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Why are so many low levels doing Falkreath Hold?

Nemesis7884
Nemesis7884
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When i pug this dungeon, all i see constantly are lvl 10-20s??? Horrible to do like that with 3 lvl 15s in the group :-(
  • Magdalina
    Magdalina
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    Could be their random. Since dlc dungeons unlock at level 10 but most other dungeons are level locked you have a pool of 12 dungeons available at that level - Spindle I/II, Fungal I/II, Banished I/II and the 6 dlc dungeons. 50% of getting a dlc dungeon for them lol.
  • Nemesis7884
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    why even do randoms? Honestly doing falkreath like that is just horrible - dlc dungeon should be locked till at least lvl 40 or something, rather 50 or even cp 160.... they are just 0 fun or efficient with a lot of low level players - and i know its not the players fault, but it just doesnt make sense or fun
  • Doctordarkspawn
    Doctordarkspawn
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    DLC dungeons need to be locked on either one until 160.

    Every noob I've witnessed go into these has either been boosted by battle-leveling or got roflstomped.
  • Nemesis7884
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    locking much easier dungeons behind lvl but not the harder dlc ones... i just dont understand how such a big company that has been at this mmo for so long is SO BAD at it and makes dumb decisions after dumb decisions - i just don't understand...it feels like these are all people who heard of an mmob one day before they started working... i wish ZOS would exchange all their employees with the ones from GW2
  • Blacksmoke
    Blacksmoke
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    Because its new
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  • Magdalina
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    why even do randoms? Honestly doing falkreath like that is just horrible - dlc dungeon should be locked till at least lvl 40 or something, rather 50 or even cp 160.... they are just 0 fun or efficient with a lot of low level players - and i know its not the players fault, but it just doesnt make sense or fun

    Randoms give amazing xp. But yes, that system needs a rework - it's mostly the remains of older system that was in place before One Tamriel when the dungeons were level specific hence locking them behind corresponding level made sense. Then they added dlc ones and unlocked them for all levels because new and shiny and scaling and all. Then happened One Tamriel and now the system makes even less sense than before. You're too little for Wayrest, Elden and VoM at level 10, but you're good to do Fungal II, Falkreath, Bloodroot, ROM and COS - that's Zenimax logic^tm at its finest for you.
  • Dysprosium
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    I think those dungeons should be removed from the random ques and those only come up if selected specifically. Imagine if you are a new player who has just joined and subbed and you get ICP, WGT, Falkreath or BRF. If you do get to run it it will be incredibly frustrating. Even more likely all high levels will drop right away leaving you wondering WTF?!?!?! Don't want to get the new player base frustrated/overwhelmed. Dungeon random ques should be isolated to only certain dungeons at the lower levels.
  • Ferrofluid
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    I guess they just don't want a situation where you get te DLCs and then you can't actually play them. And tbh level isn't that good an indicator of skill, I've seen a lot of really bad max levels around. The other day I ended up in a group with a CP660 healer whose idea of healing was resto light attacks, roughly 2 BoLs per minute and running into mobs wildly flailing around with a 2h axe...
    a.k.a. Aps
  • Nemesis7884
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    this just drives higher level dungeons away from pugs and i dont think this is a good system...as newer player need more experienced ones - a good mix leads to good result and knowledge transfer...

    i would either lock the dlc dungeon behind lvl 50 or cp 160 OR make 2 different queues, one above cp 160 and one below - this would also fix the issue with loot not being sharable below cp 160... (although this could also be fixed by my suggestion that any loot from a dungeon that you exchange from your team mates gets automatically adapted to the receiver level)
  • SammyFable
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    locking much easier dungeons behind lvl but not the harder dlc ones... i just dont understand how such a big company that has been at this mmo for so long is SO BAD at it and makes dumb decisions after dumb decisions - i just don't understand...it feels like these are all people who heard of an mmob one day before they started working... i wish ZOS would exchange all their employees with the ones from GW2

    Probably because the "I paid for it, why can't I play it?" mentality.
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  • Reverb
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    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
    Edited by Reverb on August 27, 2017 3:56PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Keep_Door
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    Low levels are people too!!!!
  • DocFrost72
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no :/".
  • Solariken
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    My strategy is that if I'm going to use the random group finder, I recruit at least one high-level player from guild or zone. I don't mind carrying lowbies as long as I know I have at least one other geared/competent player with us to ensure it's not a total scrubfest.
  • Reverb
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    DocFrost72 wrote: »
    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no :/".

    If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • MrBetadine
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    Reverb wrote: »
    DocFrost72 wrote: »
    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no :/".

    If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.

    Because level 15 should expect a dungeon fitting for his/her level. What's the reason that Vault of Madness is locked at lvl 45? It's much much easier than FG2 even.

