Ohh another "the game is dying" thread..
Except this one is based on *steam numbers.... hmmm, cue the expert analysis of allll the reasons this game sux..
gethemshauna wrote: »Because people love stability, and last few patches forced us to change gamestyle atleast twice?
MLGProPlayer wrote: »Here is my two cents. These games are usually designed with the exploration step by step system of seeing the content. Go here do that beat this boss that boss etc. As I see it, many of the 'steam generation' before entering a game look for the meta and fastest way to end game. Then when they have nothing to do they complain its the developers fault. Now Im not saying devs don't play a part in this. But this devour devour rush rush attitude of today's adhd gamer is not something devs can keep up with and when they try they release poor bug laden content that has exploits. just my two cents. :P
The thing is, this game actually has a lot of content. It's just mind-numbingly easy. I shouldn't need to force myself to play through the Orsinium or Morrowind zones. I should be excited about it. Right now, I find myself skipping new content (I will buy it, just not play it) for several months because I'm not interested enough in the story (and there is nothing else there besides a story).
The problem with this game is that once you reach endgame, the rest of the game becomes trivial. There is no challenge there anymore. The only place you can find a challenge is in the 5 raids and 6 DLC dungeons.
people come and go, fans stay
Anne_Firehawk wrote: »Because it gets boring as ***. Once you play other games you realise how bad it really is
And after you spent all your money on housing and never being satisfied because of the limitations you only log on for raids.
I think if the Devs established a direct line of communication with the community would be huge. I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live. I'm talking about an active Q&A discussion with the player base on a regular basis, or even just taking part in discussions on the forums. I think that you can feel a noticeable difference in a community in which developers are actively interacting with their players compared to that in which there is virtually no discussion or acknowledgement from the developers and only the community manager interacts with the players because that is there job.
PepterKleptic wrote: »
- Devs take EZ path to balance, nerfing good gear instead of buffing underperforming, forcing people to change instead of making them want to experiement
Kneighbors wrote: »I think if the Devs established a direct line of communication with the community would be huge. I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live. I'm talking about an active Q&A discussion with the player base on a regular basis, or even just taking part in discussions on the forums. I think that you can feel a noticeable difference in a community in which developers are actively interacting with their players compared to that in which there is virtually no discussion or acknowledgement from the developers and only the community manager interacts with the players because that is there job.
Unfortunately the latest PTS event showed quite the opposite relations. Landing such a massive change on the last day was huge. I can only imagine the feelings of the guy who bought infused mothers sorrow sword for 300k from me day before 3.1.5 patch notes. I imagine the same guy is a determined player who was testing stuff on PTS for his future build.
Overall it feels that many players take the game much more seriously than devs do. Testing tens of sets, running hundreds of parses.. They invest huge amount of time into understanding the outcome of devs nonchalant quick decisions. Making most important changes on a last day is simply a spit in the face.
FoolishHuman wrote: »I think if the Devs established a direct line of communication with the community would be huge. I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live. I'm talking about an active Q&A discussion with the player base on a regular basis, or even just taking part in discussions on the forums. I think that you can feel a noticeable difference in a community in which developers are actively interacting with their players compared to that in which there is virtually no discussion or acknowledgement from the developers and only the community manager interacts with the players because that is there job.
I am actually so glad that the devs in this game have their own vision of the game and don't just follow what's popular on youtube or the forums. You can't develop a game with thousands of voices talking, or listening to angry mobs. And players are the worst when it comes to designing game rules. (because they want to win the game!)
In my opinion game developers these days listen way too much to what people on the internet say and the quality of many games suffers from it. But they have no choice because as you see here if you don't do what the internet mob wants you'll have storms of outrage on the forums and social media which is bad for business.
The internet was supposed to be used for an exchange of ideas, but looking around on these forums all you see is hostility and demands that the designers do what the players or some content creators say. Maybe we should just leave the game designers to do the game designing? Because playing a game doesn't automatically make you an expert in game design and not following the ideas of some youtube creator doesn't mean the actual game developers are idiots.
Be nice to Gina and that team, and identify and give feedback to community ambassadors as well.
They are your voice into ZOS, and critical to the game's success.
Thunderknuckles wrote: »I hope ESO doesn't go down similar paths. Now, all that being said, I also have to point out that many players gripe and whine constantly, so it can be tough for the dev teams to sift through all the pure garbage suggestions to find the ones that actually have merit. It's a tough thing they have to deal with and players are a fickle crowd.
Demolitionary wrote: »But that is the issue, players using PTS to get a head start, it is the players fault to think PTS is set in stone to what live will be. ZoS is not to blame for that players wasted time and resources at all.
I am not taking ZoS side at all but people getting salty over last minute changes because they wanted a head start, they put themselves in that situation not ZoS. Maybe a lesson is learnt, those players testing PTS for their own gain most likely didn't report some bugs too, which then leads to people whining some bugs were not fixed, they look at how many people log an issue for a bug during testing, the bugs that have the most reports take priority over bugs only reported by few. (Well that is usually the case so don't take my full word on that last part.)
