Takes-No-Prisoner wrote: »
The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
Disregarding the fact it doesn't work anymore anyways, but it sounds like you just want to argue...
Disregarding the fact the resto ult wouldn't have worked on the overload bar, it was still a great spot for a more utility ulti.
It still works.
Resto ult also works on the overload bar. I´ve tested it shortly after the first comment about it no longer working was made a few days ago - and i´ve just tested it again 20s ago.
How are you getting it to work, I have tried dragging it onto that bar and it flips out of overload and applies it to the normal bar. This worked in the past for me but I haven't played my Sorc in a while.
Just tested it again as well, not working for me.
Are you on console where you are a patch back atm?
Are you using an exploit to get it to work? if so shame on you...
I can´t post how i get it to work because that would be posting an exploit which is against the forum rules...ShadowProc wrote: »Waffennacht wrote: »ShadowProc wrote: »Waffennacht wrote: »Killing shield stacking builds is the gateway to becoming a good pvp'er, they require you to monitor your resources, drain their resources, maintain pressure, and time burst.
Stacking hardened + harness (i morphed it just so i could make this point) costs me 6156 magica.
Harness returns 5895 magica.
You need 261 magica regeneration (that stat in your character sheet) to stack shields for infinite amounts of time against a magica build with these stats.
I think the lowest rec a maxlevel char can get is ~800.
This is on a build with 4 necro 5 amber 2x maxmagica (22k hp 48kmaxmag 16k stam 1.1k stamrec 1.8k magrec) putting you at ~48k. You can build to get up to around ~52k magica without sacrificing too much (hint: at that point stacking shields gains you magica).
It´s literally impossible to run a shieldstacker out of magica when using magica based attacks.
Show me the experienced pvp player that´s telling me shieldstacking isn´t overperforming with a face not looking like this:
Remember Sorcs use mag abilities too lol. You can counter their offense or their CC break. Constantly Purging Curse, Blocking or Dodging or reflecting frags will run any sorc dry. Along with these massive shields come a massive cost.
Once the resource heavy starts they are desperate. Then burst
Or
CC them every single chance. Also roots - believe it or not a heavy attack (to change where they are facing while rooted) really messed up burst and gives an opportunity to hard CC. Once Stam is low, CC burst GG
Also like the vast majority of the base doesn't know about heavy moving while rooted so they spend a ton of Stam dodge rolling
Are you trolling me?
I posted the stats i´m getting. How do you think you´ll run someone dry? Attacking their stampool with 1100 stamrec (without pot active mind you). Good luck with that.
I know you run a warden that can trolltank with the same potential a sorc can. That´s why stacking absorb + harness/dampen should be nerfed aswell.Waffennacht wrote: »Killing shield stacking builds is the gateway to becoming a good pvp'er, they require you to monitor your resources, drain their resources, maintain pressure, and time burst.
Stacking hardened + harness (i morphed it just so i could make this point) costs me 6156 magica.
Harness returns 5895 magica.
You need 261 magica regeneration (that stat in your character sheet) to stack shields for infinite amounts of time against a magica build with these stats.
I think the lowest rec a maxlevel char can get is ~800.
This is on a build with 4 necro 5 amber 2x maxmagica (22k hp 48kmaxmag 16k stam 1.1k stamrec 1.8k magrec) putting you at ~48k. You can build to get up to around ~52k magica without sacrificing too much (hint: at that point stacking shields gains you magica).
It´s literally impossible to run a shieldstacker out of magica when using magica based attacks.
Show me the experienced pvp player that´s telling me shieldstacking isn´t overperforming with a face not looking like this:
Remember Sorcs use mag abilities too lol. You can counter their offense or their CC break. Constantly Purging Curse, Blocking or Dodging or reflecting frags will run any sorc dry. Along with these massive shields come a massive cost.
Once the resource heavy starts they are desperate. Then burst
Or
CC them every single chance. Also roots - believe it or not a heavy attack (to change where they are facing while rooted) really messed up burst and gives an opportunity to hard CC. Once Stam is low, CC burst GG
Also like the vast majority of the base doesn't know about heavy moving while rooted so they spend a ton of Stam dodge rolling
I literally can't believe anyone is arguing that a sustain build with very little damage shouldn't be able to turtle for prolonged periods of time(never mind that 3 people will wtfsmash your little shield stack no matter how good you sustain), if you build for sustain on any spec you can turtle forever, what is different?
Yeah that "sustain" build only gets a selfbuffed (no resource not procced not empowered) tooltip of 16500 for crystal fragments.
