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Vet Banished Cells 2?

Insandros
Insandros
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@ZOS_GinaBruno

Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys... :)

BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered? :)
  • Arbit
    Arbit
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    Good... good... let the butt hurt flow through you.
    Argonian Master Race
  • AbysmalGhul
    AbysmalGhul
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    I bet you can cure meat with that salt pouring from your glands. I'm pretty sure that your graphic design classes won't help you with game mechanics and coding. However, your Photoshop skills should come in use . You can edit the image of you in your multicolored bubble and choose either red or blue. Just saying, man :)
  • Tasear
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    You had to have incompetent healer for that situation to happen with curses. Heals over time could handle or migrate the red curse, while blue orb situation can remedy after with shard, orb, synergy.

    It you are having issues with adds than you had supbar tank. For that boss fight the tank should at min tank the adds while trying to draw fire of the boss. The dps should focus on boss, while taking care not to let tank get overwhelmed by adds, by killing some.

    There's many ways to do that fight, but issues comes back to poor team work, communication,incompetence of support (tank and healer) and lack of a plan.

    I wish you a better fight next time.
    Edited by Tasear on August 28, 2017 4:07AM
  • ValkynSketha
    ValkynSketha
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    L2P
  • Insandros
    Insandros
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    L2P

    of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well ;)
    Edited by Insandros on August 28, 2017 4:26AM
  • LeagueTroll
    LeagueTroll
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    the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.
  • Insandros
    Insandros
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    Tasear wrote: »
    You had to have incompetent healer for that situation to happen with curses. Heals over time could handle or migrate the red curse, while blue orb situation can remedy after with shard, orb, synergy.

    It you are having issues with adds than you had supbar tank. For that boss fight the tank should at min tank the adds while trying to draw fire of the boss. The dps should focus on boss, while taking care not to let tank get overwhelmed by adds, by killing some.

    There's many ways to do that fight, but issues comes back to poor team work, communication,incompetence of support (tank and healer) and lack of a plan.

    I wish you a better fight next time.

    dont expect much heals from a dpsing sorc healer :) i did that place times and times, even with 5-6 adds on me as tank, or healing a friend with them etc, did it at 3 people, did it as dps, tank healer etc... but havent done it much since morrowind cuz bugged dungeons pisses me off :).. but still, the doubled curse bubble wasn't there :)
    Edited by Insandros on August 28, 2017 4:30AM
  • phermitgb
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    it's funny, I *just* completed that particular fight with a group a few hours ago, and I have to admit, I'm *almost* on board with the OP

    1 - I never encountered simultaneous blue/red debuff, so I can't speak to that
    2 - there are 3 CONSTANT cc's going on during this battle, which makes the fight quite difficult and not just for the tank

    a - the daedroths that constantly respawn do a stomp (which appears to be interruptable but for some reason the normal flashy red that indicates an interrupt either doesn't show up all the time or was getting drowned out by my graphics settings - either way, I only saw it very occasionally) that creates a radiating, suprisingly long-ranged small knockback stun
    b - the deadroths also spit a trio of fireballs which do a pop-up knockback that *seems* to be break-outable (not a real word, exactly, but you know what I mean) but only if you hit the break out AS you're being popped up (small window to breakout, otherwise you get stuck in the animation and have to wait for the game to let you get back up)
    c - the big floaty ball thing that lifts you up in the air and drops you back down with the blue/red debuff...

    problem is, both the deadroth stomp and the fireball spit can't be entirely tanked...the stomp sends out a cone of travelling red zones that are surprisingly good at hitting multiple people, the fire spit, if the tank has aggro, targets 3 different targets in the tanks general direction, so the tank can eat one, but if your team is anywhere near you, they usually get hit also by the other 2
    and the bubble - I'm not sure what the drill is on the bubble, but it doesn't seem to be *entirely* focused on the boss target (although tanking, I DID seem to get hit by it twice as often as anyone else, but that might be observation bias)

