Gilliamtherogue wrote: »Completely removing Major/Minor Evasion would be a lot healthier for the game in general, allowing real and meaningful alternatives to defenses that have counterplay, rather than a RNG bound instance to remove ALL damage that cannot be contended with in most ways, to enter the game. What skill is there in pressing a button every 10-20 seconds and randomly avoiding all damage thrown at me in 1 second intervals? Where is the meaningful interaction and thought process behind passive dodge chance?
GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Gilliamtherogue wrote: »Completely removing Major/Minor Evasion would be a lot healthier for the game in general, allowing real and meaningful alternatives to defenses that have counterplay, rather than a RNG bound instance to remove ALL damage that cannot be contended with in most ways, to enter the game. What skill is there in pressing a button every 10-20 seconds and randomly avoiding all damage thrown at me in 1 second intervals? Where is the meaningful interaction and thought process behind passive dodge chance?
Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
GrumpyDuckling wrote: »
GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
Balance? I disagree. You are talking about a skill that requires your character to equip dual wield (Blade Cloak) and a heal that doesn't have as much burst as magicka heals (Vigor).
Give me a Sorc shielding with either class or armor shield, or both, along with Twilight Matriarch over any stamina build in any dungeon, every time.
Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
Balance? I disagree. You are talking about a skill that requires your character to equip dual wield (Blade Cloak) and a heal that doesn't have as much burst as magicka heals (Vigor).
Give me a Sorc shielding with either class or armor shield, or both, along with Twilight Matriarch over any stamina build in any dungeon, every time.
And I will hop on my stamina sorc (or any stamina class) and out DPS you every single time. Balance is not about all things being equal, it is about meaningful trade offs for the choices we make. 2 patches ago when a pet sorc had the best survivability AND the best defense, the game was NOT Balanced. There was no objective reason to go stamina.
Right now if you want to play it safe, hop on a ranged magic class. You can avoid most mechanics, shield through the rest, and pull plenty of DPS to clear any content in the game. If you want to assume more risk, well get on stamina, get in the thick of things and have at it. Your DPS will have a much higher ceiling, but you will also be much more vulnerable.
Please explain how that is not balanced.
Edit: Also, you arent using vigor correctly. It is a short duration HOT. Much like a shield, it needs to be cast before you get hit, not after.
GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
Balance? I disagree. You are talking about a skill that requires your character to equip dual wield (Blade Cloak) and a heal that doesn't have as much burst as magicka heals (Vigor).
Give me a Sorc shielding with either class or armor shield, or both, along with Twilight Matriarch over any stamina build in any dungeon, every time.
And I will hop on my stamina sorc (or any stamina class) and out DPS you every single time. Balance is not about all things being equal, it is about meaningful trade offs for the choices we make. 2 patches ago when a pet sorc had the best survivability AND the best defense, the game was NOT Balanced. There was no objective reason to go stamina.
Right now if you want to play it safe, hop on a ranged magic class. You can avoid most mechanics, shield through the rest, and pull plenty of DPS to clear any content in the game. If you want to assume more risk, well get on stamina, get in the thick of things and have at it. Your DPS will have a much higher ceiling, but you will also be much more vulnerable.
Please explain how that is not balanced.
Edit: Also, you arent using vigor correctly. It is a short duration HOT. Much like a shield, it needs to be cast before you get hit, not after.
On my 7 piece light armor magicka sorcerer I can do this all in one build in dungeons when teammates die or someone lags out:
1) DPS for group
2) Tank for group (damage shields)
3) Heal for group (Matriarch 2 target burst smart heal)
On my 7 piece medium armor stamina it's the following:
1) DPS for group (no change)
2) Tank for group (requires that I equip dual wield and/or 2H for Brawler, which requires multiple enemies, and neither of these options are as effective as damage shields)
3) Heal for group (requires teammates needing heals to be within 15 meters for Vigor and can't burst heal them or smart heal them)
Let's say someone needs to be resurrected while boss is attacking you. Stack up shields with magicka sorcerer and it's easy. On a stamina character your only hope is passive dodge chance.
You call this balanced? Just because stamina does more damage does not mean that the game is balanced.
GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
Balance? I disagree. You are talking about a skill that requires your character to equip dual wield (Blade Cloak) and a heal that doesn't have as much burst as magicka heals (Vigor).
Give me a Sorc shielding with either class or armor shield, or both, along with Twilight Matriarch over any stamina build in any dungeon, every time.
