ProfessorKittyhawk wrote: »I just went on a killing spree on my serial killer nightblade argonian. Had to basically fight guards to have any threat of dying. Intentionally racked up 143k+ bounty on him before dying. Didn't have any gold or loot on me. Felt like I had to try to die. That was when I was going to end my spree. Went on longer than I'd anticipated.
ProfessorKittyhawk wrote: »Not that this is really relevant but seems as a good place to share this idea.
I wish they'd introduce a new mechanic for TH and DB similar to heists and sacraments respectively that gives you set requirements to fulfill but in overland areas. Like towns or settlements in each zone. I don't like heists or sacraments because of the timed aspect. But the contracts and tip board is a little simplistic, more so the contracts as you can usually get by with murdering 1 to 3 people without getting caught. Tip board missions are a bit better in that regard but I feel could be expanded on a bit more. Just, the whole justice system feels a bit under developed.
I know what the general feeling is about the scrapped PvP element they were originally going to add but that does seem like the best way to add a bit more nuance to the justice system. Wish they'd give that a second look.
Alchemical wrote: »Stealing doesn't even reward very much, unless you're selling 150 purples per day, which you are probably not going to accomplish. I got my first purple a week ago after MONTHS of raiding pockets.
Having a huge bounty isn't that big a deal because you can just deposit all your gold and walk around consequence free. If you watch the guard rotations you can still walk around town with, say, a 200k bounty on your head not that I ever did such a thing. It IS an inconvenience not to have freedom of movement without harassment, and it does take a modicum of paying attention to get around it.
Still, with 50 pardon edicts in my bags I don't really worry about being seen. It's easier to just murder someone in broad daylight and write it off. I wish there was more, harder sneaking content besides the sacraments and heists, but pickpocketing/stealing alone as is barely breaks even if you get caught a lot.
BrianDavion wrote: »I have a question for the OP "is your ledgermain maxed out?" because if it is then yeah, it's gonna be pretty easy, you've invested time and points into making it easy.
i choose other because i have a disagreement and an agreement.
First, no crime is not too rewarding.
Go run maybe an horu each of the casual repeatable content type and then see what you gained.
- Delving thru delves as part of dailies, especially ones with motifs and sets that are worthwhile.
- Just running up and down a beach killing mudcrabs.
- Running around a good location farming beasties
- Running around a good location farming mats of value.
- Running quests in the main line and side lines.
- Stealing stuff without accruing bounty or paying off bounty sustainably
- Murder NPCs without accruing bounty or paying off bounty sustainably.
if you do these for a good time each, do each with planning and praparation and skill, dont do any exploit type stuff like finding a repeating insta-spawn chest or something, and you will find that the gains per time overall are not greater for the injustice ones than for the others. You will likely find delving in good motif drop delves with dailies to be the most overall profitable considering the variety of reqards including xp and other goods not just gold.
last time i ran these comparisons, the injustice fell in the middle - with delving and mudcrabbing actulally being pretty much tops. that has been a while but it was after 1T.
So, NO the generic injustice content does not have an out-of-whack risk-to-reward over time ratio for its play when compared to the other casual repeatable content.
As such, it does not need to be changed to get that. there is no reason to change the content others are playing and enjoying just because it isn't challening to those well equipped and well prepared.
Now for the agreement - i would LOVE to see more injustice content added with it including higher level gameplay of higher difficulty. there is nothing wrong with ADDING new higher difficulty or vet-level injustice pve content... none at all.
But to do that does not require replacing or removing the stuff we already have and that is not out of whack.
ADD more or better if what is there is not to your liking, but dont takeaway what some are now enjoying.
maybe take a cue from the dungeons - they did not remove normal dungeons - they added tougher vet and hard modes with higher rewards and kept the normals.
Someone else does not have to lose stuff for you to get stuff you like, really, they dont.
I hear players in chat not even sneaking when they steal, they just grab, run to the hideouts and sell the stuff, no actual stealth involved there, just running.
I guess you don't know about Night's Silence (stam) or Shadow Dancer's Raiment (magica) armor sets. These completely remove the movement speed penalty of sneak. You can also add the 3 piece Night Terror set bonus for reduced detection range and lower sneak cost. (along with wood elf or Khajit racial and medium armor passives) I can easily run up, use "force lock" on a lockbox, loot and be gone in about 2 seconds. With barrels and bags, I barely stop moving.
Alchemical wrote: »Stealing doesn't even reward very much, unless you're selling 150 purples per day, which you are probably not going to accomplish. I got my first purple a week ago after MONTHS of raiding pockets.
Having a huge bounty isn't that big a deal because you can just deposit all your gold and walk around consequence free. If you watch the guard rotations you can still walk around town with, say, a 200k bounty on your head not that I ever did such a thing. It IS an inconvenience not to have freedom of movement without harassment, and it does take a modicum of paying attention to get around it.
Still, with 50 pardon edicts in my bags I don't really worry about being seen. It's easier to just murder someone in broad daylight and write it off. I wish there was more, harder sneaking content besides the sacraments and heists, but pickpocketing/stealing alone as is barely breaks even if you get caught a lot.
i choose other because i have a disagreement and an agreement.
First, no crime is not too rewarding.
Go run maybe an horu each of the casual repeatable content type and then see what you gained.
- Delving thru delves as part of dailies, especially ones with motifs and sets that are worthwhile.
- Just running up and down a beach killing mudcrabs.
- Running around a good location farming beasties
- Running around a good location farming mats of value.
- Running quests in the main line and side lines.
- Stealing stuff without accruing bounty or paying off bounty sustainably
- Murder NPCs without accruing bounty or paying off bounty sustainably.
if you do these for a good time each, do each with planning and praparation and skill, dont do any exploit type stuff like finding a repeating insta-spawn chest or something, and you will find that the gains per time overall are not greater for the injustice ones than for the others. You will likely find delving in good motif drop delves with dailies to be the most overall profitable considering the variety of reqards including xp and other goods not just gold.
last time i ran these comparisons, the injustice fell in the middle - with delving and mudcrabbing actulally being pretty much tops. that has been a while but it was after 1T.
So, NO the generic injustice content does not have an out-of-whack risk-to-reward over time ratio for its play when compared to the other casual repeatable content.
As such, it does not need to be changed to get that. there is no reason to change the content others are playing and enjoying just because it isn't challening to those well equipped and well prepared.
Now for the agreement - i would LOVE to see more injustice content added with it including higher level gameplay of higher difficulty. there is nothing wrong with ADDING new higher difficulty or vet-level injustice pve content... none at all.
But to do that does not require replacing or removing the stuff we already have and that is not out of whack.
ADD more or better if what is there is not to your liking, but dont takeaway what some are now enjoying.
maybe take a cue from the dungeons - they did not remove normal dungeons - they added tougher vet and hard modes with higher rewards and kept the normals.
Someone else does not have to lose stuff for you to get stuff you like, really, they dont.
That is not why I made this poll, please don't assume things of people you do not know.
I rarely steal, I am not a master at it, have very little points and time into being good at it or anything, my reasoning for this poll is not a risk = reward thing like everyone is turning it into, my reasoning is the fact that robbing and stealing and murdering, reguardless of reward, should be risky due to the acts in themselves. Why did they even put in a justice system when it's a huge joke?
If stealing and murdering is so not worth it, why does almost every player I talk to bring it up without me even asking? Why is it such a popular go to for getting gold if it's supposedly so bad? These two things do not jive.
So basically what it has come down to is everyone is too used to easy mode crime and shall cry, made rude comments and be disrespectful of people just offering suggestions.... No wonder the ZOS staff made it so easy, too many whiners.
i choose other because i have a disagreement and an agreement.
First, no crime is not too rewarding.
Go run maybe an horu each of the casual repeatable content type and then see what you gained.
- Delving thru delves as part of dailies, especially ones with motifs and sets that are worthwhile.
- Just running up and down a beach killing mudcrabs.