    3 - in addition, all of the deadroth spits leave a fire zone, the boss leaves a small lightning zone occasionally, and periodically drops a string of lightning zones

    all in all, this is a FUN fight - but it is crazy. There's all kinds of flashy shiny stuff going on, there's a ton of inconvenient cc effects going on, and all it takes is a perfect storm (got bubbled, dropped down, staggered by deadroth stump, popped-up-knocked back into lightning zone...done - never even got to hit a key - only happened twice in about an hour worth of fighting the end boss, but still)

    but yes, I and my team were in there just over an hour - of course, we were also struggling with trying to get the hard mode completion which adds an added layer of struggle/confusion, and we beat it rather handily when we abandoned the hard mode requirements, but still - it was a fun fight - but yes, there was a TON of cc and proved to be fairly frustrating to all of us

    now, here's where I don't quite agree with the OP - I'm not sure it should be changed - I *like* to think I wasn't the worst tank in the world - I was certainly working hard keeping up with that teleporting jerk while pulling all the daedroth aggro and occasionally working in a little dps...but it was a helluva hard time, and there's nothing quite as obnoxious as being completely stymied for 10, 15, even 20 whole seconds of a combat sequence because all you're doing is getting staggered, knocked back, getting up, dodging out of fire, and then trying to peer through the fire to figure out where your idgit target went.

    I love crowd control. I love hazard zones. I like fights that require the team to move, reposition...but you put too many overlapping effects out there and combine that with the fact that you're working with 4 people that only *might* have 2nd party comms like discord or vent or whatever, and you're looking maybe just a little bit too much hard work for a dungeon boss

    Maybe space the cc out a bit more, or make it more avoidable - I mean, do the constantly spawning daedroths REALLY NEED a ranged multi-target knockdown that ALSO leaves a red zone AND an interruptable long range travelling red zone AND a cone of fire? It's not that the battle isn't beatable - It's just...a *little* much - I think I'd be happier if you left all the effects in and just space them out a little bit better - yes, that'd make it easier, and YES, most of the game is facerollable for the most part, but I think there are ways to keep this battle and others like it difficult without having to make it quite so frustratingly a constant barrage of zones and cc

    that's all I'm thinkin'
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • ForsakenSin
    ForsakenSin
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    "And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously?"

    Damm been playing this game from release date so i ran that dungeon number and number and number of times and i never knew there was a blue and red side ?? , i got so many times the two bubbles at the same time and never died from them ... i always thought they were to reduce your magica or health .. or something...

    LOl you learn something every day
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Jeremy
    Jeremy
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    Insandros wrote: »
    @ZOS_GinaBruno

    Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys... :)

    BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered? :)

    The two newer dungeons have a lot of knock back effects and fire all over the place game play as well. I'm not a fan of it either. These kind of challenges are often more annoying than they are fun.

    The only effective counter I have found for dealing with stuns/knock backs is resistance. Glass cannons and glass healers -while both very effective at damage and healing - go down easily against attacks that incapacitate. So you are going to have to make the hard choice between defense and offense. Otherwise a single slip up - or just plain bad luck - can end up killing you instantly on many fights.

    I find that those two tigers in Grahtwood are good practice for this sort of thing.
    Edited by Jeremy on August 28, 2017 5:47AM
  • MLGProPlayer
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    Jeremy wrote: »
    Insandros wrote: »
    @ZOS_GinaBruno

    Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys... :)

    BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered? :)

    The two newer dungeons have a lot of knock back effects and fire all over the place game play as well. I'm not a fan of it either. These kind of challenges are often more annoying than they are fun.

    The only effective counter I have found for dealing with stuns/knock backs is resistance. Glass cannons and glass healers -while both very effective at damage and healing - go down easily against attacks that incapacitate. So you are going to have to make the hard choice between defense and offense. Otherwise a single slip up - or just plain bad luck - can end up killing you instantly on many fights.

    I find that those two tigers in Grahtwood are good practice for this sort of thing.

    Glass cannon magicka: shields

    Glass cannon stamina: break free
    Edited by MLGProPlayer on August 28, 2017 5:49AM
  • ValkynSketha
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    Insandros wrote: »
    L2P

    of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well ;)

    Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Insandros wrote: »
    @ZOS_GinaBruno

    Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys... :)

    BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered? :)

    The two newer dungeons have a lot of knock back effects and fire all over the place game play as well. I'm not a fan of it either. These kind of challenges are often more annoying than they are fun.

