CreamedPieYum wrote: »Why would they do that? It would mean everyone would switch to one alliance to make it dominating and lopsided. You could technically do that already, but you'd need to start a character from scratch all over again.
If actually given a choice to buy an option to switch sides, it would create too much imbalance.
FoolishHuman wrote: »CreamedPieYum wrote: »Why would they do that? It would mean everyone would switch to one alliance to make it dominating and lopsided. You could technically do that already, but you'd need to start a character from scratch all over again.
If actually given a choice to buy an option to switch sides, it would create too much imbalance.
Because if you create your first few characters with random alliances and later try out PvP and notice that all your guildmates are different alliances or that you don't like the alliance that you chose months ago when you just made your first character you are basically screwed forever.

FoolishHuman wrote: »Because if you create your first few characters with random alliances and later try out PvP and notice that all your guildmates are different alliances or that you don't like the alliance that you chose months ago when you just made your first character you are basically screwed forever.
This would make sense if the Alliances were political organizations like some modernnation states in the "Western Hemisphere".
From Canada down to Chille nations are based on a mix of people being under a government together.
But the Alliances are actually a grouping of a given set of three species or sub-species.
This is beyond even a tribal switch like going from England to France...
If you are a Khajiit, and you run off to join the Orcs... this is not a minor thing. This is deciding to war against your own species. It is a human joining the wolves to go take out humanity...
Even the "any race in any alliance" option in character creation is kind of weird when you realize from a "character point of view" what choice has been made.
From a game point of view it might be a good idea. But any quest line or lore to support it will have some serious "why is that spider now fighting on the side of the pigeons" flaws...
For the humans... it would be tribal. So you can fit lore and quests to that. For the elves - are they just erhnic groups or actual sub species? My understanding is they were sub species. So it is "why is the dog now with the wolves?" - complicated but viable.
For the others... this is a conflict of species level importance.
But people can already make characters in every alliance. If they wanted the flavor of the week in Cyrodiil, all they'd have to do is change characters.Taleof2Cities wrote: »At any rate, "no" on an Alliance change token. It would create too much imbalance and players seeking the flavor of the week rewards in Cyrodiil.
This would make sense if the Alliances were political organizations like some modernnation states in the "Western Hemisphere".
From Canada down to Chille nations are based on a mix of people being under a government together.
But the Alliances are actually a grouping of a given set of three species or sub-species.
This is beyond even a tribal switch like going from England to France...
If you are a Khajiit, and you run off to join the Orcs... this is not a minor thing. This is deciding to war against your own species. It is a human joining the wolves to go take out humanity...
Even the "any race in any alliance" option in character creation is kind of weird when you realize from a "character point of view" what choice has been made.
From a game point of view it might be a good idea. But any quest line or lore to support it will have some serious "why is that spider now fighting on the side of the pigeons" flaws...
For the humans... it would be tribal. So you can fit lore and quests to that. For the elves - are they just erhnic groups or actual sub species? My understanding is they were sub species. So it is "why is the dog now with the wolves?" - complicated but viable.
For the others... this is a conflict of species level importance.
Sorry, but with the option to buy the adventurer's pack (or whatever it was called) where you got to create a character with any race, in any alliance, this doesn't hold too strongly. My first character is a Khajiit who fights for EP. I also have a Wood Elf and a Redguard that fights for EP. Again, the game has allowed for any race in any alliance since beta.