Don't let the door hit you on the way out.
AbysmalGhul wrote: »Was this an open letter to your feelings?
kmontywrwb17_ESO wrote: »Dude that's not what I'm saying, you are straw manning (and why I don't know). I didn't say ESO or games like it aren't RPGs. I said levels are an integral part of RPG systems and if you remove them - or attempt to - they are inevitably replaced by other things that serve the same function. Mitigating their effect and role has negative consequences for systems built upon them e.g. level scaling. You would understand this if you ever tried to build a game without them. I have, and in the final few months of its 5+ year production it reverted to a (half-assed) level system because it didn't work any other way.
That's all I'm saying. These are the reasons I don't like scaling, and why I think it is a counter-intuitive, inelegant solution to problems I acknowledge are there with a leveling system. It undermines a foundational part of the formula that makes an RPG an RPG. I think with scaling the trade-off is a bad one, and what you lose is a lot more than what you gain.
That's all I'm saying.
kmontywrwb17_ESO wrote: »Just want to let you know that level scaling has made this game unplayable for me. I get that a lot of people like it, and that's a good thing. It just destroys any progression for me. It's no longer an RPG.
I wish I'd remembered that before buying back into the game (after leaving it during the trial). My fault. If the game ever reverts, I'll be back, as it's beautiful and compelling in all other regards.
kmontywrwb17_ESO wrote: »I qualified what I meant by that though. I was speaking subjectively i.e. when the sense of progression is lost the thing that makes it an RPG is gone as well. Sorry though, it was clumsy.
Wrecking_Blow_Spam wrote: »Don't let the door hit you on the way out.AbysmalGhul wrote: »Was this an open letter to your feelings?
You guys are great, just great.
A guy gives his opinion then people like you appear out of the woodwork, good job.
vyndral13preub18_ESO wrote: »After all this, I'm still not sure why they didn't remove levels with OT. And just start right away with cp. rescale the crafting items to different cp levels and call it a day. The whole grind 1-50 is pointless in this game and just served to slow you down.
And before you charge in and say no as you level you get more skills... no you actually don't. You get them from leveling up the skill lines and getting skill points. You gain no skills just by leveling you character. Again no skills are unlocked by reaching a certain level with your character. You could have easily made those skills points unlock at cp progressions and given stat points the same way. And your skills would unlock in exactly the same way, as you level the skill lines.
But instead we are left with a completely useless leveling system just there to slow you down and confuse people.
kmontywrwb17_ESO wrote: »AbysmalGhul wrote: »Was this an open letter to your feelings?
To the devs, actually. You never know, they may decide to address the issue in the future, and if so, they're aware quite of few of us would be playing if not for scaling. That's all, carry on.
Being rudely dismissed, or in some cases observed in various threads, *** upon, isn't a discussion.I don't personally agree with the OP but for god sake, can a person not express a stance without being piled upon. OP doesn't like scaling and that's a valid stance to take. Its important that devs know how people like or dislike aspects of the game
If the OP simply wanted to inform ZOS of his view then he could have PMd or emailed them. By posting his view on a discussion board he is inviting.... a discussion.
kmontywrwb17_ESO wrote: »Malacthulhu wrote: »haven't really said how it destroys progression for you and on what level ypu consider an mmo to be an mmorpg. So I have to ask whats the point of your thread?
I explained why I posted above. If there is no power progression and everything scales to match where you're at, it's no longer an RPG system. It's something else. It's an absolute difference, and effects every other area of the game. What is the point of levels if there is no difference between a level 1 area and a level 50 area?
I didn't explain that because it's all been said before and the same counter arguments will now be proffered with the same disdain and disagreement. Fair enough, and hey ***. For many of us it's a deal breaker.
kmontywrwb17_ESO wrote: »in case you are on PC EU, can I have your stuff??
@altemriel
Believe me, you don't want my stuff.
kmontywrwb17_ESO wrote: »TheMaster you're still grinding. Actually if the power curve in ESO only really begins post max level/160 CP, the grind is even more than in the traditional non-level scaling version. Only the grind doesn't imbue any power until that point. It's a very strange trade off.
hmsdragonfly wrote: »What you described is not an "RPG system", it is the outdated leveling system that was used in an MMORPG game called World of Warcraft. RPG games don't have to use that leveling system, recent RPGs are moving away from that outdated game design, successful RPG games like Oblivion, Skyrim and Witcher 3 no longer utilize that leveling system.
hmsdragonfly wrote: »What you described is not an "RPG system", it is the outdated leveling system that was used in an MMORPG game called World of Warcraft. RPG games don't have to use that leveling system, recent RPGs are moving away from that outdated game design, successful RPG games like Oblivion, Skyrim and Witcher 3 no longer utilize that leveling system.
