Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

[Community Project] SET BONUS THINK-TANK

  • TeIvanni
    TeIvanni
    ✭✭✭✭
    Saucy_Jack wrote: »
    Blessing of Snugglorr

    2 pc: +10% pickpocket chance, +50% bounty if seen/caught.
    3 pc: mobs drop 50% more gold, you take 25% more damage from mobs
    4 pc: harvest nodes have an extra 5% chance to double yields; 5% of nodes harvested randomly cause 8k oblivion damage.
    5 pc: 10% chance of doubling effects of treasure hunter perk; 10% chance of an opened chest causing 80k oblivion damage, immediately killing the player.

    Yeah snugglorr really needs a set.
    -Telvanni
    The Greatest of the Great Houses

    Late Night ERP GM
    Nightfighters - Officer/Raid Lead
    [Immortal Redeemer]
    [Gryphonheart]
    [Tick-Tock Tormentor]

  • brtomkin
    brtomkin
    ✭✭✭
    There are some good craftable hybrid sets like Shacklebreaker and Pelinal's and maybe Willow's Path now, but there aren't really any good dropped hybrid sets...maybe some of the monster sets. Trainee and Black Rose were pretty good (LOL), but they were both nerfed pretty hard. I'm sure someone more creative than I could come up with some good, balanced hybrid sets. Heck, I'd be happy if I could just combine any of the 3 aforementioned crafted sets by way of jewelry crafting.

    PS5 NA: Pickmans__Model, CP 2600+
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Mark of the Frostborn (Heavy)
    (2pc) Max Mag
    (3pc) Physical Resist
    (4pc) Spell Resist
    (5pc) Chilling an already chilled target applies Major Maim on them for 4 seconds.
    Edited by Avran_Sylt on August 24, 2017 9:55PM
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    I feel sorry for @dpencil1 so many people disregarded his direction in the OP :tongue:
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    LOL @paulsimonps
    I know, right? Honestly, I'm just happy people are continuing to add suggestions.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Frostbite (Light)
    (2pc) Max Mag
    (3pc) Max Mag
    (4pc) Spell Crit
    (5pc) Your Chilled Status effect now deals an additional [x] Cold Damage and slows for [y]
    @dpencil1 (Forgot soz)
    Edited by Avran_Sylt on August 24, 2017 9:55PM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Pyromancer's Robes (Light)
    (2pc) Mag Regen
    (3pc) Spell Crit
    (4pc) Spell Crit
    (5pc) Burning a target that is already Burning will cause them to combust, dealing [x] Flame Damage
    Edited by Avran_Sylt on August 24, 2017 9:55PM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Tar and Pitch (Weapon Set)
    (2pc) Max HP
    (3pc) You deal 5% more damage to Burning targets
    Edited by Avran_Sylt on August 24, 2017 9:55PM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    External Conduit (Light)
    (2pc) Max Mag
    (3pc) Spell Crit
    (4pc) Mag Regen
    (5pc) Concussing an already Concussed enemy causes them to overcharge, dealing [x] shock damage in a 3m radius.
    Edited by Avran_Sylt on August 24, 2017 9:55PM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    [name]'s Capacitor (Heavy)
    (2pc) Mag Regen
    (3pc) Max HP
    (4pc) Mag Regen
    (5pc) Dealing or taking lightning damage builds a charge (max 10). Upon dealing or taking Direct Melee Damage, you deal [x] Shock damage in a 5m radius, multiplied by your charges.
    Edited by Avran_Sylt on August 24, 2017 10:15PM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Plague Carrier (Heavy)
    (2pc) Max HP
    (3pc) Debuffed with Major Defile at all times
    (4pc) Max HP
    (5pc) Dealing or taking direct melee damage to Health causes the enemy to become diseased, and take [x] Disease damage over 10 seconds.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Ice-Walker's Raiment

    (5) - Increases all frost damage dealt by 10%. For 2 seconds after taking any frost damage, gain Major Vitality, increasing healing received by 30%.
    Edited by Solariken on August 24, 2017 10:16PM
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    @dpencil1 Woop woop, my idea got 10 awesome now :tongue:
    Stalwart Protector

    2p - Max Health
    3p - Physical Resistance
    4p - Spell Resistance
    5p - While Blocking, shield your allies, give minor protection to all allies in a 45 degree cone behind you, 10m range.

