Rohamad_Ali wrote: »This is exactly why I avoided pts this update . I finally learned that ZoS is going do to what ZoS wants and that will probably be the opposite of my feedback .
This is the one time that I'm glad that console gets patch 2 weeks after PC... rest assured there will be more changes in the next 2 weeks... we'll just have to see what ZOS will change...
Take a deep breath. MMO balance isn't something you achieve. It's more like a journey that never ends.
It is constantly evolving and changing. That is just the reality of creating and running an MMO.
Try to chill before the devs end up like Blizzards. Full of contempt for their own customers.
Another bit of truth - they may well reckon streamers and youtubers as somewhat adversarial. Where they would like to see BiS discovered over time rather than crunched over night.
And so may do things to frustrate attempts to do so.
Mojomonkeyman wrote: »So the new standard is, that people expect now to have the new BiS gear delivered to them before patch hits? And we complain now if this doesn't work out? I don't think that's what PTS was or should ever be supposed to be. I don't think that's good for a game or any community within.
Isn't aquiring the ressources and time to test & find new setups within the game's boundaries incremental part of the game? Why should the PTS side-game be allowed to circumvent all that?
I prefer a game where it takes months each patch to identify BiS and where people are forced to make their own findings, based on time and ressources invested.
Gilliamtherogue wrote: »Seeing this discussion makes me happy.
To comment on the few people who are struggling with a few hitches on "contradicting" myself;
The existence of the Mother's Sorrow + Juli + Shadow combination was obviously over performing. With 55% bonuses on all set bonuses and Mother's insane spike on the 5 piece, Shadow was being enabled too much, same with Stamina. However, merely tuning those values down to their current live versions leaves plenty of room where Shadow is not nearly as a clear choice as it was. The issue was the compacted nerf of 3% base and 4.575% with full Divines, which has literally left Shadow being OUT CRIT by Warrior and Apprentice alone, completely removing the purpose of this Mundus stone. Merely removing the insane crit bonuses would have enabled more choice making, instead of a static BiS.
The combination of Mother's + Juli was also not a completely applicable setup, it required specific CHD values or group buffs to empower it ahead of other sets, which I talked about to great lengths in many of my streams and videos. We finally went to a state of situational BiS, instead of end all be all. I only suggested it in my summary because it was entirely built out of BoE setups that tackle a lot of content reasonably well.
Now that HotR has gone live, instead of choosing between Precise, Nirn, Sharp, or Infused, we chose from Nirn, Sharp or Infused.
The same goes with Mundus stones; instead of choosing between Thief, Lover, Shadow, or Warrior/Apprentice, we take Warrior/Apprentice or Lover. While there are still situational choices, we now have a much smaller choice pool, and less overall power.
Doctordarkspawn wrote: »Take a deep breath. MMO balance isn't something you achieve. It's more like a journey that never ends.
It is constantly evolving and changing. That is just the reality of creating and running an MMO.
Try to chill before the devs end up like Blizzards. Full of contempt for their own customers.
I would rather they did, and left.
This is not an adequate reason to stop pushing them to do a better job. Because the current balance is atrocious, and has been for ages. needless changes and nonsensical 'solutions' to problems that nobody wanted fixed.
They. Need. To. Learn. By feedback or by profit loss.
Yeah, keep up the awful attitude and I promise you they will continue to ignore whatever it is you have to say. No one is going to read hundreds of posts everyday from people just bashing them nonstop with the mentality of a tween.
Johngo0036 wrote: »I dunno why zenni dont employ him to sort this out and put him in a position for fire some useless people there.
Kurkikohtaus wrote: »Gilliam is contradicting himself.
In the video, he is saying that "build diversity" is out the window after the live changes.
But if the changes had not happened, EVERY SINGLE SORC would be using Julianos/Mothers Sorrow/Shadow. How is THAT build diversity?
Kurkikohtaus wrote: »
Kurkikohtaus wrote: »Gilliam is contradicting himself.
In the video, he is saying that "build diversity" is out the window after the live changes.
