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vMA Should Come With A Health Warning

  • Avnr
    Avnr
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    Maelstrom weapons are no longer a must have. I don't do vma anymore as I have better things to do with my time than doing solo content.

    true that

    vma weapons good for better vma runs only , nothing special
    maybe old days when you only can run jewelry set , main set and monster set then the weapond give extra damage and bonus
  • Araxyte
    Araxyte
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    Avnr wrote: »
    Maelstrom weapons are no longer a must have. I don't do vma anymore as I have better things to do with my time than doing solo content.

    true that

    vma weapons good for better vma runs only , nothing special
    maybe old days when you only can run jewelry set , main set and monster set then the weapond give extra damage and bonus

    Bow. lol
    | All classes | PC EU |
  • Olupajmibanan
    Olupajmibanan
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    If you add health warning to vMA, DSA, trials and especially Cyrodiil need it as well.

    There is no obligation to play it for full time. You can do vMA partialy because the quest is saved. Clear stage one and then get yourself a rest and come for stage two another day.
  • WaltherCarraway
    WaltherCarraway
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    How can you fight without knowing your tristat?

    Set your HP bar to zoom 1000% should resolve your problem
    Back from my last hiatus. 2021 a new start.
  • Olupajmibanan
    Olupajmibanan
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    Zvorgin wrote: »
    VMA is simply not fun, even the people who have mastered farming it complain about it being not fun. I've never heard anyone say they like doing it.

    I like doing it for leaderboards. As solo player you have no competition in this game except vMA leaderboards.

    I was really excited about BG leaderboards but it is just another emp-like shiet showing only time played and not player performance. If they actually improve BG leaderboards or add ranked mode, I am done with vMA then.
    Edited by Olupajmibanan on August 21, 2017 10:06AM
  • oranje_elf
    oranje_elf
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    The last boss can also be done even with 2 crystal phases. You also dont have to kill all 3 crystals at once, if the stone wall becomes too fast you can just jump down, kill the deadroth and mage and continue.

    This.

    I still cannot finish with a crystal phase within one go. Boss dot is just too much for me to heal off. Much easier to jump down, take a shield, kill that lovely "deadroth", and then continue. The problem for me is that the second phase is largely a preparation for the third one, as I need enough resources to nuke the boss fast, and if I burn resources on crystals, the third phase is impossible/too difficult to deal with. Need more practice, I'd guess...


  • Blackbird_V
    Blackbird_V
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    oranje_elf wrote: »
    The last boss can also be done even with 2 crystal phases. You also dont have to kill all 3 crystals at once, if the stone wall becomes too fast you can just jump down, kill the deadroth and mage and continue.

    This.

    I still cannot finish with a crystal phase within one go. Boss dot is just too much for me to heal off. Much easier to jump down, take a shield, kill that lovely "deadroth", and then continue. The problem for me is that the second phase is largely a preparation for the third one, as I need enough resources to nuke the boss fast, and if I burn resources on crystals, the third phase is impossible/too difficult to deal with. Need more practice, I'd guess...


    Finally a player that is thinking about how he can improve.
    Edited by Blackbird_V on August 21, 2017 10:22AM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • oranje_elf
    oranje_elf
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    Gargath wrote: »
    Fortunately one can be strong enough in most game content without the MA weapons.

    Yes, but if you have a stamina character, you are essentially losing 4-5k of dps without a maelstrom bow. And, while it is not *strictly* needed, it helps with all kinds of content, and vet trials in particular.
  • oranje_elf
    oranje_elf
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    Diminish wrote: »
    Red = bad; sure. I play with combat cues off. There is no "red" :smile:

    Wow, I cannot even imagine it! This must be +5 difficulty levels at least. I think I would be kicked out of all my guilds if I would even dare to mention that I consider switching red circles off ;-).

  • Massive_Stain
    Massive_Stain
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    VMA will make you better at the game overall. Its punishing, infuriating (at first) and certainly a grind.. but it will make you improve on a massive level.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Araxyte
    Araxyte
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    VMA will make you better at the game overall. Its punishing, infuriating (at first) and certainly a grind.. but it will make you improve on a massive level.

