It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.
I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.
TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
Sure. As soon as a similar concept exists for shields and dodge rolls.
Sure. As soon as a similar concept exists for shields and dodge rolls.
paulsimonps wrote: »They will not create something for PvP that doesn't also happen in PvE, they don't want to have separate mechanics. The devs have stated this many many times, adding something to Battlespirit is the last thing they will do.
A group I run with has a good way to deal with these tanks.
Just ignore them and they will get bored and go away.
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.
I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.
TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.
I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.
TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.
I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.
TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
WaltherCarraway wrote: »Must have fapped at Blob's permablocking video for so long.
Such build deal 0 damage, have several counters; yet people are still sending QQ post about permablock ability which has been nerfed after morrowind. These complains have already defamed dragonknight users. Thank you. I don't want people saying stuff like you all dragonknight permablocking skyrim fanboys. Thank you!
Why not....
Block is 360 degrees in pve (no change from now)
Block is 180 degrees in pvp - adds a skill requirement of positioning and keeping your enemies in front of you instead of "glue down the block key". Against 1-2 it won't have any impact. Against 5-6 blocking becomes a challenge and takes more skill.
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.
I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.
TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
WaltherCarraway wrote: »Must have fapped at Blob's permablocking video for so long.
Such build deal 0 damage, have several counters; yet people are still sending QQ post about permablock ability which has been nerfed after morrowind. These complains have already defamed dragonknight users. Thank you. I don't want people saying stuff like you all dragonknight permablocking skyrim fanboys. Thank you!
Tbh Morrowind imporved permablocking on magDK thx for increased amount of stamina You restore from Helping Hands and Battle Roar.