https://www.screencast.com/t/CCimng5dA
.....Starts are with major sorcery up. Do those stats look impressive? Hell yes!
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »
I would also like to point out one more thing, MagSorc shield can be strengthen and manipulated by the player playing the Sorc(Max Mag). I would like to point out how there is no counter balance here for opponent to use. Sure, I can stack Weapon Damage to combat it, but it's not nearly as effective on Shields without having say, something like Power of the Light. So if the Sorcs opponent, if they can't have their abilities counter act Shields directly(IE the post I wrote above), there needs to be something to put more value into how Spell Power and Weapon Power work against shields itself. Without directly relying on using tools like Power of the Light.
how about you invest some points into the cp tree that adds damage against opponents using a damage shield then? middle blue tree.
you act as if there is no counter.
3.5-4k weap damage with 10-15% put in that tree is overkill to melt shields
I have 10 points into Shattering blows, doesn't really feel as effective to me. Plus, why would a DPS PvP toon overly invest into Anti-Shield Star when I have to push more points into the Ritual constellation?? That is a bad idea to invest into putting too much into countering a class shield I run into 1/4th of the time in Cyrodiil.
I run 3k weap damage in PvP, I have to use PoTL to take down Sorcs. If they run purge, it'll be a tricky battle for me.
i see good stam builds burst sorcs no problem.
sfam buds vigor, roll dodge and shuffle.
sorcs have a shield... thats it basically. low stam low stam recov, just keep up CC and a sorc will fall.
on my stamblade i have no issues, fear small burst, fear, small burst, fear, large burst and theyre dead.
on my stamplar PoL with a DB large burst applied and they blow up.
on my DK i do the same as my NB but i use dizzy swing or shield bash to get a few CCs in to kill theyre stam.
so why are you having issues?
dwemer_paleologist wrote: »if you cut everything on sorcerer damage in half, it would be inline with the other classes.
that's just the truth and it has been that way since 2013 beta.
anyone who aurgues against that is either trying to defend sorcerers because they play one or they just don't PvP.
not joking, and yes i'm serious.
this is not news and has been spoken of repeatedly since 2013.
Takes-No-Prisoner wrote: »https://www.screencast.com/t/CCimng5dA
.....Starts are with major sorcery up. Do those stats look impressive? Hell yes!
0% Mount Stamina is quite impressive for Cyrodiil ( ͡° ͜ʖ ͡°)Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »
I would also like to point out one more thing, MagSorc shield can be strengthen and manipulated by the player playing the Sorc(Max Mag). I would like to point out how there is no counter balance here for opponent to use. Sure, I can stack Weapon Damage to combat it, but it's not nearly as effective on Shields without having say, something like Power of the Light. So if the Sorcs opponent, if they can't have their abilities counter act Shields directly(IE the post I wrote above), there needs to be something to put more value into how Spell Power and Weapon Power work against shields itself. Without directly relying on using tools like Power of the Light.
how about you invest some points into the cp tree that adds damage against opponents using a damage shield then? middle blue tree.
you act as if there is no counter.
3.5-4k weap damage with 10-15% put in that tree is overkill to melt shields
I have 10 points into Shattering blows, doesn't really feel as effective to me. Plus, why would a DPS PvP toon overly invest into Anti-Shield Star when I have to push more points into the Ritual constellation?? That is a bad idea to invest into putting too much into countering a class shield I run into 1/4th of the time in Cyrodiil.
I run 3k weap damage in PvP, I have to use PoTL to take down Sorcs. If they run purge, it'll be a tricky battle for me.
i see good stam builds burst sorcs no problem.
sfam buds vigor, roll dodge and shuffle.
sorcs have a shield... thats it basically. low stam low stam recov, just keep up CC and a sorc will fall.
on my stamblade i have no issues, fear small burst, fear, small burst, fear, large burst and theyre dead.
on my stamplar PoL with a DB large burst applied and they blow up.
on my DK i do the same as my NB but i use dizzy swing or shield bash to get a few CCs in to kill theyre stam.
so why are you having issues?
Me personally? I do not have issues against MagSorcs in this current meta. I've 1-Shotted a MagSorc with PoTL(Morrowind patch) a couple of days ago. So I understand a Stamplars strengths fairly well.
On other classes I play, I could see where there could be improvement made to said class to bring their classes tool kit up to snuff with MagSorcs. Hence the large write ups. It's my attempt at trying to see what other people on the forums are struggling with. I'm not at all married to my suggestions, just taking thoughtful jabs at where other classes could possibly use a few minor buffs. Seeing what others have to say in the process.
make a sorc and fight a good stamblade,dk or even a good stamplar.
tell me how op a magsorc is when your opponent hits vigor everytime you cast curse, rolldodges your frags or CCs you to kill your tiny stam pool.
also see how "easy" it is to cast dps abilities while ensuring your shield is up.
shields have no mitigation, an ambush suprise attack will melt most shields.
