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Idea for perma-block stacking penalty in PvP

Alpha83
Alpha83
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.

One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.

I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.

TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
  • Merkabeh
    Merkabeh
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    Sure. As soon as a similar concept exists for shields and dodge rolls.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • chaserstorm16909
    chaserstorm16909
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    Alpha83 wrote: »
    It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.

    One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.

    I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.

    TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
    Merkabeh wrote: »
    Sure. As soon as a similar concept exists for shields and dodge rolls.

    I couldn't agree more with all of this.
  • Alpha83
    Alpha83
    Merkabeh wrote: »
    Sure. As soon as a similar concept exists for shields and dodge rolls.

    I honestly don't have a problem with that. Personally, I'd rather see shields be critable and then just buff shield slightly. This way shield users would have to run impen in PvP like everyone else. But I have no problem if Zenimax instituted a stacking penalty for shields and dodge rolling in the same manner.

    But something has to be done, because this tanky meta is getting silly. It's almost impossible to kill someone 1v1, or even 2v1 now if your opponent is decent.

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    They already significantly increased the difficulty of permablocking with this last patch.
  • kargen27
    kargen27
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    A group I run with has a good way to deal with these tanks.

    Just ignore them and they will get bored and go away.
    and then the parrot said, "must be the water mines green too."
  • idk
    idk
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    What can be taken away from OP to compensate? If a tank is hard to kill, but cannot do damage I do not see much wrong with that. There are ways to handle tanks, but when a player is not built for it or lacks understanding it makes sense to walk away.

    All that tank is trying to do is waste your time. Choose to not let him waste your time and go forth and conquer others.
  • dsalter
    dsalter
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    cant ruin a tanks day? get a werewolf.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • RANKK7
    RANKK7
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    switch to another target
    we need they develop and fix skills separately for pvp and pve, that would be all. Surely I wouldn't give them ideas about penalties implemented in such unstable and flawed environment
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • paulsimonps
    paulsimonps
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    They will not create something for PvP that doesn't also happen in PvE, they don't want to have separate mechanics. The devs have stated this many many times, adding something to Battlespirit is the last thing they will do. So no I don't agree with this type of change either. As well, perma blockers are not that big of a problems, the people that are the most dangerous are the people that hold block a lot but actually take the block down to do other things too. 100% Permablockers are not dangerous, they loose too much resources from simply holding the block, it takes that much to 100% perma block, those that have low block cost however and drop their block to heavy attack or use their regen for other things are far more dangerous, and a change like this would not stop those types of builds.
  • RANKK7
    RANKK7
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    They will not create something for PvP that doesn't also happen in PvE, they don't want to have separate mechanics. The devs have stated this many many times, adding something to Battlespirit is the last thing they will do.

    This is disheartening to say the least, thx for the info.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Anne_Firehawk
    Anne_Firehawk
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    Q.Q
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Taleof2Cities
    Taleof2Cities
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    The PvP raids I'm in ignore tanks also.

    Wondering if the OP feels like he/she has to kill every player that's in the immediate area for it to be a good night of PvP?
  • IcyDeadPeople
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    What's wrong with tanks? They serve a purpose in PVP as well as PVE.

    Certainly room for extreme tank builds that do little damage, room for squishy builds with tremendous burst damage and then everyone else in between.
  • SirMewser
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    kargen27 wrote: »
    A group I run with has a good way to deal with these tanks.

    Just ignore them and they will get bored and go away.

    Exactly, it's not like they are slaughtering good players.

    OP, L2P...

    Good thing ZoS doesn't read the forums, the game would be worse. xD
    Edited by SirMewser on August 20, 2017 11:06PM
  • ks888
    ks888
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    Just build ulti on tanks and move on. They usually can't do much damage and when there's no guards around to boop, they are useful then.
    DC NA - Norri - Khole RIP - [Mostly Outnumbered]** I have too many toons **RIP every alt I deleted - where am I? what year is it?
  • RadRzRg
    RadRzRg
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    Alpha83 wrote: »
    It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.

    One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.

    I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.

    TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.

    NO.Leave my dk alone. I spent 3million gold theory crafting the best permablocking DPS dk for PvP,and you won't take that away from me!
    LvL50 Stamina Templar(EP)
    LvL50 Stamina Sorcerer(EP)
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    LvL 50 Magicka Dragonknight(EP)
    LvL 50 Stamina Nightblade(AD)
    LvL 50 Magicka Nightblade(EP)
    LvL 50 Magicka Sorcerer(EP)
    LvL 50 Magicka Dragonknight(EP)
    Moved to Vivec
    Proud member of Alith
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    Zergs should be zerged down by 1 man armies
  • Sweetpea704
    Sweetpea704
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    Alpha83 wrote: »
    It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.

    One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.

    I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.

    TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.

    Put resource poisons on your weapons. That is how you can kill them. But, I don't care if they can perma-block because those builds can't kill me. I can't kill them, they can't kill me. I just ignore them. The cheaters who can perma-block and still kill you with high burst damage? That bothers me.
  • Olen_Mikko
    Olen_Mikko
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    You don't need special build. Just correct timing of fear.