Ok, then battle spirit, armor mitigation, CP mitigation, block, damage debuffs, etc. what's that hitting for? 6k on a dodgeable, blockable, reflectable, ability. Crushing shock spam is literally harder to deal with 90% of the time
Idk what the meta is on PC EU, but the rest of us run defensive utility sets or take advantage of mechanics that allow the easy trashing of sorcs who aren't running significant damage. At that point you either turtle or die while hopelessly trying to kill an opponent with more damage and better defense than you. Skilled players are always going to perform and the ease of turtling on sorc allows you to wait out mistakes.
Clearly this thread is full of bads and as a good player, you're propping up their false opinions by arguing with logical, experienced players about this straw man you have constructed. Please just stop
Please point out to me where 24k of stacked shields with an effective cost of 261 magica (against a magica opponent) being unkillable for said magica opponent is a strawman argument?
What about this statement is wrong and what about it is a strawman?
How are you going to "trash" a sorc by running defensive utility. By also being unkillable? WOW YOU FINALLY GET TO THE POINT I`M ARGUING ABOUT - CONGRATS. I think being unkillable is idiotic.
Also what is that opponent with more dmg and better defense - i´m intrigued (CS gets a tt just short of 10k - idk what builds go that much higher especially when sustaining destrostaff without heavyattacks).
Edit: I´ve said it two times in this topic aswell. I only think of shieldstacking as problematic against players/builds that trigger harness. I don´t think sorc is op and i don´t think shields per se are op.
I have never met a player (especially since morrowind) that can put out ~11k noncrit dps on a magica build that is needed to break high magica shieldstacking.
This is a sorc is OP thread. It isn't a "people should not be able to turtle forever thread" choosing to focus on that logical fallacy is a joke.
Again, you're arguing about a mechanic that literally any magika spec can use and complaining about that in a sorc thread. That's a straw man and it's causing all these bads to latch onto your already flawed arguement. If you can't see that you've clearly buried your head in the sand. I'm done with this, have fun arguing your arguement about turtling and never running out of resources when the build you're talking about is one of the worst in the game at it.
Derra is backing his arguments up with math and examples. You offer bad jokes and no valid arguments. You have anything to back up your arguments? Or to actually counter his? If not your one of the bads
Lmfao, both @Lexxypwns and @Derra are really good. I wish I could just say, "Derra you're bad, therefore wrong" or "Lexxypwns you're good, you're right" but sadly not.
Quite frankly, I have been running into DKs and Wardens that make Sorcs look like they're made of Paper. Just for the sake of a chance to kill, I look forward to Sorcs.
I dunno wtf these new builds are running, but unless they over extend, they ain't dying
Him being a good player is not translating very well into a discussion about balancing a broken mechanic. He is demonstrating more feelings than actual counter arguments.
The point is that this is a sorc op thread not a thread about the mechanics of harness magika, it's not even a sorc skill. Arguing that harness is overperforming, while mathematically supported, is irrelevant to this discussion.
I´m pretty convinced 80% of the "sorc OP" forum topics would end the instant shieldstacking becomes a thing of the past.
Also my only problem with harness at this point is that it´s not working according to ZOS own desired designgoals. They nerfed the living hell out of all % based sustain available in the game.
They kept harness a scaling resource return - it makes no sense and it´s overperforming with high resource pools.
The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
Can some1 explain to me why people complain about streak in the first place? Even assuming no increasing cost, it's countered by 1 gap close. I could see ball of lightning being unbalanced but that can be fixed by placing a cap or some other means.
If I could spam streak I would only run hardened ward. I barely use harness now as it is.
The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
Can some1 explain to me why people complain about streak in the first place? Even assuming no increasing cost, it's countered by 1 gap close. I could see ball of lightning being unbalanced but that can be fixed by placing a cap or some other means.
If I could spam streak I would only run hardened ward. I barely use harness now as it is.
People complain because clever sorcs streak through them, resulting in a snare, which 1) drains resources for a gap closer, and 2) usually gives the sorc enough time to increase the distance such that they have time to re-cast streak and escape gap-close range. Also, with high enough recovery, and creative use of Balance & Dark Exchange, a sorc can cast streak three or four consecutive times, which is usually enough to get away. The sorc might have to sacrifice damage, but at the point where their opponent has survived their frag spam, the sorc has already switched to a kiting, resource game.
The counter to streak is actually cheap ranged CCs like Crippling Grasp that cost the sorc time.
Ultimately, the best counter to streak is to not follow. If the sorc wants to run, let them. They aren't accomplishing anything for their alliance. Apart from negate and mines, the class doesn't have unique PvP group utility.
