Wreuntzylla wrote: »And so the entitlement threads begin...
I don't know why people think it's entitlement to expect customer treatment equivalent to any other industry. The reason ZoS doesn't comp unplanned downtime is because they have a pseudo monopoly. Like pharmaceuticals, there isn't a substantially similar alternative.
I think if an even somewhat close alternative offered to transfer your progress to their game, you would see more movement and consequently better consumer treatment... ZoS would also spend more of their huge profits to make sure this did not happen.
I appreciate the people that have posted the terms of service while it is valid to think well you have agreed to this level of service I might hope the company would strive for better. Plus if customers do not ask for change and give reasons for it I doubt any change we would want will happen.
As for not understanding how this all works well I have worked in the IT industry since 1994 so I think I do understand what it takes to keep a system up 99% verses 99.999%. The dollar amount goes up greatly plus your commitment to your customers.
So you would also understand when and why a system might need to be taken down. Like what happened today for instance.
Or maybe some semblance of a clue when it comes to a persistent virtual world with thousands of people logged in and connected to it that all need to see the same thing versus an email service. Just because both things have servers don't mean they operate the same way. But OP would know that, being in IT since 1994.
But no. Cry threads for the win I guess.I appreciate the people that have posted the terms of service while it is valid to think well you have agreed to this level of service I might hope the company would strive for better. Plus if customers do not ask for change and give reasons for it I doubt any change we would want will happen.
As for not understanding how this all works well I have worked in the IT industry since 1994 so I think I do understand what it takes to keep a system up 99% verses 99.999%. The dollar amount goes up greatly plus your commitment to your customers.
So you would also understand when and why a system might need to be taken down. Like what happened today for instance.
Or maybe some semblance of a clue when it comes to a persistent virtual world with thousands of people logged in and connected to it that all need to see the same thing versus an email service. Just because both things have servers don't mean they operate the same way. But OP would know that, being in IT since 1994.
But no. Cry threads for the win I guess.
You bring an interesting point. Do you think every sword swing is kept? The amount needed to be kept is kind of minimal. Google mail service has millions of users connected 24x7. Tons more data than what eso will ever see. They are different kinds of databases but at their heart they do the exact same thing. So when you get right down to it how can Google stay up when eso can not. It boils down to design and how much money you are willing to pour into it. Through enough f5's and server hardware at it and even crappy code can be kept up and running. Now is that price point worth it? I doubt it for a game but Google wants a happy customer and how much do you pay them?
Google Mail goes down all the time. Entire sites are dedicated to tracking when and where it is down. The thing about Google Mail is your mail doesn't need to be on the same server array as my mail. So you would never know if Google Mail were down for me or even my entire area. ESO (assuming NA server) your and my data must be on the same server. We both know when there is a problem. What do you think would happen if Google Mail had to be designed so that at any time any user could real time interact with any other user real time and what one user did could have immediate impact on many other users instantly?
I understand why they took it down as I stated eariler. As a paying customer I am just asking when a problem happens on their side that they compensate their customers. No I do not think they can write bug free software. Server problems will happen that is just life. Hackers will try and dos the system.
Yes I know this has been said before but when the server is down for repairs and code fixes like this why do paying subscribers not get anything for it? Can you not take the time it is down and add it to my subscription? I understand that weekly maintenance is a part of the game and I am as a subscriber willing to pay for that but poor coding that causes down time I do not understand why I do not get anything back for it? When World of Warcraft had problems like this users were credited a day of game time. ZOS when you hear on the forums that people feel you are greedy and are only here for the money things like that do seem the tide of public opinion.
Think of it from the end user point of view.
ZOS had a problem and the game was down for me today. They would not tell me what it was but only tell me it was an exploit so I paid for the day and got nothing in return.
Or
ZOS had a problem and the game was down for me today. While they did not tell me what it was they did credit me back a day of game time since I could not play.
Which one sounds like a responsible and caring company? Which one do you think is more likely to retain customers? People like to feel that they are cared for and not left out when that happens they move on.
Please keep this constructive. This is not for bashing ZOS. If they have said something like this is coming please point me in that direction.
It was taking long before someone post the first ''give me free stuff'' thread after maintenance...
Gosh what a neat idea. I think I'll ask for a subscription cost reduction to reflect the 16 hours a day that I spend sleeping and working, thus not playing ESO.
OK but seriously, does every topic in General Discussion really have to be about crying for nerfs and/or free stuff?
Giles.floydub17_ESO wrote: »Gosh what a neat idea. I think I'll ask for a subscription cost reduction to reflect the 16 hours a day that I spend sleeping and working, thus not playing ESO.
OK but seriously, does every topic in General Discussion really have to be about crying for nerfs and/or free stuff?
Yes. Did you not get the memo?
Wreuntzylla wrote: »And so the entitlement threads begin...
I don't know why people think it's entitlement to expect customer treatment equivalent to any other industry. The reason ZoS doesn't comp unplanned downtime is because they have a pseudo monopoly. Like pharmaceuticals, there isn't a substantially similar alternative.
I think if an even somewhat close alternative offered to transfer your progress to their game, you would see more movement and consequently better consumer treatment... ZoS would also spend more of their huge profits to make sure this did not happen.
