@di_rty
Lol. Yes. Foreigner. You clearly don't understand freedom of speech.
Love the single paragraph and criticism of my grammar.
Zos probably has a minimal amount of server redundancy. However, the game and its servers are not at the level of critical infrastructure that requires a high level of redundancy. Certainly not a dual system.
Last network I was part of building had a redundancy at every point. Dual data paths, dual power supply at most location and battery backups at every location. Some virtual networks on the system had 4 levels of redundancy due to federal (USA) government requirements. Critical infrastructure if you will. ESO isn't to that level.
I am not arguing Zos should not do more. They should as this is the least stable game I've played. But to your point, I'm exercising my free speech to suggest OP doesn't really know what's going on, outside of what Zos has told us.
Please grow up. All you've done is attack people in this thread and provided nothing to contribute to the actual cause of the thread. Someone who worked on federal (USA) government infrastructures sure as hell wouldn't act like you are. So I call BS.
Giles.floydub17_ESO wrote: »@di_rty
Lol. Yes. Foreigner. You clearly don't understand freedom of speech.
Love the single paragraph and criticism of my grammar.
Zos probably has a minimal amount of server redundancy. However, the game and its servers are not at the level of critical infrastructure that requires a high level of redundancy. Certainly not a dual system.
Last network I was part of building had a redundancy at every point. Dual data paths, dual power supply at most location and battery backups at every location. Some virtual networks on the system had 4 levels of redundancy due to federal (USA) government requirements. Critical infrastructure if you will. ESO isn't to that level.
I am not arguing Zos should not do more. They should as this is the least stable game I've played. But to your point, I'm exercising my free speech to suggest OP doesn't really know what's going on, outside of what Zos has told us.
Please grow up. All you've done is attack people in this thread and provided nothing to contribute to the actual cause of the thread. Someone who worked on federal (USA) government infrastructures sure as hell wouldn't act like you are. So I call BS.
@di_rty
I'd suggest reading your previous post to me where you started off with a clear intent to belittle me and my grammar. Extremely clear.
Second, where did I say I worked on federal infrastructure? Federal requirements do not mean federal assets (not in the USA at least). Please get off your high horse and stop accusing me of exactly what your doing.
Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »@di_rty
Lol. Yes. Foreigner. You clearly don't understand freedom of speech.
Love the single paragraph and criticism of my grammar.
Zos probably has a minimal amount of server redundancy. However, the game and its servers are not at the level of critical infrastructure that requires a high level of redundancy. Certainly not a dual system.
Last network I was part of building had a redundancy at every point. Dual data paths, dual power supply at most location and battery backups at every location. Some virtual networks on the system had 4 levels of redundancy due to federal (USA) government requirements. Critical infrastructure if you will. ESO isn't to that level.
I am not arguing Zos should not do more. They should as this is the least stable game I've played. But to your point, I'm exercising my free speech to suggest OP doesn't really know what's going on, outside of what Zos has told us.
Please grow up. All you've done is attack people in this thread and provided nothing to contribute to the actual cause of the thread. Someone who worked on federal (USA) government infrastructures sure as hell wouldn't act like you are. So I call BS.
@di_rty
I'd suggest reading your previous post to me where you started off with a clear intent to belittle me and my grammar. Extremely clear.
Second, where did I say I worked on federal infrastructure? Federal requirements do not mean federal assets (not in the USA at least). Please get off your high horse and stop accusing me of exactly what your doing.
No, what you've done is come in here and needlessly bash a bunch of people trying to have reasonable discussion because they dared to criticize a game you like.
In otherwords exactly what he's accused you of. After you called the people who started this threads claims bull after refusing to state why.
Please, just leave. You bring nothing of substance to this thread.
Anyone with first-hand gaming industry experience please do comment from your perspective.
It's not the downtime imo that's bad it's the excessive amount of bugs every time there is a patch. Almost like patch is executed porely or to quickly
Even back then things were already so bad that i actually send in my resume and applied for a job at ZOS while ESO was still in beta.
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »I truly doubt OP has worked as a systems engineer to any degree. Based on tye original statement he certainly doesn't have a clue.
We have dealt with much, especially in the past few months. Outside of the obvious planned server maintenance that will happen regardless and a couple unplanned maintenance such as two days ago most of what we have dealt with has been DDoS attack.
That leaves last night as a system failure on Athens part of Zos and OP is absurd enough to call a single hardware failure affecting us as an example of Sos permitting horrendous downfield.
OP lacks a clue for sure.
As someone who has worked with networks dealing with systems much more critical that ESO ans cleared more critical than what OP has dealt with hardware does fail from time to time
Maybe OP can provide more specific examples outside of last night that aren't DDoS attacks or needed system maintenance. Otherwise my statement holds pretty strongly.
Thx for the laugh though. Always get a kick out if the "expert" assessment.
PS. In no way am I suggested by Zos doesn't need to up their tame. Just pointing out OP's assessment is rather lacking.
Then back up the asserstion with some facts. What precisely is he geting wrong? Why? Give specifics or shut up.
lol @Doctordarkspawn
Read the post before replying. One downtime recently due to a system failure outside of DDoS or planned/emergency maintenance and he called it horrendous and frequent. Lmao.