    Totally agree with this. VMA really helps players to improve, certainly helped me. Just have to have patience instead of complaining on forums.
    | All classes | PC EU |
  • Merlin13KAGL
    Merlin13KAGL
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    BlackbirdV wrote: »
    Diminish wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.

    Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.

    It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.

    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • maboleth
    maboleth
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    I enjoy it very much, although I never completed Vma entirely, only normal mode. I'm at level 6 VMA or so. Maelstrom arena reminds me of the old-skool gaming, where you had to precisely know the mechanics and weaknesses of the last boss/queen or you'd be busted. And we had no "continue" back then. Now we do and I love it.

    Whenever I play it, I enjoy it. When it's too much I do something else.

    Just don't make another thread about NERF. Please don't. Learn the mechanics, try to be good at it. I still didn't learn all, but I'm improving. VMA makes the players be so much more agile and better, like a super workout. If you don't enjoy it - fine, nobody is forcing you to do it. At all. But leave others who do.

    P.S. I can never be too frustrated, because the daedra that announce and comment your performance can be hilarious.
  • Qbiken
    Qbiken
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    Araxyte wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    What prevents them from making more content like that is that barely 100-200 players play it because noone else is interested in it. If the weapons werent recommended in so many guides online almost nobody would play maelstrom arena. And how does this require brains? It's all about reaction times. This isn't a strategy game. People with slow reaction times will just get frustrated and not play the content.

    Placing DoT's down at spawn locations, using ults at the right time, pulling adds together, using boss mechanics to your advantage, wearing the right item sets, using the right abilities, time management... much more. This isn't just some trial where you have to roll dodge this, block that. If you want a good score it's not just about "reaction times". Many players find solo content fun because it's a true test and challenge of their own skill in the game, it's a shame we don't have more trials like this.

    I´m at a point where even my positioning matters (since I´m going for scores, don´t care about weapons) so some adds run a certain way.
  • WeyounTM
    WeyounTM
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    To clarify my initial posting in this thread: i am only talking from my personal point of view. Which comes with a bag of disadvantages I have to deal with. One of which is slower reaction times due to old age and a couple more "goodies".

    I have read guides and seen videos on how to do certain stages, sure. But if you are at or approaching your skill ceiling which is a lot lower of those who easily can do this kind of content, then VMA is just going to annoy the living daylights outa you.

    Now you might say....tough luck for you, Weyoun. Go ahead and play a slow paced turn based strategy game. Just git gud. And you might be right. I totally get that this kind of content wasnt meant to be played by people like me. I have since tried to forget this place exists...but not being able to complete it even once (mind you I am using sigils left right and center already :wink: ) is even more annoying.

    No, not calling for nerfs either. I'm just saying that if you are a below average player at best like me...you wont have fun and agree that there should be a health warning :p
    Magicka-Khajiit-Player since Beta

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  • Araxyte
    Araxyte
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    BlackbirdV wrote: »
    Diminish wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.

    Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.

    It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.

    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    Applying an ability rotation whilst dealing with mechanics in vma is a level of skill. Repeating a round until you complete it is improving said "skills". It might not be the pro skills of getting 580k+ score which you might be thinking of, but it's a level of skill none the less. Most players having trouble with vma is due to a specific mechanic which they find troubling.
    | All classes | PC EU |
  • Araxyte
    Araxyte
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    Doubt all you want, my friends did complete it at 200cp. "Skill" does come into it when you have no experience, it's not just about wiping until you memorise it.
    Edited by Araxyte on August 21, 2017 11:10AM
    | All classes | PC EU |
  • Araxyte
    Araxyte
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    WeyounTM wrote: »
    To clarify my initial posting in this thread: i am only talking from my personal point of view. Which comes with a bag of disadvantages I have to deal with. One of which is slower reaction times due to old age and a couple more "goodies".

    I have read guides and seen videos on how to do certain stages, sure. But if you are at or approaching your skill ceiling which is a lot lower of those who easily can do this kind of content, then VMA is just going to annoy the living daylights outa you.

