Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

PVE is too Easy

  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Decorating is never easy cause they'res no end to it ha.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Kamatsu wrote: »
    Just a thought, rather than adjusting the mobs, or adding another 'hard' instances (and considering how terrible the game already handles that... urrg), why not look at adjusting player stats instead?

    So a setting that can adjust the syncing/level of a players stats.. effecting their hp, damage, regen, etc. So for players who we
    ant it harder can toggle this up, thus effecting their own stats... making fights harder, them have to use skills more, do more dodge's, etc... while leaving things as they are for the rest of the players.

    The thing with the whole "make the game difficult" is it is usually done in 1 of 2 ways:

    1. Boosting mobs hp, damage, stats, etc
    2. Reducing players stats, skills, etc

    One way will effect everyone regardless of player skill and generally can't differentiate between players... unless those players are separated. The other way can be made, depending on game tech, to effect all or only a selection of players. The 2nd way is IMO the better option, but then you always get the complaints of "Why should my stats, skills, etc be downgraded just to make the game harder for me... I shouldn't have to lose anything for it to be harder!"

    Second option also faces the issue that while some players might go for the 'harder' setting so have less stats, do less damage, etc this doesn't effect others - so in an open world they might find mobs harder, but that won;t stop 'normal' players coming along and demolishing the mobs they are fighting against. This option runs into a problem on group events (like world bosses, dolmen's, etc) where there are a mix of ppl using the 'harder' settings and those who don't.

    And no, I don't have a solution for it. But just thought I'd post this idea... of a difficulty slider that only effect's you, and makes things harder by adjusting your stats rather than the mobs. *shrugs*

    IIRC this is how scaling is done in the game now. All the PCs are scaled to the same "level" against the same varmints.

    But, this wont help most of the time for allowing harder vs easier.for the overland content.

    A single wolf while it might be a risk to a "low level" character it is because that character has maybe a couple abilities unlocked. The character likely does not have a heal and a defense and a couple attack powers etc.

    if you look at the "later zones" and DLCs, you see overland mobs with numbers or special attacks etc, designed to keep multiple issues for player to deal with. Move those into hard mode with mechanics in the instanced content and you have actual difficulty.

    That kind of "multi-threat" and "mechanics" cannot be put into effect on open world non-instances multi-player possible content.

    pretty much no matter how much you lower the "hard mode" open world character's output, he still has so many options the typical threats wont matter.

    Think back to how easy 2-3 varmint mobs got once you had a disorient or stun attack or after you got decent AOE?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.

    Citation. Needed.

    You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.

    Then we can actually see how much power creep there is.

    Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).

    For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.

    There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.
    Edited by MLGProPlayer on August 31, 2017 4:01AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lirkin wrote: »
    If the OP thinks it too easy I suggest that he remove all of his champion points and then give it a try. He could also use just carfted or dropped armor and jewelry. Make a new character but don't use the CP as you level it. Solo the public dungeons in VVardenfell.

    I think the difficulty is fine.

    It costs 3k every time you want to remove your CP (which you'd need to do several times a day as you jump between group content and questing). It's not a realistic solution.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Methinks OP needs to drop the cookie cutter FotM build, too. Stop minmaxing.

    You're basically asking people to turn off their brains when playing this game. Some of us enjoy min-maxing. We can't not do it. I even min-max single player games. I can't consciously wear substandard gear when I understand how the stats work.
    Edited by MLGProPlayer on August 31, 2017 4:06AM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, you'd need a "vet" overland zone, like the old VR overland zones.

    Bump all trash mobs to the level of vet dungeons.
    No simple chests.
    Small chance of gold jewellery from world bosses.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.

    Citation. Needed.

    You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.

    Then we can actually see how much power creep there is.

    Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).

    For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.

    There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.

    Onus isn't on me to provide proof. Onus is on you. I'm not gonna do your research for you.

    Present some video evidence or knock it off, the same 'IT'S SO EASY YOU CAN TWO SHOT THEM' thing isn't a talking point.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.

    Citation. Needed.

    You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.

    Then we can actually see how much power creep there is.

    As this is in response to the claim made "It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives)."

    i have to say i disagree with both...

    Since we got the ability to go to 12 then 14 characters i leveled six character to max. So that has been during the 600ish Cp days, during scaled overland etc.

