
I only started doing this abomination of a play mode after all the nice Morrowind nerfs. Started with my Khajiit Magplar no less. Got to stage 6 somehow and then was slaughtered by the boss over and over and over because if you lack the DPS she will eventually just one shot you outa nowhere.
Gave up with my main and went in there again with my Khajiit Magsorc. I couldnt believe how much easier that went but I am still stuck at the very last boss. I kinda should be proud of myself for even getting there, but I aint.
If you lack the recomended 3 trillion DPS a second you will have a bad time. And even if you manage to get around some of the cheese mechanix, a small slip up will just be your doom.
I get it that hard content should be hard. But some of the mechanics are simply a mess and unfair. I cant imagin doing this for fun ever. I only just wanted to complete it once on my main...but since Templars are on the bottom of the foodchain anyway and I aint no good player or min-maxer...this isnt for me.
It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
So.. prior to today. The last time I attempted vMA was almost two years ago, a few months after orisinum was released.
It was one of my worst gaming experiences ever... The run lasted 11 Hours and 15 minutes (4 of those hours were spent on the final boss) and ended with me giving up with 250 deaths
^This experience is one of the reasons I quit playing ESO for almost two years.
Today, however. I am proud to announce that I successfully completed vMA for the first time ever.
The run lasted about 3 hours (most of that time was spent dying to cheesy mechanics on the argonian level... Is it possible for poison buds NOT to spawn inside the mender's shield EVERY SINGLE TIME?).
Anyway.. what should have been an exciting accomplishment was tainted by the fact that I felt physically ill.
Those three hours of intense mental strain really did a number on me...
I had a massive headache and I couldn't see straight for about 45 minutes afterwards.
vMA should come with a health hazard warning.
pdebie64b16_ESO wrote: »Iam trying to complete Vma since it came out, i did countless runs, spent a huge amount of soul gems, repair kits and gold for repairs, tried many gear and skill setups and finaly made it to the last boss round.
Now Vma is all about learning the mechanics, knowing the spawn points and fast reactions, now iam an older player and in my fifties so my reactions arent that fast as someone who his 20 or 30 years younger, but i managed to reach that final boss.
I died mostly by the rng like the stage 7 boss, but in my opinion the rng at the final boss is abit to much.
The problem starts when you need to kill the clanfear near the portal when the boss goes to the second level, the boss cast that Nerieth aoe on you and the lava spits red circles as well, a few times after killing the clanfear on the portal and pressing my key to go up at the same time the boss drops his Nerieth aoe and at the same time the lava fireball drops on you and i got killed while i was porting upstars preventing me doing anything.
Same sort of thing happens upstairs when a red circle and black circle (dont know the name of this ability) drops at the same time on you, but it stunlock you preventing dodgeroll or brake free and you die.
Now iam ok with mechanics i can counter but the above issues cant be countered and that bothers me.
I really hope ZOS will tweak the rng abit on the last boss.
It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
I only started doing this abomination of a play mode after all the nice Morrowind nerfs. Started with my Khajiit Magplar no less. Got to stage 6 somehow and then was slaughtered by the boss over and over and over because if you lack the DPS she will eventually just one shot you outa nowhere.
Gave up with my main and went in there again with my Khajiit Magsorc. I couldnt believe how much easier that went but I am still stuck at the very last boss. I kinda should be proud of myself for even getting there, but I aint.
If you lack the recomended 3 trillion DPS a second you will have a bad time. And even if you manage to get around some of the cheese mechanix, a small slip up will just be your doom.
I get it that hard content should be hard. But some of the mechanics are simply a mess and unfair. I cant imagin doing this for fun ever. I only just wanted to complete it once on my main...but since Templars are on the bottom of the foodchain anyway and I aint no good player or min-maxer...this isnt for me.
It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
pdebie64b16_ESO wrote: »Iam trying to complete Vma since it came out, i did countless runs, spent a huge amount of soul gems, repair kits and gold for repairs, tried many gear and skill setups and finaly made it to the last boss round.
Now Vma is all about learning the mechanics, knowing the spawn points and fast reactions, now iam an older player and in my fifties so my reactions arent that fast as someone who his 20 or 30 years younger, but i managed to reach that final boss.
I died mostly by the rng like the stage 7 boss, but in my opinion the rng at the final boss is abit to much.