But if the changes had not happened, EVERY SINGLE SORC would be using Julianos/Mothers Sorrow/Shadow. How is THAT build diversity?
IwakuraLain42 wrote: »This is the one time that I'm glad that console gets patch 2 weeks after PC... rest assured there will be more changes in the next 2 weeks... we'll just have to see what ZOS will change...
Sorry to burst your bubble but we will get exactly what is Live now on PC because that is what has been submitted to certification with Sony/MS. Any changes in the next weeks on PC we won't see until 5-6 weeks later because ZOS can't be bothered to deliver timely patches to the majority of their player base ...
Hey guys, its really easy to point the finger at zos. And i understand the frustration with the nerfs. But ive been hearing very positive things about the patch from players in game. I think we all need to take a step back and enjoy the content and make the gradual adjustments to accommodate the changes just like any other patch. Gilliam has indeed done alot for the community and works tirelessly at testing information. But hes also the same guy that posted a negative analysis video about the morrowind patch changes which launched these boards into hysteria. Fast forward three months and stam dps is not dead and everyone has no sustain issues and dps is at an all time high.
I feel a lot of you should try and find the answers yourselves instead of taking the words of a few as gold.
IwakuraLain42 wrote: »This is the one time that I'm glad that console gets patch 2 weeks after PC... rest assured there will be more changes in the next 2 weeks... we'll just have to see what ZOS will change...
Sorry to burst your bubble but we will get exactly what is Live now on PC because that is what has been submitted to certification with Sony/MS. Any changes in the next weeks on PC we won't see until 5-6 weeks later because ZOS can't be bothered to deliver timely patches to the majority of their player base ...
True, but we will be eventually getting the changes... i am not of the ilk where I need my "BIS" sets NOW....
IwakuraLain42 wrote: »This is the one time that I'm glad that console gets patch 2 weeks after PC... rest assured there will be more changes in the next 2 weeks... we'll just have to see what ZOS will change...
Sorry to burst your bubble but we will get exactly what is Live now on PC because that is what has been submitted to certification with Sony/MS. Any changes in the next weeks on PC we won't see until 5-6 weeks later because ZOS can't be bothered to deliver timely patches to the majority of their player base ...
True, but we will be eventually getting the changes... i am not of the ilk where I need my "BIS" sets NOW....
If the recent past is any indication, the first console patch will only come around 45 days after HotR launches.
Whatever bugs people are finding on PC now, we will probably have to live with for one and half month.
IwakuraLain42 wrote: »This is the one time that I'm glad that console gets patch 2 weeks after PC... rest assured there will be more changes in the next 2 weeks... we'll just have to see what ZOS will change...
Sorry to burst your bubble but we will get exactly what is Live now on PC because that is what has been submitted to certification with Sony/MS. Any changes in the next weeks on PC we won't see until 5-6 weeks later because ZOS can't be bothered to deliver timely patches to the majority of their player base ...
True, but we will be eventually getting the changes... i am not of the ilk where I need my "BIS" sets NOW....
If the recent past is any indication, the first console patch will only come around 45 days after HotR launches.
Whatever bugs people are finding on PC now, we will probably have to live with for one and half month.
Consoles have always gotten the most recent patch... I am gonna guess all that will get fixed before the end of the month will get implemented in the patch.
Mojomonkeyman wrote: »So the new standard is, that people expect now to have the new BiS gear delivered to them before patch hits? And we complain now if this doesn't work out? I don't think that's what PTS was or should ever be supposed to be. I don't think that's good for a game or any community within.
Isn't aquiring the ressources and time to test & find new setups within the game's boundaries incremental part of the game? Why should the PTS side-game be allowed to circumvent all that?
I prefer a game where it takes months each patch to identify BiS and where people are forced to make their own findings, based on time and ressources invested.
