Number of level 12 who want to get an dlc dungeon then they random dungeon is very low.MythicEmperor wrote: »Because low level players have the right to experience the content they purchased?
Nemesis7884 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
a) its no fun for the high level player
b) its no fun and not satisfying for the low level player and they will die a lot
c) it takes forever
d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad
Could be their random. Since dlc dungeons unlock at level 10 but most other dungeons are level locked you have a pool of 12 dungeons available at that level - Spindle I/II, Fungal I/II, Banished I/II and the 6 dlc dungeons. 50% of getting a dlc dungeon for them lol.
newtinmpls wrote: »Please do recall that just because the CHARACTER is level 10-20 does not mean the PLAYER is new.
Number of level 12 who want to get an dlc dungeon then they random dungeon is very low.MythicEmperor wrote: »Because low level players have the right to experience the content they purchased?
not saying zero as you have masochists.
Its either players with gold edition or eso+ or players with high level alts.
More fun in that it make eso+ an handicap. 50% chance of getting kicked or have an problematic run.
Again its random dungeons, people do randoms because of the xp buff, and its not totally random, sayNemesis7884 wrote: »Number of level 12 who want to get an dlc dungeon then they random dungeon is very low.MythicEmperor wrote: »Because low level players have the right to experience the content they purchased?
not saying zero as you have masochists.
Its either players with gold edition or eso+ or players with high level alts.
More fun in that it make eso+ an handicap. 50% chance of getting kicked or have an problematic run.
that is not my experience AT all - today 80% of all the falkreath pug runs i did was with players below lvl 30 and they didnt know the mechanics at all and didnt seem to be experienced players with alts...maybe i was just unlucky but nearly all of the low lvl pugs i had were horrible - taking 15 minutes to kill the first boss and whiping at least at the second and everyone after that with me spending 90% of my time circle rezing my group or simply killing the bosses myself.... this is fun and easy if you do a dungeon one time - but if you do 50 runs in a day it just gets a bit tiresome.... at least mix some high with low lvl groups so that they are more balanced...
Doctordarkspawn wrote: »DLC dungeons need to be locked on either one until 160.
Every noob I've witnessed go into these has either been boosted by battle-leveling or got roflstomped.
I did them with 2 lvl 20s, a 40 and a 35, we had no issues. Stop being so elitist. Also, I find rushers far more annoying than people who are doing the dungeon for the first time who actually listen to the conversations.
LOL. That happened to me once. We wiped on the last boss, and one guy had a temper tantrum and quit. We brought in someone new, and did the boss easily and quickly with the new player. Makes you wonder exactly how good the guy who quit was.I've had quite a few dungeons that have gone faster and smoother AFTER some high CP player 'quit' in protest because we wouldn't vote-kick ourselves out of 'his' run... Or he quit because we 'sucked' and kept wiping, and as soon as he was gone, we 'somehow' stopped wiping...
I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
Nemesis7884 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
a) its no fun for the high level player
b) its no fun and not satisfying for the low level player and they will die a lot
c) it takes forever
d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad
DocFrost72 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no".
If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.
MrBetadine wrote: »DocFrost72 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no".
If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.
Because level 15 should expect a dungeon fitting for his/her level.
Nemesis7884 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
a) its no fun for the high level player
b) its no fun and not satisfying for the low level player and they will die a lot
c) it takes forever
d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad
Is there a meteor rushing toward your house? Seriously slow down, its story mode. If you want to rush rush rush, do vet.
I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon.
I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
Nemesis7884 wrote: »When i pug this dungeon, all i see constantly are lvl 10-20s??? Horrible to do like that with 3 lvl 15s in the group :-(
Nemesis7884 wrote: »I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I
'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.
a) its no fun for the high level player
b) its no fun and not satisfying for the low level player and they will die a lot
c) it takes forever
d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad