Maintenance for the week of January 12:
• PC/Mac: No maintenance – January 12

Magsorc ridiculously OP

davey1107
davey1107
✭✭✭✭✭
[Snip]

Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

[Edited to remove non-constructive intro]
Edited by ZOS_Ragnar on August 14, 2017 1:28PM
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    This won´t end well, brace yourself for:
    * the hatestorm from magsorcs claiming their class is weak from all the "nerfs"
    * L2P arguments
    * Any X amount good players can kill a magsorc
    * Arguments from people maining sorc that it´s a balanced class in PvP on all aspects


    I don´t like sorc either in PvP and think the Shields need to be toned down a bit (not sure how it would be implented without killing the class too much).....But I know that if I spend more time in Cyrodil I might be able to learn how to counter them better.
    Edited by Qbiken on August 16, 2017 7:20PM
  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    Check my signature.
    Back from my last hiatus. 2021 a new start.
  • MirkoZ
    MirkoZ
    ✭✭✭✭
    Again.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Have you tried to L2P?

    From personal experience 90% of all sorc in cyrodil die within 20 sec of a fight, the other 10% are either good players or no damage,shield and restro ult spammer (and even more fun with pirate monster set..).

    Fun fact: mag sorc is at the moment the only magica class that is good in solo open world pvp.


    If you really have so much problems against sorc i would say you should lvl your self a sorc to learn the class better instead of some nonsense QQ on the forum.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • TheRealSniker
    TheRealSniker
    ✭✭✭✭✭
    I may be not the most experienced player nor the best in PvP but as a casual PvPer Sorcs(Unlike other classes) just feel so unfair to fight against and mostly unkillable solo if its a guy who knows what hes doing. They dont take any damage and if you do 1 bad decision they just burst you down, or worse, they just put a 22k soul assault on you...
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    Mag sorcs can fend off 6+ experienced players running good builds.

    I think those 6 players overestimate their abilities aswell as their builds considerably.

    Anyway - I have never laughed that much about a nerf sorc post just four sentences in. Well done Sir :joy:

    Edit: Jesus *** christ he´s continuing with surge being an A+ skill? I´m dying here please send help :D:D:D
    Edited by Derra on August 14, 2017 10:44AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Witar
    Witar
    ✭✭✭✭✭
    Didn't know soul assault was sorc only ult
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seriously though, it's been a while I had troubles to kill a mag sorc :/ not sure why they get all the attention
  • Avnr
    Avnr
    ✭✭✭
    sorc have to attack to get heal back ,
    must have good timing not just spawn skills
    must use both bars
    must use shield carefully
    must streak carefully
    ...
    Takes time to master sorc , takes time to master any class and then called OP
    We saw it all ,
    dk that can tank groups and get kills
    Templar...hreat tank , dps , heal ( more dangerous then sorc imo)
    nb burst...crazy
    They all good when mastered


  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    Qbiken wrote: »
    This won´t end well, brace yourself for:
    * the hatestorm from magsorcs claiming their class is weak from all the "nerfs"
    * L2P arguments

    Can't be more insightful. :D
    Back from my last hiatus. 2021 a new start.
  • TarrNokk
    TarrNokk
    ✭✭✭✭
    davey1107 wrote: »
    Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    This is wrong as power surge grants healing only from crit damage which happens in pvp not often. For nonCP BG I would say there is almost NO crit damage.
    Have you ever played a mag-sorc in BG deathmatch, domination, ctf? This is so fast, not comparable to Cyrodiil, sometimes you leave respawn and see you insta dead.

  • Countcalorie
    Countcalorie
    ✭✭✭
    davey1107 wrote: »
    #badgamedesign
    #opclassesstink
    #hashtagjokesareso2011

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
    I agree with everything but the cat comparison.and the heal on powersurge.I like cats.I dont like sorcs.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Sorcs are just so annoying to fight because of shields. I'm tired of all these draws. They just stall fights out. If you play solo sorcs are by far the most annoying class to come across. I just want shields stacking to be toned down a bit nothing crazy just make it to where they can't stall out fights so effectively. Curse is also annoying since about 60% of the player base on xbox na are mag sorcs i often find myself getting blown up by curse over and over and then i die and respawn and still have about 4 curses on me going off lol
  • Araviel2
    Araviel2
    ✭✭✭
    so davey do you think i should use Surge instead of entropy since its an A+ skill?
    and use curse to track targets instead of just enabling combat text in the game settings?
    I guess so anyways since it seems you think using the class specific skills instead of using public means will make my magsorc more op.

