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Why are so many low levels doing Falkreath Hold?

  • zaria
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    Because low level players have the right to experience the content they purchased?
    Number of level 12 who want to get an dlc dungeon then they random dungeon is very low.
    not saying zero as you have masochists.
    Its either players with gold edition or eso+ or players with high level alts.

    More fun in that it make eso+ an handicap. 50% chance of getting kicked or have an problematic run.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jade1986
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    I did them with 2 lvl 20s, a 40 and a 35, we had no issues. Stop being so elitist. Also, I find rushers far more annoying than people who are doing the dungeon for the first time who actually listen to the conversations.
  • Jade1986
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    a) its no fun for the high level player
    b) its no fun and not satisfying for the low level player and they will die a lot
    c) it takes forever
    d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad

    Is there a meteor rushing toward your house? Seriously slow down, its story mode. If you want to rush rush rush, do vet.
  • kichwas
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    Magdalina wrote: »
    Could be their random. Since dlc dungeons unlock at level 10 but most other dungeons are level locked you have a pool of 12 dungeons available at that level - Spindle I/II, Fungal I/II, Banished I/II and the 6 dlc dungeons. 50% of getting a dlc dungeon for them lol.

    Yep.

    As a newish player (yesterday was my 1 month day according to my crowns balance), the game seems to love putting me into the DLC dungeons.

    I have not gotten Falkreath oddly enough, but I have been in bloodforge an absurd number of times. And before they launched, I got mostly White Gold Tower, Imperial City, and the super long Argonian ones..


    It might be that new players are more likely to 'go ESO plus' as they start out, rather than older players who just relax into a 'F2P game'... so we're over-represented among people who have access to DLC content...


    All of these dungeons are perfectly clearable, and quickly so, at below level 20... Those of you who freak when you see us are just pre-judging the situation. We might not know all the tricks, but we also have yet to ingrain bad habits...

    I've had quite a few dungeons that have gone faster and smoother AFTER some high CP player 'quit' in protest because we wouldn't vote-kick ourselves out of 'his' run... Or he quit because we 'sucked' and kept wiping, and as soon as he was gone, we 'somehow' stopped wiping... :wink: I've also seen cases where us 'noobs' were genuine 'noobs'... but the balance is such that it is foolish to presume 'ahead of time' and if there are a lot of wipes... look at your own gameplay just as hard if not harder than you look at anyone else's (only way to learn - self-analyze rather than other-blame).
    Edited by kichwas on August 27, 2017 6:25PM
    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • jlboozer
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    Because they bought the game and they want to play it. What more reason do they need? Must all low levels consult with you before entering content? Make your own group if you don't want to play with other people, problem solved!
  • DeathHouseInc
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    Low Levels Lives Matter
  • Nemesis7884
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    newtinmpls wrote: »
    Please do recall that just because the CHARACTER is level 10-20 does not mean the PLAYER is new.

    that is true but from my experience the low lvl players you encounter in the dlc dungeons are mostly new as the experienced players usually lvl first or go to lvl in dungeons with a fixed group
  • Nemesis7884
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    zaria wrote: »
    Because low level players have the right to experience the content they purchased?
    Number of level 12 who want to get an dlc dungeon then they random dungeon is very low.
    not saying zero as you have masochists.
    Its either players with gold edition or eso+ or players with high level alts.

    More fun in that it make eso+ an handicap. 50% chance of getting kicked or have an problematic run.

    that is not my experience AT all - today 80% of all the falkreath pug runs i did was with players below lvl 30 and they didnt know the mechanics at all and didnt seem to be experienced players with alts...maybe i was just unlucky but nearly all of the low lvl pugs i had were horrible - taking 15 minutes to kill the first boss and whiping at least at the second and everyone after that with me spending 90% of my time circle rezing my group or simply killing the bosses myself.... this is fun and easy if you do a dungeon one time - but if you do 50 runs in a day it just gets a bit tiresome.... at least mix some high with low lvl groups so that they are more balanced...
    Edited by Nemesis7884 on August 27, 2017 7:08PM
  • Enslaved
    Enslaved
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    FH is easy dungeon on normal, that is why.
  • Krayzie
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    90% of my dungeons whether on my non cp or 630 charracters are DLC dungeons.

    There's dozens of topics about being grouped with low levels for dungeons they cannot complete because DLCs are readily available at level 10.

    The worst part is a lot of the noob low levels do not understand the kick group member function and run ahead into combat.

    Most ignorant people here on the forums will state they paid for the DLC so they have every right to be there, seriously, search for all the mazzatun topics.

    I usually just ask to be kicked or insult the people in my group till they kick me or refuse to help till they kick me so I don't get the penalty. What a terrible thing to have to do but I'm not suffering through a failed group dungeon for an hour and I don't deserve the penalty for such nonsense.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Vajrak
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    I've done all of the old DLC dungeons, both with and as a low-level. It's not really extreme for majority of them.

