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Why are so many low levels doing Falkreath Hold?

  • EttinTheBreton
    EttinTheBreton
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    I've read all the comments so far, but I don't have any specific replies to anyone. I'll just add my own experience:

    I'm over CP 200, and I haven't done any of the DLC dungeons yet, but last night I was talking with my buddy who just started ESO earlier this week over Skype (yay!).

    My buddy was about lvl 20 or so, and they told me, "Hey what's this random dungeon finder thing?" So I responded with, "That's a queue you can join to do a random dungeon for the bonus rewards and XP, it's pretty sweet you should do it."

    So they did, and having purchased the HotR dlc earlier this week, they random'd into FH. I said, "Oh sweet! I haven't done that yet, but I just watched the taping of ESO live the other day. Here are the mechanics which you can tell your group if they don't know ..."

    My buddy appreciated the info, and I don't know the specifics of the levels in the rest of their group, but they did have some trouble over the first boss, the skeleton being raised from the circle. Eventually they got the hang of it, and proceeded through the rest of the dungeon. I told my buddy about the pillars at the end, they got through it with little difficulty, and my buddy said, "Wow, the last boss was easier than the first one!" And I said, "Sometimes that's how it goes, you get some tricky mechanic with a middle boss, and the end seems much easier. Nice job!"

    I think it is great that low levels can still attempt the DLC dungeons early on, especially with the group finder. Who says that every group must always complete a dungeon every time it is attempted? I think it is good to fail every once in awhile. Indeed, for new players to experience dungeon content and perhaps fail is an opportunity for them to have a goal; that is, to have content that they want to work towards accomplishing. Then the player thinks, "OK, what is good about my build now? What needs improvement? What more can I learn? What level should I earn before I attempt that dungeon again?"

    It's always good to give new players a taste of what is to come in end-game, especially with the fact that CP 660 as the current max makes so many people begin ESO with this terrible urge to grind as fast as humanly possible to be able to compete with the people that have played for years to get to max level.

    As a last point, notice how me giving my friend verbal directions over Skype (I was solo-ing some quest at the time on an alt) about the mechanics greatly helped them contribute to the team. This is something ALL high level players can do when in a PUG with new people. Indeed, we need to be more of a community where the experienced help the inexperienced.

    Thanks for reading.
    Best,
    Ettin
  • letsdothedungeonslow
    I don't think anyone is suggesting that people can't attempt dungeons on their own, but for the Dungeon Finder PUGs, there needs to be a line drawn. A group of 4 newbies are very unlikely to get through DC2 or RoM very easily and if you're the sole non-newbie, it can be incredibly frustrating.

    Solution: IF you enter the dungeon by queueing, level-gate the hardest dungeons. Simple.
  • PlagueSD
    PlagueSD
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    Solution: IF you enter the dungeon by queueing, level-gate the hardest dungeons. Simple.

    Umm, that's already being done. You can't do vet level until you hit 50.
  • Jhalin
    Jhalin
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    cuz nFH is faceroll
  • Vajrak
    Vajrak
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    Notice the unifying factors here that give a different experience?
    Being wiling to teach new players what is needed
    New players being willing to listen to said needs

    IF NECESSARY -- discuss with listening members replacing the one who isn't listening
    IF all else fails -- replace the person who is creating issues, or drop the dungeon and re-queue.

  • theroyalestpythonnub18_ESO
    SydneyGrey wrote: »
    The problem with low level people in dungeons is that they won't have all their passives and skills unlocked yet, and what skills they do have won't be leveled.
    kichwas wrote: »
    I've had quite a few dungeons that have gone faster and smoother AFTER some high CP player 'quit' in protest because we wouldn't vote-kick ourselves out of 'his' run... Or he quit because we 'sucked' and kept wiping, and as soon as he was gone, we 'somehow' stopped wiping... :wink:
    LOL. That happened to me once. We wiped on the last boss, and one guy had a temper tantrum and quit. We brought in someone new, and did the boss easily and quickly with the new player. Makes you wonder exactly how good the guy who quit was.




    It's funny because you can usually suspect when you've been queued into a situation where something like that just happened. And it's usually just one sentence in group chat that's the difference between a failed group and a completed run. Falkreath hold especially. I wouldn't say it's hardest dlc dungeon by a long shot, but there just aren't as many guides yet. "Don't stand in the barrier", "Find the really glowy altar when your screen turns blue", "Purify draugr as they go down", "Stand behind the pillars when Domihaus is going to shout".

    If your group has the information they need, with one high level player 9/10 they're going to get through. The rest could be level 10s. nFH is a lot more forgiving towards newbies than a lot of vanilla II dungeons.
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