    Now you might say....tough luck for you, Weyoun. Go ahead and play a slow paced turn based strategy game. Just git gud. And you might be right. I totally get that this kind of content wasnt meant to be played by people like me. I have since tried to forget this place exists...but not being able to complete it even once (mind you I am using sigils left right and center already :wink: ) is even more annoying.

    No, not calling for nerfs either. I'm just saying that if you are a below average player at best like me...you wont have fun and agree that there should be a health warning :p

    I understand how frustrating it must be have a set-back like this which prevents you from completing it. All I can say is just take your time with it, eventually you will find your own way around vma whether it's kill everything that moves or taking it slowly, not taking any risks. It will become easier over time, I know it doesn't seem like it now but it will.
    | All classes | PC EU |
  • BNOC
    BNOC
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    oranje_elf wrote: »
    Diminish wrote: »
    Red = bad; sure. I play with combat cues off. There is no "red" :smile:

    Wow, I cannot even imagine it! This must be +5 difficulty levels at least. I think I would be kicked out of all my guilds if I would even dare to mention that I consider switching red circles off ;-).

    Nobody should imagine that. What a pointless thing to even consider, let alone doing. :D
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.

    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    Perhaps you're forgetting that this arena was designed around 300cp; without all of the new ultimates, 5 sets, monster sets and new playstyles that people have adopted since the arena came out - Not to mention the addition of 330CP (210% of what you had at the start (though that doesn't apply to what you're talking about is still important for the rest of the topic)

    Let's not forget, you've got unlimited lives now, a save feature and all of the 'insight' you could possibly need online - There's guides with exact add spawns, types etc;

    For example: Templars weren't using a staff, grothdarr, moondancer and so on from launch, which makes VMA so much easier.

    Granted, I used to be a high ranked MSA player but I had absolutely no issue completing it at 160cp when I moved to NA, I got my flawless run before 170 (full purple training gear, no monster set, missing passives and guilds) - there's no reason, with all of today's advantages, why a new player couldn't complete this at 2-300CP.

    Bold
    Out of interest, why does it amuse you?

    It's not just about memory, it's about kill order, which can play a massive part in whether or not you get overrun, one shot, etc; If you don't consider that skill that's alright.

    Pre-dotting portals and letting adds die without you ever touching them, giving you time to deal with more important adds. Not skill either? That's cool too I guess.

    Let's not forget that 10 seconds extra in VMA can be the difference between being top of the leaderboards all the way through to writing your first forum rage post about VMA's difficulty, because you've took an extra 10 seconds of damage and died.

    You probably believe that everyone who's done HoF or MoL or any other PvE content isn't good either? I mean, it's all just memory of their rotation/boss mechanics.

    You're talking about core components to the game.
    These are not laughable attributes of a player to me - they're the difference between an average player and a good player.
    Edited by BNOC on August 21, 2017 11:45AM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I still cant get past round one on stage 5, I kill the trolls just fine but those damg archers in the water always kill me good. I gave up some time ago :)
  • Massive_Stain
    Massive_Stain
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    BNOC wrote: »
    oranje_elf wrote: »
    Diminish wrote: »
    Red = bad; sure. I play with combat cues off. There is no "red" :smile:

    Wow, I cannot even imagine it! This must be +5 difficulty levels at least. I think I would be kicked out of all my guilds if I would even dare to mention that I consider switching red circles off ;-).

    Nobody should imagine that. What a pointless thing to even consider, let alone doing. :D
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.

    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    Perhaps you're forgetting that this arena was designed around 300cp; without all of the new ultimates, 5 sets, monster sets and new playstyles that people have adopted since the arena came out - Not to mention the addition of 330CP (210% of what you had at the start (though that doesn't apply to what you're talking about is still important for the rest of the topic)

    Let's not forget, you've got unlimited lives now, and a save feature.

    For example: Templars weren't using a staff, grothdarr, moondancer and so on from launch, which makes VMA so much easier.

    Granted, I used to be a high ranked MSA player but I had absolutely no issue completing it at 160cp when I moved to NA, I got my flawless run before 170 (full purple training gear, no monster set, missing passives and guilds) - there's no reason, with all of today's advantages, why a new player couldn't complete this at 2-300CP.