    The only effective counter I have found for dealing with stuns/knock backs is resistance. Glass cannons and glass healers -while both very effective at damage and healing - go down easily against attacks that incapacitate. So you are going to have to make the hard choice between defense and offense. Otherwise a single slip up - or just plain bad luck - can end up killing you instantly on many fights.

    I find that those two tigers in Grahtwood are good practice for this sort of thing.

    Glass cannon magicka: shields

    Glass cannon stamina: break free

    I did not find that shields in and of themselves were effective counters to the combination of stuns and knock backs followed by high damage.

    Now if they work for you then great. But judging from the amount of players I see dying these days (especially in the newer dungeons) I would wager they aren't working for a lot of other players either.

    I've pretty much come to the conclusion there is no replacement for having a good defense on this game. If you build your character to be a glass cannon you're probably going to die a lot - especially if you get unlucky and get knocked back and stunned onto a giant wad of flame. But you're also going to do a lot more damage while you're alive. So it becomes a tricky balancing act which I suppose isn't such a bad thing as there should be risks and rewards involved in any build.
    Edited by Jeremy on August 28, 2017 6:13AM
  • starkerealm
    starkerealm
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    To be fair, I think that may be intentional @Jeremy. The norm has become running glass cannons and burning everything to the ground before the mechanics kick in. So, ramping up the lethality to encourage a more balanced approach makes some sense. At least at a conceptual level. Doing this when it will break the mechanics elsewhere, not so much.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    ...please do not enter City of Ash 2 vet then.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Insandros wrote: »
    L2P

    of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well ;)

    Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.

    This comment is funny man, L2P? Huh maybe the dude already knows how to beat the dungeon, maybe he's just saying how annoying it can be especially in PUGs.

    Express a different opinion and then the L2P crowd come out of the shadows.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Jeremy
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    To be fair, I think that may be intentional @Jeremy. The norm has become running glass cannons and burning everything to the ground before the mechanics kick in. So, ramping up the lethality to encourage a more balanced approach makes some sense. At least at a conceptual level. Doing this when it will break the mechanics elsewhere, not so much.

    No I can agree with that.

    It's not necessarily a bad idea to encourage a more balanced approach as you put it. And it was getting a little ridiculous with everyone melting their way through veteran dungeons at the speed of light without any concern what-so-ever for their own survival.

    I just wish they could have found some other way to counter this without resorting to annoying gimmicks.
    Edited by Jeremy on August 28, 2017 6:39AM
  • Marabornwingrion
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    I just wish that these daedroths could learn what CC immunity is... After one knockback I'm getting instantly another one, over and over, from one fire AoE to another, even when I have CC immunity... As DD I'm not able to dps with perma block just to avoid infinite knockbacks.

    Btw, ZOS changed some time ago few monster abilities, they added knockbacks and off-balance attacks to deadroths, ogrims also have new AoE attacks, so it's not only in BC2 but everywhere. Very annoying. :/
  • skyhawk002
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    I agree with OP:

    I ran the dungeon 5 times today and only 3/5 were able to complete it from a PvE guild I was in. Completion of HM with multiple CC/knock back daedroth makes the fight a giant RNG mess. You get knocked down up to 4 times repeatedly and can easily get killed by pool of fire. If one person goes down, it's game over.

    Some people do need to L2P here such as killing the healing orbs and redirecting dardroth to face away from group. Yes, the constant teleporting boss makes it hard for ground DoT but whatever.

    TLDR: salty player
  • Asardes
    Asardes
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    If you were getting hit by cone attacks from the Daedroths the tank wasn't doing his job. Tank must face bosses or mobs with cleave attacks away from the others, know how and when to open up with a heavy attack to recover stamina without getting CCd. The Daedroth fireball knockback effect has been in the game for months.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Yesterday i got stuck in a wall by the knockback :/
  • Blackbird_V
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    Astrid_V wrote: »
    I just wish that these daedroths could learn what CC immunity is... After one knockback I'm getting instantly another one, over and over, from one fire AoE to another, even when I have CC immunity... As DD I'm not able to dps with perma block just to avoid infinite knockbacks.

