@dpencil1Sorry, I guess I missed that info. I thought that all mobs in vMA were 18200 except a couple bosses that were 18500. Can you link the patch note or other source that you got your data from?
If I am not mistaken there was no patch for VMA, which is a reason why it is this way and not the standard way
Back then, when the resistances were standardised (and VMA left out) someone tested it and I havent seen mention of anything changing since (link)
@SodanTok @paulsimonps
So I went onto the PTS, entered the first arena with 100 + 4884 + 4916 = 9180 spell penetration and started hitting mobs with Crystal Fragments both with and without Major Breach applied. What I found was that most of the pre-boss mobs (dremora, daederoth, bone knight) had around 12k resistance. Scamps and Clannfears seemed to have a little less, but more than 9180. The first boss had the full 18.2k resistance.
So...at least in that first round, things seem to be different than back when the linked post was made. Perhaps it would be worthwhile to do a complete test of the arena again.
I did a quick test on one of the first dremora caster with the 2-handed Ulti. It gave me a 18.2k resistance buff, so it looks like 12k Mag / 18.2k Phys resistance on the bigger mobs of the first arena.
So I went onto the PTS, entered the first arena with 100 + 4884 + 4916 = 9180 spell penetration and started hitting mobs with Crystal Fragments both with and without Major Breach applied. What I found was that most of the pre-boss mobs (dremora, daederoth, bone knight) had around 12k resistance. Scamps and Clannfears seemed to have a little less, but more than 9180. The first boss had the full 18.2k resistance.
So...at least in that first round, things seem to be different than back when the linked post was made. Perhaps it would be worthwhile to do a complete test of the arena again.
Oreyn_Bearclaw wrote: »Thanks for this. I have been doing something similar on the stam side of things, trying to figure out what to wear in certain scenarios. The biggest question I had was regarding diminished returns as you get close to the pen cap, and this clears it up nicely.
I would love to see the same thing for stam, as it is argubly more relevant now that raids are back to 50/50 magic/stam and since stam users are more likely going to coordinate sets than magic.
Our group has found that you can keep Sunder and NM up nearly 100% (sunder is about 99 and NM is about 96). PotL seems to be in the low to mid 80s, and alkosh, never seems to be much over about 60. It is certainly powerful, but I would like to get away from Alkosh as a 60% uptime is hard to rely on.
Thanks for the math as always.
I'd also rather go for an infused torugs crusher, a lot more controllable and reliable as a debuff than alkosh...
So that little *** from stage 4 not only is the absolute biggest PITA to deal with as melee but he also has like twice the physical resists compared to mag resists... god I love vMA, such a great arena!!!!!!!
paulsimonps wrote: »So that little *** from stage 4 not only is the absolute biggest PITA to deal with as melee but he also has like twice the physical resists compared to mag resists... god I love vMA, such a great arena!!!!!!!
Stage 4? Really? Never had any problems with that as a melee toon. One of the easiest Arenas there is.
I did a quick test on one of the first dremora caster with the 2-handed Ulti. It gave me a 18.2k resistance buff, so it looks like 12k Mag / 18.2k Phys resistance on the bigger mobs of the first arena.
jnelson1182 wrote: »*Great info guys thanks, I was wondering when it comes to solo pve mostly some group stuff what is a good number to aim for when it comes to my resistances? I'm a mag DK dps and I am trying to figure out if I need to run resist buff from mundus stone or if I should run volatile armor instead, or if I even need either.
so don't worry about them at all, even if they are under 10k if I run a setup completely ignoring the resistance changes the gear gives me? its not much under 10k but its under unless I run volatile armor or the mundus for resistance, do u think by running that mundus I am losing out on dps for no reason?
if it makes a difference I am a mag DK, my thought behind this was that I have heard they are not doing so hot in pve endgame groups so I figured maybe if I was a DK but didn't die as often as others maybe they would keep me dispite whatever reasoning behind people disliking DK's right now