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Would you want a "class re-choose" token/option in the game?

  • Jade1986
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    When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.
  • Iccengi
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    I'd rather have an alliance change token
  • Defilted
    Defilted
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    I think they should just allow anyone who has a maxed out CP(Whatever the current max is at the time) character to create characters at level 40. This way you only have to grind d 10 levels.

    You could make it so you have to have X characters maxed out so you can create characters at level X. I would even accept level 20.

    Seems silly to me you need to start a new character completely at the beginning each and every time even if you have already maxed our several other characters.

    The only thing I would ask if something like this did get implemented would be the option to start at level 1 if you wanted too.
    Edited by Defilted on August 30, 2017 1:00PM
    XBOX NA
    XBOX Series X

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  • Enodoc
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    Defilted wrote: »
    I think they should just allow anyone who has a maxed out CP(Whatever the current max is at the time) character to create characters at level 40. This way you only have to grind d 10 levels.

    You could make it so you have to have X characters maxed out so you can create characters at level X. I would even accept level 20.

    Seems silly to me you need to start a new character completely at the beginning each and every time even if you have already maxed our several other characters.

    The only thing I would ask if something like this did get implemented would be the option to start at level 1 if you wanted too.
    According to many people in this thread, levelling 1-50 doesn't take very long at all. And given that CPs are account-wide, most of that work is already done. There's no benefit to an auto-levelled character of any level, and with regards to this thread, it doesn't solve the need for class change.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • LadyNalcarya
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    laced wrote: »
    When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.

    Not just that... There are crafting styles and traits, and holiday achieves.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • rafaelcsmaia
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    Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
  • White wabbit
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    laced wrote: »
    When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.

    Hmmm didn't need to do much of old content as they introduced a new zone , so still don't see that as a argument to introduce class change
  • D0PAMINE
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    One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.
  • Enodoc
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    Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
    Every TES game has classes except Skyrim. But I agree with your theory.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • rafaelcsmaia
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    Enodoc wrote: »
    Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
    Every TES game has classes except Skyrim. But I agree with your theory.

    Oh yeah? Someone misinformed me then, ive only played skyrim and ESO. Having played all classes but warden i really feel like changing my main and this system ive proposed seem alright
  • MCBIZZLE300
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    I really wanna change my stam sorc to stam DK. I'd pay over the odds to do it as i really cant be bothered to grind a new character.
  • Artis
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    Enodoc wrote: »
    Well since in all TES games there is no such thing as a "Class" maybe we could have something like the Vampire>Werewolf system? You can change to any class via a fee, but you cant have more than one at once. If you so choose to go back to the old one, the skill lines progression remains. Seems like the ideal world to me
    Every TES game has classes except Skyrim. But I agree with your theory.

    That's an etymology argument. Weak. Those classes didn't have different ceilings and basically everything could be maxed. All they affected is how you start the game and offered you a general direction, which was up to you to take.
  • Stuhlfleisch
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    Do the devs read and evaluate these polls, or did polls never achieve anything on this forum? Just wondering. :P
  • Enodoc
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    Do the devs read and evaluate these polls, or did polls never achieve anything on this forum? Just wondering. :P
    I don't remember polls ever achieving anything by themselves. It's usually the accompanying feedback that is more useful for ZOS. And even the best feedback will be discarded if it's not in line with the direction of the game.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • rafaelcsmaia
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    Hopefully this can be announced after the transmog system
  • Stuhlfleisch
    Stuhlfleisch
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    Hopefully this can be announced after the transmog system

    Wait, there will be a transmog system comming?
  • rafaelcsmaia
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    Hopefully this can be announced after the transmog system

    Wait, there will be a transmog system comming?

    Zos said they're working on it, no eta tho
  • Stuhlfleisch
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    Hopefully this can be announced after the transmog system

    Wait, there will be a transmog system comming?

    Zos said they're working on it, no eta tho

    Interesting, I always hoped, that they would add something like that :P
  • Jade1986
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    laced wrote: »
    When you introduce a new class to a game, there should always be a one time class change option. Because doing ALL the content over again on a new character is BEYOND tedious.

    Hmmm didn't need to do much of old content as they introduced a new zone , so still don't see that as a argument to introduce class change

    Youre kidding right? If you start the new class and do ALL the content on Vardenfell, you will be lvl 25 TOPS because the xp is so low. So you do have to do old content in order to get to top level.
  • Jade1986
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    D0PAMINE wrote: »
    One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.

