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Visual effects of AoE hidden with HotR patch, Please make this an option.

MrGraves
MrGraves
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With the HotR patch many of Allies AoE abilities are hidden, I find this really irritating personally in groups when I can't see many of the effects being used in dungeons etc. I like the idea of having this as an option, though I find it a lot more difficult to do any group content and a lot of what is going on cannot be seen. And alot of times we need to be able to see what our party members are casting. Please make this a togglable option.

General
In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
Affected player abilities include the following:
Ash Cloud and its morphs
Caltrops and its morphs
Elemental Storm and its morphs
Hurricane
Impaling Shards and its morphs
Path of Darkness and the Twisting Path morph
Rune Focus and its morphs
Scorch
Volatile Familiar Special Ability
Volley and its morphs
Wall of Elements and its morphs
Affected Item Set abilities include the following:
Bahraha’s Curse
Essence Thief
Grothdarr
Hand of Mephala
Ilambris
Infernal Guardian
Leeching Plate
Nerien’eth
Sellistrix
Sheer Venom
Storm Knight’s Plate
Thunderbug’s Carapace
Tremorscale
Velidreth
Winterborn
  • ahrolkah
    ahrolkah
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    I agree. In group dungeons I like to see what aoe's are currently in play so we aren't all spamming the same ability, and so when I'm tanking I don't drag the boss out of aoe and so I know where to stand.
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    ahrolkah wrote: »
    I agree. In group dungeons I like to see what aoe's are currently in play so we aren't all spamming the same ability, and so when I'm tanking I don't drag the boss out of aoe and so I know where to stand.

    this here.Part of being a good tank is keeping the enemy where all the aoe is.With this change that will be hard to do.
  • MrGraves
    MrGraves
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    ahrolkah wrote: »
    I agree. In group dungeons I like to see what aoe's are currently in play so we aren't all spamming the same ability, and so when I'm tanking I don't drag the boss out of aoe and so I know where to stand.

    this here.Part of being a good tank is keeping the enemy where all the aoe is.With this change that will be hard to do.

    It's also difficult for the dps in that way, since they will be wasting rescources recasting it so it's on the boss (if it's a standard ability, not an ult or monster set, those will just go to waste)
  • Mettaricana
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    Rather than turn off theh could have just toned back the special effects to kill lag ya know less rocks and debris less omg look at me fluff
  • Zeromaz
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    Yes... this is super annoying. They can't optimize their *** well enough for us to play so they get rid of visual effects that hurt our ability to play. How the hell does that make any sense?
  • Epona222
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    Agree, it makes it difficult to keep mobs in party members' AoEs if you can't see the AoEs.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Ankael07
    Ankael07
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    Make it so that visuals are only invisible when the caster in a city/village and is not in combat.That way people cant burden the servers by spamming skills unnecessarily. Its important to see any AOE skill in both pvp and pve.
    Skill synergy is supposed to be the core of this game's combat.
    Edited by Ankael07 on August 29, 2017 4:40AM
    If you want me to reply to your comment type @Ankael07 in it.
  • MrGraves
    MrGraves
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    Ankael07 wrote: »
    Make it so that visuals are only invisible when the caster in a city/village and is not in combat.That way people cant burden the servers by spamming skills unnecessarily. Its important to see any AOE skill in both pvp and pve.
    Skill synergy is supposed to be the core of this game's combat.

    I don't know how much effort ZOS is willing to put into any of that (assuming they even give us any kind of fix.) But yeah, Going into a highly populated town where people spam AoEs is pretty irritating and causes issues for some users, Only I normally only see people spamming restoration abilities (which were not affected by this)

    It would be nice it it was at least where you see party members AoEs. But just having an option as to if you want to see the effects or not would be great.
  • D0PAMINE
    D0PAMINE
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    Yes, I made a thread about this a few days ago. It should have the option to be enabled or disabled in settings.
  • DahliaNightshade
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    AoE visual effects are very useful, and being able to see them translates into a better resources management.

    I get that an excess of said effects might cause lag issues in very populated areas, but it could be implemented differently, leaving them on and visible at least for party members, so that it could still be lessening the issues in towns while still retaining its primary nature in group content.

    Is it possible to have ZOS look into this decision again and maybe rethink the way it is?

    @ZOS_PeterT @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_MattFiror @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK @ZOS_DaryaK


    Thank you
  • bottleofsyrup
    bottleofsyrup
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    AoE visual effects are very useful, and being able to see them translates into a better resources management.

    I get that an excess of said effects might cause lag issues in very populated areas, but it could be implemented differently, leaving them on and visible at least for party members, so that it could still be lessening the issues in towns while still retaining its primary nature in group content.

    Is it possible to have ZOS look into this decision again and maybe rethink the way it is?

    @ZOS_PeterT @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_MattFiror @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK @ZOS_DaryaK


    Thank you

    They're adding a toggle with Clockwork City.
  • Turelus
    Turelus
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    See as this thread is active again I will throw my support behind it.