- Running around a good location farming beasties
- Running around a good location farming mats of value.
- Running quests in the main line and side lines.
- Stealing stuff without accruing bounty or paying off bounty sustainably
- Murder NPCs without accruing bounty or paying off bounty sustainably.
if you do these for a good time each, do each with planning and praparation and skill, dont do any exploit type stuff like finding a repeating insta-spawn chest or something, and you will find that the gains per time overall are not greater for the injustice ones than for the others. You will likely find delving in good motif drop delves with dailies to be the most overall profitable considering the variety of reqards including xp and other goods not just gold.
last time i ran these comparisons, the injustice fell in the middle - with delving and mudcrabbing actulally being pretty much tops. that has been a while but it was after 1T.
So, NO the generic injustice content does not have an out-of-whack risk-to-reward over time ratio for its play when compared to the other casual repeatable content.
As such, it does not need to be changed to get that. there is no reason to change the content others are playing and enjoying just because it isn't challening to those well equipped and well prepared.
Now for the agreement - i would LOVE to see more injustice content added with it including higher level gameplay of higher difficulty. there is nothing wrong with ADDING new higher difficulty or vet-level injustice pve content... none at all.
But to do that does not require replacing or removing the stuff we already have and that is not out of whack.
ADD more or better if what is there is not to your liking, but dont takeaway what some are now enjoying.
maybe take a cue from the dungeons - they did not remove normal dungeons - they added tougher vet and hard modes with higher rewards and kept the normals.
Someone else does not have to lose stuff for you to get stuff you like, really, they dont.
That is not why I made this poll, please don't assume things of people you do not know.
I rarely steal, I am not a master at it, have very little points and time into being good at it or anything, my reasoning for this poll is not a risk = reward thing like everyone is turning it into, my reasoning is the fact that robbing and stealing and murdering, reguardless of reward, should be risky due to the acts in themselves. Why did they even put in a justice system when it's a huge joke?
If stealing and murdering is so not worth it, why does almost every player I talk to bring it up without me even asking? Why is it such a popular go to for getting gold if it's supposedly so bad? These two things do not jive.
MercyKilling wrote: »Before the "justice system", I'd wander towns and gather materials for crafting whenever I needed them.
After the "justice system", I no longer wandered towns to gather my materials. Turned off auto loot as well. I had to change my play style to avoid something I wanted no part of.
Ditto pretty much everything added by Zenimax has changed my play style. I got sick and tired of being told how to play the game, where the tag line was "Play how you want". Apparently, I cannot play how I want. This is why I don't log in anymore.
Still, I frequent the forums and patch notes to see if a glimmer of hope returns to the game.
Seeing threads like this makes me think it'll never get here, though.
i choose other because i have a disagreement and an agreement.
First, no crime is not too rewarding.
Go run maybe an horu each of the casual repeatable content type and then see what you gained.
- Delving thru delves as part of dailies, especially ones with motifs and sets that are worthwhile.
- Just running up and down a beach killing mudcrabs.
- Running around a good location farming beasties
- Running around a good location farming mats of value.
- Running quests in the main line and side lines.
- Stealing stuff without accruing bounty or paying off bounty sustainably
- Murder NPCs without accruing bounty or paying off bounty sustainably.
if you do these for a good time each, do each with planning and praparation and skill, dont do any exploit type stuff like finding a repeating insta-spawn chest or something, and you will find that the gains per time overall are not greater for the injustice ones than for the others. You will likely find delving in good motif drop delves with dailies to be the most overall profitable considering the variety of reqards including xp and other goods not just gold.
last time i ran these comparisons, the injustice fell in the middle - with delving and mudcrabbing actulally being pretty much tops. that has been a while but it was after 1T.
So, NO the generic injustice content does not have an out-of-whack risk-to-reward over time ratio for its play when compared to the other casual repeatable content.
As such, it does not need to be changed to get that. there is no reason to change the content others are playing and enjoying just because it isn't challening to those well equipped and well prepared.