    Builds like these are meant for trolling. Don't chase them.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Alpha83 wrote: »
    It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.

    One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.

    I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.

    TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.

    many counters to a perma block tank ...

    and even if they introduced your suggestion different equally as strong builds would surface and yeah they would have to do more nerfing in the long run ... welcome to the sandbox game cant beat a tank well solution is simple dont .. move on ... it aint as if a perma block tank is gona kill you .. unless ofc your bads

    Edited by karldavy149b16_ESO on August 21, 2017 1:18PM
  • WaltherCarraway
    WaltherCarraway
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    Must have fapped at Blob's permablocking video for so long.

    Such build deal 0 damage, have several counters; yet people are still sending QQ post about permablock ability which has been nerfed after morrowind. These complains have already defamed dragonknight users. Thank you. I don't want people saying stuff like you all dragonknight permablocking skyrim fanboys. Thank you!
    Edited by WaltherCarraway on August 21, 2017 1:26PM
    Back from my last hiatus. 2021 a new start.
  • DeadlyRecluse
    DeadlyRecluse
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    Merkabeh wrote: »
    Sure. As soon as a similar concept exists for shields and dodge rolls.

    This DOES literally exist for dodge rolls, though.
    Thrice Empress, Forever Scrub
  • Hurika
    Hurika
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    Why not....

    Block is 360 degrees in pve (no change from now)
    Block is 180 degrees in pvp - adds a skill requirement of positioning and keeping your enemies in front of you instead of "glue down the block key". Against 1-2 it won't have any impact. Against 5-6 blocking becomes a challenge and takes more skill.
  • Juhasow
    Juhasow
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    Must have fapped at Blob's permablocking video for so long.

    Such build deal 0 damage, have several counters; yet people are still sending QQ post about permablock ability which has been nerfed after morrowind. These complains have already defamed dragonknight users. Thank you. I don't want people saying stuff like you all dragonknight permablocking skyrim fanboys. Thank you!

    Tbh Morrowind imporved permablocking on magDK thx for increased amount of stamina You restore from Helping Hands and Battle Roar.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Hurika wrote: »
    Why not....

    Block is 360 degrees in pve (no change from now)
    Block is 180 degrees in pvp - adds a skill requirement of positioning and keeping your enemies in front of you instead of "glue down the block key". Against 1-2 it won't have any impact. Against 5-6 blocking becomes a challenge and takes more skill.

    Thank you for posting an idea for perma-block that doesn't screw PvE tanks.

    And I do like this idea, but I doubt it would get implemented.
  • Universe
    Universe
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    I think your idea may be overkill to tanks.

    I have a simple solution that might work but won't destroy tank/s builds entirely.
    Shadow Ward champion star: Reduces the cost of Block by [x]%.
    I believe it will be enough to nerf the bonus of Shadow ward champion passive by 30-40%, then the block cost will be much higher.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Alpha83 wrote: »
    It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.

    One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.

    I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.

    TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.

    ever heard of stamina draining poison bro? also u can just light attack like a *** until the blocking scrub gets 0 stam...rly u ppl know nothing.
  •  Jules
    Jules
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    yes
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
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    Rest in Peace G & Yi
    Viva La Aristocracy
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Oh btw o have a solution for your issue:

    GIT GUD


  • Honghua
    Honghua
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    The meta is the problem not the shields or blocking itself.
    It is highly recomended in any DPS build to stack up as much crits and penetration as possible nowadays, which does jack [snip] in pvp against anyone that uses shield or is a tank with shield.
    A giant part of the community sacrifices weapon/spell damage and magicka/stamina to afford 70% crit chance or so, trying to use debuffing abilities and using penetration instead of just doing raw and smart damage, while the tank has mitigation equipped. And then we are seeing jerks walking around with 2k spell or weapon damage with no resources, unable to take down 10k magicka shield or a tank with 13k stamina, give me a break really.
    Just because you see those high numbers on a training dummy doesnt mean it will work at pvp against stationary blocking tank.
    But hey, i do 40k dps on a training dummy, any tank in pvp should melt in 2 seconds right? WRONG.

    [Edited to remove profanity masking]
    Edited by ZOS_KatP on November 5, 2017 9:00PM
  • WaltherCarraway
    WaltherCarraway
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    Juhasow wrote: »
    Must have fapped at Blob's permablocking video for so long.

    Such build deal 0 damage, have several counters; yet people are still sending QQ post about permablock ability which has been nerfed after morrowind. These complains have already defamed dragonknight users. Thank you. I don't want people saying stuff like you all dragonknight permablocking skyrim fanboys. Thank you!

    Tbh Morrowind imporved permablocking on magDK thx for increased amount of stamina You restore from Helping Hands and Battle Roar.

    990 stam flat from any of 5 skills generally cost 2600-3500 mag is a buff. You keep going buddy.
    Edited by WaltherCarraway on August 21, 2017 1:57PM
    Back from my last hiatus. 2021 a new start.
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