    Almost all of that leveling was with 10 cp allocated - the 10 needed for the node double chance which was basically 10 in one of the recovery. The gears were training basic, not max DPS optimums or anything - often six to ten levels outdated.

    it was very easy then, so the claim that its the max cp power creep - IMO and IMX recent - that is bogus. Even right after Morrow, with the sustain hits, its again taking a little bit of paying attention but still in the really easy level.

    Again, the starter zones and first several zones in a region are designed for characters without much in the way of gear, unlocks etc. if you have a basic grasp of the how-to, you can deal with the threats in very short order. The only morrow hurdle was to remember to slow down between mobs otherwise you ran out of steam on about the third trio. Sooner if you were not playing smart.

    there are reasons why the DLC zones and "end" zones have multi-threat with multi-option enemies, even mostly overland.

    But its not an exploit, its the result of using and requiring those zones that ae used for new players learning curves to also be used for experienced players running up alts.

    I remain in favor of adding more new content, not trying to up[tick prior content overland because as we saw in the silver and gold VR days, that did not really raise the difficulty or the risk, just the time taken.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.

    Citation. Needed.

    You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.

    Then we can actually see how much power creep there is.

    Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).

    For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.

    There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.

    Onus isn't on me to provide proof. Onus is on you. I'm not gonna do your research for you.

    Present some video evidence or knock it off, the same 'IT'S SO EASY YOU CAN TWO SHOT THEM' thing isn't a talking point.

    If I have time this weekend, I'll upload a 10 second video. I'm guessing you're using some nonsense hybrid build (like magicka set on stamina toon or something). If you're even remotely optimized, you're gettimg the results I mentioned.
  • SquareSausage
    SquareSausage
    ✭✭✭✭✭
    wrong thread oops
    Edited by SquareSausage on August 31, 2017 12:32PM
    Breakfast King
    PS4 EU
  • seedubsrun
    seedubsrun
    ✭✭✭✭
    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.

    Citation. Needed.

    You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.

    Then we can actually see how much power creep there is.

    Just about any set can achieve those results. Pick whichever one you want from this list if you're completely clueless (for magicka).

    For CP, obviously put points into logical spots. This is a typical setup for magicka: thaumaturge, master at arms, elfbron, elemental expert, elemental defender, thick skinned, hardy, ironclad.

    There is no chance you won't kill overland mobs in 2-3 hits with this setup. And there is no chance you can die to any overland mob (unless you step away from the computer). The amount of protection all those defensive CP points give you is insane.

    Onus isn't on me to provide proof. Onus is on you. I'm not gonna do your research for you.

    Present some video evidence or knock it off, the same 'IT'S SO EASY YOU CAN TWO SHOT THEM' thing isn't a talking point.

    I certainly wouldn't consider myself top tier and I'm very causal nowadays (Usually get to play a few hours once or twice a week). I can walk into an average overland mob, drop an AoE on myself, and go make a sandwich. When I come back I'll be alive with a small pile of bodies around me. A larger mob or a tougher adds may require a couple extra light or heavy attacks to achieve the same result. All it requires to get to that point is CP and a decent understanding of stats and gear. Sorc with pet, necro and julianos, current HotR patch (If you require my build info). Recording a video and posting it as proof is silly. Just go do it. If you can then you know. If you can't, there's many here that would gladly help you optimize your build.
    Edited by seedubsrun on August 31, 2017 12:38PM
  • WhoSlappedThePie
    WhoSlappedThePie
    ✭✭✭
    You can't talk about how easy the content is and not talk about the end-game content? What is this post?

    You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss? :persevere:
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • seedubsrun
    seedubsrun
    ✭✭✭✭
    You can't talk about how easy the content is and not talk about the end-game content? What is this post?

    You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss? :persevere:

    The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.
  • WhoSlappedThePie
    WhoSlappedThePie
    ✭✭✭
    seedubsrun wrote: »
    You can't talk about how easy the content is and not talk about the end-game content? What is this post?

    You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss? :persevere:

    The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.

    The title is "PVE is too Easy" and that he can't cope with its ease. I'm saying you can't say that and not try the hard content... Surely it's relevant; it's PVE, it's not "easy" and it requires more for the OP to think about than mind-numbing bear-grinding. I think it's pretty relevant to be honest. I'm more confused as to how you can last 3 years and do none of the end-game content and then have the audacity to claim the game is too easy. Larrrrf out loud.
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • Sylosi
    Sylosi
    ✭✭✭✭✭
    seedubsrun wrote: »
    You can't talk about how easy the content is and not talk about the end-game content? What is this post?