Again not taking any sides, but it IS the players fault for using PTS to predict the next BiS, then to go and farm and buy that said gear before the patches go live is just plain dumb and stupidity, never take a test environments stats over a live environment as changes can and will happen last minute, businesses are destroyed over stupid stuff like that. I would hate to think some of these people work in development environments. Stupid is as stupid does.
lordrichter wrote: »Thunderknuckles wrote: »I hope ESO doesn't go down similar paths. Now, all that being said, I also have to point out that many players gripe and whine constantly, so it can be tough for the dev teams to sift through all the pure garbage suggestions to find the ones that actually have merit. It's a tough thing they have to deal with and players are a fickle crowd.
ZOS is firmly on that path with ESO. For as much as they want to do their own thing with the game, they are hopelessly mired in business-as-usual as far as how they monetize things, and they already exhibit the Daddy-knows-best arrogance that you describe in so many other games. They love how their hand feels in our pockets and the development team has a good sized ego.
It isn't bad yet. At least, I don't think so. It is only a matter of time before it gets there. Between ZOS and Bethesda, they will tank this game, in the end. Hopefully, I will have a giood bit of fun between now and then.Demolitionary wrote: »But that is the issue, players using PTS to get a head start, it is the players fault to think PTS is set in stone to what live will be. ZoS is not to blame for that players wasted time and resources at all.
I am not taking ZoS side at all but people getting salty over last minute changes because they wanted a head start, they put themselves in that situation not ZoS. Maybe a lesson is learnt, those players testing PTS for their own gain most likely didn't report some bugs too, which then leads to people whining some bugs were not fixed, they look at how many people log an issue for a bug during testing, the bugs that have the most reports take priority over bugs only reported by few. (Well that is usually the case so don't take my full word on that last part.)
Again not taking any sides, but it IS the players fault for using PTS to predict the next BiS, then to go and farm and buy that said gear before the patches go live is just plain dumb and stupidity, never take a test environments stats over a live environment as changes can and will happen last minute, businesses are destroyed over stupid stuff like that. I would hate to think some of these people work in development environments. Stupid is as stupid does.
While I will agree that there are players who use PTS for personal gain, and players who depend too heavily on PTS for making build decisions, ZOS should know better than to introduce big new combat related changes at release. This community is particularly sensitive to combat changes. A rather vocal portion of this community does not trust the team that does combat changes. Doing these changes at the last second, even if they were the right changes, makes it look like they are being intentionally antagonistic. It simply feeds the mistrust.
From a PR perspective, they should seriously review their internal procedues to see what they can do about future updates.
FoolishHuman wrote: »I think if the Devs established a direct line of communication with the community would be huge. I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live. I'm talking about an active Q&A discussion with the player base on a regular basis, or even just taking part in discussions on the forums. I think that you can feel a noticeable difference in a community in which developers are actively interacting with their players compared to that in which there is virtually no discussion or acknowledgement from the developers and only the community manager interacts with the players because that is there job.
I am actually so glad that the devs in this game have their own vision of the game and don't just follow what's popular on youtube or the forums. You can't develop a game with thousands of voices talking, or listening to angry mobs. And players are the worst when it comes to designing game rules. (because they want to win the game!)
In my opinion game developers these days listen way too much to what people on the internet say and the quality of many games suffers from it. But they have no choice because as you see here if you don't do what the internet mob wants you'll have storms of outrage on the forums and social media which is bad for business.
The internet was supposed to be used for an exchange of ideas, but looking around on these forums all you see is hostility and demands that the designers do what the players or some content creators say. Maybe we should just leave the game designers to do the game designing? Because playing a game doesn't automatically make you an expert in game design and not following the ideas of some youtube creator doesn't mean the actual game developers are idiots.
MarzAttakz wrote: »I've recently gone back to Guild Wars 2 after a three year break brought on by a variety of reasons. I'm quite amazed by how much has changed and the 8 months I've spent in ESO has highlighted a number of things.
Where to begin? Here's my reasoning after 8 months in ESO in no specific order...
- Too many meta altering changes in too short a space of time. In a nutshell everything since the lead up to Morrowind has left me with the impression of minimal progress on every one of the 7 characters I've levelled to CP315. That's not a good thing.
- I still haven't found a non-trade guild that I can call home. Granted the onus is on me to do so but nothing in game pulled me in enough to dedicate and represent a guild. Without one running certain content becomes a PITA.
- Too many bugs, too few fixes. Too much emphasis on crown related items.
- The nightmare that is Group Finder. Toxicity experienced as a result. Lack of functionality. Bugs.
- Crafting and the ludicrous material requirements for CP160 gear.
- Abyssmal experience that is the trade system.
- Absolute ludicrous pricing for crown items and the supposed expansion that is Morrowind. As contrast, last week I pre-purchased the upcoming GW2 expansion and got the first expansion, 2000 gems ($50 worth), a free character slot and a number of cosmetics thrown in for free. I've used 2/3 of those gems to purchase 2 account bound outfits, a bank stack upgrade and an extra 30 item bank space. I still have enough left over to make a clutch purchase when I want to. I've just set foot into the new OLD expansion which introduced a plethora of awesome things like character gliding, account bound specializations, an entire new zone made up of multiple areas, new weapon skins, new enemies and a metric kitten ton of new things. That is an expansion, unlike Morrowind.
- Trash server performance has sealed it for me. Something is very wrong here.