    You are avoiding the problem, not solving it.
  • Oakmontowls_ESO
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    While leveling up an alt I have gotten non dlc dungeons literally 3 times when doing random dungeon. To put that in perspective I've done both SotH dungeons multiple times as well as the HotR dungeons. For some reason the most frequent dungeon was RoM although at least twice it was because someone specifically qued for it (as all three roles if I might add)
  • Mancombe_Nosehair
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    I haven't reached cp level yet, and I have found that the normal 2 dungeons are much harder than some of the normal 1 dungeons available at later low levels.

    I would have thought that it would be better to have all the normal 1 dungeons be available at lvl10 and the normal 2 dungeons at say lvl 30 or 40.

    In terms of the dlc dungeons, I doubt there is any other option, seeing as they have paid for it.
  • rynth
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    it's funny people using word "noob" on others, everyone was new at this game at one point and time and you had to learn from somewhere. If you don't want to work with low lvl people then don't do group finder, just dungeon with people you know simple as that.
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  • zaria
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    Magdalina wrote: »
    why even do randoms? Honestly doing falkreath like that is just horrible - dlc dungeon should be locked till at least lvl 40 or something, rather 50 or even cp 160.... they are just 0 fun or efficient with a lot of low level players - and i know its not the players fault, but it just doesnt make sense or fun

    Randoms give amazing xp. But yes, that system needs a rework - it's mostly the remains of older system that was in place before One Tamriel when the dungeons were level specific hence locking them behind corresponding level made sense. Then they added dlc ones and unlocked them for all levels because new and shiny and scaling and all. Then happened One Tamriel and now the system makes even less sense than before. You're too little for Wayrest, Elden and VoM at level 10, but you're good to do Fungal II, Falkreath, Bloodroot, ROM and COS - that's Zenimax logic^tm at its finest for you.
    Yes on an cp160, random normal+ dungeon quest give around 250K xp.
    And yes the level lock for dungeons is an old system hanging back from launch then normal dungeons had fixed level mobs.
    had taken a few hours to rearrange the system, put all the 1 dungeons as level 10, the single story non dlc at 20, 2 dungeons at 30 and dlc at 40.
    If you queue with an full group you can override this.
    Could repeat this on veteran dungeons too.
    And no you don't want to enter an dlc as level 12, it works if you get carried.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Magdalina
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    The system makes no sense though. If ALL dungeons opened at level 10 you could advocate it being healthy for lowbies to get some proper experience early on but with current system in place, where there ARE level requirements for dungeons...You can't do VoM - one of coolest and easiest dungeons in the game, one you paid for with base game too - until level 45, but you can do RoM at level 10. Your chances of getting dlc dungeons - hardest dungeons in game - are HIGHEST they ever will be at level 10 whereas at level 45 they're actually really low. Where's the logic in that?

    It's not a conscious decision ZOS made for the sake of lowbies, it's a lazy and broken design they can't be bothered to change.

    On side note, on rare occasions I run normal dungeons, I love dlc ones with lowbies, you actually get to see mechanics and possibly even die there, it's fun. They're also often still open minded and open to advices and such as opposed to a lot of "bow light attack spam got me to 300+ cp, don't tell me how to play!" cp players which is great, I love teaching people. None of this changes that the system as it is is broken and needs a rework in regards to level lock and amount of information available(currently a newbie has no way to know why his experience in Spindle I and ROM differ so dramatically after he gets those in a row as a random).
  • Korah_Eaglecry
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    Theyre doing it because its content and since they finished Vvardenfell over two months ago....They need something new to do.
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  • Nemesis7884
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    a) its no fun for the high level player
    b) its no fun and not satisfying for the low level player and they will die a lot
    c) it takes forever
    d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad
  • Nemesis7884
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    Theyre doing it because its content and since they finished Vvardenfell over two months ago....They need something new to do.

    they finished all their content and are lvl 20?
  • Nemesis7884
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    rynth wrote: »
    it's funny people using word "noob" on others, everyone was new at this game at one point and time and you had to learn from somewhere. If you don't want to work with low lvl people then don't do group finder, just dungeon with people you know simple as that.

    i dont recall anyone saying noob but low level player...
  • MythicEmperor
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    Because low level players have the right to experience the content they purchased?
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  • MrBetadine
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    Because low level players have the right to experience the content they purchased?

    I WNAT TO EXPERIENCE VAULT OF MADNESS AT LEVEL 10 , NOW
  • MrBetadine
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    I've said this many times before: you either

    1) unlock ALL dungeons at level 10, therefore dilute the chance of getting DLC dungeons (currently the chance is 50%);

    or

    2) lock DLC dungeons until lvl 50, for the sake of consistensy (VoM is locked at lvl45).

    The level of inconsistency here is astounding.
  • newtinmpls
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    Please do recall that just because the CHARACTER is level 10-20 does not mean the PLAYER is new.
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  • Korah_Eaglecry
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    Theyre doing it because its content and since they finished Vvardenfell over two months ago....They need something new to do.

    they finished all their content and are lvl 20?

    I never implied that they finished all their content. Its almost as if players are allowed to create new characters and can take them whatever direction they see fit. One Tamriel was almost a year ago now.
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