Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
Looking at the graph, minimum players on steam is 5K, 1/3 or less is on steam so 15K players minimum, an huge amount of the players who play a lot have morrowind so its easy to get groups main issue might be group finder.Kneighbors wrote: »For battleground match you need 12 people. If that amount of online players makes the game feel populated enough.to you then you are all good
I adore how some people twist the words of others when it's not in their favour.
It's 12 people, yes - per match that happens every few minutes in 4am.
And those of 12 souls in a single Battlegrounds have to be playing very late in the night, be on EU side, want to do a PVP action and have Morrowind chapter installed. So these perks alone narrow the gaming population quite a bit.
To have these newly made, sold-separately matches readily available in wee hours is just fantastic and says a lot about population.
I think if the Devs established a direct line of communication with the community would be huge. I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live. I'm talking about an active Q&A discussion with the player base on a regular basis, or even just taking part in discussions on the forums. I think that you can feel a noticeable difference in a community in which developers are actively interacting with their players compared to that in which there is virtually no discussion or acknowledgement from the developers and only the community manager interacts with the players because that is there job.
@frateanu.luiseb17_ESO the sustain changes with Morrowind and the CP rework have been some of the best things they have done in the game. The last minute rework of HotR was not good, I agree.
So the fact that there were 8,378 players online as an average in July 2017 compared to 3,286 players in July 2016 is a clear indication that the playerbase is falling and the game is in trouble?
I guess that modern education systems have a lot to answer for!
July was the double AP time so those figures are definitely not a good representation. Also just a month after the expansion.
Kneighbors wrote: »Giles.floydub17_ESO wrote: »Steam is a very limited section of the ESO players, even those on PC. Steam probably attracts a different demographic than the game as a whole. The numbers could very well not be indicative of ESO at all.
Second, anyone who looks at that chart sees months activity increases and decreases which includes a year over year increase that is more than double, almost triple which would mean success and business analysis looks at year over year to determine growth.
In the end, it shows a solid increase in the playerbase from the steam perspective but also activity cannot be considered a solid representation of ESO's popularity by any means. Just looking at the information logically.
Lol, it's like we are the only two people (including the OP) in the thread that actually looked at the chart.
OP, last year the concurrent users on August 29 was 3950. August 21 2017 was over 10,000. All of 2016 did not go over 10,000 according to steam but 2017 has seen nothing less than 10,000 concurrent.
You would make a really poor investor. You can't just look at the last statements returns and panic when there is a dip. There are ALWAYS dips. You need to look at the big picture. And according to steam the big picture is a HUGE increase in 2017 over 2016.
Last year is the point where I and many many others joined the game. Game went on sale drawing a lot of attention. It was less buggy than today, more dynamic (easier resource management = skills spam). Tanks had 30k hp and were running different sets in the dungeons (not HP sponges of today everyone running Plague+Ebon or a choice of 2 other sets). Heals also had enough resources to spam attack skills like Radiant Destruction (prior 21% nerf). The game was much more dynamic and popularity was booming.
Looking at it today, where tanks and heals are fully supportive roles with a very strict requirements for vet content of the game. DD's running heavy attacks builds. Game became a niche for retired people taking opposite direction from fast paced action of most popular online games today.
Statistics aren't lying, game popularity dropped from 29k steam peak players Nov16 to 11k this month. Yes it is still higher than it was before game went on sale. It is pretty dumb to compare gaming graph to trader graph. Game's lifespan is not long enough to invest in low point and expect to sell at rise. Any low point can become a point game will never return to. For example there is no chance game will get back to 29k steam peak players with current developers. It is a cheap game now and the only way to draw popularity now is going f2p. I can't predict what will happen if it will go f2p but sure enough I don't want to be there when it happens.

The proportion of players who have to do that is exceedingly small, and they are the type of player most likely to read patch notes anyway. Most of the other players don't even notice supposedly game-breaking changes and when forced to respec just put the points back where they were and carry on the same as before.
I think if the Devs established a direct line of communication with the community would be huge. I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live. I'm talking about an active Q&A discussion with the player base on a regular basis, or even just taking part in discussions on the forums. I think that you can feel a noticeable difference in a community in which developers are actively interacting with their players compared to that in which there is virtually no discussion or acknowledgement from the developers and only the community manager interacts with the players because that is there job.
I noticed a lot of previous guilds that it was dying, events hosted had hardly anyone showing up and used to have 12 people consistently for trials, now we struggle hard to even get 10.
Uh oh guys! Look at that last bar for Q2 2017. It's lower than the bar before it! It looks like Apple is dying. The statistics don't lie!
seedubsrun wrote: »dwemer_paleologist wrote: »please increase sneak speeds,
and cut sorcerer damge and shields in half,
and listen to the customers requests and game will increase subbs.
Nerf sorcs requests are sounding pretty pathetic ..... no valid reasoning behind them

Thunderknuckles wrote: »I'm wasting my "breath" here, but have you all not been playing MMO's long enough to know that these kinds of complaints are rife in every single of them ? I mean without exception. LOL I came back to ESO after playing Star Wars TOR for years and THAT game has devolved into little more than Star Wars digital toon dress up.
I'm not talking about, leave your questions and if you're lucky enough you might get an answer on ESO Live.
Kneighbors wrote: »
Uh oh guys! Look at that last bar for Q2 2017. It's lower than the bar before it! It looks like Apple is dying. The statistics don't lie!
There is a long way between losing interest and dying. My point was to show using statistics and in-game observations that ESO community isn't taking positively the direction the game is going. I understand that many still do. But game population is on a decline and there are specific reasons to it.
PS. Btw, you attached steadily raising graph, while ESO graph on steam is exactly opposite if you look at 6 months time span.
Thunderknuckles wrote: »I'm wasting my "breath" here, but have you all not been playing MMO's long enough to know that these kinds of complaints are rife in every single one of them ? I mean without exception. LOL I came back to ESO after playing Star Wars TOR for years and THAT game has devolved into little more than Star Wars digital toon dress up.
Edited for typo.
This is interesting to see in comparison to the fact that ESO's general score on Steam has gotten a lot better. ESO had been in the meh so-so but okay grade for ages and is finally at a point of "mostly positive" which is surprising.
MLGProPlayer wrote: »Thunderknuckles wrote: »I'm wasting my "breath" here, but have you all not been playing MMO's long enough to know that these kinds of complaints are rife in every single one of them ? I mean without exception. LOL I came back to ESO after playing Star Wars TOR for years and THAT game has devolved into little more than Star Wars digital toon dress up.
Edited for typo.
There is a reason why the genre as a whole is dying. They all end up making the same mistakes, more or less.
Here is my two cents. These games are usually designed with the exploration step by step system of seeing the content. Go here do that beat this boss that boss etc. As I see it, many of the 'steam generation' before entering a game look for the meta and fastest way to end game. Then when they have nothing to do they complain its the developers fault. Now Im not saying devs don't play a part in this. But this devour devour rush rush attitude of today's adhd gamer is not something devs can keep up with and when they try they release poor bug laden content that has exploits. just my two cents. :P