There's also the addons telling you when to dodge/block those frags..
I honestly wonder if most of the 'sorc op' crowd are on console, yet most of the 'sorcs strong, but not really op' crowd are on PC.
Ragnaroek93 wrote: »There's also the addons telling you when to dodge/block those frags..
I honestly wonder if most of the 'sorc op' crowd are on console, yet most of the 'sorcs strong, but not really op' crowd are on PC.
So we can just reduce the requirements to fire Assassins Will right? It's blockable, dodgeable and has a short channel time. It's funny to always see this "you just need to dodge" argument coming from people who are used to block or roll nothing at all because shields just carry them.
.
Ragnaroek93 wrote: »You don't need to roll or block anything because shields are so strong that you can facetank almost everything from a single opponent. I can't think of an easier class to play (which also has so much kill potential).
Melee stam builds (especially in heavy) can literally dance around mines.
Assassins will? Not a good comparison. Magblade gets decent class spammables to fill inbetween bursts, the burst is also much less telegraphed. So yeah, take more frequent burst if you want - but you gotta pay the price, which is losing your spammable.Ragnaroek93 wrote: »There's also the addons telling you when to dodge/block those frags..
I honestly wonder if most of the 'sorc op' crowd are on console, yet most of the 'sorcs strong, but not really op' crowd are on PC.
So we can just reduce the requirements to fire Assassins Will right? It's blockable, dodgeable and has a short channel time. It's funny to always see this "you just need to dodge" argument coming from people who are used to block or roll nothing at all because shields just carry them.
.
exeeter702 wrote: »Assassins will? Not a good comparison. Magblade gets decent class spammables to fill inbetween bursts, the burst is also much less telegraphed. So yeah, take more frequent burst if you want - but you gotta pay the price, which is losing your spammable.Ragnaroek93 wrote: »There's also the addons telling you when to dodge/block those frags..
I honestly wonder if most of the 'sorc op' crowd are on console, yet most of the 'sorcs strong, but not really op' crowd are on PC.
So we can just reduce the requirements to fire Assassins Will right? It's blockable, dodgeable and has a short channel time. It's funny to always see this "you just need to dodge" argument coming from people who are used to block or roll nothing at all because shields just carry them.
.
Stop it, crushing shock is a perfectly respectable spammable in line with any of mNB options for the same filler.
Assasins will is entirely telegraphed, any good player will know when assasins will is loaded and it is even easier to react to than frags, id argue, when its fired.
Ragnaroek93 wrote: »You don't need to roll or block anything because shields are so strong that you can facetank almost everything from a single opponent. I can't think of an easier class to play (which also has so much kill potential).
If this is your experience fighting sorcs, you need to step up your damage big time. I can't think of a single duel vs a sorc where they could simply sit there and face tank the damage coming out of my stamplar. Your other comments also really demonstrate your ignorance, or the incompetence of non sorcs on EU. Melee stam builds (especially in heavy) can literally dance around mines. Shuffle->Vigor->Run/Roll thru mines. Now the mines are gone and the sorc wasted 5 k magicka. Or you could just throw a trap beast inside the mines if you really wanna shut the mines down. Ranged builds? What are you talking about? The only meta ranged builds are mageblade and warden and it is frankly common knowledge that mageblades destroy sorcs in a duel. The match up heavily favors the nightblade caster. Vs a warden? Ya that's a tougher fight but wardens also have shimmering shield which is basically a counter to sorcs.
Maybe on EU there are vastly different dynamics. But from my experience, (non pet) sorcs do not have an inherent advantage 1v1 vs other classes. I'll give you that it's easier to stay alive on. But not easier to kill with, when sorc is the easiest class to counter. Strong, yes. Overpowered? Nope.
Countcalorie wrote: »leepalmer95 wrote: »Countcalorie wrote: »can you read?I would Love to show you the 18k shield tooltips(while in pvp with battle spirit) and the 17k frag tooltip.leepalmer95 wrote: »Countcalorie wrote: »[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
If you have less then 50k mag on a sorc your doing something wrong.oh and bound armor is a 8% magic boost and sorc shields have more magic scaling then any ability in the game(except maybe hircine's rage)also the fact that sorcs dont need impen in pvp is also pretty disgusting.and yes Ive played sorc before you ask.
