Just a thought, rather than adjusting the mobs, or adding another 'hard' instances (and considering how terrible the game already handles that... urrg), why not look at adjusting player stats instead?
So a setting that can adjust the syncing/level of a players stats.. effecting their hp, damage, regen, etc. So for players who we
ant it harder can toggle this up, thus effecting their own stats... making fights harder, them have to use skills more, do more dodge's, etc... while leaving things as they are for the rest of the players.
The thing with the whole "make the game difficult" is it is usually done in 1 of 2 ways:
1. Boosting mobs hp, damage, stats, etc
2. Reducing players stats, skills, etc
One way will effect everyone regardless of player skill and generally can't differentiate between players... unless those players are separated. The other way can be made, depending on game tech, to effect all or only a selection of players. The 2nd way is IMO the better option, but then you always get the complaints of "Why should my stats, skills, etc be downgraded just to make the game harder for me... I shouldn't have to lose anything for it to be harder!"
Second option also faces the issue that while some players might go for the 'harder' setting so have less stats, do less damage, etc this doesn't effect others - so in an open world they might find mobs harder, but that won;t stop 'normal' players coming along and demolishing the mobs they are fighting against. This option runs into a problem on group events (like world bosses, dolmen's, etc) where there are a mix of ppl using the 'harder' settings and those who don't.
And no, I don't have a solution for it. But just thought I'd post this idea... of a difficulty slider that only effect's you, and makes things harder by adjusting your stats rather than the mobs. *shrugs*
Doctordarkspawn wrote: »MLGProPlayer wrote: »Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).
When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
Citation. Needed.
You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.
Then we can actually see how much power creep there is.
If the OP thinks it too easy I suggest that he remove all of his champion points and then give it a try. He could also use just carfted or dropped armor and jewelry. Make a new character but don't use the CP as you level it. Solo the public dungeons in VVardenfell.
I think the difficulty is fine.
MercyKilling wrote: »Methinks OP needs to drop the cookie cutter FotM build, too. Stop minmaxing.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).
When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
Citation. Needed.
You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.
Then we can actually see how much power creep there is.
Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).
For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.
There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).
When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
Citation. Needed.
You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.
Then we can actually see how much power creep there is.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).
When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
Citation. Needed.
You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.
Then we can actually see how much power creep there is.
Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).
For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.
There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.
Onus isn't on me to provide proof. Onus is on you. I'm not gonna do your research for you.
Present some video evidence or knock it off, the same 'IT'S SO EASY YOU CAN TWO SHOT THEM' thing isn't a talking point.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).
When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
Citation. Needed.
You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.
Then we can actually see how much power creep there is.
Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).
For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.
There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.
Onus isn't on me to provide proof. Onus is on you. I'm not gonna do your research for you.
Present some video evidence or knock it off, the same 'IT'S SO EASY YOU CAN TWO SHOT THEM' thing isn't a talking point.
WhoSlappedThePie wrote: »You can't talk about how easy the content is and not talk about the end-game content? What is this post?
You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss?
seedubsrun wrote: »WhoSlappedThePie wrote: »You can't talk about how easy the content is and not talk about the end-game content? What is this post?
You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss?
The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.
WhoSlappedThePie wrote: »seedubsrun wrote: »WhoSlappedThePie wrote: »You can't talk about how easy the content is and not talk about the end-game content? What is this post?
You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss?
The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.
The title is "PVE is too Easy" and that he can't cope with its ease. I'm saying you can't say that and not try the hard content... Surely it's relevant; it's PVE, it's not "easy" and it requires more for the OP to think about than mind-numbing bear-grinding. I think it's pretty relevant to be honest. I'm more confused as to how you can last 3 years and do none of the end-game content and then have the audacity to claim the game is too easy. Larrrrf out loud.
If the OP thinks it too easy I suggest that he remove all of his champion points and then give it a try. He could also use just carfted or dropped armor and jewelry. Make a new character but don't use the CP as you level it. Solo the public dungeons in VVardenfell.
I think the difficulty is fine.
"We don't have enough hard content!" -Hasn't done any of the hard content.
Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.
Content difficulty goes like this from easiest to hardest:
-Overland
-Delves
-Public Dungeons
-Normal Dungeons
-Vet Dungeons (non DLC)
-Normal Trials
-DLC Vet Dungeons
-Vet Craglorn Trials
-vDSA
-vMA
-Vet MoL
-Vet HoF
If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.
"We don't have enough hard content!" -Hasn't done any of the hard content.
Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.
Content difficulty goes like this from easiest to hardest:
-Overland
-Delves
-Public Dungeons
-Normal Dungeons
-Vet Dungeons (non DLC)
-Normal Trials
-DLC Vet Dungeons
-Vet Craglorn Trials
-vDSA
-vMA
-Vet MoL
-Vet HoF
If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.
"We don't have enough hard content!" -Hasn't done any of the hard content.
Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.
Content difficulty goes like this from easiest to hardest:
-Overland
-Delves
-Public Dungeons
-Normal Dungeons
-Vet Dungeons (non DLC)
-Normal Trials
-DLC Vet Dungeons
-Vet Craglorn Trials
-vDSA
-vMA
-Vet MoL
-Vet HoF
If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.
WhoSlappedThePie wrote: »seedubsrun wrote: »WhoSlappedThePie wrote: »You can't talk about how easy the content is and not talk about the end-game content? What is this post?
You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss?
The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.
The title is "PVE is too Easy" and that he can't cope with its ease. I'm saying you can't say that and not try the hard content... Surely it's relevant; it's PVE, it's not "easy" and it requires more for the OP to think about than mind-numbing bear-grinding. I think it's pretty relevant to be honest. I'm more confused as to how you can last 3 years and do none of the end-game content and then have the audacity to claim the game is too easy. Larrrrf out loud.
Yeah, you'd need a "vet" overland zone, like the old VR overland zones.
Bump all trash mobs to the level of vet dungeons.
No simple chests.
Small chance of gold jewellery from world bosses.
Stop being a wimp OP - play naked and remove your CP. That's how the real players play.
After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?