ValkynSketha wrote: »ValkynSketha wrote: »L2P
of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well
Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.
jaschacasadiob16_ESO wrote: »...please do not enter City of Ash 2 vet then.
RavenSworn wrote: »Just so you know, the knock backs don't hit hard if you are near the boss, the blue circles can be out heal by a decent healer, all the tank needs to do is to tank the adds and occasionally taunt the boss. Inner fire is a tanks best friend here, healing springs is a healers best friend and single target dps is needed here. Put your utility for major expedition so you can decurse easily.
So stack up, spam healing springs and combat Prayer, expedite your decursing. When you stack up the adds come to the tank, making it easier to grab aggro. The boss teleports? Just move to his location. #thatsallthereistoit
Merlin13KAGL wrote: »Or maybe dungeons should be challenging enough to have people actualy learn how to tank?LeagueTroll wrote: »the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.
Facerolling for any class/role does nothing to improve player skill.
They want you to mind your feet, be situationally aware, understand that you have to multitask to an extent (orbs/adds/curses)
I tanked this yesterday. At one point (because a different method was bring tried), I had 8 daedroth on me and was still managing, so it's not as if it's not doable.
OP, your healer should HoT you while you're running to uncurse. You should be calling out in voice comms (you did have voice comms, right?) that you had been cursed ("Blue/Red," "I'm in the air...")
Beyond that, your group is doing it the hard way...
- Nuke everything, Daedroths included, until boss is around 20% (this will vary based on DPS)
- Let 3 Daedroths spawn. Kill orbs, mind fire, cure curses. Do not damage adds.
- When add #3 spawns, boss is already in execute range...burn.
- Retrieve 2 keys from what is arguably one of the easiest "Hard Mode" dungeons in the game...
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
https://www.youtube.com/watch?v=KELv9pu9p7o Wrecking_Blow_Spam wrote: »ValkynSketha wrote: »ValkynSketha wrote: »L2P
of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well
Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.
This comment is funny man, L2P? Huh maybe the dude already knows how to beat the dungeon, maybe he's just saying how annoying it can be especially in PUGs.
Express a different opinion and then the L2P crowd come out of the shadows.
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
you know you can GLITCH THE FIRE MONSTERS , they wont come off platform
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
you know you can GLITCH THE FIRE MONSTERS , they wont come off platform
It's fixed since last patch, they worked as intented now, anyways, on my side they were.
The only thing that needs to change is the knockdown fireballs. That mechanic only got added because they weren't able to fix the bug where the daedroth refused to leave the spawn platform and the ranged attacks gave them a way to still influence the fight. The curses are meaningless, they do very little damage and they don't do it quickly. The fire isn't that threatening unless you stand in it like an idiot, and it doesn't shift targets. Once the boss chooses his targets, fire will only spawn on them. Those people should just move away from the boss then return once the last flames proc.
All the Daedroth CC is blockable, if you're getting knockdown 24/7, then you aren't paying attention, or you aren't doing your job as a damage dealer. Those things should be getting killed until boss is at 30% hp to get three up for hard mode.
tl;dr: This is a braindead easy vet dungeon, stop being a crybaby and actually learn the mechanics
ValkynSketha wrote: »ValkynSketha wrote: »L2P
of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well
Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.
vMA Iis alone, i guess you know it, don't you? Not dealing with 3 other people, in vMA i control where stuff goess, i control where aoe poping under mean drops.. do i control otehr people going? do i control someone coming in front of me while having bosses flame going underhim passing me as i have 15% life left and knocked down in is flame trail? I presume sicne you're a smart guy i can't? and learning of l2p? Why don't you L2WAESIOBLWLAN? (Learn to write an entire sentence instead of being laysy with letters and numbers? I can do my job as a DPS, hegaler and tank, i cannot do them all in a 4 men... but, you know that don't you? If i clared vMA 86 times since my first success 3 weeks ago, is mainly because i do know what to do, not having to deal with some Forest Gumps runing all over the place.
disintegr8 wrote: »Sometimes you have to ask yourself.... To PUG or not to PUG, that is the question.
I ran normal BC2 the other day for the first time in ages and was not expecting the knock backs or the deadroth to be stuck on the platform. The tank and I (healer) stuck to attacking the boss while the DD's seemed to spend most of their time attacking the Deadroth. I just kept getting 'bubbled' over and over and over again.
Were we doing it wrong? Were the DD's wasting their time attacking the Deadroth? Who knows?
For whatever reason the mechanics have changed and suddenly it is not the same fight any more.
@Insandros, that's with an experienced, well coordinated group that plays off each others' strengths ~ clearly not what the OP is describing.Merlin13KAGL wrote: »Or maybe dungeons should be challenging enough to have people actualy learn how to tank?LeagueTroll wrote: »the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.
Facerolling for any class/role does nothing to improve player skill.
They want you to mind your feet, be situationally aware, understand that you have to multitask to an extent (orbs/adds/curses)
I tanked this yesterday. At one point (because a different method was bring tried), I had 8 daedroth on me and was still managing, so it's not as if it's not doable.
OP, your healer should HoT you while you're running to uncurse. You should be calling out in voice comms (you did have voice comms, right?) that you had been cursed ("Blue/Red," "I'm in the air...")
Beyond that, your group is doing it the hard way...