    thanks davey for teaching me how to sorc.
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • TarrNokk
    TarrNokk
    ✭✭✭✭
    Sorcs are just so annoying to fight because of shields. I'm tired of all these draws. They just stall fights out. If you play solo sorcs are by far the most annoying class to come across. I just want shields stacking to be toned down a bit nothing crazy just make it to where they can't stall out fights so effectively. Curse is also annoying since about 60% of the player base on xbox na are mag sorcs i often find myself getting blown up by curse over and over and then i die and respawn and still have about 4 curses on me going off lol

    Sorc without Shield is insta dead in light armor.
    Maybe you only play in CP campaigns and are not strong enough for higher leveld sorcs, maybe its just a l2p issue. For my mag sorc I can say, I am far away from imba or tanky, I just have defensive gear and use shields and healing but still die a lot -not always, but still- and I am far away to get many kills.
    Someone told me, many of those imba-tanky-heavy-dps-sorcs are using macroes, which would explain the massive gap between me and other sorcs which are able to throw out 4 combos in 2 seconds.
  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    TarrNokk wrote: »
    Sorc without Shield is insta dead in light armor.
    Maybe you only play in CP campaigns and are not strong enough for higher leveld sorcs, maybe its just a l2p issue. For my mag sorc I can say, I am far away from imba or tanky, I just have defensive gear and use shields and healing but still die a lot -not always, but still- and I am far away to get many kills.
    Someone told me, many of those imba-tanky-heavy-dps-sorcs are using macroes, which would explain the massive gap between me and other sorcs which are able to throw out 4 combos in 2 seconds.

    No ward = insta death for sorc. that's true.

    However most of em just teleport away when their pool was like 20% left.

    Back from my last hiatus. 2021 a new start.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd rather get other classes a toolset as well.

    Templars some mobility and decent AOE CC. My Templars tanky but lacks tools. Would be nice if rune stuck to the caster.

    DKs probably could also use mobility and an execute.

    NBs I'm torn on because they are built and whined about for ganking but could use some sort of support or something to bring them more able to benefit group play but I'm kind ok with their niche.

    All could use some improvements to their resource management tools. Repentance feels worthless half the time and I'd rather use ele drain than restoring aura. im not a fan of the new siphon strikes.

    Having just 1 "A+" move is not interesting. I'd rather not head that direction.
  • CyrusArya
    CyrusArya
    ✭✭✭✭✭
    ✭✭✭
    davey1107 wrote: »
    I think it's more that they don't understand what makes mag sorcs OP currently.

    I think its more that bad players don't understand how to fight sorcs. If a sorc can fend of 6 players for any extended amount of time, those 6 are no where close to being competent.

    My experiences don't align at all with the QQ brought forth by the peasants on these forums.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Once I played all classes, I realized the folly in calling any class OP when its really the player skill factor.

    After using my own NB, I was able to counter that class much better than before, etc.
    Fear is the Mindkiller
  • MonoAlv96
    MonoAlv96
    ✭✭
    Hey,im a 300cp sorc player that only pvps and got all my xp from cyrodil and bgs,im currently Major+.
    I do stack shields and have insane damage that makes it very fun to play but not easy, i am now working on a mag dk and I feel so comfortable playing against a sorc,its like if they are useless in pvp when you actually know how to counter them.There are always exceptions to those that are very skilled tho.

  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Eh, I don't want a full nerf. Only tone down shields and give DK a slightly changed implosion passive. Also adjust bolt to not stop roots, but if shields are balanced, buff bolt a little so sorcs can keep survivability via movability.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • EdTerra
    EdTerra
    ✭✭✭
    Hey, we are no more in 1.6 guys...
    first, zos give us shieldbreaker against them, then they give us shattering blow CP, and now they buffed infused oblivion enchant

    IMO, magsorcs are about to be crybabies in this patch.

    and also :
    Avnr wrote: »
    sorc have to attack to get heal back ,
    must have good timing not just spawn skills
    must use both bars
    must use shield carefully
    must streak carefully
    ...

    best argument ever
    Edited by EdTerra on August 14, 2017 2:25PM
    [EU] AD - Erdril v16 N(oo)B | AR40
    [NA] EP - Erdril NB

    Still a solo player in this zergfest

    Youtube : https://www.youtube.com/channel/UCXPJv3O6DC5ZYECfF3-rQ-Q
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    [Edited to remove non-constructive intro]

    Didn't go far enough.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seriously, you couldn't just have tagged that onto one of the other threads. Same old arguments, with the same old counters, its getting dull.

