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Third Difficulty ?

Apherius
Apherius
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There is currently 2 modes, normal and veteran. But since the difficulty of the old dungeon ( at their release ) is left forever : City of ash II - Crypt of earth II - Imperial city prison veteran - white gold tower veteran, And all these dungeon wich was a bit difficult are nerfed again and again directly ( dungeons nerf ) and inderectly ( increase of cp cap ) ... I think it's time to give us a Third difficulty.
This third difficulty that we could call " Expert " <<<<<<should not give more rewards>>>>>>, why ? Simply because we all know that people are jealous ... everybody want everything, and if they decide to add this new difficulty, it should not be nerfed simply because " novice players " want to get better loot AND be able to light attack through the dungeon.
This " expert difficulty " should just increase the health of the mobs/boss ( to make the mechanics longer ) increase mobs/boss damage (yes, there is a lot of " heal sets" not used simply because spell power cure is well better for " dd burst " this would also make DD obbliged to go out of the red circle ) Make the boss mechanics faster? ( don't know, imagine molag kena with the line of lightning turning even faster xD this would be epic ).

Q & A:

Q: Why don't you just put off your cps and gear ?
A: Simply because doing this increase "artificially "the difficulty of the dungeons ... and it's not fun when there still a part of your mind who know that in reality the dungeon is easy... And also because complete a dungeon should give the impression of a push through the limit ( limit = difficulty of the dungeon ) and not the reverse.

Q: Why don't you run with pugs ?
A: I would love ... but everyone don't speak english, sometimes you fall with a " non-english group " who simply can't complete the dungeons cause they don't read the mechanics that you try to explain them , sometimes IT'S an english group ... but they also dont read what you write cause they think they are OP and can nuke the dungeon simply because they play a sorcerer ... lel . Of course this make the dungeon harder ... but instead of yell " YEAHHHHH " in group once the dungeon is complete ... you will just get a headache while they are leaving the dungeon 1 by 1 without say thank ... 80% of the time.

Q: So … no rewards ?
A: Maybe more achievement for this difficulty … this would be cool , but personnaly i don't need more key or token or better loot … i just want to have fun with my friend like everyone.

Q: Why don't you leave for dark soul II ?
A: I like this game, and i think that everyone should have fun.
Edited by Apherius on August 17, 2017 5:18PM

Third Difficulty ? 81 votes

Yes .
53%
MisterBigglesworthlolo_01b16_ESOAlienSlofzariaMagdalinaSeribatters92tplink3r1Carter_DClelink88phairdonsagitterBouldercleaveWabuApheriusEasily_LostDefiltedbebynnagSGT_Wolfe101stbinho 43 votes
No.
34%
BowserPlagueSDVriendaidkTanis-StormbinderTandorDymenceKatahdinSSlargAnysraMythicEmperordisintegr8VampiricByNatureVipstaakkiakl77Bobby_V_RockitBlazingDynamoFoolishHumanNickernatorLadislao 28 votes
Other.
3%
LeogonKeiruNicromTornaad 3 votes
I think you should just play with Pug and put off your gear-cps.
8%
KhenarthiYakidafiEdziuZerokyukikenzoKram8ionWrubius_Coronaria 7 votes
  • VampiricByNature
    VampiricByNature
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    No.
    I would prefer Zenimax make some achievements/titles/beautiful dresses for players who want advanced difficulty.

    For example:
    -complete vet city of ash butt naked [dat ash achievement]
    -complete Vet WGT with no member of your group with CP applied [what gold tower?achievement]
    - complete vet crypt of hearts with 800 ghosts up when he goes for the ebony blade [Casper achievement]