- Nuke everything, Daedroths included, until boss is around 20% (this will vary based on DPS)
- Let 3 Daedroths spawn. Kill orbs, mind fire, cure curses. Do not damage adds.
- When add #3 spawns, boss is already in execute range...burn.
- Retrieve 2 keys from what is arguably one of the easiest "Hard Mode" dungeons in the game...
PUGged it, so forget voice comm.... with my friends, we don'T even need voice com since we know the drills and do what each of us needs to do, move, position ourselves... i never though that dungoen could be frustrating with a pug. As i said, with friends this is a piece of cake, we don'T even kill any daedroth, by the time there is 4-5 daedroths on the tank, the boss is dead and no one died... in PUG world, it always turns in a nightmare
The only thing that needs to change is the knockdown fireballs. That mechanic only got added because they weren't able to fix the bug where the daedroth refused to leave the spawn platform and the ranged attacks gave them a way to still influence the fight. The curses are meaningless, they do very little damage and they don't do it quickly. The fire isn't that threatening unless you stand in it like an idiot, and it doesn't shift targets. Once the boss chooses his targets, fire will only spawn on them. Those people should just move away from the boss then return once the last flames proc.
All the Daedroth CC is blockable, if you're getting knockdown 24/7, then you aren't paying attention, or you aren't doing your job as a damage dealer. Those things should be getting killed until boss is at 30% hp to get three up for hard mode.
tl;dr: This is a braindead easy vet dungeon, stop being a crybaby and actually learn the mechanics
@Jhalin
you haven't read much don't you? i know it's an easy dungeon, if i clared vMA 86 times in the last 3 weeks since my first time, i don't think BC2 is stoping me, i said is annoying as with a pug. The only mechanics i don't know in game are DSA and HoF, so if you wanna teach me some mecs, let me know.
ValkynSketha wrote: »ValkynSketha wrote: »L2P
of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well
Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.
vMA Iis alone, i guess you know it, don't you? Not dealing with 3 other people, in vMA i control where stuff goess, i control where aoe poping under mean drops.. do i control otehr people going? do i control someone coming in front of me while having bosses flame going underhim passing me as i have 15% life left and knocked down in is flame trail? I presume sicne you're a smart guy i can't? and learning of l2p? Why don't you L2WAESIOBLWLAN? (Learn to write an entire sentence instead of being laysy with letters and numbers? I can do my job as a DPS, hegaler and tank, i cannot do them all in a 4 men... but, you know that don't you? If i clared vMA 86 times since my first success 3 weeks ago, is mainly because i do know what to do, not having to deal with some Forest Gumps runing all over the place.
Merlin13KAGL wrote: »@Insandros, that's with an experienced, well coordinated group that plays off each others' strengths ~ clearly not what the OP is describing.Merlin13KAGL wrote: »Or maybe dungeons should be challenging enough to have people actualy learn how to tank?LeagueTroll wrote: »the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.
Facerolling for any class/role does nothing to improve player skill.
They want you to mind your feet, be situationally aware, understand that you have to multitask to an extent (orbs/adds/curses)
I tanked this yesterday. At one point (because a different method was bring tried), I had 8 daedroth on me and was still managing, so it's not as if it's not doable.
OP, your healer should HoT you while you're running to uncurse. You should be calling out in voice comms (you did have voice comms, right?) that you had been cursed ("Blue/Red," "I'm in the air...")
Beyond that, your group is doing it the hard way...
- Nuke everything, Daedroths included, until boss is around 20% (this will vary based on DPS)
- Let 3 Daedroths spawn. Kill orbs, mind fire, cure curses. Do not damage adds.
- When add #3 spawns, boss is already in execute range...burn.
- Retrieve 2 keys from what is arguably one of the easiest "Hard Mode" dungeons in the game...
PUGged it, so forget voice comm.... with my friends, we don'T even need voice com since we know the drills and do what each of us needs to do, move, position ourselves... i never though that dungoen could be frustrating with a pug. As i said, with friends this is a piece of cake, we don'T even kill any daedroth, by the time there is 4-5 daedroths on the tank, the boss is dead and no one died... in PUG world, it always turns in a nightmare
Once you have that real vet status under your belt (not to be mistaken for "I've reached cp level"), of course you can autopilot most content. OP, or at least OP's group, has a way to go first.
If you're still relatively new, and your group is having trouble, voice comms can probably make the single biggest difference in a random, less experienced group, especially if they are fairly new to the dungeon.
Merlin13KAGL wrote: »Or maybe dungeons should be challenging enough to have people actualy learn how to tank?LeagueTroll wrote: »the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.
Facerolling for any class/role does nothing to improve player skill.
They want you to mind your feet, be situationally aware, understand that you have to multitask to an extent (orbs/adds/curses)
I tanked this yesterday. At one point (because a different method was bring tried), I had 8 daedroth on me and was still managing, so it's not as if it's not doable.
OP, your healer should HoT you while you're running to uncurse. You should be calling out in voice comms (you did have voice comms, right?) that you had been cursed ("Blue/Red," "I'm in the air...")
Beyond that, your group is doing it the hard way...
- Nuke everything, Daedroths included, until boss is around 20% (this will vary based on DPS)
- Let 3 Daedroths spawn. Kill orbs, mind fire, cure curses. Do not damage adds.
- When add #3 spawns, boss is already in execute range...burn.
- Retrieve 2 keys from what is arguably one of the easiest "Hard Mode" dungeons in the game...