No one uses bound armor
Even pet builds aren't hitting 50k magicka and those need 2 slot at least.
Where is this 20k frag tooltip build?
Sorc don't need impen? Have you even played a sorc? Let me guess your another sorc is OP crying forum warrior without a mag sorc.
Lets be honest you was talking out your ass and got called out for? Show me the proof and stats.
Not only that I would be pleased to show proof.but I'm on Xbox and cant post xbox screenshots even if I used my pc can I?
sounds like you need to learn play your own class.
your the only one speaking out your ass.
Just post the build and post your stats and i'll put your build into uesp and see if your talking out of your ass.
Well *** you caught me.its not even my own character.but I seen the screenshots.truth is I dont know what he's running but hes hit me with a 9k frag proc and posted a screenshot of a 17k shield in pvp.but your pretty *** if you cant reach 50 max magic on a sorc.its extremely easy even now with this patch.
5 necropotence
4 spinners
1 inferno guardian heavy
1 grothdar medium
divines on small pieces and infused on big pieces
slot innerlight and bound armor
slot meteor
get all mages guild passives
play as a high elf
get full undaunted
profit?
gonna asume your on pc na due to the fact that you have no clue what your talking about.
I did exaggerated the frag tooltip thoughnot what it hits for when wearing 2600 impen and 20k restences.
thankyourat wrote: »Ragnaroek93 wrote: »You don't need to roll or block anything because shields are so strong that you can facetank almost everything from a single opponent. I can't think of an easier class to play (which also has so much kill potential).
If this is your experience fighting sorcs, you need to step up your damage big time. I can't think of a single duel vs a sorc where they could simply sit there and face tank the damage coming out of my stamplar. Your other comments also really demonstrate your ignorance, or the incompetence of non sorcs on EU. Melee stam builds (especially in heavy) can literally dance around mines. Shuffle->Vigor->Run/Roll thru mines. Now the mines are gone and the sorc wasted 5 k magicka. Or you could just throw a trap beast inside the mines if you really wanna shut the mines down. Ranged builds? What are you talking about? The only meta ranged builds are mageblade and warden and it is frankly common knowledge that mageblades destroy sorcs in a duel. The match up heavily favors the nightblade caster. Vs a warden? Ya that's a tougher fight but wardens also have shimmering shield which is basically a counter to sorcs.
Maybe on EU there are vastly different dynamics. But from my experience, (non pet) sorcs do not have an inherent advantage 1v1 vs other classes. I'll give you that it's easier to stay alive on. But not easier to kill with, when sorc is the easiest class to counter. Strong, yes. Overpowered? Nope.
I'm not so sure magblade completely destroys sorc any more. Up until this patch i would've agreed with you because siphoning attacks was so op i could stack all damage and literally one shot most players in the game. I don't believe a build like that is still viable open world. We have to build alot more sustain than in the past which is causing fights between magblades and sorcs to end in a draw. Because magblade damage comes in spikes a sorc can pretty much face tank you since you can't pressure their stam pool anymore. I actually tested it with my friend yesterday he wore lich and amberplasm and i had him Just stack shields and not fight back. I couldn't break through his shields and even with cc'ing every 7 seconds with tri pots he never ran out of stamina. I do agree magblade is the better duelist overall but if a sorc is played this way you might as well forfeit or run away and save your potions. Or eqiup resource poisons which is what I'm doing now. If harness magicka ever gets nerfed I'll stop using them again
I'm almost pretty sure a magsorc can stall out any magicka build if they chose to turtle in shields. Before any nerfs to mag sorc take place i would like to see a nerf to harness magicka. Which I've been saying for almost 2 years now it's op.
leepalmer95 wrote: »Countcalorie wrote: »leepalmer95 wrote: »Countcalorie wrote: »can you read?I would Love to show you the 18k shield tooltips(while in pvp with battle spirit) and the 17k frag tooltip.leepalmer95 wrote: »Countcalorie wrote: »[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
If you have less then 50k mag on a sorc your doing something wrong.oh and bound armor is a 8% magic boost and sorc shields have more magic scaling then any ability in the game(except maybe hircine's rage)also the fact that sorcs dont need impen in pvp is also pretty disgusting.and yes Ive played sorc before you ask.
No one uses bound armor
Even pet builds aren't hitting 50k magicka and those need 2 slot at least.
Where is this 20k frag tooltip build?
Sorc don't need impen? Have you even played a sorc? Let me guess your another sorc is OP crying forum warrior without a mag sorc.
Lets be honest you was talking out your ass and got called out for? Show me the proof and stats.