    Nah, one time change ensures people are just doing it for the new classes. If they choose not to use it on those classes, then thats on them. TES has always been about choice and consequence, but new classes werent usually introduced to TES games, so a 1 time change is more than enough IMO.
  • rafaelcsmaia
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    Its nice to have choices ingame, but with things that are not bound to change, every patch they change so many things like, i dont enjoy my heavy attacking sorc anymore, force pulse with frags was much more fun, now i want other class because i don't wanna give up my main
  • Stuhlfleisch
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    Its nice to have choices ingame, but with things that are not bound to change, every patch they change so many things like, i dont enjoy my heavy attacking sorc anymore, force pulse with frags was much more fun, now i want other class because i don't wanna give up my main

    Yeah, I really hope the devs realize, that a race Change is more detremental, than a class chabge would be and therfore hopefully add the class change. :P
  • Demycilian
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    Edit: Nevermind.
    Edited by Demycilian on September 6, 2017 2:10PM
  • Stuhlfleisch
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    Demycilian wrote: »
    Edit: Nevermind.

    Oh, why? :(
  • Artis
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    laced wrote: »
    D0PAMINE wrote: »
    One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.

    Nah, one time change ensures people are just doing it for the new classes. If they choose not to use it on those classes, then thats on them. TES has always been about choice and consequence, but new classes werent usually introduced to TES games, so a 1 time change is more than enough IMO.

    TES also never had classes affect end-game so much and you could have any skills and stats on any class. They only defined your initial amount of stats.

    Also, this choice is not made in game, it's made outside of it. It's in character creations - BEFORE you actually start the game and BEFORE you know that turns out this or that class sucks at the level cap. And BEFORE any re-balancing and such. It's not like players should be responsible for developers' decisions to change everything thus changing how classes feel compared to other classes.
  • Solypsys
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    No

    Stop being lazy and roll a second character. I would however like to see account bound achievements since that's really the only thing you "lose" when rolling alt characters; hell a little achievement rework to make them more important, like in GW2, would be nice.
    Edited by Solypsys on September 7, 2017 8:47PM
  • PlagueSD
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    Lynx7386 wrote: »
    Id turn my nightblade into a warden in a heartbeat. That nb has been my main since eso early access, has all crafting skills maxed and most others too, but I was pushing for a nature based class since beta. Now that its here I just don't feel like having to start all over.

    I just rolled a new warden (so I could learn the class) and once I got CP160, moved all my unused armor from my NB main. Only thing that sucked was buying bag space and mount training. Mount training really didn't bother me though since my Orc Warden ran at max mount speed anyway. I was pretty much 50 by the time I finished Varfendell and World quests.
    Edited by PlagueSD on September 7, 2017 8:50PM
  • Stuhlfleisch
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    Solypsys wrote: »
    No

    Stop being lazy and roll a second character. I would however like to see account bound achievements since that's really the only thing you "lose" when rolling alt characters; hell a little achievement rework to make them more important, like in GW2, would be nice.

    This has already been discussed in this poll, scroll up some pages.
  • Stuhlfleisch
    Stuhlfleisch
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    Bump
  • Jade1986
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    Artis wrote: »
    laced wrote: »
    D0PAMINE wrote: »
    One time change is quite strict, maybe there should be a cool down, or a temporary limit to how many times you can change it in a time span, that resets periodically.

    Nah, one time change ensures people are just doing it for the new classes. If they choose not to use it on those classes, then thats on them. TES has always been about choice and consequence, but new classes werent usually introduced to TES games, so a 1 time change is more than enough IMO.

    TES also never had classes affect end-game so much and you could have any skills and stats on any class. They only defined your initial amount of stats.

    Also, this choice is not made in game, it's made outside of it. It's in character creations - BEFORE you actually start the game and BEFORE you know that turns out this or that class sucks at the level cap. And BEFORE any re-balancing and such. It's not like players should be responsible for developers' decisions to change everything thus changing how classes feel compared to other classes.

    You arent going to get me to change my mind. I dont think people should be able to change classes at a whim because then we would get people constantly changing class based on the fotm class /build. a one time token guarantees that wouldnt happen.
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