  • dpencil1
    dpencil1
    ✭✭✭✭✭
    OP is updated with all new sets that met the 10 Awesome's mark.
  • Froil
    Froil
    ✭✭✭✭✭
    Master Class sets: The 2-4 piece could be anything, but the 5 piece would be something really unique and augment class skills.

    E.G..: Master Templar -- (5) Whenever Nova's (and morphs) synergy is used, all affected enemies will have an Eclipse (or whatever you have it morphed to) placed on them, absorbing damage from Nova which will increase the Eclipse explosion damage.

    Master Nightblade -- (5) Whenever you hit an enemy with Veiled Strike, you automatically apply Siphoning Strikes and Grim Focus to yourself. After five seconds, enemies explode for 45% of all your damage dealt to the target over that time.

    Edited by Froil on August 27, 2017 2:17AM
    "Best" healer PC/NA
  • Rungar
    Rungar
    ✭✭✭✭✭
    loud mouthed braggart

    2pc + 1200 health
    3pc + 1200 health
    4pc + 3 seconds taunt duration
    5pc: When you taunt an enemy you have a 50% chance to taunt an additional enemy within 5m of the original target.
  • kuma82
    kuma82
    ✭✭✭
    For a 5 piece set bonus, or even a skill passive, I would love if there was a damage bonus if you had all skill slots taken by the same tree. So all dual wield skills and ultimate. It would give people the chance to play a character build around a weapon class. Being that would be weaker, add that buff to damage like flawless dawnbreaker.

    I love playing dual wield, and with eso only having 5 skills you can't enjoy your class or your weapon choice fully with having to chose 1 or 2 at most. I am sure nobody is stopping us from doing this now, but make it viable to enjoy some endgame. Doesn't need to be top tier, but allow people to experience the normal difficulty. Hardcore endgame should be specialised still towards min maxing.
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Syvarra's Call

    2) Max Health
    3) Max Stam
    4) Max Mag
    5) When you taunt an non-player enemy, you have a 25% chance to draw all NPC enemies within 20m to your position.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cernunnon

    (1 item) Adds 129 Spell Damage
    (2 items) When you deal Cold Damage, you have a 20% chance to summon a meteor which deals 7000 Cold Damage to the target and 3000 Cold Damage to all other enemies within 6 meters. When you deal Magic Damage, you have a 20% chance to summon a rune for 5 seconds which deals 1000 Magic Damage every second to enemies standing on it. Each effect can occur once every 5 seconds.



    How to get this set:
    • Cernunnon's Visage/Mask/Guise - This monster set helm would drop upon killing Domihaus from Veteran Falkreath Hold with Hard Mode activated.
    • Cernunnon's Pauldron/Arm Cops/Epaulets - This monster set shoulder would be lootable from Urgalarg Chief-Bane's (DLC) Undaunted Chest.



    Why create this set:
    Cernunnon is a boss in Falkreath Hold who serves as a perfect candidate for a new monster set. This monster set plays well to the skills of a Warden.
    The Cernunnon set's meteor would serve as a Cold-based weaker version of Halkyn Skoria's meteor, but with greater DPS potential in PVE due to the rune component and Spell Damage bonus (would also become the second "Spell damage" monster set). Both the rune and meteor are inherent to the boss Cernunnon's moveset so this all makes sense too.

    Edited by Vaoh on August 28, 2017 4:04AM
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Beggar's tattered rags
    • 2 pc - max health, stamina and magicka by 500
    • 3 pc - magicka, stamina and health regen + 100
    • 4 pc - 100 spell/weapon damage
    • 5 pc - when u take damage from DoT you blind enemy for 5 seconds making it miss all attacks

    medium/light
  • Fishstrom
    Fishstrom
    ✭✭✭
    TeIvanni wrote: »
    Saucy_Jack wrote: »
    Blessing of Snugglorr

    2 pc: +10% pickpocket chance, +50% bounty if seen/caught.
    3 pc: mobs drop 50% more gold, you take 25% more damage from mobs
    4 pc: harvest nodes have an extra 5% chance to double yields; 5% of nodes harvested randomly cause 8k oblivion damage.
    5 pc: 10% chance of doubling effects of treasure hunter perk; 10% chance of an opened chest causing 80k oblivion damage, immediately killing the player.

