ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Haha and there I was thinking that bow was getting a tiny buff with the new execute scaling, but if what you are saying is true it was a sly ninja nerf.ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
If you read the patch note at no time would this be interpreted as a buff. It was and will be a nerf. My mages wrath.... even in pve sucked in blood forge last night so I switched back to wall of elements and force shock which did more damage. I have now farmed the new dungeon it is a substantial nerf.
If you read the patch note at no time would this be interpreted as a buff. It was and will be a nerf. My mages wrath.... even in pve sucked in blood forge last night so I switched back to wall of elements and force shock which did more damage. I have now farmed the new dungeon it is a substantial nerf.
If you read the patch note at no time would this be interpreted as a buff. It was and will be a nerf. My mages wrath.... even in pve sucked in blood forge last night so I switched back to wall of elements and force shock which did more damage. I have now farmed the new dungeon it is a substantial nerf.
Someone didn't understand that this change did not change anything on mages wrath damage (atleast it shouldn't...)
DocFrost72 wrote: »If you read the patch note at no time would this be interpreted as a buff. It was and will be a nerf. My mages wrath.... even in pve sucked in blood forge last night so I switched back to wall of elements and force shock which did more damage. I have now farmed the new dungeon it is a substantial nerf.
Someone didn't understand that this change did not change anything on mages wrath damage (atleast it shouldn't...)
This is unique, because my killers blade is doing more damage. Maybe a bug with wrath?
And I'll take a video of my issue to highlight it.
DocFrost72 wrote: »
DocFrost72 wrote: »
Yes, went there and could reproduce it tried then random mobs in VVardenfell and same story. Did not get any random high damage like you did you did not get any random big hits either, you always got them after reapplying, it was pretty stable -> the DoT execute damage was set on hit and never changed
- Enemy above 50% and fells below 50%? No execute
- Enemy at some X hp lower than 50%? You get execute for that % hp, never changing based on the HP during the whole duration
- Basically, applying Poison Injection calculates new execute damage based on HP of target on hit instead of calculating new damage for each DoT tick (@Wrobel)
Tested both by bow and by swap canceling to different weapon. I don't think anything has impact on it. This makes PI still very usable in PVE since enemy %HP falls by small amount between PI casts, but it completely kills the skill in PVP (tho I did not test it against players)
//edit:
Its not just overland mobs, dungeon mobs too. I think dummy too, but I cant burn dummy fast enough in single DoT to be completely sure (its not that obvious like mob that has same dot damage with 49% hp and 1% hp)
DocFrost72 wrote: »DocFrost72 wrote: »
Yes, went there and could reproduce it tried then random mobs in VVardenfell and same story. Did not get any random high damage like you did you did not get any random big hits either, you always got them after reapplying, it was pretty stable -> the DoT execute damage was set on hit and never changed
- Enemy above 50% and fells below 50%? No execute
- Enemy at some X hp lower than 50%? You get execute for that % hp, never changing based on the HP during the whole duration
- Basically, applying Poison Injection calculates new execute damage based on HP of target on hit instead of calculating new damage for each DoT tick (@Wrobel)
Tested both by bow and by swap canceling to different weapon. I don't think anything has impact on it. This makes PI still very usable in PVE since enemy %HP falls by small amount between PI casts, but it completely kills the skill in PVP (tho I did not test it against players)
//edit:
Its not just overland mobs, dungeon mobs too. I think dummy too, but I cant burn dummy fast enough in single DoT to be completely sure (its not that obvious like mob that has same dot damage with 49% hp and 1% hp)
Good testing. I really hope they fix this soon, it's slightly annoying. I guess it would be a much bigger deal if I were doing anything other than questing on my alt account at present.
That'll change tonight when I run trials, though.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom
Hate to pester y'all, but just really want to make sure you see this
DocFrost72 wrote: »DocFrost72 wrote: »
Yes, went there and could reproduce it tried then random mobs in VVardenfell and same story. Did not get any random high damage like you did you did not get any random big hits either, you always got them after reapplying, it was pretty stable -> the DoT execute damage was set on hit and never changed
- Enemy above 50% and fells below 50%? No execute
- Enemy at some X hp lower than 50%? You get execute for that % hp, never changing based on the HP during the whole duration
- Basically, applying Poison Injection calculates new execute damage based on HP of target on hit instead of calculating new damage for each DoT tick (@Wrobel)
Tested both by bow and by swap canceling to different weapon. I don't think anything has impact on it. This makes PI still very usable in PVE since enemy %HP falls by small amount between PI casts, but it completely kills the skill in PVP (tho I did not test it against players)
//edit:
Its not just overland mobs, dungeon mobs too. I think dummy too, but I cant burn dummy fast enough in single DoT to be completely sure (its not that obvious like mob that has same dot damage with 49% hp and 1% hp)
Good testing. I really hope they fix this soon, it's slightly annoying. I guess it would be a much bigger deal if I were doing anything other than questing on my alt account at present.
That'll change tonight when I run trials, though.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom
Hate to pester y'all, but just really want to make sure you see this
@DocFrost72 Thank you for bringing the Poison Injection issue to our attention. This is a bug and we're working on a fix.
@SodanTok Awesome job digging into the issue! Your findings have helped us get to the root of the issue much sooner.
@DocFrost72 Thank you for bringing the Poison Injection issue to our attention. This is a bug and we're working on a fix.
@SodanTok Awesome job digging into the issue! Your findings have helped us get to the root of the issue much sooner.
please please pleeaassseee dont let this be another dawnbreaker bug on console. I quit playing because i couldnt play my main character with an effective ultimate. Dawnbreaker was bugged for literally an entire update on xbox (idk about other platforms). Now i am back to play and this is a big part of my build, dot build. Poison inj and cleave are 2 big parts (with master bow), and dawnbreaker dmg+dot... So please dont let this sit broken on xbox for 4-5 months like dawnbreaker. Please.
MurderMostFoul wrote: »@Wrobel - Any chance of this fix making it into the console patch so we can avoid the bug all together?