PvP
This is the biggest area of disappointment for me. Most good magicka templars gave up on light armor in PvP a long time ago. The complete lack of stamina sustain and the stamina proc-set meta forced us to either wear heavy or die constantly. The constitution nerf was far too extreme and did nothing to address the reason people were wearing the heavy armor to begin with. I can no longer sustain my stamina in PvP as a magicka templar. It simply takes 2-3 well-timed stuns to kill me. I can't afford to break free, even with CPs invested in reduced cost. I cannot afford to give up my last spell damage glyph for stamina regen if I want to be able to deal any damage. I can slot a shield on my back bar and heavy attack as needed but I'm already filling time heavy attacking on my front bar to make up for the overall sustain nerfs. If I switch to light armor, I stand no chance against the proc sets and my stamina sustain will be even worse.
I feel that the changes to heavy armor hit magicka templars far harder than was necessary. We don't have bubbles and mobility of sorcs, siphoning strikes of NBs, or ultimate resource regeneration of DKs to keep our stamina up. Repentance is useless in a long fight with another player. We have to take the stun and break free. With this change, killing any magicka templar is just a matter of stunning them every time the immunity window is up.
Prior to this update, I won 9-out-of-10 duels and even did plenty of 1vX. I won't argue that templars / heavy armor needed adjustment, but so did the things forcing these play styles. This feels like cutting off the nose to spite the face. It's another example of breaking a play style or class in an attempt to solve a problem that was created elsewhere in the game. I'm not sure I'll bother with PvP anymore.
I've been used to a high level of play for a long time, but even I feel completely devastated by this patch. I'm sure I'll find ways to adapt given some more practice. I just honestly feel like the wind has been taken out of my sails. I didn't find enjoyment in anything I did while playing today. It feels as if everything that made my class unique is gone and I'm left with a combat system that plays more like a chore than something fun.
TheDoomsdayMonster wrote: »You know, I'm not going to share my exact build (too many copy cats nowadays), but I will say that you can absolutely survive the current game in 5 Light/1 Medium/1Heavy (as a Magicka Templar) and be effective...
Just take a good look at the gear sets available in this game and plan carefully; you can have a good blend of Defense, Offense, and Support all rolled into one...
You will be by no means OP, but you will be effective nonetheless and your sustain wont be garbage (the cost reduction associated with 5 Light and the power regen it gives is huge over what you get with 5 Heavy in the current game)...
But yeah, the days of Magicka Templar + 5 Heavy Armor pieces are over...
You are going to have to build with 5 Light in mind and incorporate Defense into it...
But trust me, I play a Magicka Templar with 5 Light/1 Medium/1 Heavy and it can absolutely be done...
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »You know, I'm not going to share my exact build (too many copy cats nowadays), but I will say that you can absolutely survive the current game in 5 Light/1 Medium/1Heavy (as a Magicka Templar) and be effective...
Just take a good look at the gear sets available in this game and plan carefully; you can have a good blend of Defense, Offense, and Support all rolled into one...
You will be by no means OP, but you will be effective nonetheless and your sustain wont be garbage (the cost reduction associated with 5 Light and the power regen it gives is huge over what you get with 5 Heavy in the current game)...
But yeah, the days of Magicka Templar + 5 Heavy Armor pieces are over...
You are going to have to build with 5 Light in mind and incorporate Defense into it...
But trust me, I play a Magicka Templar with 5 Light/1 Medium/1 Heavy and it can absolutely be done...
Aren't you just a special snowflake.
the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
Templars actually do better in LA than HA for pvp. Here's why:
- pick Breton. Cost reduction passive stack with Templar and LA giving you close to prenerfed CP cost reduction before Morrowind (17%) for basically no gear/enchant change. You also get Regen stats, penetration, and a Max mag boost all of which the Breton needs for missing damage stats/sustain.
- drop vampire. That extra 20% fire DMG will make your spell resistance passive useless which is a core for breton templars. We have purge for snares, can slot two hander for forward momentum, and still be combat effective. Not to mention all that Dawnbreaker DMG running around; ouchies!
- just offset physical resistance missing from LA. If you pick the right items, you should be at 32k spell resistance and 24k physical easily buffed. Add defending, and you'll see 34k/27k. Not as sexy as stacking HA resists, but you'll have 10k penetration without sharpened, 52% crit chance, and 1400 minimum Regen plus the 17% cost reduction which the HA Templars need from gear.
Welcome to the LA Templar meta.
the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
Templars actually do better in LA than HA for pvp. Here's why:
- pick Breton. Cost reduction passive stack with Templar and LA giving you close to prenerfed CP cost reduction before Morrowind (17%) for basically no gear/enchant change. You also get Regen stats, penetration, and a Max mag boost all of which the Breton needs for missing damage stats/sustain.
- drop vampire. That extra 20% fire DMG will make your spell resistance passive useless which is a core for breton templars. We have purge for snares, can slot two hander for forward momentum, and still be combat effective. Not to mention all that Dawnbreaker DMG running around; ouchies!
- just offset physical resistance missing from LA. If you pick the right items, you should be at 32k spell resistance and 24k physical easily buffed. Add defending, and you'll see 34k/27k. Not as sexy as stacking HA resists, but you'll have 10k penetration without sharpened, 52% crit chance, and 1400 minimum Regen plus the 17% cost reduction which the HA Templars need from gear.