Not only that I would be pleased to show proof.but I'm on Xbox and cant post xbox screenshots even if I used my pc can I?
sounds like you need to learn play your own class.
your the only one speaking out your ass.
Just post the build and post your stats and i'll put your build into uesp and see if your talking out of your ass.
Well *** you caught me.its not even my own character.but I seen the screenshots.truth is I dont know what he's running but hes hit me with a 9k frag proc and posted a screenshot of a 17k shield in pvp.but your pretty *** if you cant reach 50 max magic on a sorc.its extremely easy even now with this patch.
5 necropotence
4 spinners
1 inferno guardian heavy
1 grothdar medium
divines on small pieces and infused on big pieces
slot innerlight and bound armor
slot meteor
get all mages guild passives
play as a high elf
get full undaunted
profit?
gonna asume your on pc na due to the fact that you have no clue what your talking about.
I did exaggerated the frag tooltip thoughnot what it hits for when wearing 2600 impen and 20k restences.
Lmao so stack everything into magicka.
Use pets (in pvp lmao)
Use bound armor
Innerlight
Give all most of your skill slots for passives.
Have no mag sustain
Have no stam sustain
Whats the point again? I'd cc you twice and that would be it.
[Snip]
them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
[Snip]
them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
I dont expect casuals to reach that kind of stats... try harder and u'll see its possible.
I'll tell u even more, ive reached 53k mag and 23k EMPOWERD frag tool tip. and i didnt even invested much like i do on my main building this. (didnt even needed to slot a pet btw)
leepalmer95 wrote: »
I dont expect casuals to reach that kind of stats... try harder and u'll see its possible.
I'll tell u even more, ive reached 53k mag and 23k EMPOWERD frag tool tip. and i didnt even invested much like i do on my main building this. (didnt even needed to slot a pet btw)
'Casuals'
By casuals you mean investing everything into dmg throwing on 5 mage guild skills, drinking a pot, continuous, procing the frag then empowering it and taking a s/s xD
I too can fake over inflate my tooltips. But whats the point with no skills, pets and no sustain.
66k heals over 22 seconds...in Cyrodiil...with Battle Spirit active? This is perhaps my favorite part. You're counting on an extemely high crit build (generally not the case in PvP because of Impen) or every single hit is landing in those 22 seconds. Maybe, I don't know? Dodge? Move? CC? Interrupt? Stun?Yes, surge is an A+ skill, and here's why. All of the abilities that grant major sorcery or brutality start out as A grade skills, because this is the most sought after buff. Surge then adds a substantial heal. My magsorc gets 3000 health per crit hit. The ability works every second, but let's assume a range of one crit hit every 1-3 seconds. The value of the heals over the 22 seconds becomes 21,000 - 66,000 health.
If by "hunt," you mean "guess," you are correct. (I suppose it's like limited Nightblade "Battleship," except the (smart) ships move.)@leepalmer95
If you read my post (and no offense if you don't, it's long and thorough), you'll see that I say that it's not that any given skill is in itself OP...it's that sorc skills do too much, opening bar slots for them to bring in additional skills, which gives them increased capacity and that's what makes them OP.
You cite streak. Streak is a gap closer that stuns. Other classes have this, and there are weapon gap closers. However, streak is slightly different in that it doesn't require a target lock. Thus it can be used to hunt, unlike most other gap closers.
So can the speed boost from roll dodge/bow line, rapids, speed pots...This feature also allows it to act as a "gap extender" - it can be used to escape. And this illustrates my point - stamblades have gap closers and gap extenders via ambush and cloak. But that's two skills on the bar to do those two things. It's not a direct apples to apples comparison, but that's not the point. The point is that when sorcs have sorc skills that are a little better at bringing addl features, and they can free up a couple of slots, that's when they become OP.
[Snip]
them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
I dont expect casuals to reach that kind of stats... try harder and u'll see its possible.
I'll tell u even more, ive reached 53k mag and 23k EMPOWERD frag tool tip. and i didnt even invested much like i do on my main building this. (didnt even needed to slot a pet btw)
Countcalorie wrote: »"wards require skil" l LMFAO
I main a magwarden and the main reason its so effective is the wards+living trevelis combo.I play with ungodly amounts of ping 500(just being connected to xbox live not even my eso ping which is definitely more then that) being a good day and I do quite fine due to how much slack wards give.You get around 27k+shields when stacking harness on any decent sorc build.top that up with unlimited sustain and you have your average day in Xbox eu.
Eh, I don't want a full nerf. Only tone down shields and give DK a slightly changed implosion passive. Also adjust bolt to not stop roots, but if shields are balanced, buff bolt a little so sorcs can keep survivability via movability.