the mechanics it does have, and you can simply skip most of them anyway. Only reason it is considered hard is the incoming damage. I can do flawless runs on multiple characters even while heavily intoxicated with booze.

    It became easier the more CP we got and the more we got boosted. Despite what some said about the resource changing patch, for me it felt like it got easier (yeah I know, weird.)

    I can still say I hate the arena though, and it's not because it's hard or easy, it's because it is time consuming and the RNG at the end chest completely ruins any good experience I've had in the arena.

    Anyway, they did the exact thing as I feared, I've ran maelstrom of and on since it came out, and never got the weapons I wanted, and a few weeks ago I finally did, and look what happened, it's no longer BIS so I don't need it...

    Well of course VMA isn't hard for us. This thread is about what can be done for the players that DO find it hard.
    | All classes | PC EU |
  • di_rty
    di_rty
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    As you learn the mechanics of vMA, you can focus a lot less on defenses and more on offense. I personally learned on magsorc, which is easy due to shield stacking, large magicka pool and pets. Now I do my runs on my magblade, where I don't use shields often, I just avoid damage and nuke enemies. My first run took nearly a month to complete and now I do the run in 1-2 hours, depending on how focused I am. Just keep practicing, it'll all come together. I can't say that it's fun, but it's rewarding knowing how difficult I found it when I first started vMA and how much easier of a time I have now. Progress is fulfilling.
  • Jeremy
    Jeremy
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    TeIvanni wrote: »
    So.. prior to today. The last time I attempted vMA was almost two years ago, a few months after orisinum was released.
    It was one of my worst gaming experiences ever... The run lasted 11 Hours and 15 minutes (4 of those hours were spent on the final boss) and ended with me giving up with 250 deaths
    ^This experience is one of the reasons I quit playing ESO for almost two years.

    Today, however. I am proud to announce that I successfully completed vMA for the first time ever.
    The run lasted about 3 hours (most of that time was spent dying to cheesy mechanics on the argonian level... Is it possible for poison buds NOT to spawn inside the mender's shield EVERY SINGLE TIME?).

    Anyway.. what should have been an exciting accomplishment was tainted by the fact that I felt physically ill.
    Those three hours of intense mental strain really did a number on me...

    I had a massive headache and I couldn't see straight for about 45 minutes afterwards.

    vMA should come with a health hazard warning.

    lol I agree.

    Veteran Maelstrom Arena is like torture.
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Araxyte wrote: »
    Maelstrom weapons are no longer a must have. I don't do vma anymore as I have better things to do with my time than doing solo content.

    Bow. lol

    I don't play stam...too boring
  • Jeremy
    Jeremy
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    Qbiken wrote: »
    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
    I'm not saying it requires no skill. I equally doubt you can argue that memorizing is a small part of it. That aspect becomes more about recall than reaction.

    Yes, you still have to deal with things. You still have to survive and damage and follow mechanics. I'm questioning none of those things. And yes, there is still a certain level of ability required to even do that.

    I am saying it would be a greater testament to skill if there were dynamic factors. Scripted spawns and locations and the ability to damage or be damaged by such before being fully materialized has irritated me since it was a thing in vDSA.

    Predictable spawns, predictable AI. A dynamic aspect to one or both of those would no doubt make the top tier players shine even more.

    That's what I'm saying.





    Agreed.

    It did not take me long to realize the VMA was more about memorizing scripted battles and coping with cheesy mechanics than anything else. I suppose some may refer to it as skill (and i suppose in a way it is) but it's not the type of challenge I enjoy.
    Edited by Jeremy on August 21, 2017 2:57PM
  • WhoSlappedThePie
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    Pvp should come with a health warning. Dungeons should come with a health warning. Trials should come with a health warning. Trying to get vet dungeon achievements should come with a warning. Grinding to 50 should come with a health warning. Grinding certain sets/traits should come with a health warning. Everything needs a health warning?!
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
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    Healer Templar High Elf
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    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • Ulfgarde
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    When you start farming vMA for weps, you're gonna have a real health problem.
    Very athletic eso player
    PC EU
  • BNOC
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    Jeremy wrote: »
    Qbiken wrote: »
    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
    I'm not saying it requires no skill. I equally doubt you can argue that memorizing is a small part of it. That aspect becomes more about recall than reaction.

    Yes, you still have to deal with things. You still have to survive and damage and follow mechanics. I'm questioning none of those things. And yes, there is still a certain level of ability required to even do that.