I require him, or you, to provide proof to the contrary To back up his words. Otherwise, move on.
anitajoneb17_ESO wrote: »
Yes, that was the general idea.anitajoneb17_ESO wrote: »They were soooo bad that you... wanted to work for them ? With them ?Even back then things were already so bad that i actually send in my resume and applied for a job at ZOS while ESO was still in beta.
Is that what you thought ? Is that what you told them ?
If so, it's not really surprising that they rejected your application...
Or is there a misunderstanding here ?
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »I truly doubt OP has worked as a systems engineer to any degree. Based on tye original statement he certainly doesn't have a clue.
We have dealt with much, especially in the past few months. Outside of the obvious planned server maintenance that will happen regardless and a couple unplanned maintenance such as two days ago most of what we have dealt with has been DDoS attack.
That leaves last night as a system failure on Athens part of Zos and OP is absurd enough to call a single hardware failure affecting us as an example of Sos permitting horrendous downfield.
OP lacks a clue for sure.
As someone who has worked with networks dealing with systems much more critical that ESO ans cleared more critical than what OP has dealt with hardware does fail from time to time
Maybe OP can provide more specific examples outside of last night that aren't DDoS attacks or needed system maintenance. Otherwise my statement holds pretty strongly.
Thx for the laugh though. Always get a kick out if the "expert" assessment.
PS. In no way am I suggested by Zos doesn't need to up their tame. Just pointing out OP's assessment is rather lacking.
Then back up the asserstion with some facts. What precisely is he geting wrong? Why? Give specifics or shut up.
lol @Doctordarkspawn
Read the post before replying. One downtime recently due to a system failure outside of DDoS or planned/emergency maintenance and he called it horrendous and frequent. Lmao.
I require him, or you, to provide proof to the contrary To back up his words. Otherwise, move on.
This is hilarious. You "require proof"? You chose to focus on one line in my entire post and blew it out of proportion and context. Take your own advice and move on, you clearly have nothing of value to add to this thread.
DMuehlhausen wrote: »It's not the downtime imo that's bad it's the excessive amount of bugs every time there is a patch. Almost like patch is executed porely or to quickly
If you went through all the code and saw how many systems interact with eachother you would rethink your statement.
When you truly realize how much is going on in a game like this it's amazing they even get finished sometimes.
Communication is crucial, but as you know this forum is about 95% hate to one thing or the other, so I can understand the limited responses. HOWEVER.... a BIT more detail would go a LONG way to making customers happy.I love the game and my only gripe would be there is not enough communication from ZoS. Sure @Gina_Bruno and @Jessica_Folsom do their best but they can only communicate what they are given. I also get fed-up with the entitlement threads... f-off with those.
First off -- This is not an entitlement thread, this is not a ZOS is horrible thread or an I want a refund thread... this is (hopefully) a constructive dialogue thread. Even saying that, I'm know sure how constructive even I will be, but it's gotten to that point. I do not wish this to be a pure hate thread though, rather a professional opionins thread, but of course anyone is more than welcome to chime in.
Fingers crossed though that this doesn't go too far south before at least 10 replies.
I want to make clear that, 9/10 times, I side on ZOS on server/network/dev issues in this forum, with a good educated reason.
I have been a Systems Engineer, professionally, for 17 years. I have managed tens - hundreds of thousands of servers in many industries... financial, commercial, semiconductor, social, etc.... but not online gaming. Uptime is critical in any industry that I've worked in, be it for in-house services or externally-facing services. Being in this profession for so long has also made me privy to the goings-on of related fields such as development, networking, and security.
Periodic unplanned downtime to fix code-related bugs, like yesterdays for example, are to be expected and should even praised when a game-breaking flaw has been found. This thread has zero to do with instances like that. Could tonight's downtime be another example of this? Unfortunately we will most likely never know, but this thread is absolutely NOT just about tonight.... it's just the proverbial straw. On that note.... NO they should not release the technical details of the huge bug yesterday or any bug.
Any Internet presence worth anything will eventually get some sort of DDOS. Why DDOS someone when you won't get any response from it? That said, there are plenty of services out there to help protect against it, and plenty of things in-house that can be done to mitigate (NOT 100% prevent) the problem. I hate to say this part but... some people on here will be like "Oh well Gmail/Facebook/Yahoo doesn't go down for hours" etc etc. While their basis for the argument is generally flawed, their point is valid.
OK SO
I can't fathom how management in the server/network department(s) allow for such horrendously frequent downtimes. Sure ESO (and basically all MMO's) make it clear in their TOS that they do not guarantee availability, but does anyone expect downtime to be often and for so many minutes at a time? Technically they could be up for an hour a month and still fall under that clause, so let's be realistic here.... the bottom line demands a certain level of service availability to retain customers, especially for an exclusively online service. We all know about five 9's etc etc, but I'm not sure if this could even be a one 9.
Systems people, Network people, Devs, etc.... what do you think about all of this? I just can't wrap my head around it frankly. Anyone with first-hand gaming industry experience please do comment from your perspective.