People complain because clever sorcs streak through them, resulting in a snare, which 1) drains resources for a gap closer, and 2) usually gives the sorc enough time to increase the distance such that they have time to re-cast streak and escape gap-close range. Also, with high enough recovery, and creative use of Balance & Dark Exchange, a sorc can cast streak three or four consecutive times, which is usually enough to get away. The sorc might have to sacrifice damage, but at the point where their opponent has survived their frag spam, the sorc has already switched to a kiting, resource game.
The counter to streak is actually cheap ranged CCs like Crippling Grasp that cost the sorc time.
Ultimately, the best counter to streak is to not follow. If the sorc wants to run, let them. They aren't accomplishing anything for their alliance. Apart from negate and mines, the class doesn't have unique PvP group utility.
The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
Can some1 explain to me why people complain about streak in the first place? Even assuming no increasing cost, it's countered by 1 gap close. I could see ball of lightning being unbalanced but that can be fixed by placing a cap or some other means.
If I could spam streak I would only run hardened ward. I barely use harness now as it is.
People complain because clever sorcs streak through them, resulting in a snare, which 1) drains resources for a gap closer, and 2) usually gives the sorc enough time to increase the distance such that they have time to re-cast streak and escape gap-close range. Also, with high enough recovery, and creative use of Balance & Dark Exchange, a sorc can cast streak three or four consecutive times, which is usually enough to get away. The sorc might have to sacrifice damage, but at the point where their opponent has survived their frag spam, the sorc has already switched to a kiting, resource game.
The counter to streak is actually cheap ranged CCs like Crippling Grasp that cost the sorc time.
Ultimately, the best counter to streak is to not follow. If the sorc wants to run, let them. They aren't accomplishing anything for their alliance. Apart from negate and mines, the class doesn't have unique PvP group utility.
What?
Streak stuns, not snares. You need THREE streaks to escape gapclosers if you streak through the enemy. And then you're out of magicka. Crippling won't work on streak, it ignores roots. Group utility as in not mines, but encase+negate is absolutely war changing.
Dude...
I really feel every class should have a means to escape zergs.
Once you know how to fight them, it's not really a problem even accounting for harness sustain vs. your magicka skills.
2. Rusty has no problem streaking three or more times, and dealing damage. With enough recovery, and creative use of Balance + Dark Exchange, it can be done.
Takes-No-Prisoner wrote: »2. Rusty has no problem streaking three or more times, and dealing damage. With enough recovery, and creative use of Balance + Dark Exchange, it can be done.
The player Rusty_accordion69?
Anyway, if this is the same Rusty, he's also out there baiting zergling potatoes to come to his MagSorc + anyone else that teams with him-- so they can AP Farm bads. His Streaking is probably a lot more relaxed because he doesn't have to over exert his mana pool to kill the bads. Potato players are not necessarily the same thing as fighting a guy like kfresh26 or someone else who knows very cleary what they are doing. Rusty would knowingly adjust his play style according to the guy he is fighting. Any good player would pull out the serious sam toolkit for hard core fights.
Killing shield stacking builds is the gateway to becoming a good pvp'er, they require you to monitor your resources, drain their resources, maintain pressure, and time burst.
Stacking hardened + harness (i morphed it just so i could make this point) costs me 6156 magica.
Harness returns 5895 magica.
You need 261 magica regeneration (that stat in your character sheet) to stack shields for infinite amounts of time against a magica build with these stats.
I think the lowest rec a maxlevel char can get is ~800.
This is on a build with 4 necro 5 amber 2x maxmagica (22k hp 48kmaxmag 16k stam 1.1k stamrec 1.8k magrec) putting you at ~48k. You can build to get up to around ~52k magica without sacrificing too much (hint: at that point stacking shields gains you magica).
It´s literally impossible to run a shieldstacker out of magica when using magica based attacks.
Show me the experienced pvp player that´s telling me shieldstacking isn´t overperforming with a face not looking like this:
If I'm not mistaken harness has the ability to return magicka 3 times. 3 separate instances for 3 individual magicka attacks.
Harness is 7-10k from low to high size scale and a dk can whip once and pull it off and even if a 1-3k ward remains you aren't going to let that sit but instead will recast it perhaps before the full 3 tick returns are given.
Disregarding the fact it doesn't work anymore anyways, but it sounds like you just want to argue...
Disregarding the fact the resto ult wouldn't have worked on the overload bar, it was still a great spot for a more utility ulti.
It still works.
