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Maelstrom penetration requirement

Milvan
Milvan
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Hello comrades, I decided to check how much penetration is needed to maximize your damage in veteran Maelstrom arena, so here are the results.

METHODOLOGY: I datamined every aspect of maelstrom to find out what's the armor of every single mob there, no, I'm kidding, I used the 2h ultimate that gives armor based on your targets armor to see how much I was gainning from each main boss (I'm way too lazy to check on every trash mob).

RESULTS:
ARENAS 1,6 and 9: requires 9k penetration;
ARENAS 2,3, and 5 requires 12k penetration;
ARENAS 4,7 and 8 requires 18k penetration.

Not sure if this has been done before, but here they are.
“Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
Gryphons guild - @Milvan,
  • Danksta
    Danksta
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    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.
    BawKinTackWarDs PS4/NA

  • Milvan
    Milvan
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    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Danksta
    Danksta
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    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...
    BawKinTackWarDs PS4/NA

  • Milvan
    Milvan
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    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Malamar1229
    Malamar1229
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    Milvan, get used to the forum tryhards when you post online.
  • code65536
    code65536
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    @ZOS_Finn I take it this means vMA was not subject to the mitigation overhaul?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Izaki
    Izaki
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    Kinda surprising that the last stage requires only 9k penetration.

    Stage 8 boss for example my overloads are hitting for around 52k on crits. Stage 9 boss its all the way down to 40k.

    I'm only sitting at 10k penetration, LA passives and sharpened.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Milvan wrote: »
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "
    What source of penetration did you assume to make this statement? To get 18k pen in a solo environment, you need to invest a lot into it and probably even have to take cp out of mighty. Does this really maximize your damage?
  • Danksta
    Danksta
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    Milvan wrote: »
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "

    Actually what you're trying to say is how much resistances MA bosses have. Stripping them of all their resistances would be giving up too much in other areas to be "maximizing your damage".
    BawKinTackWarDs PS4/NA

  • bottleofsyrup
    bottleofsyrup
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    Kinda surprising that the last stage requires only 9k penetration.

    Stage 8 boss for example my overloads are hitting for around 52k on crits. Stage 9 boss its all the way down to 40k.

    I'm only sitting at 10k penetration, LA passives and sharpened.

    What are you running to get 52k crits? Mine are about 40k with Elegant.
  • Izaki
    Izaki
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    Kinda surprising that the last stage requires only 9k penetration.

    Stage 8 boss for example my overloads are hitting for around 52k on crits. Stage 9 boss its all the way down to 40k.

    I'm only sitting at 10k penetration, LA passives and sharpened.

    What are you running to get 52k crits? Mine are about 40k with Elegant.

    Elegant Julianos Kena the usual stuff. Remember the boss is fully debuffed when you break all the pillars, she takes way more damage than other bosses.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Milvan
    Milvan
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    Milvan wrote: »
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "
    What source of penetration did you assume to make this statement? To get 18k pen in a solo environment, you need to invest a lot into it and probably even have to take cp out of mighty. Does this really maximize your damage?
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "

    Actually what you're trying to say is how much resistances MA bosses have. Stripping them of all their resistances would be giving up too much in other areas to be "maximizing your damage".

    @Danksta @lolo_01b16_ESO
    Really? Seriously, really?

    Damage output is a huge equation where increasing one variable may or may not compensate for the other. IT'S NOT MY INTENTION AND I NEVER MENTIONED IT ANYWHERE THAT I WOULD OR WILL CHECK THE WHOLE EQUATION.

    My approach with this topic is ONLY penetration. Under the scope of penetration, if you want to fully maximize your damage you must have the following:
    ARENAS 1,6 and 9: requires 9k penetration;
    ARENAS 2,3, and 5 requires 12k penetration;
    ARENAS 4,7 and 8 requires 18k penetration.