The problem starts when you need to kill the clanfear near the portal when the boss goes to the second level, the boss cast that Nerieth aoe on you and the lava spits red circles as well, a few times after killing the clanfear on the portal and pressing my key to go up at the same time the boss drops his Nerieth aoe and at the same time the lava fireball drops on you and i got killed while i was porting upstars preventing me doing anything.
Same sort of thing happens upstairs when a red circle and black circle (dont know the name of this ability) drops at the same time on you, but it stunlock you preventing dodgeroll or brake free and you die.
Now iam ok with mechanics i can counter but the above issues cant be countered and that bothers me.
I really hope ZOS will tweak the rng abit on the last boss.
There is literally no RNG mechanic in the VMA stage 9 boss, it's all time and HP based (apart from which pad you have to take up upstairs which is too easy to be called a mechanic). You are invulnerable when you start to float up to the next level, the nerieth and lava balls AOE's can't hit you, so you either had bad lag or this just isn't true. And as for the upstairs aoe and stuns you need to block/ roll dodge. ALL of these mechanics can be countered.
BlackbirdV wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.
It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
So.. prior to today. The last time I attempted vMA was almost two years ago, a few months after orisinum was released.
It was one of my worst gaming experiences ever... The run lasted 11 Hours and 15 minutes (4 of those hours were spent on the final boss) and ended with me giving up with 250 deaths
^This experience is one of the reasons I quit playing ESO for almost two years.
Today, however. I am proud to announce that I successfully completed vMA for the first time ever.
The run lasted about 3 hours (most of that time was spent dying to cheesy mechanics on the argonian level... Is it possible for poison buds NOT to spawn inside the mender's shield EVERY SINGLE TIME?).
Anyway.. what should have been an exciting accomplishment was tainted by the fact that I felt physically ill.
Those three hours of intense mental strain really did a number on me...
I had a massive headache and I couldn't see straight for about 45 minutes afterwards.
vMA should come with a health hazard warning.
BlackbirdV wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.
It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
Red = bad; sure. I play with combat cues off. There is no "red"
pdebie64b16_ESO wrote: »Iam trying to complete Vma since it came out, i did countless runs, spent a huge amount of soul gems, repair kits and gold for repairs, tried many gear and skill setups and finaly made it to the last boss round.
Now Vma is all about learning the mechanics, knowing the spawn points and fast reactions, now iam an older player and in my fifties so my reactions arent that fast as someone who his 20 or 30 years younger, but i managed to reach that final boss.
I died mostly by the rng like the stage 7 boss, but in my opinion the rng at the final boss is abit to much.
The problem starts when you need to kill the clanfear near the portal when the boss goes to the second level, the boss cast that Nerieth aoe on you and the lava spits red circles as well, a few times after killing the clanfear on the portal and pressing my key to go up at the same time the boss drops his Nerieth aoe and at the same time the lava fireball drops on you and i got killed while i was porting upstars preventing me doing anything.
Same sort of thing happens upstairs when a red circle and black circle (dont know the name of this ability) drops at the same time on you, but it stunlock you preventing dodgeroll or brake free and you die.
Now iam ok with mechanics i can counter but the above issues cant be countered and that bothers me.
I really hope ZOS will tweak the rng abit on the last boss.
There is literally no RNG mechanic in the VMA stage 9 boss, it's all time and HP based (apart from which pad you have to take up upstairs which is too easy to be called a mechanic). You are invulnerable when you start to float up to the next level, the nerieth and lava balls AOE's can't hit you, so you either had bad lag or this just isn't true. And as for the upstairs aoe and stuns you need to block/ roll dodge. ALL of these mechanics can be countered.
You can actually take damage as you activate the pad and begin the animation to port up top. I've had it happen numerous times. The timing of you activating the portal has to be just right with incoming attacks though. This would usually happen as I buffed up before porting up.
The run lasted about 3 hours (most of that time was spent dying to cheesy mechanics on the argonian level... Is it possible for poison buds NOT to spawn inside the mender's shield EVERY SINGLE TIME?)
It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
FoolishHuman wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
What prevents them from making more content like that is that barely 100-200 players play it because noone else is interested in it. If the weapons werent recommended in so many guides online almost nobody would play maelstrom arena. And how does this require brains? It's all about reaction times. This isn't a strategy game. People with slow reaction times will just get frustrated and not play the content.
sparafucilsarwb17_ESO wrote: »Maelstrom weapons are no longer a must have. I don't do vma anymore as I have better things to do with my time than doing solo content.