    It feels like this kind of system would keep the old stuff relevant without forcing them to rework a third level of difficulty. I am personally more interested in their time spent on NEW content. I LIKE hard content- it can be a lot of fun.
    Artificial difficulty is part of what has kept this game fun for me though. My friends and i started doing naked dungeons and other goofy stuff to see if we could.
    I feel like increasing boss health/mechanic timing would feel very lame to me. :( part of what made WGT so amazing in the beginning was figuring out HOW I do this. It wasn't just hard bc of boss health and dps. It was hard because it was a new, creative challenge.
  • Blacksmoke
    Blacksmoke
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    Yes .
    Yeah I would love a more dufficult setting for the base game dungeons I only PUG and I get rekt in DLC dungeons 9 out of 10 times bit I dont care base game ones are a snooze fest
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • Tornaad
    Tornaad
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    Other.
    Yes they should add a 3rd difficulty but have it designed for 2 people instead of 4.
  • Bouldercleave
    Bouldercleave
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    Yes .
    Hell, I would like to see a hard mode for overland and solo questing. How could I NOT be all for this?
  • KeiruNicrom
    KeiruNicrom
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    Other.
    New dungeon difficulty should straight up just remove CP. Thatll make alot of dungeons seem so much harder. Maybe that mechanics speed increase too. Or rather more frequent mechanics on some bosses
  • JinMori
    JinMori
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    Yes .
    Yes, i would like a third difficulty.

  • Jeremy
    Jeremy
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    Apherius wrote: »
    There is currently 2 modes, normal and veteran. But since the difficulty of the old dungeon ( at their release ) is left forever : City of ash II - Crypt of earth II - Imperial city prison veteran - white gold tower veteran, And all these dungeon wich was a bit difficult are nerfed again and again directly ( dungeons nerf ) and inderectly ( increase of cp cap ) ... I think it's time to give us a Third difficulty.
    This third difficulty that we could call " Expert " <<<<<<should not give more rewards>>>>>>, why ? Simply because we all know that people are jealous ... everybody want everything, and if they decide to add this new difficulty, it should not be nerfed simply because " novice players " want to get better loot AND be able to light attack through the dungeon.
    This " expert difficulty " should just increase the health of the mobs/boss ( to make the mechanics longer ) increase mobs/boss damage (yes, there is a lot of " heal sets" not used simply because spell power cure is well better for " dd burst " this would also make DD obbliged to go out of the red circle ) Make the boss mechanics faster? ( don't know, imagine molag kena with the line of lightning turning even faster xD this would be epic ).

    Q & A:

    Q: Why don't you just put off your cps and gear ?
    A: Simply because doing this increase "artificially "the difficulty of the dungeons ... and it's not fun when there still a part of your mind who know that in reality the dungeon is easy... And also because complete a dungeon should give the impression of a push through the limit ( limit = difficulty of the dungeon ) and not the reverse.

    Q: Why don't you run with pugs ?
    A: I would love ... but everyone don't speak english, sometimes you fall with a " non-english group " who simply can't complete the dungeons cause they don't read the mechanics that you try to explain them , sometimes IT'S an english group ... but they also dont read what you write cause they think they are OP and can nuke the dungeon simply because they play a sorcerer ... lel . Of course this make the dungeon harder ... but instead of yell " YEAHHHHH " in group once the dungeon is complete ... you will just get a headache while they are leaving the dungeon 1 by 1 without say thank ... 80% of the time.

    Q: So … no rewards ?
    A: Maybe more achievement for this difficulty … this would be cool , but personnaly i don't need more key or token or better loot … i just want to have fun with my friend like everyone.

    Q: Why don't you leave for dark soul II ?
    A: I like this game, and i think that everyone should have fun.

    I'm indifferent toward a third difficulty.

    Some of the dungeons are pretty easy on veteran mode. Others can be rough however - especially in pugs. So I believe there is still some challenge there. But I wouldn't mind another tier of difficulty.
  • MisterBigglesworth
    MisterBigglesworth
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    Yes .
    Veteran Plus, with 15 ranks of increasing difficulty, becoming nearly impossible for 90% of the playerbase somewhere around rank 10.
    Collect an item off the last boss the unlocks access to the next rank.
    Slightly better gear and/or better chances at the BIS items and traits.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • PlagueSD
    PlagueSD
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    No.
    There's already 3 dungeon difficulty levels.
    Normal
    Veteran
    Vereran - Hard mode.