    You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss? :persevere:

    The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.

    The title is "PVE is too Easy" and that he can't cope with its ease. I'm saying you can't say that and not try the hard content... Surely it's relevant; it's PVE, it's not "easy" and it requires more for the OP to think about than mind-numbing bear-grinding. I think it's pretty relevant to be honest. I'm more confused as to how you can last 3 years and do none of the end-game content and then have the audacity to claim the game is too easy. Larrrrf out loud.

    The title may be "PVE is too Easy", but in the thread he had gone to clarify that his complaint is mainly in relation to overland/delves, so I guess the comparison would be to older MMORPGs like Everquest where overland PvE was more demanding, that there are trials doesn't alter that situation.



    Edited by Sylosi on August 31, 2017 1:02PM
  • WhoSlappedThePie
    WhoSlappedThePie
    ✭✭✭
    As Duncan Bannatyne said... I'm out...
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • wesly.backersb16_ESO
    Lirkin wrote: »
    If the OP thinks it too easy I suggest that he remove all of his champion points and then give it a try. He could also use just carfted or dropped armor and jewelry. Make a new character but don't use the CP as you level it. Solo the public dungeons in VVardenfell.

    I think the difficulty is fine.

    I created a new character with no CP, no special gear, except the ones that I pick up. And really, it's easy, far to easy. The Alliance -zones are not challenging anymore. It's brainless leveling and just get your toon to level 45 to start a Vet-dungeon or Trial is not my idea of an MMO. There should be a good amount of challenging stuff. A difficult slider/checker is a way to go. Or just vet-Worldmode/normal-Worldmode. This is possible because the sandbox-built game is made of a layer-structure.

    In the initial release ppl were transfered to a certain instance of the open world if they completed a certain part of the quest. You could not play together with other players that were in an other stage of the quest.
    For instances with different difficulty-levels this is the same principle.

    And no, not all mmo's are easy in pve. As said before by others: Craglorns was very challenging in the first release, but due to a lot of ppl complaining of the 'difficult' level of this zone, ZOS got it changed to what it is now: same easy-as-pie-eating.

    My interest in this game is decreasing a lot due to these changes. I hope they (ZOS) will have an answer to this...
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    "We don't have enough hard content!" -Hasn't done any of the hard content.

    Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.

    Content difficulty goes like this from easiest to hardest:
    -Overland
    -Delves
    -Public Dungeons
    -Normal Dungeons
    -Vet Dungeons (non DLC)
    -Normal Trials
    -DLC Vet Dungeons
    -Vet Craglorn Trials
    -vDSA
    -vMA
    -Vet MoL
    -Vet HoF

    If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.
    Edited by Tyrobag on August 31, 2017 1:48PM
  • WhoSlappedThePie
    WhoSlappedThePie
    ✭✭✭
    Tyrobag wrote: »
    "We don't have enough hard content!" -Hasn't done any of the hard content.

    Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.

    Content difficulty goes like this from easiest to hardest:
    -Overland
    -Delves
    -Public Dungeons
    -Normal Dungeons
    -Vet Dungeons (non DLC)
    -Normal Trials
    -DLC Vet Dungeons
    -Vet Craglorn Trials
    -vDSA
    -vMA
    -Vet MoL
    -Vet HoF

    If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.

    I completely agree, I don't understand how someone hitting bears for 3 years can comment on how tough the content is.
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • seedubsrun
    seedubsrun
    ✭✭✭✭
    Tyrobag wrote: »
    "We don't have enough hard content!" -Hasn't done any of the hard content.

    Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.

    Content difficulty goes like this from easiest to hardest:
    -Overland
    -Delves
    -Public Dungeons
    -Normal Dungeons
    -Vet Dungeons (non DLC)
    -Normal Trials
    -DLC Vet Dungeons
    -Vet Craglorn Trials
    -vDSA
    -vMA
    -Vet MoL
    -Vet HoF

    If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.

    You clearly haven't read any of the conversation going on here. No worries Whoslappedthepie hasn't either so you're not alone
  • Sylosi
    Sylosi
    ✭✭✭✭✭
    Tyrobag wrote: »
    "We don't have enough hard content!" -Hasn't done any of the hard content.