    Yeah snugglorr really needs a set.

    Couldn't agree more

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaburns wrote: »
    The Master Shield:

    Blocking an attack inflicts the attacker with minor maim and minor defile
    Adds 477 Health, 434 Magicka, 434 Stamina


    The Maelstrom Shield

    Grants Minor Heroism at all times
    Adds 2% Healing Done and 2% Healing Taken

    I would also like to see a change to the vMA shield but a change like that would make sets like Shalk´s Exoskeleton useless. Maybe a redesign so that the maelstrom sword and board becomes a 2 piece set would be nice. :)
  • WatchYourSixx
    WatchYourSixx
    ✭✭✭✭
    Infernal Combustion

    5pc (light)
    While dealing damage with flame damage over time abilities, you have a 10% chance to trigger Combustion. Combustion lasts 5 seconds, dealing [x] damage every second based on currently active flame damage over time abilities' average damage dealt at the time it was triggered. This set has a cool down of 30 seconds.

    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Archmage Guard(2 Piece monster helm set)

    1-piece: Healing received
    2-piece: When taking damage below 20% HP, gives you a 10% chance to create a magical sphere at your location that that disarms* and silence** all enemies within. While inside the sphere you and your allies get Major protection, reducing damage taken by 30%. This can occur once every 30 second.

    * Disarm = Unable to use skills that cost stamina (dodgeroll not included)
    * * Silince = Unable to use skills that cost magicka

    The sphere has a diameter of 10 meter and last for 5 seconds.
    Edited by Qbiken on August 28, 2017 8:40AM
  • Froil
    Froil
    ✭✭✭✭✭
    Divine Intervention

    (2) Max Magicka
    (3) Magicka Recovery
    (4) Magicka Recovery
    (5) When a nearby ally (10 meters) takes fatal damage and dies, they will be resurrected after 3 seconds. Cooldown of 3 minutes per person. You have a 5% chance to completely ignore any fatal damage, even OHK mechanics, once every 5 minutes.
    (5) Spell Critical
    "Best" healer PC/NA
  • Froil
    Froil
    ✭✭✭✭✭
    Pilferer's Leathers

    (2) Sneak radius reduction
    (3) Sneak cost reduction
    (4) Stamina Recovery
    (5) Increases pick pocket and force lock chances by 5%
    "Best" healer PC/NA
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    What about changing armor pieces like old school morrowind, like left / right pauldron? This will give 2handed players same benefits as dual wields who can have 2x 5 set bonuses active at the same time with 2x monster set bonus
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    Critical Overcharge

    2. magicka recovery
    3. magicka
    4. magicka
    5. healing yourself for over 60% of your total health spawns a 6 meter circle under you giving all allies within it major force, increasing critical damage by 15%, and major defile, decreasing healing taken and health recovery by 30%. The circle stays for 12 seconds. This can only happen every 18 seconds.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    Namiras Gift

    1. magicka recovery + stamina recovery
    2. healing a groupmember with a healing over time ability will create a bond increasing the targets damage done by 10%, damaging you for 7% of your allies damage done and restoring magicka to you equal to 2% of your allies damage done. This effect lasts 6 seconds and can occur every 20 seconds.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Revenant's Chain Mail

    (2 items) Adds 2975 Spell Resistance

    (3 items) Adds 2975 Physical Resistance

    (4 items) Adds 450 spell Damage to your Drain Essence Ability

    (5 items) When you deal damage with a fully-charged Heavy Attack you gain immunity to knock back and disabling effects for 15 seconds.
    Edited by Jeremy on August 29, 2017 10:16PM
Sign In or Register to comment.