    Not being able to see Caltrop has been a huge PITA to know where my allies AoE is when tanking, if we can't have visuals at least give us circles or markers to say where allied effects are.

    As for PvP I want to see the effects as well, I want to know what my allies are doing around me so I can play off that.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Feanor
    Feanor
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    Like @bottleofsyrup said - they're adding that in the upcoming DLC.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Turelus
    Turelus
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    Feanor wrote: »
    Like bottleofsyrup said - they're adding that in the upcoming DLC.
    Turelus has L2R issues today. :(
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • IwakuraLain42
    IwakuraLain42
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    Feanor wrote: »
    Like @bottleofsyrup said - they're adding that in the upcoming DLC.

    Cool, can you give us a source ? If true then I've overlooked that in the patch notes. Maybe they can expand the code for friendly AOE effects (that currently only work in PvP) for PvE as well.
  • Feanor
    Feanor
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    It seems to have been omitted from the patch notes by accident, but there was a user post reporting it in the PTS forum section. I didn't bother to check myself yet.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DahliaNightshade
    DahliaNightshade
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    They're adding a toggle with Clockwork City.

    Oh, nice, I didn't know this, I must have overlooked this change.
  • OutLaw_Nynx
    OutLaw_Nynx
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    Source?
  • Feanor
    Feanor
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    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Izaki
    Izaki
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    I'm guessing you guys haven't done many trials. If did, you'd know how much this change is great.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Eyesinthedrk
    Eyesinthedrk
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    I have to agree.

    I applaud ZOS for at least acknowledging that it' is infact a problem after years of blaming user connection speeds. But this fix is making things much more difficult.

    Trials and large cyrodiil fights are still getting massive frame rate drops. But then at the guild hall, I can't help a guildie work on his sorc rotation because I can't see if he's canceling his animations or the whole skill.

    So again I applaude you guys for actively Persuing the problem. But in my opinion, this one needs to be chocked up as a learning experience.
    Edited by Eyesinthedrk on September 26, 2017 12:42PM
  • Turelus
    Turelus
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    Izaki wrote: »
    I'm guessing you guys haven't done many trials. If did, you'd know how much this change is great.
    I'll admit it's great in trials and I will have effects off there. However at other times I would really like them on, especially in PvP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Apache_Kid
    Apache_Kid
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    Funny thing is that I would rarely lag in 4-person dungeons before they did this and since they hid my allies effects to 'increase performance' my lag and fps delay in these instances has never been worse.
  • Inarre
    Inarre
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    I support this. At minimum they should give them a coloured ground indicator like friendly heal effects.
  • Tyrion87
    Tyrion87
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    This is already in the PTS. You can find it in the settings, in the section where you adjust graphics quality. You can turn it on or off.
  • Demolitionary
    Demolitionary
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    I 100% agree to this.

    Just speculation but it is silly to remove effects because some people want to run potato systems and expect ultra quality to work. Then whine FPS issues when really their system isn't built and/or the hamsters are too old to withstand ultra settings and refuse to reduce the quality to gain better performance.

    But I see there is a toggle on PTS in the CwC update, hopefully it is for ALL visual effects and not a select few.. Game now looks dull without the effects, I liked seeing the effects in the distance at dolmens and just people doing their thing, it adds immersion imho.

    Plus, some tanks like to drag bosses from AoE, which then results in a longer boss fight by far, well, now the excuse is cannot see the AoE. Which is hard to argue with as it is true but, tank should also know if they move the boss, they may end up pulling it from AoE.
  • Izaki
    Izaki
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    Turelus wrote: »
    Izaki wrote: »
    I'm guessing you guys haven't done many trials. If did, you'd know how much this change is great.
    I'll admit it's great in trials and I will have effects off there. However at other times I would really like them on, especially in PvP.

    Why in PvP though? I mean most of the stuff that isn't animated is ground based AoEs... Soooo I just don't see the point lol
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    I 100% agree to this.

    Just speculation but it is silly to remove effects because some people want to run potato systems and expect ultra quality to work. Then whine FPS issues when really their system isn't built and/or the hamsters are too old to withstand ultra settings and refuse to reduce the quality to gain better performance.

    But I see there is a toggle on PTS in the CwC update, hopefully it is for ALL visual effects and not a select few.. Game now looks dull without the effects, I liked seeing the effects in the distance at dolmens and just people doing their thing, it adds immersion imho.

    Plus, some tanks like to drag bosses from AoE, which then results in a longer boss fight by far, well, now the excuse is cannot see the AoE. Which is hard to argue with as it is true but, tank should also know if they move the boss, they may end up pulling it from AoE.

    DDs adapt to whatever the tank is doing, so they see the boss move they move their AoEs. But the tank is supposed to keep a boss still for the whole fight anyway, and if he can't do that... Well... Yeah you see what I'm saying.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • WillhelmBlack
    WillhelmBlack
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    I'd like to be able to see normal attacks in PvP first.
    PC EU
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