Welcome to the LA Templar meta.
the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
Templars actually do better in LA than HA for pvp. Here's why:
- pick Breton. Cost reduction passive stack with Templar and LA giving you close to prenerfed CP cost reduction before Morrowind (17%) for basically no gear/enchant change. You also get Regen stats, penetration, and a Max mag boost all of which the Breton needs for missing damage stats/sustain.
- drop vampire. That extra 20% fire DMG will make your spell resistance passive useless which is a core for breton templars. We have purge for snares, can slot two hander for forward momentum, and still be combat effective. Not to mention all that Dawnbreaker DMG running around; ouchies!
- just offset physical resistance missing from LA. If you pick the right items, you should be at 32k spell resistance and 24k physical easily buffed. Add defending, and you'll see 34k/27k. Not as sexy as stacking HA resists, but you'll have 10k penetration without sharpened, 52% crit chance, and 1400 minimum Regen plus the 17% cost reduction which the HA Templars need from gear.
Welcome to the LA Templar meta.
Light armour gives no max magicka boost, though you forgot to mention the spell crit.
For Vampire, Elusive Mist has saved my hide far more than the extra fire/fighters guild weakness has killed me.
Like the poster above mentions, the only way to get 27k physical resistance while wearing light armor is to choose entirely defensive sets, traits glyphs. With full light armour and major ward you'll have 13k physical resistance. How do you get the extra 14k?
Brutusmax1mus wrote: »the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
Templars actually do better in LA than HA for pvp. Here's why:
- pick Breton. Cost reduction passive stack with Templar and LA giving you close to prenerfed CP cost reduction before Morrowind (17%) for basically no gear/enchant change. You also get Regen stats, penetration, and a Max mag boost all of which the Breton needs for missing damage stats/sustain.
- drop vampire. That extra 20% fire DMG will make your spell resistance passive useless which is a core for breton templars. We have purge for snares, can slot two hander for forward momentum, and still be combat effective. Not to mention all that Dawnbreaker DMG running around; ouchies!
- just offset physical resistance missing from LA. If you pick the right items, you should be at 32k spell resistance and 24k physical easily buffed. Add defending, and you'll see 34k/27k. Not as sexy as stacking HA resists, but you'll have 10k penetration without sharpened, 52% crit chance, and 1400 minimum Regen plus the 17% cost reduction which the HA Templars need from gear.
Welcome to the LA Templar meta.
Drop vamp? Blasphemy. This is a templar we are talking about right?
the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
Templars actually do better in LA than HA for pvp. Here's why:
- pick Breton. Cost reduction passive stack with Templar and LA giving you close to prenerfed CP cost reduction before Morrowind (17%) for basically no gear/enchant change. You also get Regen stats, penetration, and a Max mag boost all of which the Breton needs for missing damage stats/sustain.
- drop vampire. That extra 20% fire DMG will make your spell resistance passive useless which is a core for breton templars. We have purge for snares, can slot two hander for forward momentum, and still be combat effective. Not to mention all that Dawnbreaker DMG running around; ouchies!
- just offset physical resistance missing from LA. If you pick the right items, you should be at 32k spell resistance and 24k physical easily buffed. Add defending, and you'll see 34k/27k. Not as sexy as stacking HA resists, but you'll have 10k penetration without sharpened, 52% crit chance, and 1400 minimum Regen plus the 17% cost reduction which the HA Templars need from gear.
Welcome to the LA Templar meta.
Light armour gives no max magicka boost, though you forgot to mention the spell crit.
For Vampire, Elusive Mist has saved my hide far more than the extra fire/fighters guild weakness has killed me.
Like the poster above mentions, the only way to get 27k physical resistance while wearing light armor is to choose entirely defensive sets, traits glyphs. With full light armour and major ward you'll have 13k physical resistance. How do you get the extra 14k?
Brutusmax1mus wrote: »the_man_of_steal wrote: »Mag Templas need some serious fixes our skills cost the most Mag and our regen is trash! We also suffer even more from the changes made to duel wield. I understand some magplars were insanely OP, but most of those were specing into health regen and health with heavy. The changes have made is extremely difficult to make what used to be the most versatile class in the game a viable pvp or pve option. Please @ZOS_GinaBruno @ZOS_RichLambert address these issues!
Templars actually do better in LA than HA for pvp. Here's why:
- pick Breton. Cost reduction passive stack with Templar and LA giving you close to prenerfed CP cost reduction before Morrowind (17%) for basically no gear/enchant change. You also get Regen stats, penetration, and a Max mag boost all of which the Breton needs for missing damage stats/sustain.
- drop vampire. That extra 20% fire DMG will make your spell resistance passive useless which is a core for breton templars. We have purge for snares, can slot two hander for forward momentum, and still be combat effective. Not to mention all that Dawnbreaker DMG running around; ouchies!
- just offset physical resistance missing from LA. If you pick the right items, you should be at 32k spell resistance and 24k physical easily buffed. Add defending, and you'll see 34k/27k. Not as sexy as stacking HA resists, but you'll have 10k penetration without sharpened, 52% crit chance, and 1400 minimum Regen plus the 17% cost reduction which the HA Templars need from gear.
Welcome to the LA Templar meta.
Please Inform me of the light armor set up that gives that resistance without making you hit like a noodle.
Do you mean with focus and blood spawn procd?
Drop vamp? Blasphemy. This is a templar we are talking about right?
You think 1400 regen is enough? I can't play with less than 1800, even in light armor.
Sounds like a zerg build to me actually, no offense. Specifically, what gear are you taking about.