    Sorc's are predictable, and have plenty of counters. You just need to adapt (as you do with all play styles)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Irylia
    Irylia
    ✭✭✭✭✭
    TarrNokk: "Someone told me, many of those imba-tanky-heavy-dps-sorcs are using macroes, which would explain the massive gap between me and other sorcs which are able to throw out 4 combos in 2 seconds."

    I'm going to make this part of my signature, thank you.

    Msorc Skills LISTED (Above): Dark conv, hardened, harness, surge, streak, boundless, healing ward
    curse, frag, shock, fury, (inner light, aegis)

    -Sorry bud. But you are going to have to make some choices on what skills you don't want.
    You need the buff and at least 2 wards and streak so 4 skills are filled. Your flex is boundless/harness/dark conv... Not all 3

    -And don't even tell me about overload when no one in their right mind should be using that over resto ult unless they are doing huge overload damage.

    -Take a look at nb's when you talk about skills/passives providing free things and doing multiple things.

    -Wards require proactive play and their entire combo is telegraphed.

    -I've played a few of the other classes (mdk, stamdk, stamnb, magplar, warden) I'm no pro but I do enjoy stamdk/nb and mplar in groups as a healer. I'm just as *** on those classes though as any other player not experienced at msorc. Those classes don't suddenly become op though. The players playing them just spent time learning their class, finding the right gear for their style, and improving.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    In other news water is wet.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    I'm sorry, mag sorc is far from OP.

    I play mageblade since morrowind dropped and I have yet to face one mag sorc that was legitimately scary. I've lost fights to them but I've never felt that I couldn't win or even had to work that hard to win.

    Pressure their stam pool and time your burst. If you haven't realized, the meta is to wear a defensive set or two and if you do that you neutralize the "scary" burst sorcs are capable of. At that point they can't reliably pressure you during the short window of shield duration. At this point they either get aggressive enough that you can catch their shields down or they go full turtle. Either way you're now at the advantage.

    Literally every class has the tools to effectively counter mag sorc and put up a competent fight. If you're consistently losing to mag sorc it's either; your build needs work, or there's a skill gap between you and your opponents.

    And lastly, if you think harness is involved in the sorc meta at all you're sadly mistaken, bar slots are too competitive for a mediocre shield.

    Curse fury frags inner light shock
    Surge shield shield streak conversion

    Those, or a slight variation, are meta sorc bars, no tri stack

    @thankyourat I know you're a good mageblade, I'm not sure why sorcs give you trouble tbh, they can't ever hope to reliably survive the pressure you can put out unless they go full turtle, at which point, hope you've got those resource poisons back bar'ed, if so it's a quick fight
    Edited by Lexxypwns on August 14, 2017 4:07PM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    There are a couple issue with sorcs in general.

    The first and biggest issue is the "animation cancelers" that aren't actually doing it manually. It's sort of a whatever... keep it up and claim otherwise thing. So much grey area in it, it's become useless to even discuss.

    The other issues are:

    Haunting curse is way overpowered in pvp. It was "added" as a pve dps tool and turned into the thing that every single magsorc runs in pvp. It either needs to be reverted to one explosion, given a cast time, put back to being blockable or all of the above.

    The overload "3rd bar" that acts as an utility bar. I'm fine with overload, I'm fine with overload bar being a separate bar that they can use. I'm not fine with the fact that the way overload operates allows them to have a 3rd bar to swap to for all the extra abilities when they aren't really using overload. Overload should act like every other ultimates, where when you use it it's going to cost ultimate just to get to the bar and not being some bar swap utility bar. Every other class has 10 abilities on 2 bars and 2 ultimates. Sorcs get 15 abilities and 2 ultimates (as long as 1 is overload).

  • Countcalorie
    Countcalorie
    ✭✭✭
    "wards require skil" l LMFAO
    I main a magwarden and the main reason its so effective is the wards+living trevelis combo.I play with ungodly amounts of ping 500(just being connected to xbox live not even my eso ping which is definitely more then that) being a good day and I do quite fine due to how much slack wards give.You get around 27k+shields when stacking harness on any decent sorc build.top that up with unlimited sustain and you have your average day in Xbox eu.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc.

    It's not a "theory" though, Wroebel does in fact heavily favor Magicka Sorcs.
    shades.gif
Sign In or Register to comment.