ZOS are just so clumsy with their changes- like watching a bull in a china shop. this isn't experimental- its mathematical- its logical- its scientific- yet the way they do things is ridiculous- "oh lets try taking a 1000 off this and putting 8 percent into that! no? lets try putting on 1000 and taking away 8 percent!" its stupid. gamers have a finer understanding of their own calculations they they do- its really embarrassing to seem them stumble about each time.
to me theyre like idiot teens who inherited dads fortune and company. like jerry buss or something. the people that made this fine game have long gone- now we re left with dumpsties who dont know how to balance a game. we all want the same thing- multiple weapons, traits, builds that are viable- but they can't get it right. its been 3 years.
i want for example to duel 3 people- same skill and class, different builds, and each of us to have an advantage over another- but a disadvantage over someone else- and for it to be contextual as gil says.
so that if i go into a trial- i might have better damage over light targets- but another dps does more damage aoe- or anther guy does more damage on bosses. each of us needed specific builds and weapons for our tasks. as it is- we ve seen meta- where everyone has the same crap - but it changing to different metas each time- thats just rearranging of the same problems. to condense that- you ADD more Cp to an already overflowing cup of dps increase that is swallowing the content of the game.
I'm close to being done zos- I've given you so much money and time- but you guys stuff it up time and time again- please make some changes - not to the balance - that is obvious- but to your company, strategy , staff and structure. you're not doing it wrong- its more fundamental- the wrong people are doing it.
NotNormanBates wrote: »ZOS are just so clumsy with their changes- like watching a bull in a china shop. this isn't experimental- its mathematical- its logical- its scientific- yet the way they do things is ridiculous- "oh lets try taking a 1000 off this and putting 8 percent into that! no? lets try putting on 1000 and taking away 8 percent!" its stupid. gamers have a finer understanding of their own calculations they they do- its really embarrassing to seem them stumble about each time.
to me theyre like idiot teens who inherited dads fortune and company. like jerry buss or something. the people that made this fine game have long gone- now we re left with dumpsties who dont know how to balance a game. we all want the same thing- multiple weapons, traits, builds that are viable- but they can't get it right. its been 3 years.
i want for example to duel 3 people- same skill and class, different builds, and each of us to have an advantage over another- but a disadvantage over someone else- and for it to be contextual as gil says.
so that if i go into a trial- i might have better damage over light targets- but another dps does more damage aoe- or anther guy does more damage on bosses. each of us needed specific builds and weapons for our tasks. as it is- we ve seen meta- where everyone has the same crap - but it changing to different metas each time- thats just rearranging of the same problems. to condense that- you ADD more Cp to an already overflowing cup of dps increase that is swallowing the content of the game.
I'm close to being done zos- I've given you so much money and time- but you guys stuff it up time and time again- please make some changes - not to the balance - that is obvious- but to your company, strategy , staff and structure. you're not doing it wrong- its more fundamental- the wrong people are doing it.
I couldn't agree more with your post. That is exactly what i want. The problem seems to be that most peoples version of build diversity is having everything be the exact same, so that mundus stones, traits, and sets can all be jumbled together to have the same outcome. Which really isn't good for the game. So for all of you pointing to Alcast's builds as proof of a lack of build diversity is ridiculous. Assuming that his builds were infact "Bis", it was only best at one thing, end-game, coordinated, raiding.(Mothers sorrow gets considerably less powerful w/o a good warhorn rotation to up your crit damage modifier). The way this patch could have turned out was just as Gilliam described, a non-static best in slot, one that changed depending on the type of content you ran, but also didn't overly penalize those who didn't have perfect traits or those who wanted to run other viable gear sets. Instead we were stuck with a change to the game that made it so every single viable gear set-up functions the same. This type of system does nothing to promote game play and removes a lot of the incentive to replay old content. Dont want to get a monster set? Doesnt matter. Dont want to get vMA/vDSA weapons? Doesnt matter. Don't want to get dungeon set's? All good, crafted sets are just as good. Dont want to get trial sets? No worries, you can buy overland jewelry thats just as good.
And i've only spoke on the content side of game play. Those of us who enjoy farming and playing the market are also going to be being hit hard because of what these changes are doing to the in-game economy. Now that the only necessary items are jewelry, weapon prices and armor prices are most likely going to dive bomb, and because of the so called "diversity", that these changes are bringing about, jewelry prices will drop across the board as well.
Of course this all just my speculation, so take it with a grain of salt.