According to many people in this thread, levelling 1-50 doesn't take very long at all. And given that CPs are account-wide, most of that work is already done. There's no benefit to an auto-levelled character of any level, and with regards to this thread, it doesn't solve the need for class change.I think they should just allow anyone who has a maxed out CP(Whatever the current max is at the time) character to create characters at level 40. This way you only have to grind d 10 levels.
You could make it so you have to have X characters maxed out so you can create characters at level X. I would even accept level 20.
Seems silly to me you need to start a new character completely at the beginning each and every time even if you have already maxed our several other characters.
The only thing I would ask if something like this did get implemented would be the option to start at level 1 if you wanted too.
When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.
When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.
Every TES game has classes except Skyrim. But I agree with your theory.rafaelcsmaia wrote: »Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
Every TES game has classes except Skyrim. But I agree with your theory.rafaelcsmaia wrote: »Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
Every TES game has classes except Skyrim. But I agree with your theory.rafaelcsmaia wrote: »Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
I don't remember polls ever achieving anything by themselves. It's usually the accompanying feedback that is more useful for ZOS. And even the best feedback will be discarded if it's not in line with the direction of the game.Stuhlfleisch wrote: »Do the devs read and evaluate these polls, or did polls never achieve anything on this forum? Just wondering. :P
rafaelcsmaia wrote: »Hopefully this can be announced after the transmog system
Stuhlfleisch wrote: »rafaelcsmaia wrote: »Hopefully this can be announced after the transmog system
Wait, there will be a transmog system comming?
rafaelcsmaia wrote: »Stuhlfleisch wrote: »rafaelcsmaia wrote: »Hopefully this can be announced after the transmog system
Wait, there will be a transmog system comming?
Zos said they're working on it, no eta tho
White wabbit wrote: »When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.
Hmmm didn't need to do much of old content as they introduced a new zone , so still don't see that as a argument to introduce class change
One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.
rafaelcsmaia wrote: »Its nice to have choices ingame, but with things that are not bound to change, every patch they change so many things like, i dont enjoy my heavy attacking sorc anymore, force pulse with frags was much more fun, now i want other class because i don't wanna give up my main
One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.
Nah, one time change ensures people are just doing it for the new classes. If they choose not to use it on those classes, then thats on them. TES has always been about choice and consequence, but new classes werent usually introduced to TES games, so a 1 time change is more than enough IMO.
Id turn my nightblade into a warden in a heartbeat. That nb has been my main since eso early access, has all crafting skills maxed and most others too, but I was pushing for a nature based class since beta. Now that its here I just don't feel like having to start all over.
No
Stop being lazy and roll a second character. I would however like to see account bound achievements since that's really the only thing you "lose" when rolling alt characters; hell a little achievement rework to make them more important, like in GW2, would be nice.
One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.
Nah, one time change ensures people are just doing it for the new classes. If they choose not to use it on those classes, then thats on them. TES has always been about choice and consequence, but new classes werent usually introduced to TES games, so a 1 time change is more than enough IMO.
TES also never had classes affect end-game so much and you could have any skills and stats on any class. They only defined your initial amount of stats.
Also, this choice is not made in game, it's made outside of it. It's in character creations - BEFORE you actually start the game and BEFORE you know that turns out this or that class sucks at the level cap. And BEFORE any re-balancing and such. It's not like players should be responsible for developers' decisions to change everything thus changing how classes feel compared to other classes.