    Bold
    Out of interest, why does it amuse you?

    It's not just about memory, it's about kill order, which can play a massive part in whether or not you get overrun, one shot, etc; If you don't consider that skill that's alright.

    Pre-dotting portals and letting adds die without you ever touching them, giving you time to deal with more important adds. Not skill either? That's cool too I guess.

    Let's not forget that 10 seconds extra in VMA can be the difference between being top of the leaderboards all the way through to writing your first forum rage post about VMA's difficulty, because you've took an extra 10 seconds of damage and died.

    You probably believe that everyone who's done HoF or MoL or any other PvE content isn't good either? I mean, it's all just memory of their rotation/boss mechanics.

    You're talking about core components to the game.
    These are not laughable attributes of a player to me - they're the difference between an average player and a good player.

    This.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Qbiken
    Qbiken
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    BlackbirdV wrote: »
    Diminish wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.

    Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.

    It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.

    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    Let me make a list of what is most important in vMA (Most importan first, less important lower down):

    1. Mechanics/spawns: The better you know the mechanics of each round the easier it is. This includes stuff like knowing the pattern/rotation of certain adds attacks, to know at what % some bosses will go enrage etc. When/if you go for scores this is very important since every second is valuable, and knowing when to drop your ultimate and such can be the difference between a fast round and a slow one. Also the better you know the mechanics the easier it is to survive. I can say that not even stage 7 with random spawning plants is pure RNG. There´s tactic to activate them on purpose because you know that later on there will be an add in that certain spot that you need to be close to.

    2. Gear: Some people would say Championpoints is #2, but I strongly disagree. The difference between me running my magDK and MagWarden in vMA is huge (I´m trash at Warden due to lack of good gear on that character)

    3. Championpoints: vMA is done as if you had 300 CP. It´s doable below that (Completed it myself at 287 the first time) but it gets easier obviously with more CP.

    4. Even though I said most stuff in vMA isn´t RNG, there sometimes are elements of RNG (Like which platform the troll runs to in stage 5, or if/when you get a flamecaster during the bossfight in stage 8). Even random ping/lagspikes can ruin it for you. So sometimes a Little luck is needed.

    Saying that vMA is all about memorizing and that it requires no skill to do so is simply not true.
  • Blackbird_V
    Blackbird_V
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    BlackbirdV wrote: »
    Diminish wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.

    Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.

    It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
    Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.

    Nice quote change; must suck knowing a low level 'pleb' is better than most others. Araxyte stated he helped him. I also know for a fact Araxyte completed vMA at around CP 200 and had flawless at CP 300. It is skill. If you want to doubt, go for it. At the end of the day, don't babyrage over someone being more skilled than you, who happens to be a lower cp.

    It's a case of....
    Just
    git
    gud

    If players cannot seriously handle this, then I'd doubt they're cut out for end-game vTrial HMs. They'd be the type of people that will die to mechanics, and just... destructive outbreak the whole group constantly.
    Edited by Blackbird_V on August 21, 2017 11:56AM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Araxyte
    Araxyte
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    First time I completed vma was with 1 piece bloodspawn, 3 agility, hundings rage as a 2-handed stamblade at 200cp :D I had no clue what I was doing, just got better as I went along. On that same character I achieved no-death run at 300cp which I thought was un-doable at the time... but now after alot of practice it's a walk in the park, all 7 of my dd's have it with very good scores :smile: Just got to keep trying
    Edited by Araxyte on August 21, 2017 11:58AM
    | All classes | PC EU |
  • POps75p
    POps75p
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    TeIvanni wrote: »
    So.. prior to today. The last time I attempted vMA was almost two years ago, a few months after orisinum was released.
    It was one of my worst gaming experiences ever... The run lasted 11 Hours and 15 minutes (4 of those hours were spent on the final boss) and ended with me giving up with 250 deaths
    ^This experience is one of the reasons I quit playing ESO for almost two years.

    Today, however. I am proud to announce that I successfully completed vMA for the first time ever.
    The run lasted about 3 hours (most of that time was spent dying to cheesy mechanics on the argonian level... Is it possible for poison buds NOT to spawn inside the mender's shield EVERY SINGLE TIME?).