    Try trials, dlc dungeons, and the arenas. Overland content is supposed to be easy & story based so noobs and RPers who don't build their characters for fighting have content that they can complete.

    Content difficulty goes like this from easiest to hardest:
    -Overland
    -Delves
    -Public Dungeons
    -Normal Dungeons
    -Vet Dungeons (non DLC)
    -Normal Trials
    -DLC Vet Dungeons
    -Vet Craglorn Trials
    -vDSA
    -vMA
    -Vet MoL
    -Vet HoF

    If your're just doing overland content most of the time, and haven't done anything harder than vet dungeons, you haven't even touched the game's hard content.

    Whoosh!
    Edited by Sylosi on August 31, 2017 2:07PM
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    There was a time when a group of three overland bears who were 8 levels higher than you could maybe kill you. Those were the days. Years ago I spent so much time plunging into territory I had no business being in that by the time I tried my first group dungeon it was a breeze.

    Now the hardest content is pugging a vet DLC dungeon. There's a chance you'll be paired with unprepared people who've spent hours grinding easy-to-kill overland junk mobs.
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    seedubsrun wrote: »
    You can't talk about how easy the content is and not talk about the end-game content? What is this post?

    You've been playing for 3 years but have never tackled a trial?! What? That is ridiculous mate... You just been hitting bears for 3 years, killing the odd worldboss? :persevere:

    The OPs post is about the difficulty of overland and questing content. End game content is irrelevant to the conversation.

    The title is "PVE is too Easy" and that he can't cope with its ease. I'm saying you can't say that and not try the hard content... Surely it's relevant; it's PVE, it's not "easy" and it requires more for the OP to think about than mind-numbing bear-grinding. I think it's pretty relevant to be honest. I'm more confused as to how you can last 3 years and do none of the end-game content and then have the audacity to claim the game is too easy. Larrrrf out loud.

    You really need to read the post before commenting and maybe read many of my other posts within. No where did I ever say in 3 years I haven't done any hard content. I've ran vet dungeons, etc. Even though the title is slightly misleading, midway in my paragraph I speak specifically about overland and delves. So if your laughing..you might want to direct that at your reading skills.
    Edited by Zardayne on August 31, 2017 3:14PM
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Tannus15 wrote: »
    Yeah, you'd need a "vet" overland zone, like the old VR overland zones.

    Bump all trash mobs to the level of vet dungeons.
    No simple chests.
    Small chance of gold jewellery from world bosses.

    To me this isn't a bad idea as it would give players the choice of their preferred difficulty. With increased difficulty should come greater rewards.

    You know I like exploring and farming and I spend quite a bit of time in the overland portion of the game, especially when I'm on my non healer and waiting for group finder for vet dungeons to pop. It can take a long time...During my time in the mass amount of land area available, which is a huge portion of the game, I'd love to get more out of it. More challenge, better chance at better loot, etc. sounds pretty nice.
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Stop being a wimp OP - play naked and remove your CP. That's how the real players play.
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Betheny wrote: »
    Stop being a wimp OP - play naked and remove your CP. That's how the real players play.

    Haha well I've removed CP before on my new characters and that didn't change a whole lot due to my game experience. It was still pretty easy. I guess next step is naked and afraid. Thanks @Betheny !
  • Moltyr
    Moltyr
    ✭✭✭
    Zardayne wrote: »
    After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?

    So basically you have zero actual end game experience? Delves, dungeons, and overland bosses are NOT endgame. Please have some experience before bashing something.
  • Moltyr
    Moltyr
    ✭✭✭
    spiiros wrote: »
    Have you run a trial... ? lol

    It appears not. I would love to see his reaction to running a brand new trial group through vMoL/vHoF. After a few months of no clears I think his head would explode. Then come the hard modes XD
  • seedubsrun
    seedubsrun
    ✭✭✭✭
    @Moltyr You obviously haven't actually read any of the thread so how anything in it "appears" to you is irrelevant. Try reading it and providing something constructive or maybe go not read someone else's thread and then bash them instead
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Overall I agree the overland content should be buffed slightly, but only the parts that are supposed to be group activity. Buffing anchor difficulty a bit: increasing the boss health, adding more damage, CCs, AoE from adds, and adding specific mechanics would make them more exciting and less bot-prone. Make anchors about as hard to clear as vRoM HM boss fight and then you could give the hordes of players zerging them some training.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
Sign In or Register to comment.