    Oddly, one of the smoothest runs I've done of Mazzatun, I was on the "high" level as a 14 Healer, everyone else was 10-12 -- and we completed it with exactly 1 death near the end of the dungeon (boss spam phase) because I messed up my position. Falkreath I haven't played at all yet, but unless there is a specific heal or dps check that needs to be surpassed, there is no reason a lower level character can't complete it. Will it take longer? Sure; gear differences, fewer abilities to have reliable rotations.

    You want a way to guarantee that you won't get grouped with the level 10-20s though? Get good enough to be queuing for the VET dungeons, instead of normal. If you are still queuing the normals, and can't nearly solo it -- then you are on the same level as the 10-20s you are complaining about.
  • zaria
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    zaria wrote: »
    Because low level players have the right to experience the content they purchased?
    Number of level 12 who want to get an dlc dungeon then they random dungeon is very low.
    not saying zero as you have masochists.
    Its either players with gold edition or eso+ or players with high level alts.

    More fun in that it make eso+ an handicap. 50% chance of getting kicked or have an problematic run.

    that is not my experience AT all - today 80% of all the falkreath pug runs i did was with players below lvl 30 and they didnt know the mechanics at all and didnt seem to be experienced players with alts...maybe i was just unlucky but nearly all of the low lvl pugs i had were horrible - taking 15 minutes to kill the first boss and whiping at least at the second and everyone after that with me spending 90% of my time circle rezing my group or simply killing the bosses myself.... this is fun and easy if you do a dungeon one time - but if you do 50 runs in a day it just gets a bit tiresome.... at least mix some high with low lvl groups so that they are more balanced...
    Again its random dungeons, people do randoms because of the xp buff, and its not totally random, say
    pledge is city of ash 1, direfrost and falkreath this will be the most popular dungeons,
    You queue for falkreath normal, now all the low level who queue for random dungeon will be sent there as they are locked out of the others pledge dungeons.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Malmai
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    DLC dungeons need to be locked on either one until 160.

    Every noob I've witnessed go into these has either been boosted by battle-leveling or got roflstomped.

    No all Veteran Dungeons need to be locked at CP 160... What is the point of the name veteran ... Dum idea by ZOS, just free taxi for newbs...
    Edited by Malmai on August 27, 2017 8:05PM
  • Prof_Bawbag
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    Whether people agree with it or not, from a business pov, it makes zero sense to make these dungeons only accessible to cp160 and over. A lot of people are still under 160 and if they see something that they can't use, they're not gonna buy. ZoS aren't here to be our best buddies when it comes to premium content, they're here to milk our wallets.
  • Krayzie
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    laced wrote: »
    I did them with 2 lvl 20s, a 40 and a 35, we had no issues. Stop being so elitist. Also, I find rushers far more annoying than people who are doing the dungeon for the first time who actually listen to the conversations.

    You want a medal? Not all level 20s/40s/35s are created equal.

    Consider yourself incredibly lucky instead of being an elitist .
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • dsalter
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    what i dont get is why do you unlock 2 skill bars 5 levels AFTER cyrodiil and group finder, weapon swapping is a vital mechanic yet you unlock content thats much harder without it BEFORE it
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • SydneyGrey
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    The problem with low level people in dungeons is that they won't have all their passives and skills unlocked yet, and what skills they do have won't be leveled.
    kichwas wrote: »
    I've had quite a few dungeons that have gone faster and smoother AFTER some high CP player 'quit' in protest because we wouldn't vote-kick ourselves out of 'his' run... Or he quit because we 'sucked' and kept wiping, and as soon as he was gone, we 'somehow' stopped wiping... :wink:
    LOL. That happened to me once. We wiped on the last boss, and one guy had a temper tantrum and quit. We brought in someone new, and did the boss easily and quickly with the new player. Makes you wonder exactly how good the guy who quit was.




    Edited by SydneyGrey on August 27, 2017 10:31PM
  • sevomd69
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    This... normal should not be a problem with lower levels... also they're gonna have to learn the mechanics anyway...
  • Jeremy
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    a) its no fun for the high level player
    b) its no fun and not satisfying for the low level player and they will die a lot
    c) it takes forever
    d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad

    If carrying low level players through normal mode makes you go mad - I wouldn't try doing this dungeon on veteran mode via the group finder. That makes carrying lowbies on normal mode look like a stroll through the park.
  • rotaugen454
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    I've carried several low level groups through it and never had to quit. They've all been patient enough for me to explain the mechanics and most said thanks afterwards. If everyone follows the mechanics (on normal), they can get through it. I end up doing 60-70% of the group damage, but they learn the mechanics and are better prepared for it. I'm completely fine with that.
    "Get off my lawn!"
  • DocFrost72
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    Reverb wrote: »
    DocFrost72 wrote: »
    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no :/".

    If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.

    You can complete vet trials without offering shards. That said, the reason people don't do it is lower dps, less group buff oriented tanks, and generally poorer performance.

