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PVE is too Easy

  • maboleth
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    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.

    To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.
  • Zardayne
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    DocFrost72 wrote: »
    Overland content is not meant for end game players. It is meant for casuals and new players to experience a story. And as I said, you have the capacity to make it night and day just by dropping sets and traits and CP.

    The problem is that overland content is 90% of this game.

    Just look at Morrowind. 30 hours of the easiest quest content imaginable. What do endgame players get? A single raid...

    Exactly...
  • seedubsrun
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    maboleth wrote: »
    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.

    To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.

    This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.

    Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.
  • SanTii.92
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    No idea what was said in that unorganized single paragraph so your message will not be getting through.

    I assume you are saying vMA is to easy and it does become easy once someone has it down and does it regularly.

    I am assuming you are saying vMoL HM and vHoF HM is fairly easy and considering the top raid groups getting good scores do demonstrate they have done much to figure it out and can do it reliably due to running it enough and their high scores demonstrate that. A new trial is to be added before the end of the year. iirc.

    If this is about open world, it is rare to find a game were that is challenging for a player who has been in the game for 3 years and it is a poor idea to ignore new players coming into the game at this point.
    Got to love when the thread is over with one reply.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Zardayne
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    maboleth wrote: »
    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.

    To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.

    As a veteran player I too enjoy the scenery and being outdoors. I enjoy the lore and questing too. Why should my game play suffer with my existing character because I've played him longer and have more CP? I paid for Morrowind. Shouldn't I be able to enjoy the overland PVE content on my main with just as much challenge as you get? Like someone mentioned earlier why should I as a paying customer have to be pigeonholed into trials, Vet dungeons, and PVP only when overland content is 90% of the game.

  • Zardayne
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    SanTii.92 wrote: »
    No idea what was said in that unorganized single paragraph so your message will not be getting through.

    I assume you are saying vMA is to easy and it does become easy once someone has it down and does it regularly.

    I am assuming you are saying vMoL HM and vHoF HM is fairly easy and considering the top raid groups getting good scores do demonstrate they have done much to figure it out and can do it reliably due to running it enough and their high scores demonstrate that. A new trial is to be added before the end of the year. iirc.

    If this is about open world, it is rare to find a game were that is challenging for a player who has been in the game for 3 years and it is a poor idea to ignore new players coming into the game at this point.
    Got to love when the thread is over with one reply.

    Hardly, that's why we're 3 pages in and still going.
  • maboleth
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    ^ Look, every game can be completed in no time if you rush through everything, don't listen to the quest givers, don't look at the dungeons... Always rushing like being hunted by the wild wolves. Always craving for something more (gear, weapon, status, leaderboard etc.) I guarantee that people could extended the fun 10 fold if they would just slow down a bit, look and enjoy more what they are doing without obsession and endless tedious grinding.

    Besides, name me one TES game where you could always be challenged by the ground enemies (not counting bosses), with the best gear and passive points (CP) on you?

    That being said - don't get me wrong - I would love to have a higher difficulty here and there, simply because I have mastered so much of the combat (though nowhere near those obsessed with theorycrafting and golden-everything), but I do try to understand the gaming population and my love for TES. My love for the series is NOT because of the toughest-hardest-ultra-action but because of the environment and fantasy. I'd far more like to have extremely long and deep quests than tough to fight ground crew.

    P.S. Take a look at the chat and how much people gather together to fight Dolmens. And mind you, dolmens have improved so much over the last 1 and a half year (before they were totally trivial). But still, many players find them as a challenge. Not to mention world bosses that have been made *so* much harder and are quite a Craglorn-challenge for solo only.
    Edited by maboleth on August 30, 2017 8:39PM
  • zaria
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    seedubsrun wrote: »
    maboleth wrote: »
    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.

    To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.

    This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.

    Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.
    Problem is that Morrowind is also an starting zone, on PTS I made an warden, no cp no crafted stuff. Used some crow consumables as they was free and needed them as I had serious problem on some quest bosses and I used an reasonable rotation.
    Recreated warden live, crafted armor, blue food and cp, it was easy

    if zone was not an starting one you could ramp up the difficulty.
    You would not want it too high as you want most players to be able to do it, public dungeons / current craglorn solo content or a bit harder would be no issue.
    This would still be easy,
    An problem in ESO is the insane difference between players and yes morrowind increased this a lot as most predicted.
    If you do 30K dps the only content who match you level is veteran trials, vMA and vet dlc dungeons would be pretty relaxing.
    Say average player do 10-15K dps in an combat setting, my observations from dungeon runs, probably biased from not doing harder vet dungeons in pug. For harder content its probably closer to 20.
    This is players with pretty relevant gear and rotation, not optimized in any way, main problem is probably sloppy rotation.

    Then we have the know nothing, LA with bow wearing heavy armor is classical, sorc with two pets only doing LA and not activating pets is another. Templar only using sweeps actually works decently overland
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • PlagueSD
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    Run a PUG through a random vet dungeon and come back and tell me it's too easy...I dare you.
  • DenMoria
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    @Zardayne I hate you. I really, really do. ESO is too hard for me to play. I hate dying and that's all I do. I suck and I know it. But I still hate you. I admire you and aspire to be you, but I still hate you. :smiley:
  • MLGProPlayer
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    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.
    Edited by MLGProPlayer on August 30, 2017 11:47PM
  • MLGProPlayer
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    maboleth wrote: »
    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    You miss the point of a video game. I can read a book if I want a good story. I play games because they are interactive. I don't play games only to read dialogue and lore.

    Most MMO expansions are designed to extend a game for endgame players. Morrowind was designed almost solely to draw new players in. ZOS gave vets just one piece of endgame content.

    $40 for an oversized tutorial zone is a tough sell for veteran players.
    Edited by MLGProPlayer on August 30, 2017 11:52PM
  • Alaztor91
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    Maybe they could add something like ''hard mode'' versions of maps that would be another instance of the map only available to players that completed the main quest or some other requirement like CP 160. You would enter a ''hard mode'' map by talking to a special NPC on each map. You would only interact with players that are also in that ''hard mode'' instance of the map and not the normal one, but npcs like guild traders would be the same. The ''hard mode'' version of the map could be something like this:

    - All enemies deal 3x more damage and have 2x more health.
    - They gain new abilities that allow them to cc more, heal more, etc .
    - You get more gold from them and higher chance of set items, motif pages, etc.
    - Maybe they could add achievements or collectibles associated to killing all the world bosses, clearing all the delves, dolmens, public dungeons, etc in the ''hard mode '' instances.

    I know that this would split the population and make some zones emptier but imo would be pretty cool.
  • Doctordarkspawn
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    maboleth wrote: »
    Jhalin wrote: »
    Overland is way too easy I agree. It was better before the One Tamriel update, then it had the standard difficulty climb of a typical MMO. Pushing ahead to higher level zones let you flex your muscles but it was still fun.

    It was a mistake to get rid of that system, the "port anywhere" is fine but level scaling should have stayed. Craglorn is the only semi-difficult overland PvE content we have now, and that's only if you solo everything.

    I do recommend getting into a trials guild, if for no other reason than to experience something new.

    Totally wrong. The enemies scale at your level now and for everyone. It's just that if you have mastered the combat, it will still feel somewhat easy. Before you had the entire zones and quests totally useless if you have, for example, overleveled the content by playing cyrodiil. You were fighting level 5 or 15 enemies like a veteran. It drove me mad, as I'm a quester, as well as pvper. One Tamriel is one of the best updates this game had. It finally feels like a true ES game.

    But I agree with a suggestion for a random enemy that would have tougher hits, hp and be more challenging.

    It's not about combat mastery. Someone at max CP with good gear can kill any overland monster in 2-3 hits. That monster can only hit for naybe 3-5% of the player's health (due to insane damage mitigation from CP passives).

    When I look at a monster and it dies, that's not due to my mastery of the combat system. That's due to ridiculous power creep.

    Citation. Needed.

    You keep claiming this, so why dont you give me this glorious build, current patch, list gear. Give us something aside from your repeated claim the system is so easily exploitable.

    Then we can actually see how much power creep there is.
    Edited by Doctordarkspawn on August 31, 2017 12:04AM
  • DenMoria
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    seedubsrun wrote: »
    maboleth wrote: »
    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.

    To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.

    This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.

    Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.

    Challenge breeds frustration.
  • Zardayne
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    PlagueSD wrote: »
    Run a PUG through a random vet dungeon and come back and tell me it's too easy...I dare you.

    It's actually what I've been doing for the past month off and on. I'll admit I have had some trying times doing that, especially White-Gold Tower. Of course doing that can be equivalent or worse than questing naked with no CP just to make things harder. I shouldn't have to intentionally gimp myself to make things challenging.

    Also some folks seem to think I said running dungeons or trails was easy. What I said was overland and delve pve was easy and needed to be more challenging. I know vet dungeons and such are challenging or can be depending which I'm running. The thing is I'm not going to continually run dungeons, malestrom, or trials every day because that's the only things veterans are supposed to do. There's a whole lot of world out there that I'd love to continue to explore and feel it can somewhat pose a challenge when I'm not running the hamster wheel of dungeons.
  • Zardayne
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    DenMoria wrote: »
    seedubsrun wrote: »
    maboleth wrote: »
    seedubsrun wrote: »
    Maybe the way things were for PvE difficulty early on make them scared to up things now but it really seems like now is the time to start thinking about offering more to end game players. If all upcoming "Chapters" are going to be like Morrowind, it'll be hard to ask vet players and especially vet ESO+ members to shell out cash for a whole expansion where only 5% is actually a challenge.

    You missed the point of Morrowind then. The point are the quests, lore and incredible surroundings and environment, not difficulty of the combat. And those first things are very nice indeed.

    In my opinion, players looking for end-game challenge have trials, vet dungeons, Craglorn solo and PVP (Cyrodiil, Imperial City & Battlegrounds). Other stuff is very much story based, lore based where action is there to progress in something. And I think vast majority of people like that.

    To be frank, one of my characters is an assassin working for the Dark Brotherhood and Thieves guild. I have no problem to one-shot enemies with Blade of woe or simple but hard dagger action.

    This is a classic argument against a harder difficulty option and is always flawed. You can have quests, lore, and surroundings while still also having challenge. Challenge breeds excitement for a lot of players and excitement makes quests, lore, and surroundings even better. Having that as an option improves the game as it hurts no one and benefits anyone that wants it.

    Yes end game players have trials, vet dungeons, vMA, vDSA, etc but those can only be completed so many times before they're also easy and boring. Meanwhile, they will occasionally add new dungeons and trials here and there but they will also be adding new zones full of new quests, lore, and surroundings and a huge majority of the game will continue to be that type of material. When you can easily complete quests, the gear you get is bad, and the skill points you earn aren't necessary, then all you have is the story, lore, and surroundings and as beautiful and well written as some may be, for many it's still not enough to give us the excitement we need to want to come home from work or school, fire up ESO, and play a storyline.

    Challenge breeds frustration.

    Limited challenge breeds boredom.
  • MercyKilling
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    Methinks OP needs to drop the cookie cutter FotM build, too. Stop minmaxing.

    Edit: Also, this:

    seedubsrun wrote: »
    Wish someone smart and knowledgeable would post a thread mapping a timeline of all of Zos's terrible ideas in chronological order


    All you have to do is look at what they've done since launch for your answer here. Pretty much everything they've done has been...well, not a bad IDEA, but they've not ever gotten it right off paper.
    Edited by MercyKilling on August 31, 2017 12:44AM
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Zardayne
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    DenMoria wrote: »
    @Zardayne I hate you. I really, really do. ESO is too hard for me to play. I hate dying and that's all I do. I suck and I know it. But I still hate you. I admire you and aspire to be you, but I still hate you. :smiley:

    I'm sorry Denmoria I just wish there was a happy medium.That's the only reason I posted this here in hopes others felt the same way and maybe it would shed some light on this issue. You know in all honesty I envy you since you still have a game where the skies the limit and the challenge is at least still there for you. I even came into ESO on release to intentionally play slower than normal and smell the roses all along the way and I have for a good long time. Unfortunately, other than running instances over and over and mixing in some pvp I'm not enjoying a whole lot anymore. I want to though.

    I gave you an awesome by the way. I think the last person to tell me they hated me that much was my ex wife and I didn't do anything to deserve that either :smiley:
    Edited by Zardayne on August 31, 2017 12:44AM
  • ccfeeling
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    Its not easy even I'm 660cp with gold gears , I feel lag every min , that's the feeling you will never know !
  • Zardayne
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    ccfeeling wrote: »
    Its not easy even I'm 660cp with gold gears , I feel lag every min , that's the feeling you will never know !

    Not since my US Robotics modem on dial up..
  • STEVIL
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    i am in favor of overland content "settings" like normal, veteran and hard mode. Dont force higher difficulties on everybody but give options.

    However, one has to realize the reason trials and dungeons can get away with n-v-h is that they are instanced.

    As anyone who played thru the old silver and gold difficulty levels can tell you, just raising the damage a d defense on the same overland monsters everyone else is doing does not make them appreciably harder. T/D/A can implement specific mechanics to add challenge to their encounters. That cannot really be done with an overland world boss where it might be under attack by one veteran setting and three normals - or a delve etc. Encounters meant to be a challnge for low level characters with few abilities unlocked wont be challenging for characters with full bars and variety and sets... there just are not enough stress points to give the encounter risk.

    But no matter what you do to the Imp pairs near Delyn's farm, they wont be a difficult challenge as long as they are manageable by normals too.

    So, maybe we could get delves instanced and get them n-v-h modes, especially for those tied to dailies, but i doubt much more will happen.

    besides, i am a yuge fan of just adding new content to cover existing lacks - instead of revamping the old content. Spend lots of time on new stuff to fill the needs cuz most players already in the game are not going to go back and run glenumbra again if they can run new content elsewhere instead.
    Edited by STEVIL on August 31, 2017 1:06AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Zardayne
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    Methinks OP needs to drop the cookie cutter FotM build, too. Stop minmaxing.

    Edit: Also, this:

    seedubsrun wrote: »
    Wish someone smart and knowledgeable would post a thread mapping a timeline of all of Zos's terrible ideas in chronological order


    All you have to do is look at what they've done since launch for your answer here. Pretty much everything they've done has been...well, not a bad IDEA, but they've not ever gotten it right off paper.

    Oh yea we have so many skills to choose from that everyone can make their own unique build and feel special..

    I don't run FotM builds, I use what works and what I have available. Believe me a friend of mine that still plays laughs at how much I spend on respecs. I'm always trying out new builds but unfortunately with what I'm working with I normally end back up close to the same. It's actually one of the things that's kept me playing this long (build building). If you call min-maxing wearing all cp160 purple gear after 3 years then I guess I'm guilty. I can only imagine what you've call the guys in all gold gear...

    Edited by Zardayne on August 31, 2017 1:08AM
  • DenMoria
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    Zardayne wrote: »
    DenMoria wrote: »
    @Zardayne I hate you. I really, really do. ESO is too hard for me to play. I hate dying and that's all I do. I suck and I know it. But I still hate you. I admire you and aspire to be you, but I still hate you. :smiley:

    I'm sorry Denmoria I just wish there was a happy medium.That's the only reason I posted this here in hopes others felt the same way and maybe it would shed some light on this issue. You know in all honesty I envy you since you still have a game where the skies the limit and the challenge is at least still there for you. I even came into ESO on release to intentionally play slower than normal and smell the roses all along the way and I have for a good long time. Unfortunately, other than running instances over and over and mixing in some pvp I'm not enjoying a whole lot anymore. I want to though.

    I gave you an awesome by the way. I think the last person to tell me they hated me that much was my ex wife and I didn't do anything to deserve that either :smiley:

    Don't be sorry! If you're good, you're good. I'm just jealous. I don't really play because: 1) I'm pretty lousy, although I know all the mechanics; 2) I'm not competitive in the least so I have no real want or need to win or achieve anything; and 3) I hate to disappoint.

    Wish I had other options.
  • Kamatsu
    Kamatsu
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    Just a thought, rather than adjusting the mobs, or adding another 'hard' instances (and considering how terrible the game already handles that... urrg), why not look at adjusting player stats instead?

    So a setting that can adjust the syncing/level of a players stats.. effecting their hp, damage, regen, etc. So for players who we
    ant it harder can toggle this up, thus effecting their own stats... making fights harder, them have to use skills more, do more dodge's, etc... while leaving things as they are for the rest of the players.