Wreuntzylla wrote: »I appreciate the people that have posted the terms of service while it is valid to think well you have agreed to this level of service I might hope the company would strive for better. Plus if customers do not ask for change and give reasons for it I doubt any change we would want will happen.
As for not understanding how this all works well I have worked in the IT industry since 1994 so I think I do understand what it takes to keep a system up 99% verses 99.999%. The dollar amount goes up greatly plus your commitment to your customers.
So you would also understand when and why a system might need to be taken down. Like what happened today for instance.
Or maybe some semblance of a clue when it comes to a persistent virtual world with thousands of people logged in and connected to it that all need to see the same thing versus an email service. Just because both things have servers don't mean they operate the same way. But OP would know that, being in IT since 1994.
But no. Cry threads for the win I guess.I appreciate the people that have posted the terms of service while it is valid to think well you have agreed to this level of service I might hope the company would strive for better. Plus if customers do not ask for change and give reasons for it I doubt any change we would want will happen.
As for not understanding how this all works well I have worked in the IT industry since 1994 so I think I do understand what it takes to keep a system up 99% verses 99.999%. The dollar amount goes up greatly plus your commitment to your customers.
So you would also understand when and why a system might need to be taken down. Like what happened today for instance.
Or maybe some semblance of a clue when it comes to a persistent virtual world with thousands of people logged in and connected to it that all need to see the same thing versus an email service. Just because both things have servers don't mean they operate the same way. But OP would know that, being in IT since 1994.
But no. Cry threads for the win I guess.
You bring an interesting point. Do you think every sword swing is kept? The amount needed to be kept is kind of minimal. Google mail service has millions of users connected 24x7. Tons more data than what eso will ever see. They are different kinds of databases but at their heart they do the exact same thing. So when you get right down to it how can Google stay up when eso can not. It boils down to design and how much money you are willing to pour into it. Through enough f5's and server hardware at it and even crappy code can be kept up and running. Now is that price point worth it? I doubt it for a game but Google wants a happy customer and how much do you pay them?
Google Mail goes down all the time. Entire sites are dedicated to tracking when and where it is down. The thing about Google Mail is your mail doesn't need to be on the same server array as my mail. So you would never know if Google Mail were down for me or even my entire area. ESO (assuming NA server) your and my data must be on the same server. We both know when there is a problem. What do you think would happen if Google Mail had to be designed so that at any time any user could real time interact with any other user real time and what one user did could have immediate impact on many other users instantly?
And you obviously use the free service. If you used the business level service you would know it never goes down due to failover redundancy.
And yes, the business service offers realtime interaction between licensees similar to a virtual environment.
People, this is not 2010, IT and coding has progressed to the point where you can provide flawless service. ZoS could easily afford it at their profit level. Downtime is a business choice. Just like their fall from grace to gambling crates, they choose to follow the lower level of service they provide.
So, you're tired of people complaining when they don't get what they pay for and apply the label 'entitlement'.
Presumably, you're quite OK with handing money over for less than what is agreed.
jaschacasadiob16_ESO wrote: »Honestly, threads like this only show how addicted some people are and how badly they should get outdoors with real human beings.
With this being said, before complaining, how many of you have read the Terms of Service you accepted?
People never cease to amaze me. I work in a large corporation handling customer complaints and such. And one time this guy was screaming, literally screaming at me because his order was 5 cents more than what a sales agent quoted him like 3 weeks prior.
Now we have people here demanding to be compensated for losing 6 cents worth of gaming.
A sub in the US is $15. A month with 31 days (like August) has 744 hours in it. That means, for a full 31 days of a sub it comes out to about 2 cents per hour. The server being down for 3 hours means that you are coming at ZOS for $0.06 of compensation.
It has taken me 3 minutes to write this response. Going off of my normal working rate, I spent $0.80 of my time responding to you.
Its so fun to monetize everything to the exact minute, isn't it?
Yolokin_Swagonborn wrote: »Azuramoonstar wrote: »sorry to say, but that isn't how mmo work
WoW only compensate people if problems are roughly a week- month long.
there is a cause in every tos for every mmo that does state "you are not guaranteed service, servers can be shut down at the discretion of <insert company>, including times of war, political embargo, etc"
if Zos wants to compensate, they will do so. But you are not guaranteed service.
Then MMOs need to be brought up to the same expectations of quality service that every other industry has to follow.
Yolokin_Swagonborn wrote: »MasterSpatula wrote: »Yolokin_Swagonborn wrote: »And so the entitlement threads begin...
How silly of people to feel entitled to something they pay for. We should just give ZOS money since they attempted to make an MMO.
Doesn't matter if it has any uptime, quality, or playability, It's the thought that counts.
- I shouldn't complain when my cable TV doesn't work for half of the month I pay for it.
- I shouldn't complain when I order a magazine subscription and half of the magazines don't arrive on time.
- Hell even if I go to a store, buy a pack of gum and then the clerk doesn't give it to me, why feel entitled? He tried to give it to me but he's on break now. I should just be grateful that I had a chance to pay money for a product I can't enjoy.
Your lost time comes out to approximately four cents. I'll mail you 4 pennies myself if you cover the postage.
Will you mail me enough to cover all of the completely preventable interruptions that I have experienced in this game since launch in 2014?
The month where PvP was unplayable at single digit frames? The patch that crashed and had to be patched again?
All of those pennies add up bro.