And I will hop on my stamina sorc (or any stamina class) and out DPS you every single time. Balance is not about all things being equal, it is about meaningful trade offs for the choices we make. 2 patches ago when a pet sorc had the best survivability AND the best defense, the game was NOT Balanced. There was no objective reason to go stamina.
Right now if you want to play it safe, hop on a ranged magic class. You can avoid most mechanics, shield through the rest, and pull plenty of DPS to clear any content in the game. If you want to assume more risk, well get on stamina, get in the thick of things and have at it. Your DPS will have a much higher ceiling, but you will also be much more vulnerable.
Please explain how that is not balanced.
Edit: Also, you arent using vigor correctly. It is a short duration HOT. Much like a shield, it needs to be cast before you get hit, not after.
On my 7 piece light armor magicka sorcerer I can do this all in one build in dungeons when teammates die or someone lags out:
1) DPS for group
2) Tank for group (damage shields)
3) Heal for group (Matriarch 2 target burst smart heal)
On my 7 piece medium armor stamina it's the following:
1) DPS for group (no change)
2) Tank for group (requires that I equip dual wield and/or 2H for Brawler, which requires multiple enemies, and neither of these options are as effective as damage shields)
3) Heal for group (requires teammates needing heals to be within 15 meters for Vigor and can't burst heal them or smart heal them)
Let's say someone needs to be resurrected while boss is attacking you. Stack up shields with magicka sorcerer and it's easy. On a stamina character your only hope is passive dodge chance.
You call this balanced? Just because stamina does more damage does not mean that the game is balanced.
Balanced? Yes. Homogenized? No, but that's ok because we don't want that.
GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
Balance? I disagree. You are talking about a skill that requires your character to equip dual wield (Blade Cloak) and a heal that doesn't have as much burst as magicka heals (Vigor).
Give me a Sorc shielding with either class or armor shield, or both, along with Twilight Matriarch over any stamina build in any dungeon, every time.
And I will hop on my stamina sorc (or any stamina class) and out DPS you every single time. Balance is not about all things being equal, it is about meaningful trade offs for the choices we make. 2 patches ago when a pet sorc had the best survivability AND the best defense, the game was NOT Balanced. There was no objective reason to go stamina.
Right now if you want to play it safe, hop on a ranged magic class. You can avoid most mechanics, shield through the rest, and pull plenty of DPS to clear any content in the game. If you want to assume more risk, well get on stamina, get in the thick of things and have at it. Your DPS will have a much higher ceiling, but you will also be much more vulnerable.
Please explain how that is not balanced.
Edit: Also, you arent using vigor correctly. It is a short duration HOT. Much like a shield, it needs to be cast before you get hit, not after.
On my 7 piece light armor magicka sorcerer I can do this all in one build in dungeons when teammates die or someone lags out:
1) DPS for group
2) Tank for group (damage shields)
3) Heal for group (Matriarch 2 target burst smart heal)
On my 7 piece medium armor stamina it's the following:
1) DPS for group (no change)
2) Tank for group (requires that I equip dual wield and/or 2H for Brawler, which requires multiple enemies, and neither of these options are as effective as damage shields)
3) Heal for group (requires teammates needing heals to be within 15 meters for Vigor and can't burst heal them or smart heal them)
Let's say someone needs to be resurrected while boss is attacking you. Stack up shields with magicka sorcerer and it's easy. On a stamina character your only hope is passive dodge chance.
You call this balanced? Just because stamina does more damage does not mean that the game is balanced.
Balanced? Yes. Homogenized? No, but that's ok because we don't want that.
Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »GrumpyDuckling wrote: »In one of the past balance patches, I believe it was around the time of One Tamriel or Thieves Guild, ZOS made a change on PTS that saw the Bone Shield undaunted skill scale on max stamina instead of health. This would have allowed stamina builds the option to have a damage shield similar to magicka builds. The change never made it to live, but it shows that ZOS was aware at the time that stamina builds needed a better way to survive.
ZOS, your initial instincts were right. Stamina needs a better way of surviving in PVE because dodge roll just isn't as valuable as magicka damage shields. On my magicka sorcerer I can DPS, Tank in a pinch thanks to damage shields, and Heal allies in a pinch, all in one character, which makes for a very valuable and fun experience. Most, if not all of my stamina builds just don't have that luxury - but it would be great if they did. Adding a stamina shielding option would at least allow stamina builds to survive/off-tank well enough to match what magicka builds can currently do.