    I am saying it would be a greater testament to skill if there were dynamic factors. Scripted spawns and locations and the ability to damage or be damaged by such before being fully materialized has irritated me since it was a thing in vDSA.

    Predictable spawns, predictable AI. A dynamic aspect to one or both of those would no doubt make the top tier players shine even more.

    That's what I'm saying.

    Agreed.

    It did not take me long to realize the VMA was more about memorizing scripted battles and coping with cheesy mechanics than anything else. I suppose some may refer to it as skill (and i suppose in a way it is) but it's not the type of challenge I enjoy.

    How do you put a leaderboard /score around dynamic content.

    Essentially asking for the WHOLE run to be dictated by RNG, rather than the few RNG moments that already exist - I don't think that would be good.

    There would be nothing worse than being on a R1 run to have RNG of dynamic events ruin it in the last moment.

    Equally, that increases difficulty of initial completions as all insight goes out of the window and if you think players are struggling with mechanics now, then you can bet the forums would be wild.

    All other content in the game works the same way, you can't compare two players/teams who are fighting a different fight.

    It would be fun, no doubt, but that's all it would be; It wouldn't be competitive.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Asardes
    Asardes
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    WeyounTM wrote: »
    I only started doing this abomination of a play mode after all the nice Morrowind nerfs. Started with my Khajiit Magplar no less. Got to stage 6 somehow and then was slaughtered by the boss over and over and over because if you lack the DPS she will eventually just one shot you outa nowhere.
    Gave up with my main and went in there again with my Khajiit Magsorc. I couldnt believe how much easier that went but I am still stuck at the very last boss. I kinda should be proud of myself for even getting there, but I aint.
    If you lack the recomended 3 trillion DPS a second you will have a bad time. And even if you manage to get around some of the cheese mechanix, a small slip up will just be your doom.

    I get it that hard content should be hard. But some of the mechanics are simply a mess and unfair. I cant imagin doing this for fun ever. I only just wanted to complete it once on my main...but since Templars are on the bottom of the foodchain anyway and I aint no good player or min-maxer...this isnt for me.

    If you lack the DPS the boss will indeed enrage. But you can reset thar by clearing the cobwebs from the obelisks. You do this by either killing the hoarvor close to them or using the synergy and throw an acid grenade on them. Note that the grenade also weakens the enemies hit making them more vulnerable. Once all 5 obelisks are freed the boss and adds get stunned and can be killed easily. The fastest is if you have a hard hitting ult to nuke the boss down to >30% then move into execute mode.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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  • Arkangeloski
    Arkangeloski
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    Honestly my best advice is come mentally prepared, and if you cant beat a lv for x or y reason just step back take a min walk around get a drink smoke a cigarrete, what ever routine that relaxes your brain. Then try again i know how frustrating that *** can get lol! But in order for you to deal with those mechanics u need to relax otherwise you will miss sound cues and make mistakes. And if it is too overwhelming you can always just step back and come back the next day. Thats the good thing about vmsa if you are not up for the boards just do a few stages everytime u get on eso, it saves on each stage... so you can take your sweet time before you get that weapon u allways wanted!
    Good lucks.
  • LordSarevok
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    BlackbirdV wrote: »
    Diminish wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.

    Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.

    It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.

    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    As Mr Noob Noob would say "God D@mn!"
  • LordSarevok
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    I have completed all Vet trials minus Halls as I am currently taking a break. I enjoyed the team work, companionship, and brutal vMaw runs even when it felt impossible. I bought this game for companionship and teamwork! I didn't go out and buy dark souls because I do not enjoy a mind numbingly difficult single player game! F Vma. It has no place in this game. Want insanely hard single player challenges? Go buy one. Make me a better player my @ss... All I did was recognize spawn locations and pre nuke. That's not hard and it is not enjoyable for 99.9% of the player base. So you .1% are an EXTREME minority on this "content".
  • Ulfgarde
    Ulfgarde
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    Qbiken wrote: »
    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
    I'm not saying it requires no skill. I equally doubt you can argue that memorizing is a small part of it. That aspect becomes more about recall than reaction.

    Yes, you still have to deal with things. You still have to survive and damage and follow mechanics. I'm questioning none of those things. And yes, there is still a certain level of ability required to even do that.

    I am saying it would be a greater testament to skill if there were dynamic factors. Scripted spawns and locations and the ability to damage or be damaged by such before being fully materialized has irritated me since it was a thing in vDSA.