Maybe they could just scale the DLC so that everyone can do the DLC at any time, but leave the base zones back as they were. I think that would agree with most people.
kmontywrwb17_ESO wrote: »Giles.floydub17_ESO wrote: »lvl scalling has nothing to do with I being an RPG. Just that not all games are for everyone. why they are all different.
Levels are absolutely a core mechanic of RPGs, and always have been. There are solid mathematical reasons for that. As someone who has worked on a game that tried (and failed) to build a level-less system, I'm more certain of that than ever. Also, if you played any of the table top systems that tried to base everything on skills, you would understand the absolute difference. If you don't have levels, you have something else that you call by another name that essentially does the same thing. There are many reasons for that, most of them tedious and pragmatic, but they are fundamental and unavoidable.
In 1979 a 15th level fighter fighting 15th level foes but armed with say +1 or normal gear had a harder time than when he was level 5 fighting level 5 foes with that same gear.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kmontywrwb17_ESO wrote: »@STEVIL Your referencing is wrong I'm afraid. Original D&D characters only went up to level 10. That was maximum power, apart from gear. In fact, there could only ever be one level 10 Druid in any one version of the D&D world. To get to level 10 you had to defeat the current level 10 in combat (a fantastic mechanic BTW).
kmontywrwb17_ESO wrote: »hmsdragonfly wrote: »What you described is not an "RPG system", it is the outdated leveling system that was used in an MMORPG game called World of Warcraft. RPG games don't have to use that leveling system, recent RPGs are moving away from that outdated game design, successful RPG games like Oblivion, Skyrim and Witcher 3 no longer utilize that leveling system.
RPGs and MMOs began long before WoW my friend. WoW was a copy and paste job in almost every aspect apart from the UI. Every single CPRG before 2000, MUDs, and EverQuest all called and would like a word. To say a system that works (best IMO, and without logistical absurdities such as getting weaker if your gear is below your level) and which many people prefer is outdated is pretty amazing hubris. Assassin's Creed: Origins has just *added* the same "outdated" system.
It's preference in the end, though, I understand. You prefer the treadmill where you run and go nowhere. I prefer the steep slope, and a clear graduation of player power. But you will never experience the thrill of going back to an old area and feeling your new level of power, or the terror of slipping around the edge of a map because if any of the higher level mobs see you, you're history. You will never know the feeling of accomplishment that comes with earning a level that allows you into content you couldn't get to before.
That feeling of power difference is not possible to anywhere near the same extent in the system you prefer. That's what you lose.
People like to see the power of their character go up as they level. So, I get what OP is saying. I too like to see the power increase instead of everyone being the same power wise.
kmontywrwb17_ESO wrote: »Just want to let you know that level scaling has made this game unplayable for me. I get that a lot of people like it, and that's a good thing. It just destroys any progression for me. It's no longer an RPG.
I wish I'd remembered that before buying back into the game (after leaving it during the trial). My fault. If the game ever reverts, I'll be back, as it's beautiful and compelling in all other regards.
kmontywrwb17_ESO wrote: »Giles.floydub17_ESO wrote: »lvl scalling has nothing to do with I being an RPG. Just that not all games are for everyone. why they are all different.
Levels are absolutely a core mechanic of RPGs, and always have been. There are solid mathematical reasons for that. As someone who has worked on a game that tried (and failed) to build a level-less system, I'm more certain of that than ever. Also, if you played any of the table top systems that tried to base everything on skills, you would understand the absolute difference. If you don't have levels, you have something else that you call by another name that essentially does the same thing. There are many reasons for that, most of them tedious and pragmatic, but they are fundamental and unavoidable.
In 1979 a 15th level fighter fighting 15th level foes but armed with say +1 or normal gear had a harder time than when he was level 5 fighting level 5 foes with that same gear.
And then Champions and GURPS came along and said 'levels? [snip] is that?"
And games after them even removed skill points and so on... but then the internet came along and said "your table top RPG... [snip] is that?"
And here we are... in MMOs... and more and more of them are saying... "levels, [snip] is that?" while VR is trying (but not yet succeeding) to say, "your computer screen... [snip] is that?"
Even WoW is trying to ditch this stuff... they're probably looking at the bill for keeping all those dead zones online... and having to have so many split servers with shrinking populations because you can only fit so many people into 5 zones at a time... Level scale and go mega-server, and everything comes back to life.