    If you're going to toss me to the wolves at level 15, I at least want the tools to make sure I can pull my weight. Just spamming springs and BoL may get competent groups through, but if the tank is a level 40 ice staff tank, the dps are warden bow hybrids, etc etc...

    It's not even remotely sensible to tell me to avoid the group finder because of a mismatch in dungeon difficulty and player level. On my cp 660 (read: 900) healer with full divines, SPC and worm it would be one thing to get that dungeon with pugs and no voice. On my level 15 in 7 pieces seducer (training), I'm not carrying anyone. I might prolong fights with BoL spam, but that's about it.

    Or, to wrap this up in one sentence:
    MrBetadine wrote: »
    Reverb wrote: »
    DocFrost72 wrote: »
    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    I don't want to be carried through a dungeon on my level 15 healer just because I paid for a dungeon. I'd rather get into a pug meant for players that level. Kinda leaves a bad taste in my mouth when tank asks if I have shards or orbs and I have to answer "sorry, no :/".

    If it makes you uncomfortable to be carried on a level 15 healer, why are you queuing for random dungeons? And if a tank expects people to come equipped with end game skills, I would think s/he should be queuing for vet dungeons. And if a tank can't run a normal dungeon without resource management assist, they've got more to sort out than the level of their party mates.

    Because level 15 should expect a dungeon fitting for his/her level.

  • Jeremy
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    laced wrote: »
    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    a) its no fun for the high level player
    b) its no fun and not satisfying for the low level player and they will die a lot
    c) it takes forever
    d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad

    Is there a meteor rushing toward your house? Seriously slow down, its story mode. If you want to rush rush rush, do vet.

    This dungeon is difficult to complete on veteran mode using the group finder.

    So the likely reason you see so many people rushing on normal mode is because a lot of veteran players resort to spamming this dungeon on normal to grind those gear sets.
    Edited by Jeremy on August 27, 2017 11:42PM
  • letsdothedungeonslow
    Reverb wrote: »
    I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon.

    Because the value of a crap player can be negative. i.e. They are wrecking things by not being able or willing to follow your instructions, in some cases. Some days it feels like a good portion of pug players, sadly.

    Think about how much effort is actually required to get two or three pugs through Velidreth.

    Besides typing the instructions, mistakes they make can really make it super annoying for you.

    All DLC and DC2 should be taken off the random queue.
  • max_only
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    It's normal mode. The mode for questing and experiencing....
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • theamazingx
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    Because it's easy on normal, and if 3 level 10s get matched with a cp660, they can still get carried.
  • Queo
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    At first i thought this way. Being a tank i should be pulling 6-10% DMG MAX, however farming ICP this last week for has really Soured this to me. When we start taking 15 min for a group of trash mobs and I'm pulling 40% DMG it started to wear thin. STILL doable yes... However whats souring me is when a low level tank joins as a DPS, and over taunts me all the time, and or the lowbies, dont listen to you when explaining boss mechanic.

    Yes random dungeons can be great EXP... however, with all the other ways low levels can get good experience, its a little greedy, IMHO.


    (not to mention them getting a lvl 15 necklace that you have been farming for a couple of days now REALLY annoying ;-p)
  • Robby94
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    Falkreaths last boss on vet is annoying if even one person doesnt understand the mechanics. You can rez up easily until 20 percent but then you need both dds to focus the boss. Its fun but frustrating
  • altemriel
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    When i pug this dungeon, all i see constantly are lvl 10-20s??? Horrible to do like that with 3 lvl 15s in the group :-(

    new dungeons, everyone want to try them out?
  • PlagueSD
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    Reverb wrote: »
    I see these same complaints in zone sometimes. I really wonder what's wrong with so many of you that you can't carry 1 or 2 lowbies through a normal DLC dungeon. So many people advocate for level or cp requirements for normal (!) dungeons, but if you meet your own, imaginary threshold of competency, one deadweight team member won't hold you back. I

    'm always happy to help new players get a clear when I land in a group with them, and I suspect many other experienced players are as well.

    a) its no fun for the high level player
    b) its no fun and not satisfying for the low level player and they will die a lot
    c) it takes forever
    d) 1 low level player ok - show me how you carry 3 lvl 10-20s through falkreath hold without going mad

    People always complaining that they want "harder" content. What's harder than carrying 3 low level pugs through a dungeon?

    Besides, I've had some TERRIBLE tanks in the 30-40 level range, and some awesome tanks level 20 and below. Level doesn't matter anymore since One Tamriel. Just the other night, we were doing Normal CoA II. I was DPS, guildie was healer. We pugged a tank and DPS. Well, on the Ash Titan boss, tank and other DPS died. We couldn't get a res done as we were constantly being interrupted. Healer and myself actually finished the boss from 80% health.
  • Inarre
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    Normal Falkreath? I pugged it for the pledge yesterday with new players and none of us had done the dungeon before and we were totally fine.

    If you were talking Veteran I could understand.

    Normal is so easy a level 10 could do it walking in his sleep. Veteran on the other hand I'm not going past the first group of mobs if things aren't coming together.
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