    Predictable spawns, predictable AI. A dynamic aspect to one or both of those would no doubt make the top tier players shine even more.

    That's what I'm saying.

    But that's assuming PvE is dynamic content to begin with. Trials aren't dynamic content at all; in fact, I can't think of a competent, fair raid in an MMO that has dynamics. This isn't a roguelike dungeon crawler. This is an MMO. Every single trial and raid in this game is static; everything is already determined and you can plan ahead. The reason why this is so is to prevent people from relying on RNG. Because a truly "changing" atmosphere relies on a generator, we have to then say it relies on RNG. And what good content has ever came from that?

    The most annoying fight in vMA is Round 7, which is RNG based on where the shroom spawns. This is the worst mechanic because you cannot predict it; it can spawn at your feet, hide in bushes, or be beneath an enemy and it sucks. And it isn't even that bad because it's only within an area.

    You mention how top tier players would shine more? How so? If a decent player was given great spawns and easy enemies, then they would no doubt do better than a top-tier player fighting against difficult enemies given crappy spawns? The top-tier player would have to spend more time on that difficult mobfest, just because they happened to deal with those enemies, which, let's assume, deal much more damage and are harder to kill. That means their score is lowered. That makes RNG a great determiner for score. And that's complete crap.

    vMA is great for determining competency because it shows you can learn mechanics and can survive the damage mobs do. That's really important in a really casual game that has a huge fraction of the playerbase that does not participate in endgame. Practicing it gives you more insight into how the game works and what is expected of you, and players who go above and beyond and go for leaderboard help solidify that.
    Very athletic eso player
    PC EU
  • LordSarevok
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    This reminds me of people who used to play and hate Ghosts and Goblins on the NES back in the day... "Hey guys I beat Ghosts and Goblins! It's really not that bad, all you have to do is suppress murderous rage and repetitively die over and over to learn things, you know muscle memory and all that" While everyone in the room is like "Oh wow that's cool man" As soon as you leave the room, laughter will commence. Trust me. "He guys I trained for years to climb Mt Everest! I almost died, but you know, I'm a better person now" Much. Wow.

    I bet you are a blast at parties...
    Edited by LordSarevok on August 21, 2017 5:28PM
  • TeIvanni
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    I ran vMA again on a mag DK this time...My lord that was terrible. Spent 7 hours on the final boss.

    I've got it down to about 70 minute runs on my mag sorc now. So it was horrify, knowing exactly how the fight should play out. Knowing what I needed to do. But failing over and over to do what needed to be done.

    I still feel physically ill from this last 11 hour run.
    I'm shaky and feel like i need to vomit.

    I cleared it though? So i guess that's something...

    Seriously though should come with health warning.
    -Telvanni
    The Greatest of the Great Houses

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  • Asardes
    Asardes
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    Starting this week I do two runs during the working week - 1st on my stam DK, 2nd on my magicka Sorcerer, and probably 5 a day in the week, end, hitting my 20 runs/week long time target. I don't do it primarily for weapons, but to learn and make myself a better DD, but I must admit the drops weren't bad at all, especially with the recent trait rebalancing. I've only had my first clear on stamina DK on Saturday evening and I ran it twice on Sunday, but I was quite surprised to get a mail about it on Monday. I never expected that 400K lousy score to land me on the leaderboards, but when I checked I wasn't even dead last. There was a guy with a 700 score right at the bottom, and a few with 50-60K ones right on top of that. I don't understand how you can score that low. The lowest score I've had was about 330K on my first DK run and that sent empty beer cans flying trough the room and almost landed the keyboard in the dumpster. If I can't beat it within 2h I would quit and redo later from where I got stuck - it hasn't happened as very bad runs were completely abandoned if I wasn't able to reach the boss within 1h30m.
    Edited by Asardes on September 5, 2017 1:38PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • bottleofsyrup
    bottleofsyrup
    ✭✭✭✭✭
    I've done it enough that it's mostly boring now. The only thing that frustrates me is the major bugs.
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    I did this as stam dk tank ( my only toon ) with crafted gear ( fashion > stats )
    I still have nightmares of round 4 being swarmed by npcs while chasing the dwemer spider, round 5 where every single troll walks to a platform where i don't stand and the dps race at the end ( i tanked the ice water... ), the enraging spider boss, mushroom spawning under me and those damn daedroths in the final round...
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