    Anyway.. what should have been an exciting accomplishment was tainted by the fact that I felt physically ill.
    Those three hours of intense mental strain really did a number on me...

    I had a massive headache and I couldn't see straight for about 45 minutes afterwards.

    vMA should come with a health hazard warning.

    at lease a BP warning, I know that my blood pressure when well over 200 when I first started running it, it still goes wtf up, but it's much more manageable now that I've done it almost 100 times.
  • Zvorgin
    Zvorgin
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    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    Hard solo content is fine, BiS weapons in a MMO is just stupid. I want to play content with others, not grind solo content. VDSA is much more fun than VMA and actually requires a group.
  • MakoFore
    MakoFore
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    the worst part is trying to go for flawless with 400 pings from australia. making plenty of potions, prepping perfect gear for each rounds, etc, etc- i literally wrote down when to exactly take each sigil and pot. said to myself todays the day im gonna do it- put aside the whole day. but the lag spiikes make it so stressful and frrustrating - not to mention the RNG. getting to last stage with no deaths and dying cos of a lag spike was enough to make me stop going for flawless runs.

    now i do it in a very systematic way- stress free. i now take my time- do 3 rounds, take a break do some writs, go back do 3 more- get some shards- open chests - do the undaunted dailies- then do the 3 final ones- that way it dosent build up and bother me. ive heard legendary mage does it that way too- otherwsie it can get way to stressful for players going for perfect runs. i just wish theyd give us servers so we can go for it here in oceania- why release a game in a country where it does not work ?!?
  • Araxyte
    Araxyte
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    Zvorgin wrote: »
    Araxyte wrote: »
    It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.

    Hard solo content is fine, BiS weapons in a MMO is just stupid. I want to play content with others, not grind solo content. VDSA is much more fun than VMA and actually requires a group.

    BiS weapons in a MMO is not stupid in my opinion, but I wouldn't mind making them tradeable. Would be nice to make 1,000,000+ gold off an infused/nirnhoned bow.
    | All classes | PC EU |
  • oranje_elf
    oranje_elf
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    I am, however amused at the prospect that memorizing spawn locations somehow equates to skill.
    ...
    Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.

    No, exactly the opposite!

    Memoization of spawn locations is what makes the difference between 150k and 500k+ score, as you essentially need to optimize the kill/time ratio. However to get to those ~150k (= to complete it first time) you need (i) skill, then (ii) skill, and then (iii) skill (= to learn how to dps while working under the constraints of arena mechanics). Nothing in this game taught me how to play my character better than vMA (and still teaching).

    Moreover, when pug'ing in vet dungeons/trials, I can tell in no time who completed vMA and who has not, especially for stamina (NB) characters. Somehow they even move faster, doing 5 different things at a time - the battle did not even start, and they already put tones of aoes and dots here and there, and move, move, move like ninjas somehow "reading" the battle 2 steps ahead. I do not know, it is hard to explain, but you see those people immediately without looking at their title.



    Edited by oranje_elf on August 21, 2017 12:36PM
  • menschikov2
    menschikov2
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    Zvorgin wrote: »
    VMA is simply not fun, even the people who have mastered farming it complain about it being not fun. I've never heard anyone say they like doing it.

    I think it is funny. Sure it is hard but when you get trough and have a new best score it is very fun
    I have never felt a sense of accomplishment when beating Maelstrom. It comes down to BiS gear, good reaction to mechanics and a fair amount of luck. I never felt that it improved my gameplay or I became more skillful; I just felt like I'm luckier sometimes by good timing on mechanics. Nothing fun about that. imo

    I think it was one of the best Training spots for me. Before i had many Problems with some worldbosses or soloing Dungeons. Now i am pretty well with this. Perhaps this is not a Thing everybody likes for Training but for me it was perfect.

    And i can't understand what the People have with rng. Sure there are in stage 7 some spawnt that are hard but i have such Problems perhaps at every 10th try most of the Things that Looks like rng can be planed when you understood what you have to do.
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