    Btw, ZOS changed some time ago few monster abilities, they added knockbacks and off-balance attacks to deadroths, ogrims also have new AoE attacks, so it's not only in BC2 but everywhere. Very annoying. :/

    How is that annoying? This game is so laughably easy on the PvE side. Adding more mechanics to keep people aware I can totally agree with and am 100% ok with it. As a matter of fact, I want more. If nMoL can be completed 3 man, then there's something wrong.


    The game needs challenging mechanics and content. Right now it's just too easy, especially if you know what you're doing. If you're not able to block/roll dodge then take that into consideration rather than your DPS parses (which I see many do). May be harder for you if you don't dual wield, but it's all about awareness.

    That's my opinion. Well, not entirely. I actually want PvE to be really hard and challenging, rather than a joke.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • RavenSworn
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    Just so you know, the knock backs don't hit hard if you are near the boss, the blue circles can be out heal by a decent healer, all the tank needs to do is to tank the adds and occasionally taunt the boss. Inner fire is a tanks best friend here, healing springs is a healers best friend and single target dps is needed here. Put your utility for major expedition so you can decurse easily.

    So stack up, spam healing springs and combat Prayer, expedite your decursing. When you stack up the adds come to the tank, making it easier to grab aggro. The boss teleports? Just move to his location. #thatsallthereistoit
    Ingame: RavenSworn, Pc / NA.


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  • Ihatenightblades
    Ihatenightblades
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    this boss been bugged on xbox for months daedroths get stuck where they spawn and never come out therefore we never have to kill them LOL finally a bug that actually helps us
  • goldenarcher1
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    Daedroth's revenge for all that time stuck on the platform....
  • ecru
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    does the boss still randomly 1 shot anyone with less than 16k hp? that was my fav. mechanic.
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  • IwakuraLain42
    IwakuraLain42
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    ecru wrote: »
    does the boss still randomly 1 shot anyone with less than 16k hp? that was my fav. mechanic.

    That's a BC1 "mechanic" ....
  • Qbiken
    Qbiken
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    Insandros wrote: »
    @ZOS_GinaBruno

    Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys... :)

    BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered? :)[/
    quote]

    I´ve made so many posts about the loottable in vMA I´m getting tired of it (I almost take full credit for ZOS actually adding weapons from sets like winterborn dropping from last chest) ....I will hijack this thread and make it a "Give us purple rings thread" xD But for real @ZOS_JessicaFolsom @ZOS_RichLambert You add weapons to these sets so that they drop from last chest (great improvement, but still not sure why it was left out in the Patch-notes) but yet you make it impossible to get purple rings.....Give us purple rings and make the gear from maelstrom drop in impenetrable and sturdy. Would make me very happy.

    Regarding BC2: The daedroth´s new abilities was added with Morrowind or Homestead if I remember it correctly. Not sure why but it´s been like that for a while. Wouldn´t surprise me if ZOS actually created a bug while trying to fix BC2 where the deadroths or Rilis couldn´t get out of the platform.
  • kllrbeas
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    I knew this was going to happen. Everyone got lazy because of the bug, It started out as a team crusher but as time went on ppl figured it out, the bug came ppl got lazy, new players came and everyone forgot how to beat this dungeon. The knock back was added but can be dodged easily. We ran it 4 or 5 times yesterday by 3rd time had it figured to where we could do hard mode. Its harder but definitely doable
  • Merlin13KAGL
    Merlin13KAGL
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    the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.
    Or maybe dungeons should be challenging enough to have people actualy learn how to tank?

    Facerolling for any class/role does nothing to improve player skill.

    They want you to mind your feet, be situationally aware, understand that you have to multitask to an extent (orbs/adds/curses)

    I tanked this yesterday. At one point (because a different method was bring tried), I had 8 daedroth on me and was still managing, so it's not as if it's not doable.

    OP, your healer should HoT you while you're running to uncurse. You should be calling out in voice comms (you did have voice comms, right?) that you had been cursed ("Blue/Red," "I'm in the air...")

    Beyond that, your group is doing it the hard way...
    1. Nuke everything, Daedroths included, until boss is around 20% (this will vary based on DPS)
    2. Let 3 Daedroths spawn. Kill orbs, mind fire, cure curses. Do not damage adds.
    3. When add #3 spawns, boss is already in execute range...burn.
    4. Retrieve 2 keys from what is arguably one of the easiest "Hard Mode" dungeons in the game...

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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