Resto ult also works on the overload bar. I´ve tested it shortly after the first comment about it no longer working was made a few days ago - and i´ve just tested it again 20s ago.
@Takes-No-Prisoner I completely agree, and yes it is that Rusty.
This in keeping with the point I made earlier about the streakers being, in the grand scheme of the campaign, insignificant. The sad thing about sorcs is that the relative ease of success with the class induces a kind of complacency that prevents many players from reaching the same levels of insight and cleverness as kfresh and Rusty possess.
I used to really hate sorcs in PvP, but then I slotted Absorb Magic, Mystic Guard, and Crippling Grasp.
Now, in PvE, I still hate them, but it's complicated.
1) I hate them because they have it so much easier than I do as a 7 medium stamblade in vMA and vet trials (imagine being just a squishy as a light armor build, but WITHOUT wards and a tighter roll-dodge margin).
2) I hate them because their image of ease among the playerbase has caused many in the sorc community to not develop a keen sense of situational awareness and proper positioning, costing me an inordinate amount of soul gems.
I always appreciate having good sorcs in my group, and I love that scamp to death, but I refuse to switch classes and am committed to getting Flawless Conquerer and the vMoL skin on my stamblade despite the challenge. I don't think the wider sorc population would remain sorcs if being one was as unforgiving as being a stamblade, but perhaps that's a statement on the damage the playerbase is doing to the class.
Once you know how to fight them, it's not really a problem even accounting for harness sustain vs. your magicka skills.
That is until you meet that sorc that enjoys having 30 minute duels standing in mines and attronarch stacking shields until you fall asleep.
That said - i have pretty solid stats vs sorc on my magblade aswell. In general dying to sorcs is really hard if you understand the class.
thankyourat wrote: »Once you know how to fight them, it's not really a problem even accounting for harness sustain vs. your magicka skills.
That is until you meet that sorc that enjoys having 30 minute duels standing in mines and attronarch stacking shields until you fall asleep.
That said - i have pretty solid stats vs sorc on my magblade aswell. In general dying to sorcs is really hard if you understand the class.
This just fills me with rage. i just ignore that sorc. Or if the sorc zergs are on i just log off
The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
Can some1 explain to me why people complain about streak in the first place? Even assuming no increasing cost, it's countered by 1 gap close. I could see ball of lightning being unbalanced but that can be fixed by placing a cap or some other means.
If I could spam streak I would only run hardened ward. I barely use harness now as it is.
People complain because clever sorcs streak through them, resulting in a snare, which 1) drains resources for a gap closer, and 2) usually gives the sorc enough time to increase the distance such that they have time to re-cast streak and escape gap-close range. Also, with high enough recovery, and creative use of Balance & Dark Exchange, a sorc can cast streak three or four consecutive times, which is usually enough to get away. The sorc might have to sacrifice damage, but at the point where their opponent has survived their frag spam, the sorc has already switched to a kiting, resource game.
The counter to streak is actually cheap ranged CCs like Crippling Grasp that cost the sorc time.
Ultimately, the best counter to streak is to not follow. If the sorc wants to run, let them. They aren't accomplishing anything for their alliance. Apart from negate and mines, the class doesn't have unique PvP group utility.
What?
Streak stuns, not snares. You need THREE streaks to escape gapclosers if you streak through the enemy. And then you're out of magicka. Crippling won't work on streak, it ignores roots. Group utility as in not mines, but encase+negate is absolutely war changing.
Dude...
1. Stun, snare, both are CCs. The delay in opponent reaction is the relevant point here.
2. Rusty has no problem streaking three or more times, and dealing damage. With enough recovery, and creative use of Balance + Dark Exchange, it can be done.
3. Crippling doesn't interrupt the streak. You cast it during the streak so that it hits when the streak ends, thus delaying the next cast of streak. It buys you time.
4. Encase and negate are war-changing in the current bomb meta, but the streak sorcs aren't the ones in coordinated groups changing the war.
leepalmer95 wrote: »The other 20% are probably related to streak (i´d love to see mobility brought back into the game btw).
Can some1 explain to me why people complain about streak in the first place? Even assuming no increasing cost, it's countered by 1 gap close. I could see ball of lightning being unbalanced but that can be fixed by placing a cap or some other means.
If I could spam streak I would only run hardened ward. I barely use harness now as it is.
People complain because clever sorcs streak through them, resulting in a snare, which 1) drains resources for a gap closer, and 2) usually gives the sorc enough time to increase the distance such that they have time to re-cast streak and escape gap-close range. Also, with high enough recovery, and creative use of Balance & Dark Exchange, a sorc can cast streak three or four consecutive times, which is usually enough to get away. The sorc might have to sacrifice damage, but at the point where their opponent has survived their frag spam, the sorc has already switched to a kiting, resource game.
