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What determines whether I can convert a set piece to Imperial or Morag Tong, or not?

twev
twev
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I have the ability to convert 'some' dropped set piece equipment to both of those styles.

What puzzles me is that there are other set pieces that I can't convert.

It matters not whether the piece starts off as bound to me or not.
For instance - I have 2 Endurance Set daggers that started off as Ebonhart Pact that I can convert to Imperial and Morag, and both of those daggers were bound to me before I tried to convert them.

I have a Night Mother staff that was looted, and isn't bound to me, that I can't convert even after I launder it.
I have a Necropotance staff that was a drop item that is bound to me, that I can't convert either.

But I can convert set piece jewelry to Imperial or Morag with no trouble.

So: What are the hard and fast official rules that determine whether I can convert or not?
I mean, it's not like the rules can be arbitrary, considering that I bought the Imperial Package and converting equipment was part of the deal of the sale.

After all.... ZOS wouldn't do something slippery to us, would they? o:)

:D
The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • idk
    idk
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    Most drop set bonus cannot be converted. The only sets I have been able to convert are the sets like Endurance you mention.

    It is really a pointless feature since the only set bonus I have seen that can be converted is crafted. There is no reason for the limitation other than laziness on Zos's part to make it work as it should.
  • mesmerizedish
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    If it's part of a set you cannot craft, it can't be converted. Anything else can.

    There may be isolated exceptions, but I'm not aware of any.
    It is really a pointless feature since the only set bonus I have seen that can be converted is crafted. There is no reason for the limitation other than laziness on Zos's part to make it work as it should.

    While I agree that the limitation makes the feature rather pointless, and I think the scope absolutely needs to be broadened, it's not at all a matter of laziness. It's a deliberate decision that probably took a few minutes more work to implement. It's just a bad decision.
    Edited by mesmerizedish on July 29, 2017 5:20AM
  • code65536
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    Items that have a "locked" style cannot be changed.

    Specifically, if you look at something's item code, those that have a "locked" style will completely ignore the code's style field (and it will alway be set to 0/None).

    This seems more like a technical limitation of their itemization system.
    • Crafted items have mutable styles.
    • Sets that can drop in multiple styles have mutable styles.
      • Trainee
      • Willpower/Agility/Endurance
      • Any of the Cyrodiil/IC sets that drop in an alliance style (but the sets that drop in the Abah's Watch style are locked)
    • All other sets have locked styles, with a few exceptions due to bugs:
      • Twin Sisters actually does not have a style assigned to it (styleless items default to a Breton appearance although they are not technically Breton) (Update: This bug has been fixed and Twin Sisters is now locked to Altmer.)
      • The IC dungeon sets that dropped prior to One Tamriel inexplicably had a mutable style; this was further complicated by the key fragment chest dropping them with no assigned style (which made them appear Breton in appearance instead of the intended Xivkyn); after One Tamriel, the IC dungeon loot tables were revamped, and they dropped items under a new set of itemization IDs with locked styles, but all existing items that dropped prior to One Tamriel remained mutable because they are separate and differnet from the "new" items in the itemization table
    Edited by code65536 on August 27, 2017 12:26PM
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  • twev
    twev
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    I thank you all for helping me on my path to enlightenment. :)

    I'm so glad I spent the extra to buy an Imperial kit that lets me convert nothing worth converting after advertising I could convert my equipment's visual style to something that at least looked like something more coordinated.

    I feel less confused by the system's random system now, but I sure would like to be able to convert some of that nasty or mundane looking stuff to styles I would rather look at since I stare at a screen with my 'toon using equipment that looks like it was designed by a tweeker on a sugar rush half the time.

    Good hunting.

    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • idk
    idk
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    If it's part of a set you cannot craft, it can't be converted. Anything else can.

    There may be isolated exceptions, but I'm not aware of any.
    It is really a pointless feature since the only set bonus I have seen that can be converted is crafted. There is no reason for the limitation other than laziness on Zos's part to make it work as it should.

    While I agree that the limitation makes the feature rather pointless, and I think the scope absolutely needs to be broadened, it's not at all a matter of laziness. It's a deliberate decision that probably took a few minutes more work to implement. It's just a bad decision.

    It was a deliberate decision 3+ years ago. We were also not able to change enchants on certain gear in the beginning and other things that did not make sense. I expect it was a deliberate decision as well, but changed.

    Further, with the information Code provided a few posts up it can easily be limitations based on design vs a deliberate decision.
    Edited by idk on July 29, 2017 1:03PM
  • LMar
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    It is also funny that you can convert jewellery but you can't even see them!
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • twev
    twev
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    LMar wrote: »
    It is also funny that you can convert jewellery but you can't even see them!

    I never understood why jewelry had a style at all for the same reason you mention.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • JimBobMcKrakken
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    There's nothing like having the smooth lines of a crafted glass set ruined by the Bosmer horns of the farmed (Stendarr) set. I thought "no problem, I'll just covert to Imperial and it won't look too bad." Nope. Converting trash items to Imperial is not useful. I know you're busy ZOS, but make conversion comprehensive. This kind of thing makes me avoid the crown store.
    "No plan of operations extends with any certainty beyond the first contact with the main hostile force." --Helmuth von Moltke the Elder.
  • Betsararie
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    what we really need is a transmog system that works in the same way the imperial conversion does. Just point and click

    But it pools from all the motifs you have learned
  • starkerealm
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    There may be isolated exceptions, but I'm not aware of any.

    Any set that can drop in multiple motifs. So, Trainee is the normal example, though a lot of the Cyrodiil or IC sets that pick up their alliance motif should be legal options.
  • zaria
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    If it's part of a set you cannot craft, it can't be converted. Anything else can.

    There may be isolated exceptions, but I'm not aware of any.
    It is really a pointless feature since the only set bonus I have seen that can be converted is crafted. There is no reason for the limitation other than laziness on Zos's part to make it work as it should.

    While I agree that the limitation makes the feature rather pointless, and I think the scope absolutely needs to be broadened, it's not at all a matter of laziness. It's a deliberate decision that probably took a few minutes more work to implement. It's just a bad decision.

    It was a deliberate decision 3+ years ago. We were also not able to change enchants on certain gear in the beginning and other things that did not make sense. I expect it was a deliberate decision as well, but changed.

    Further, with the information Code provided a few posts up it can easily be limitations based on design vs a deliberate decision.
    Not sure how deliberate, as code65536 wrote, style is determined either on item or on set and the set style override,
    They probably thought it was smart then designing the database. Imperial transform came up far later, probably during beta and it was to much work changing it back then.
    Transmorg will do that, hopefully it will also be far more flexible, letting you use low level weapons to get rid of the red color, using lower level armor of other weights.
    That again would enable costume weapons like the broom and bucket.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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