    Go play vMA if the game's not "hard" enough.
  • Leogon
    Leogon
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    Other.
    Zuboko wrote: »
    Yes they should add a 3rd difficulty but have it designed for 2 people instead of 4.
    1978655_10203312344187174_1021636880_n_by_doctorwhoovesart-d7b7pfm.jpg
  • Dymence
    Dymence
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    No.
    It won't change anything from what we have right now.

    Why?

    Even if you don't put rewards behind them in terms of gear, as long as you put SOMETHING (like achievements, titles, skins, etc.) people WILL complain and express their entitlement to be able to complete it.

    And then we start the whole circus from the beginning.
  • Jhalin
    Jhalin
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    If every mob had an unavoidable oneshot would that satisfy the tryhards?
  • Marabornwingrion
    Marabornwingrion
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    Yes .
    Love this idea.
  • Edziu
    Edziu
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    I think you should just play with Pug and put off your gear-cps.
    ^ or reroll to other game which dont have that problem between casuals and exp players who know very very much about game
  • Seri
    Seri
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    Yes .
    PlagueSD wrote: »
    There's already 3 dungeon difficulty levels.
    Normal
    Veteran
    Vereran - Hard mode.

    Go play vMA if the game's not "hard" enough.
    The "problem" with HM is it only affects the last boss.
    I would prefer Zenimax make some achievements/titles/beautiful dresses for players who want advanced difficulty.

    For example:
    -complete vet city of ash butt naked [dat ash achievement]
    -complete Vet WGT with no member of your group with CP applied [what gold tower?achievement]
    - complete vet crypt of hearts with 800 ghosts up when he goes for the ebony blade [Casper achievement]

    It feels like this kind of system would keep the old stuff relevant without forcing them to rework a third level of difficulty. I am personally more interested in their time spent on NEW content. I LIKE hard content- it can be a lot of fun.
    Artificial difficulty is part of what has kept this game fun for me though. My friends and i started doing naked dungeons and other goofy stuff to see if we could.
    I feel like increasing boss health/mechanic timing would feel very lame to me. :( part of what made WGT so amazing in the beginning was figuring out HOW I do this. It wasn't just hard bc of boss health and dps. It was hard because it was a new, creative challenge.
    They should be 'achievable' achievements though. Going through naked would be annoying because 0 sustain and heavy-attacking a boss for 10 minutes is not fun (a lot of people complained about that for Morrowind release). Instead, fun is having to execute and follow mechanics near to perfection while still being able to use the skills on your bar.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • MLGProPlayer
    MLGProPlayer
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    Yes .
    It would be nice if they dropped gold jewellery too, the same way vet trials drop gold jewellery.

    People shouldn't be entitled to all gear for free. Some stuff you need to work for.

  • MLGProPlayer
    MLGProPlayer
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    Yes .
    Dymence wrote: »
    It won't change anything from what we have right now.

    Why?

    Even if you don't put rewards behind them in terms of gear, as long as you put SOMETHING (like achievements, titles, skins, etc.) people WILL complain and express their entitlement to be able to complete it.

    And then we start the whole circus from the beginning.

    I really don't get this mentality. People would rather cry that something is too hard than spend a few hours practising the content and beating it themselves.
  • MLGProPlayer
    MLGProPlayer
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    Yes .
    New dungeon difficulty should straight up just remove CP. Thatll make alot of dungeons seem so much harder. Maybe that mechanics speed increase too. Or rather more frequent mechanics on some bosses

    The only problem with removing CP is that you make your gear choices around CP. It might require re-gearing, which isn't something people are going to want to do for just one piece of content.

    I would like this as an option for overland questing though.
    Edited by MLGProPlayer on August 17, 2017 11:00PM
  • disintegr8
    disintegr8
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    No.
    Why introduce a third difficulty?

    It would only get nerfed because people think they should be able to complete everything without really trying.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • FakeFox
    FakeFox
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    Yes .
    Dymence wrote: »
    It won't change anything from what we have right now.

    Why?

    Even if you don't put rewards behind them in terms of gear, as long as you put SOMETHING (like achievements, titles, skins, etc.) people WILL complain and express their entitlement to be able to complete it.

