Nemesis7884 wrote: »why even do randoms? Honestly doing falkreath like that is just horrible - dlc dungeon should be locked till at least lvl 40 or something, rather 50 or even cp 160.... they are just 0 fun or efficient with a lot of low level players - and i know its not the players fault, but it just doesnt make sense or fun
Nemesis7884 wrote: »locking much easier dungeons behind lvl but not the harder dlc ones... i just dont understand how such a big company that has been at this mmo for so long is SO BAD at it and makes dumb decisions after dumb decisions - i just don't understand...it feels like these are all people who heard of an mmob one day before they started working... i wish ZOS would exchange all their employees with the ones from GW2
I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
DocFrost72 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no".
DocFrost72 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no".
If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.
Yes on an cp160, random normal+ dungeon quest give around 250K xp.Nemesis7884 wrote: »why even do randoms? Honestly doing falkreath like that is just horrible - dlc dungeon should be locked till at least lvl 40 or something, rather 50 or even cp 160.... they are just 0 fun or efficient with a lot of low level players - and i know its not the players fault, but it just doesnt make sense or fun
Randoms give amazing xp. But yes, that system needs a rework - it's mostly the remains of older system that was in place before One Tamriel when the dungeons were level specific hence locking them behind corresponding level made sense. Then they added dlc ones and unlocked them for all levels because new and shiny and scaling and all. Then happened One Tamriel and now the system makes even less sense than before. You're too little for Wayrest, Elden and VoM at level 10, but you're good to do Fungal II, Falkreath, Bloodroot, ROM and COS - that's Zenimax logic^tm at its finest for you.
I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
Korah_Eaglecry wrote: »Theyre doing it because its content and since they finished Vvardenfell over two months ago....They need something new to do.
it's funny people using word "noob" on others, everyone was new at this game at one point and time and you had to learn from somewhere. If you don't want to work with low lvl people then don't do group finder, just dungeon with people you know simple as that.
MythicEmperor wrote: »Because low level players have the right to experience the content they purchased?
Nemesis7884 wrote: »Korah_Eaglecry wrote: »Theyre doing it because its content and since they finished Vvardenfell over two months ago....They need something new to do.
they finished all their content and are lvl 20?