Now for the agreement - i would LOVE to see more injustice content added with it including higher level gameplay of higher difficulty. there is nothing wrong with ADDING new higher difficulty or vet-level injustice pve content... none at all.
But to do that does not require replacing or removing the stuff we already have and that is not out of whack.
ADD more or better if what is there is not to your liking, but dont takeaway what some are now enjoying.
maybe take a cue from the dungeons - they did not remove normal dungeons - they added tougher vet and hard modes with higher rewards and kept the normals.
Someone else does not have to lose stuff for you to get stuff you like, really, they dont.
i choose other because i have a disagreement and an agreement.
First, no crime is not too rewarding.
Go run maybe an horu each of the casual repeatable content type and then see what you gained.
- Delving thru delves as part of dailies, especially ones with motifs and sets that are worthwhile.
- Just running up and down a beach killing mudcrabs.
- Running around a good location farming beasties
- Running around a good location farming mats of value.
- Running quests in the main line and side lines.
- Stealing stuff without accruing bounty or paying off bounty sustainably
- Murder NPCs without accruing bounty or paying off bounty sustainably.
if you do these for a good time each, do each with planning and praparation and skill, dont do any exploit type stuff like finding a repeating insta-spawn chest or something, and you will find that the gains per time overall are not greater for the injustice ones than for the others. You will likely find delving in good motif drop delves with dailies to be the most overall profitable considering the variety of reqards including xp and other goods not just gold.
last time i ran these comparisons, the injustice fell in the middle - with delving and mudcrabbing actulally being pretty much tops. that has been a while but it was after 1T.
So, NO the generic injustice content does not have an out-of-whack risk-to-reward over time ratio for its play when compared to the other casual repeatable content.
As such, it does not need to be changed to get that. there is no reason to change the content others are playing and enjoying just because it isn't challening to those well equipped and well prepared.
Now for the agreement - i would LOVE to see more injustice content added with it including higher level gameplay of higher difficulty. there is nothing wrong with ADDING new higher difficulty or vet-level injustice pve content... none at all.
But to do that does not require replacing or removing the stuff we already have and that is not out of whack.
ADD more or better if what is there is not to your liking, but dont takeaway what some are now enjoying.
maybe take a cue from the dungeons - they did not remove normal dungeons - they added tougher vet and hard modes with higher rewards and kept the normals.
Someone else does not have to lose stuff for you to get stuff you like, really, they dont.
That is not why I made this poll, please don't assume things of people you do not know.
I rarely steal, I am not a master at it, have very little points and time into being good at it or anything, my reasoning for this poll is not a risk = reward thing like everyone is turning it into, my reasoning is the fact that robbing and stealing and murdering, reguardless of reward, should be risky due to the acts in themselves. Why did they even put in a justice system when it's a huge joke?
If stealing and murdering is so not worth it, why does almost every player I talk to bring it up without me even asking? Why is it such a popular go to for getting gold if it's supposedly so bad? These two things do not jive.
Yes, crime should be more risky. Timer should not tick during offline and guards should whack one down without any chance. This would make the thief profession really competitive and players wouldn't slay groups of npc without any risk and free gold. So a big YES.
Can this thread be closed please? The theives and murders have said their peace, they won, just get it over with and close this damn thing,
Can this thread be closed please? The theives and murders have said their peace, they won, just get it over with and close this damn thing,
Should the guard/vigilante not have any gold on them when they die from their failed attempt at justice, the player that had the bounty will receive no gold, but also have no increase on their bounty. Should the player with the bounty not have any gold on their character, they will still lose what they stole, and the guard/vigilante receives 10% of the bounty as collection for their efforts. The player with the bounty will still have a bounty after they res.
Thunderknuckles wrote: »It's a game, what bigger dangers would you suggest enforcing? Like some have said, and again...this being a game, if they made it so that, say, your toon actually spent time in jail and you couldn't play that character for "X" amount of hours people would just stop pursuing the Thieves and DB guilds quest lines. Your toon can't die permanently, so execution is out.
OP, what do you suggest?