    But, as our team of cap'n obvious stated above ( @Danksta @lolo_01b16_ESO ), damage is a equation and it's up for each player to check how much penetration fits better with each build.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • FriedEggSandwich
    FriedEggSandwich
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    Milvan wrote: »
    Hello comrades, I decided to check how much penetration is needed to maximize your damage in veteran Maelstrom arena, so here are the results.

    METHODOLOGY: I datamined every aspect of maelstrom to find out what's the armor of every single mob there, no, I'm kidding, I used the 2h ultimate that gives armor based on your targets armor to see how much I was gainning from each main boss (I'm way too lazy to check on every trash mob).

    RESULTS:
    ARENAS 1,6 and 9: requires 9k penetration;
    ARENAS 2,3, and 5 requires 12k penetration;
    ARENAS 4,7 and 8 requires 18k penetration.

    Not sure if this has been done before, but here they are.

    Interesting, and how strange. I've wondered about this for a while now, thanks for doing the work. Since 1T I've been running vma with 17k spell pen and suspecting I was over-penetrating at least some of the arena. But if I drop spinners in favour of anything else my scores go down. Maybe some strategic set swappping between rounds is needed.
    PC | EU
  • code65536
    code65536
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    ROTFL. So much fuss over wording.

    If OP just said, "these are the resistance values" with no editorialization...

    Or if the other posters were less nitpicky and gave OP some interpretational benefit of the doubt...
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • rustic_potato
    rustic_potato
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    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "

    Actually what you're trying to say is how much resistances MA bosses have. Stripping them of all their resistances would be giving up too much in other areas to be "maximizing your damage".

    The trolls and idiots congregate.. Anyways good job OP.. I did this myself when One Tamriel came out and was annoyed that the mob armor homogenization was not applied to vMA.
    I play how I want to.


  • FriedEggSandwich
    FriedEggSandwich
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    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    Milvan wrote: »
    Danksta wrote: »
    The definition of require- to demand as necessary or essential

    The arena requires exactly 0 penetration.

    Thank you for your input

    well-captain-obvious-strikes-again.jpg

    If it's so obvious then you should have worded your post better...

    I'm pretty sure I made myself crystal clear "how much penetration is needed to maximizeyour damage "

    Actually what you're trying to say is how much resistances MA bosses have. Stripping them of all their resistances would be giving up too much in other areas to be "maximizing your damage".

    Not really. With 17k spell pen I still have 45k magicka and 3.3k spell damage. I gave up some crit chance and went from 65% down to 58% by losing julianos, but all this seemed to do was make surge slightly less reliable. I'm still pulling bigger numbers thanks to the elegant boost to my meduim/light weaves. I will concede that having 17k pen for a 9-12k boss is a waste of effort though. I might try julianos + elegant for the 9-12k rounds and then switch out julianos for spinners on the 18k rounds.
    PC | EU
  • kylewwefan
    kylewwefan
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    Nice find. Thanks for posting. Maybe I try using different gear as I'm likely over penetrating most the arena. Looks like more weapon damage may be more beneficial on everything but 4,7,8.
  • code65536
    code65536
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    I gave up some crit chance and went from 65% down to 58% by losing julianos
    That is too low, and you are underestimating the value of crit. I run vMA with 75% crit on my magblade.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • alexkdd99
    alexkdd99
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    Good job op. I would just ignore the people who can't interpret what your post says. They either are looking for someone to argue or just have no clue what going on.
    Thanks for contributing even if others don't appreciate it.
  • FriedEggSandwich
    FriedEggSandwich
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    code65536 wrote: »
    I gave up some crit chance and went from 65% down to 58% by losing julianos
    That is too low, and you are underestimating the value of crit. I run vMA with 75% crit on my magblade.