I imagine a lot of people will express concern that stamina shielding would be too OP in Cyrodiil/PVP. I share that concern, and perhaps certain measures could be taken to ease that concern - such as disabling dodge change while a stamina shield is active, or something along those lines. Testing would be required, but I think ZOS was right with their idea of introducing a stamina shield.
Stamina has Bladecloak and Vigor. And because stamina manages resources so much better than magic at the moment, you should also have an enormous resource pool to block or roll. You dont need anything else to survive in PVE content other than a healthy dose of L2P. Most good raid groups are back to 4 stam/4 magic this patch. Stam Shileds would be beyond broken in PVP as you indicated, which is also why they never made it to live.
Is it harder to survive on stamina? Sure is. But you also have the potential for way more damage on every class. With risk comes reward. This is also known as Balance.
Balance? I disagree. You are talking about a skill that requires your character to equip dual wield (Blade Cloak) and a heal that doesn't have as much burst as magicka heals (Vigor).
Give me a Sorc shielding with either class or armor shield, or both, along with Twilight Matriarch over any stamina build in any dungeon, every time.
And I will hop on my stamina sorc (or any stamina class) and out DPS you every single time. Balance is not about all things being equal, it is about meaningful trade offs for the choices we make. 2 patches ago when a pet sorc had the best survivability AND the best defense, the game was NOT Balanced. There was no objective reason to go stamina.
Right now if you want to play it safe, hop on a ranged magic class. You can avoid most mechanics, shield through the rest, and pull plenty of DPS to clear any content in the game. If you want to assume more risk, well get on stamina, get in the thick of things and have at it. Your DPS will have a much higher ceiling, but you will also be much more vulnerable.
Please explain how that is not balanced.
Edit: Also, you arent using vigor correctly. It is a short duration HOT. Much like a shield, it needs to be cast before you get hit, not after.
On my 7 piece light armor magicka sorcerer I can do this all in one build in dungeons when teammates die or someone lags out:
1) DPS for group
2) Tank for group (damage shields)
3) Heal for group (Matriarch 2 target burst smart heal)
On my 7 piece medium armor stamina it's the following:
1) DPS for group (no change)
2) Tank for group (requires that I equip dual wield and/or 2H for Brawler, which requires multiple enemies, and neither of these options are as effective as damage shields)
3) Heal for group (requires teammates needing heals to be within 15 meters for Vigor and can't burst heal them or smart heal them)
Let's say someone needs to be resurrected while boss is attacking you. Stack up shields with magicka sorcerer and it's easy. On a stamina character your only hope is passive dodge chance.
You call this balanced? Just because stamina does more damage does not mean that the game is balanced.
Balanced? Yes. Homogenized? No, but that's ok because we don't want that.
Exactly!!! Making all classes/specs equal in all roles is homogenization. It is also Boring AF and renders classes meaningless. What most people want are for their choices in build design to be meaningful. I am not saying that the game is balanced because stam does more damage. I am saying the game is balanced (not perfectly i might add), because for the first time in a long while, we have tradeoffs. If you want to go super glass cannon, stamina is for you. If you want a better mix of damage and survival, you have that option with other class/roles.
Also, OP, you are talking 4 man content. Try to heal or tank a trial with that same build and see what happens. It wont work. In true end game content you need to specialize. If you want a jack of all trades type character for solo or 4-man, then yes, magic is probably better for that. That said, the game needs to be balanced around true end game content, not pug runs. To go the other way, give stamina a damage shield and we would swing completely the other way. Nobody would play magic.
Oh yeah, and vigor is actually a pretty solid group heal. Not saying I am going to heal for man content with it, but you can certainly keep your group up if the healer goes down for a bit.
GrumpyDuckling wrote: »
The only other stamina-based weapons you have are Shield (which has a wealth of defensive options and is tank-centric) and Bow (which is the safest of all stamina weapons with its range).
I'm not sure what you want here?
GrumpyDuckling wrote: »
The only other stamina-based weapons you have are Shield (which has a wealth of defensive options and is tank-centric) and Bow (which is the safest of all stamina weapons with its range).
I'm not sure what you want here?
Well. For starters id like a stam version of viscious death.
A pbaoe equivelent ultimate to eots.
A stam morph and proper stam scaling to det.
And a lot more ballance between mag and stam
And many, many more things.
leepalmer95 wrote: »In pve you can just use cloak.
Problem solved.
leepalmer95 wrote: »In pve you can just use cloak.
Problem solved.