    And then we start the whole circus from the beginning.

    Not everyone should be able to complete everything in my opinion. That's what makes it fun and challenging and gives worth to what you have achieved.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • zyk
    zyk
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    Yes .
    disintegr8 wrote: »
    Why introduce a third difficulty?

    It would only get nerfed because people think they should be able to complete everything without really trying.
    I think it should be done, but unfortunately it would ruin the immersion of the players for whom the content was initially nerfed and they would demand the new tier be made accessible to them.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    No.
    Only if it doesnt lock even more gear behind content. Ya know, ESO is not just for the 100 odd people that *** and moan about how easy it is.
  • idk
    idk
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    No.
    There are various types of content in the game. Dungeons, arenas and trials. Each with 3 difficulty levels except the arenas only have 2.
  • MLGProPlayer
    MLGProPlayer
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    Yes .
    There are various types of content in the game. Dungeons, arenas and trials. Each with 3 difficulty levels except the arenas only have 2.

    Hardmode isn't a third difficulty setting as it only affects the final boss. And there are:

    30 dungeons
    5 trials
    2 arenas

    Dungeons comprise the bulk of endgame content in this game. Endgame players constantly complain that there isn't enough content in this game. Challenging dungeons can fill that void (give them a leader board as well).
    Edited by MLGProPlayer on August 17, 2017 11:38PM
  • LordGavus
    LordGavus
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    Yes .
    I would be fine with this. If it happened I would want the 3rd level locked until you complete the vet HM of the dungeon though.

    Also something like double rewards would be fine but I wouldn't lock gold level gear behind it. That will just lead to complaining.
    They could just reward a title or achievement or something.
  • MLGProPlayer
    MLGProPlayer
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    Yes .
    LordGavus wrote: »
    I would be fine with this. If it happened I would want the 3rd level locked until you complete the vet HM of the dungeon though.

    Also something like double rewards would be fine but I wouldn't lock gold level gear behind it. That will just lead to complaining.
    They could just reward a title or achievement or something.

    Gold rewards are locked behind vet trials too. I don't see this as being any different.
  • phairdon
    phairdon
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    Yes .
    What harm could it do?
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • ComboBreaker88
    ComboBreaker88
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    There already is a third difficulty... lol.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yes .
    Yeah, would be nice to have a 3rd version of the dungeons where the dps checks are actually a challenge (like back in the first week of icp when you had to focus the atros down before they enraged) and were you can't have high enough dps to skip any mechanic. And I really miss those times when I as healer actually had to focus on keeping my group alive and time my defensive ultimates instead of just buffing like there's no tomorrow.
    And just increasing health pools and damage in those dungeons and maybe reducing some timers shouldn't be much work, so it would be a very efficient way to make the experienced players happy.
    There already is a third difficulty... lol.
    What 3rd difficulty are you talking about? The one where you have to stop dps and play some emotes untill the boss spawned enough adds in coh or banished cells? Or the one where the boss jumps less often and therefore can be killed faster in coa? Or the one where you have to tag some zombies that almost instantly die to your ground target aoes in wayrest?
    Sure, something like RoM hm can still be hard if the healer gets turned during execute phase but it would be nice if the entire dungeon would be a challenge and not just the last 20 seconds.
    Edited by lolo_01b16_ESO on August 18, 2017 12:19AM
  • Dymence
    Dymence
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    No.
    FakeFox wrote: »
    Dymence wrote: »
    It won't change anything from what we have right now.

    Why?

    Even if you don't put rewards behind them in terms of gear, as long as you put SOMETHING (like achievements, titles, skins, etc.) people WILL complain and express their entitlement to be able to complete it.

    And then we start the whole circus from the beginning.

    Not everyone should be able to complete everything in my opinion. That's what makes it fun and challenging and gives worth to what you have achieved.

    I wholeheartedly agree with you, but this simply seems to be the reality of things and the overall mentality concerning dungeons in this game. Just look at how the slightly more difficult dungeons keep getting nerfed.

    Just when you think it can't possibly get nerfed again, it gets nerfed again. It's quite baffling really.
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