seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
MLGProPlayer wrote: »DocFrost72 wrote: »Overland content is not meant for end game players. It is meant for casuals and new players to experience a story. And as I said, you have the capacity to make it night and day just by dropping sets and traits and CP.
The problem is that overland content is 90% of this game.
Just look at Morrowind. 30 hours of the easiest quest content imaginable. What do endgame players get? A single raid...
seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.
In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.
To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.
Got to love when the thread is over with one reply.Giles.floydub17_ESO wrote: »No idea what was said in that unorganized single paragraph so your message will not be getting through.
I assume you are saying vMA is to easy and it does become easy once someone has it down and does it regularly.
I am assuming you are saying vMoL HM and vHoF HM is fairly easy and considering the top raid groups getting good scores do demonstrate they have done much to figure it out and can do it reliably due to running it enough and their high scores demonstrate that. A new trial is to be added before the end of the year. iirc.
If this is about open world, it is rare to find a game were that is challenging for a player who has been in the game for 3 years and it is a poor idea to ignore new players coming into the game at this point.
seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.
In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.
To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.
Got to love when the thread is over with one reply.Giles.floydub17_ESO wrote: »No idea what was said in that unorganized single paragraph so your message will not be getting through.
I assume you are saying vMA is to easy and it does become easy once someone has it down and does it regularly.
I am assuming you are saying vMoL HM and vHoF HM is fairly easy and considering the top raid groups getting good scores do demonstrate they have done much to figure it out and can do it reliably due to running it enough and their high scores demonstrate that. A new trial is to be added before the end of the year. iirc.
If this is about open world, it is rare to find a game were that is challenging for a player who has been in the game for 3 years and it is a poor idea to ignore new players coming into the game at this point.
Problem is that Morrowind is also an starting zone, on PTS I made an warden, no cp no crafted stuff. Used some crow consumables as they was free and needed them as I had serious problem on some quest bosses and I used an reasonable rotation.seedubsrun wrote: »seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.
In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.
To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.
This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.
Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.
Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.
MLGProPlayer wrote: »Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.
It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.
I do recommend getting into a trials guild, if for no other reason than to experience something new.
Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.
But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.
It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).
When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
seedubsrun wrote: »seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.
In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.
To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.
This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.
Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.
Run a PUG through a random vet dungeon and come back and tell me it's too easy...I dare you.
seedubsrun wrote: »seedubsrun wrote: »Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.
You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.
In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.
To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.
This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.
Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.
Challenge breeds frustration.
seedubsrun wrote: »Wish someone smart and knowledgeable would post a thread mapping a timeline of all of Zos's terrible ideas in chronological order
@Zardayne I hate you. I really, really do. ESO is too hard for me to play. I hate dying and that's all I do. I suck and I know it. But I still hate you. I admire you and aspire to be you, but I still hate you.
MercyKilling wrote: »Methinks OP needs to drop the cookie cutter FotM build, too. Stop minmaxing.
Edit: Also, this:seedubsrun wrote: »Wish someone smart and knowledgeable would post a thread mapping a timeline of all of Zos's terrible ideas in chronological order
All you have to do is look at what they've done since launch for your answer here. Pretty much everything they've done has been...well, not a bad IDEA, but they've not ever gotten it right off paper.
@Zardayne I hate you. I really, really do. ESO is too hard for me to play. I hate dying and that's all I do. I suck and I know it. But I still hate you. I admire you and aspire to be you, but I still hate you.
I'm sorry Denmoria I just wish there was a happy medium.That's the only reason I posted this here in hopes others felt the same way and maybe it would shed some light on this issue. You know in all honesty I envy you since you still have a game where the skies the limit and the challenge is at least still there for you. I even came into ESO on release to intentionally play slower than normal and smell the roses all along the way and I have for a good long time. Unfortunately, other than running instances over and over and mixing in some pvp I'm not enjoying a whole lot anymore. I want to though.
I gave you an awesome by the way. I think the last person to tell me they hated me that much was my ex wife and I didn't do anything to deserve that either
@Giles.floydub17_ESO I guess I'm going to have to try those because you're right, there are no current MMOs that offer challenging overworld fights and I hate seeing the MMO industry going that way. I hate seeing all of the challenges locked behind instances but that might be the only way so casual/new players can enjoy the core game too. I've been looking for another MMO to find that difficulty (without luck) but I'd rather stay here, with ESO. I've got a lot of time invested.
Occasionally I've died in GW2 during a spawned encounter and you know I actually enjoyed that lol! It doesnt happen much since it's normally pretty easy too but when it does it's exciting haha.
Wifeaggro13 wrote: »@Giles.floydub17_ESO I guess I'm going to have to try those because you're right, there are no current MMOs that offer challenging overworld fights and I hate seeing the MMO industry going that way. I hate seeing all of the challenges locked behind instances but that might be the only way so casual/new players can enjoy the core game too. I've been looking for another MMO to find that difficulty (without luck) but I'd rather stay here, with ESO. I've got a lot of time invested.
Occasionally I've died in GW2 during a spawned encounter and you know I actually enjoyed that lol! It doesnt happen much since it's normally pretty easy too but when it does it's exciting haha.
Eq2 still has teeth it just suffers from convulated game play at times. The more we eat crap the more they will serve . Their will is no attachment to this gameworld other then nostalgia of its single player games
Karmanorway wrote: »After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?
Veteran halls of fabrication, solo farming imperial city district bosses, and skip the banking until your finished