The counter to streak is actually cheap ranged CCs like Crippling Grasp that cost the sorc time.
Ultimately, the best counter to streak is to not follow. If the sorc wants to run, let them. They aren't accomplishing anything for their alliance. Apart from negate and mines, the class doesn't have unique PvP group utility.
What?
Streak stuns, not snares. You need THREE streaks to escape gapclosers if you streak through the enemy. And then you're out of magicka. Crippling won't work on streak, it ignores roots. Group utility as in not mines, but encase+negate is absolutely war changing.
Dude...
1. Stun, snare, both are CCs. The delay in opponent reaction is the relevant point here.
2. Rusty has no problem streaking three or more times, and dealing damage. With enough recovery, and creative use of Balance + Dark Exchange, it can be done.
3. Crippling doesn't interrupt the streak. You cast it during the streak so that it hits when the streak ends, thus delaying the next cast of streak. It buys you time.
4. Encase and negate are war-changing in the current bomb meta, but the streak sorcs aren't the ones in coordinated groups changing the war.
Snare isn't really a hard cc, it doesn't effect streak either. The only cc that affects streak are hard cc's, roots doesn't work and neither does stuns.
Steak was nerfed because being able to infinetly streak across the map was annoying. Yes you could gap close them but most of the time they'd either streak through you are be out of range before you can gap close. Then they simply was not catchable.
Even now you can only really catch a streaking/ dark conversion sorc if your on a medium build and sprint with expedition or somehow get on your horse and hope the sorc keeps going in a straight line.
Disregarding the fact it doesn't work anymore anyways, but it sounds like you just want to argue...
Disregarding the fact the resto ult wouldn't have worked on the overload bar, it was still a great spot for a more utility ulti.
It still works.
Resto ult also works on the overload bar. I´ve tested it shortly after the first comment about it no longer working was made a few days ago - and i´ve just tested it again 20s ago.
How are you getting it to work, I have tried dragging it onto that bar and it flips out of overload and applies it to the normal bar. This worked in the past for me but I haven't played my Sorc in a while.
Just tested it again as well, not working for me.
Are you on console where you are a patch back atm?
Are you using an exploit to get it to work? if so shame on you...
I can´t post how i get it to work because that would be posting an exploit which is against the forum rules...
The best thing I can think of is to remove shield stacking of hardened ward and harness magicka.
Now there is the next shield healing ward.
Don't let it fully stack either, make it that your maximum amount of healing ward you can get while using hardened ward is a percentage of hardened ward meaning at 100% live you only get a 10% higher shield which consists of
100% of the healing ward strength and the missing x% of the hardened ward
At 50% health it's increased to 20% of your hardened ward tooltip and below 30% health it is increased to 50% of your hardened ward tooltip.
With these changes its still good to stack max magicka builds but not making it as strong as it is now and you can still protect the healing ward shield.
Disregarding the fact it doesn't work anymore anyways, but it sounds like you just want to argue...
Disregarding the fact the resto ult wouldn't have worked on the overload bar, it was still a great spot for a more utility ulti.
It still works.
Resto ult also works on the overload bar. I´ve tested it shortly after the first comment about it no longer working was made a few days ago - and i´ve just tested it again 20s ago.
How are you getting it to work, I have tried dragging it onto that bar and it flips out of overload and applies it to the normal bar. This worked in the past for me but I haven't played my Sorc in a while.
Just tested it again as well, not working for me.
Are you on console where you are a patch back atm?
Are you using an exploit to get it to work? if so shame on you...
I can´t post how i get it to work because that would be posting an exploit which is against the forum rules...
Ah so it doesn't work anymore. Why argue balance over an exploit? One would have to be dumb as a stump to do that, it's like arguing a class is OP because you can install CE and play it.
You didn't have to exploit to slot 3 ultis before, I'm happy they changed it.
Waffennacht wrote: »Quite frankly, I think la mDKs and Magden's have more going for them than Sorcs.
I think both mDKs and mDens have a much higher skill requirements than Sorcs.
I really don't have a vested interest in keeping Sorcs from getting nerfed, I truly do not have the same issues other players do.
Well permablock really does hardcounter sorc because the dmg is all projectile based (1h + shield that is).
Also you´re mainly warden. Warden is probably even more broken than sorc when fighting magica opponents using projectile builds.
So not seeing issues with sorcs playing a class that absolutely hardcounters them comes kinda naturally