    Too low for what? I get that crit is important but it's not like there's a failure state built in to low crit. My surge heals me and I can finish the arena with a better score than I can with 65% crit (julianos). I run vma at least 4 times a week. With surge you can somewhat make up for low crit by stacking dots on top of your staple damage. For surge to work I only need to crit once per second, and the size of the crit is irrelevant, so having 2 dots ticking over my force pulse weaves ensures that. I judge the effectiveness of a setup by how quickly the mobs drop and having Fa-Nuit-Hen telling me that was one for the record books. If I was to run trials I would try to meet the requirements of the group but vma is mine.
    PC | EU
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Hard to know what your penetration is on console. I run two sharpened daggers (2580 each) and 149 from cp, so I would guess its 5209
  • DannyLV702
    DannyLV702
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    Hard to know what your penetration is on console. I run two sharpened daggers (2580 each) and 149 from cp, so I would guess its 5209

    Not really. You just need to add up all your sources of penetration.
  • DeHei
    DeHei
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    overall i think 10k penetration is enough. To get 18k penetration you will lose to much other stats.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    So bearing this in mind, where would one get such a penetration value? I.E: a medium armoured wearing, sharpened dual dagger wielding Khajit...

    Is it from CP (how many in piercing)? Enchantments? I'm at a loss
  • DannyLV702
    DannyLV702
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    So bearing this in mind, where would one get such a penetration value? I.E: a medium armoured wearing, sharpened dual dagger wielding Khajit...

    Is it from CP (how many in piercing)? Enchantments? I'm at a loss

    5x NMG and/or Kra'ghs. If you're a stamblade then you get major breach from SA, which is ovet 5k. Stam DKs can get it from noxious breath. All those I mentioned would add up to just over 9k penetration. Plus sharpened weapons and you'll be at around 15k. That's too much penetration, though so I would suggest Velidreth over Kra'ghs
  • Glurin
    Glurin
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    code65536 wrote: »
    ROTFL. So much fuss over wording.

    If OP just said, "these are the resistance values" with no editorialization...

    Or if the other posters were less nitpicky and gave OP some interpretational benefit of the doubt...

    Maybe the reason people are fussy about it is because when someone puts these kind of numbers together, a lot of people really do consider them a bare bones minimum requirement. Then they triple it and say that you MUST have that much before even considering taking on the normal version. It's ridiculous, but people do it anyway.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Junipus
    Junipus
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    DeHei wrote: »
    overall i think 10k penetration is enough. To get 18k penetration you will lose to much other stats.

    I'm sitting on about 15.7k spell pen with Spinners along with 42k magicka and 2.3k spell damage on my magblade. It'd be more magicka but I'm Imperial and don't want to change, so I'd imagine about 45-46k magicka on a magicka race.

    I could switch Spinners for Julianos and have 2.5k spell damage and 40k magicka and sit at 12k spell pen, but I find it's about the same for run times and more damage on some mobs with Spinners.

    I'm sure that those with more practice on comparison could provide more maths to backup whatever position they take.
    The Legendary Nothing
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    So, failing to have NMG armour, would you move cp from precise strikes to piercing for trials/vma?
  • Tannus15
    Tannus15
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    So, failing to have NMG armour, would you move cp from precise strikes to piercing for trials/vma?

    I was just wondering this
  • Malmai
    Malmai
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    Milvan wrote: »
    Hello comrades, I decided to check how much penetration is needed to maximize your damage in veteran Maelstrom arena, so here are the results.

    METHODOLOGY: I datamined every aspect of maelstrom to find out what's the armor of every single mob there, no, I'm kidding, I used the 2h ultimate that gives armor based on your targets armor to see how much I was gainning from each main boss (I'm way too lazy to check on every trash mob).

    RESULTS:
    ARENAS 1,6 and 9: requires 9k penetration;
    ARENAS 2,3, and 5 requires 12k penetration;
    ARENAS 4,7 and 8 requires 18k penetration.

    Not sure if this has been done before, but here they are.

    6th stage has way more than 9k res bro crits are hitting way lower on that stage...

    Also mobs shouldn't have same resists as bosses should be lower don't know who's idea was this but its just stupid and not logical ...
    Edited by Malmai on November 28, 2016 12:35AM
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