    The thing with the whole "make the game difficult" is it is usually done in 1 of 2 ways:

    1. Boosting mobs hp, damage, stats, etc
    2. Reducing players stats, skills, etc

    One way will effect everyone regardless of player skill and generally can't differentiate between players... unless those players are separated. The other way can be made, depending on game tech, to effect all or only a selection of players. The 2nd way is IMO the better option, but then you always get the complaints of "Why should my stats, skills, etc be downgraded just to make the game harder for me... I shouldn't have to lose anything for it to be harder!"

    Second option also faces the issue that while some players might go for the 'harder' setting so have less stats, do less damage, etc this doesn't effect others - so in an open world they might find mobs harder, but that won;t stop 'normal' players coming along and demolishing the mobs they are fighting against. This option runs into a problem on group events (like world bosses, dolmen's, etc) where there are a mix of ppl using the 'harder' settings and those who don't.

    And no, I don't have a solution for it. But just thought I'd post this idea... of a difficulty slider that only effect's you, and makes things harder by adjusting your stats rather than the mobs. *shrugs*
    o_O
  • Wifeaggro13
    Wifeaggro13
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    Zardayne wrote: »
    @Giles.floydub17_ESO I guess I'm going to have to try those because you're right, there are no current MMOs that offer challenging overworld fights and I hate seeing the MMO industry going that way. I hate seeing all of the challenges locked behind instances but that might be the only way so casual/new players can enjoy the core game too. I've been looking for another MMO to find that difficulty (without luck) but I'd rather stay here, with ESO. I've got a lot of time invested.

    Occasionally I've died in GW2 during a spawned encounter and you know I actually enjoyed that lol! It doesnt happen much since it's normally pretty easy too but when it does it's exciting haha.

    Eq2 still has teeth it just suffers from convulated game play at times. The more we eat crap the more they will serve . Their will is no attachment to this gameworld other then nostalgia of its single player games
  • Zardayne
    Zardayne
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    Zardayne wrote: »
    @Giles.floydub17_ESO I guess I'm going to have to try those because you're right, there are no current MMOs that offer challenging overworld fights and I hate seeing the MMO industry going that way. I hate seeing all of the challenges locked behind instances but that might be the only way so casual/new players can enjoy the core game too. I've been looking for another MMO to find that difficulty (without luck) but I'd rather stay here, with ESO. I've got a lot of time invested.

    Occasionally I've died in GW2 during a spawned encounter and you know I actually enjoyed that lol! It doesnt happen much since it's normally pretty easy too but when it does it's exciting haha.

    Eq2 still has teeth it just suffers from convulated game play at times. The more we eat crap the more they will serve . Their will is no attachment to this gameworld other then nostalgia of its single player games

    I had a lot of fun playing EQ2. I almost went back and tried the new progression servers but I've got a coworker left here as well as a few guildies so I've been trying to keep fighting the good fight and keep myself interested.
  • Mondini
    Mondini
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    Zardayne wrote: »
    After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?

    Veteran halls of fabrication, solo farming imperial city district bosses, and skip the banking until your finished :)

    IC boss rush is some of the best solo pve
  • disintegr8
    disintegr8
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    Rather than more challenging content, I look forward to new interesting content. Maybe finding the right balance between the two is where things aren't working.

    I remember being challenged taking my tank through Cadwells Silver and Gold on the way to VR16. I remember parking my hybrid Breton stamblade at level 49 because he was not strong enough to complete the last bit of the main story (no set armour or weapons, still only using whatever he had picked up).

    But was it really challenging content or was it because I didn't have a clue?

    I'd like to think it was challenging but even having started a second account now, without CP, walking straight out of the wailing prison (pre Morrowind), in my rags and few bits of looted clothing and weapons, everything seems a whole lot easier than it was back then.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Lirkin
    Lirkin
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    If the OP thinks it too easy I suggest that he remove all of his champion points and then give it a try. He could also use just carfted or dropped armor and jewelry. Make a new character but don't use the CP as you level it. Solo the public dungeons in VVardenfell.

    I think the difficulty is fine.
    Edited by Lirkin on August 31, 2017 3:22AM
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